Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 57 76 97
1440p QHD 74 77 103 132
1080p Full HD 91 96 127 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 76
3840x2160 High 57
3840x2160 Ultra 54
2560x1440 Low 132
2560x1440 Medium 103
2560x1440 High 77
2560x1440 Ultra 74
1920x1080 Low 164
1920x1080 Medium 127
1920x1080 High 96
1920x1080 Ultra 91

Microsoft Flight Simulator with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

# Microsoft Flight Simulator with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3080 Ti

This combination of AMD's 6-core Ryzen 5 7600 and NVIDIA's RTX 3080 Ti produces a compelling Flight Simulator experience, though the data reveals a system that is consistently GPU-bound at higher resolutions while showing surprising CPU headroom at 1080p. The measured frame rates across all twelve resolution/settings combinations demonstrate a predictable scaling pattern, with the Ultra preset at 4K dipping to 54 FPS while the Low preset at 1080p reaches 164 FPS. The combo ranks 895th out of 3,714 tested combinations, placing it in the top quarter of all systems evaluated for this title.

Resolution Scaling

The frame rate progression from 1080p to 4K tells a clear story about where the bottleneck lies in this system. At Low settings, the average FPS drops from 164 at 1920x1080 to 132 at 2560x1440, then to 97 at 3840x2160 — a total reduction of 67 FPS, or roughly 41% from the 1080p baseline. This steep decline as pixel count increases is the signature of a GPU-limited scenario, since the CPU workload from Flight Simulator's simulation logic remains constant regardless of resolution.

The High preset shows similar behavior: 96 FPS at 1080p falls to 77 FPS at 1440p and 57 FPS at 4K. That represents a 39 FPS drop from 1080p to 4K, a 41% reduction that mirrors the Low preset's scaling almost exactly. When two drastically different quality settings produce the same proportional resolution scaling, it strongly suggests the graphics card is the limiting component across the board, not the processor.

The Medium preset offers the only complete min/max data in the measured set, and it reveals additional nuance. At 1080p Medium, the average is 127 FPS with a minimum of 108 and maximum of 146. Moving to 1440p Medium drops the average to 103 FPS with min/max of 87/118. At 4K Medium, the average falls to 76 FPS with min/max of 64/87. The consistent spread between minimum and maximum — roughly 20 FPS in each case — indicates that even at the same settings, frame times vary considerably, likely due to the dynamic nature of Flight Simulator's scenery streaming and weather simulation.

Ultra settings compress the resolution scaling curve noticeably. The 91 FPS at 1080p Ultra drops to 74 FPS at 1440p and 54 FPS at 4K. The percentage drop from 1080p to 4K here is about 41%, again consistent with the other presets. What is notable is that the Ultra preset at 1080p (91 FPS) performs nearly identically to the High preset at 4K (57 FPS) in terms of scaling behavior, suggesting that the RTX 3080 Ti's 12 GB of GDDR6X memory and 384-bit bus width are being exercised heavily by the Ultra preset's increased texture and shadow workloads.

The data implies that for players targeting 60 FPS or higher, 4K is only viable at Low or Medium settings, while 1440p offers smooth performance at High (77 FPS) and even Ultra (74 FPS) remains playable. The 1080p resolution is where this combo truly shines, with every preset except Ultra staying above 96 FPS and Low hitting 164 FPS.

CPU Role

The Ryzen 5 7600 brings 6 cores and 12 threads based on the Zen 4 architecture, with a base clock of 3.80 GHz and a boost clock of 5.10 GHz. Its 32 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s bandwidth provide the memory subsystem necessary for feeding a high-end GPU in simulation workloads. The processor's single-thread performance, as measured by its 3DMark single-thread score of 999 and Geekbench single-core score of 2521, is critical for Flight Simulator, which relies heavily on the main simulation thread.

The benchmark data shows this CPU is not the limiting factor in this game at any tested resolution. At 1080p Low, the system reaches 164 FPS, which is far beyond what the GPU can sustain at higher quality settings. If the CPU were the bottleneck, we would expect to see frame rates plateau or even increase when lowering resolution — but instead, the FPS scales consistently with pixel count, indicating the GPU is the primary constraint.

The Ryzen 5 7600's multithreaded capabilities, shown by its Cinebench R23 multicore score of 12,735 and Geekbench multicore score of 13,413, provide ample headroom for Flight Simulator's background tasks such as scenery loading and AI traffic simulation. The processor's 78th percentile ranking among all CPUs, with an average benchmark score of 26,324, puts it in the upper tier of desktop processors, though its nearest rivals — the AMD Ryzen 9 6900HX (deltaPct 0.2), AMD Ryzen 7 7435HS (deltaPct -0.3), Intel Core i9-11900KF (deltaPct 0.4), and AMD Ryzen 5 8540U (deltaPct 0.5) — all sit within half a percentage point in average score, showing that the 7600's performance class is competitive but not dominant.

The 5 nm process node and 65 W TDP from TSMC fabrication make this an efficient processor, though the data does not directly measure power consumption during gameplay. What the numbers do show is that the CPU's 6-core configuration is sufficient for this title — Flight Simulator's engine does not appear to scale beyond what this processor offers, as evidenced by the consistent GPU-bound behavior across all settings.

GPU Role

The RTX 3080 Ti is built on the Ampere architecture with a GA102 chip fabricated on Samsung's 8 nm process, containing 28,300 million transistors on a 628 mm² die. Its 12 GB of GDDR6X memory runs at 19 Gbps effective, delivering 912.4 GB/s of bandwidth through a 384-bit bus — a configuration that proves essential for Flight Simulator's vast texture streaming at higher resolutions.

The GPU's 10,240 shading units, 320 tensor cores, and 80 RT cores provide substantial compute throughput, with FP32 performance rated at 34.10 TFLOPS and a pixel rate of 186.5 GPixel/s. The base clock of 1365 MHz and boost clock of 1665 MHz, combined with the 350 W TDP, indicate this is a high-power, high-performance part that is now end-of-life and succeeded by the GeForce 40 series.

In this game, the GPU's 83rd percentile ranking among all GPUs, with an average benchmark score of 41,187, places it above the AMD Radeon Pro 5300 (deltaPct 0.8) and NVIDIA GeForce RTX 5070 (deltaPct 2), while trailing the NVIDIA Tesla M40 24 GB (deltaPct -1.2) and Tesla M40 (deltaPct -1.7). The RTX 3080 Ti's Passmark G3D score of 26,896 and 3DMark Steel Nomad DX12 score of 5,077 demonstrate strong raw graphics performance, but the 4K Ultra result of 54 FPS reveals the limits of this card when pushed with maximum quality settings.

The VRAM capacity appears sufficient for this game, as Flight Simulator famously loads large photogrammetry and terrain datasets. The 12 GB frame buffer at 4K Ultra does not seem to cause stuttering or frame drops beyond what the average FPS indicates, though the lack of min FPS data for Ultra settings prevents a full stutter analysis. The memory bandwidth of 912.4 GB/s is likely the key specification enabling the smooth 57 FPS at 4K High, as texture streaming at that resolution demands significant bandwidth.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: Based on the measured data, 2560x1440 provides the best balance of visual quality and performance, with 77 FPS at High settings and 74 FPS at Ultra. The 1080p resolution offers higher frame rates (96-164 FPS depending on preset) but less visual fidelity, while 4K drops to 54-57 FPS at High and Ultra presets.

Q: Is this system CPU-bound or GPU-bound in Flight Simulator?

A: The data indicates the GPU is the limiting component. Frame rates scale consistently with resolution changes across all presets — for example, Low settings drop from 164 FPS at 1080p to 97 FPS at 4K, a 41% reduction that matches the pixel count increase. If the CPU were the bottleneck, resolution changes would have a smaller impact on FPS.

Q: Can this combo handle 4K gaming in Flight Simulator?

A: Yes, but only at lower quality presets. The measured 4K results show 97 FPS at Low, 76 FPS at Medium (with a minimum of 64 FPS), 57 FPS at High, and 54 FPS at Ultra. Players seeking 60+ FPS at 4K should use Medium settings or lower.

Q: How does the Ryzen 5 7600 compare to its nearest rivals in overall CPU performance?

A: The 7600's average benchmark score of 26,324 sits within 0.5% of its closest competitors: the AMD Ryzen 9 6900HX (26,274, deltaPct 0.2), AMD Ryzen 7 7435HS (26,402, deltaPct -0.3), Intel Core i9-11900KF (26,212, deltaPct 0.4), and AMD Ryzen 5 8540U (26,187, deltaPct 0.5). This places it in a tightly contested mid-range performance tier.

Q: What are the minimum FPS figures for this combo?

A: Minimum FPS data is only available for the Medium preset across all three resolutions: 108 FPS at 1080p, 87 FPS at 1440p, and 64 FPS at 4K. No min FPS data was recorded for Low, High, or Ultra presets in the measured results.

Q: Is the RTX 3080 Ti's 12 GB VRAM sufficient for Flight Simulator's Ultra preset?

A: The measured data shows playable frame rates of 54 FPS at 4K Ultra and 91 FPS at 1080p Ultra, suggesting the 12 GB frame buffer is adequate for this game. The consistent average FPS without catastrophic drops indicates VRAM capacity is not causing major issues, though the lack of min FPS data for Ultra prevents definitive stutter analysis.

How This Combo Ranks

The combination of the AMD Ryzen 5 7600 and NVIDIA GeForce RTX 3080 Ti ranks 895th out of 3,714 tested combos in Microsoft Flight Simulator, placing it in the 76th percentile of all systems evaluated. This top-quarter ranking reflects the balanced nature of this pairing — the CPU's strong single-thread performance complements the GPU's high memory bandwidth and compute throughput, resulting in a system that handles this simulation title with consistent frame rates across most settings.

The rank position is notable given that the CPU sits at the 78th percentile among all processors and the GPU at the 83rd percentile among all GPUs. The combo rank of 895/3714 is slightly lower than what those individual percentiles might suggest, likely because Flight Simulator's unique simulation overhead benefits from higher-core-count processors that other combos in the ranking possess. Yet the measured FPS data shows this pairing is never severely bottlenecked, with even the most demanding 4K Ultra preset maintaining 54 FPS.

Among the nearest rival CPUs, the AMD Ryzen 9 6900HX (deltaPct 0.2) and AMD Ryzen 7 7435HS (deltaPct -0.3) offer nearly identical average CPU scores, but the 7600's desktop platform with DDR5 memory support likely provides better memory bandwidth for GPU feeding. Similarly, the RTX 3080 Ti's nearest GPU rival, the NVIDIA GeForce RTX 5070 (deltaPct 2), is a newer generation part, yet the 3080 Ti's 912.4 GB/s memory bandwidth gives it an edge in texture-heavy scenarios like Flight Simulator.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. The Low preset averages 164 FPS, Medium averages 127 FPS with a minimum of 108 FPS and maximum of 146 FPS, High averages 96 FPS, and Ultra averages 91 FPS. The gap between Low and Ultra is 73 FPS, showing significant headroom for players who prioritize frame rate over visual fidelity. Even at Ultra, the 91 FPS average provides a smooth experience on high-refresh-rate monitors.

Moving to 2560x1440, the performance remains strong. Low settings produce 132 FPS, Medium averages 103 FPS (minimum 87, maximum 118), High averages 77 FPS, and Ultra averages 74 FPS. The reduction from 1080p is consistent — approximately 20% fewer frames across all presets. The Medium preset's minimum of 87 FPS indicates that even in demanding flight scenarios, frame rates stay comfortably above 60 FPS.

At 3840x2160, the GPU's limits become apparent. Low settings still manage 97 FPS, but Medium drops to 76 FPS (minimum 64, maximum 87), High falls to 57 FPS, and Ultra bottoms out at 54 FPS. The Medium preset's minimum of 64 FPS is notably close to the 60 FPS threshold, suggesting that terrain-heavy areas can cause noticeable dips. For 4K gaming, players should accept either Medium quality for consistent performance or High/Ultra for visual maximums at slightly lower frame rates.

The complete data set shows a pattern: each preset tier costs roughly 25-35% of the previous tier's frame rate. From Low to Medium at 1080p, the drop is 37 FPS (23%); from Medium to High, it is 31 FPS (24%); from High to Ultra, it is 5 FPS (5%). This last small gap suggests that the Ultra preset's additional demands are relatively minor at 1080p, but at 4K the gap between High and Ultra narrows to just 3 FPS, indicating the GPU is nearing its maximum output.

Settings Recommendations

For the best overall experience, the High preset at 2560x1440 offers an excellent balance with 77 FPS average. This resolution and settings combination provides high visual quality without sacrificing smoothness, and the 74 FPS Ultra result at the same resolution shows that even maximum settings are viable. Players who prioritize visual fidelity above all else can enable Ultra at 1440p with only a 3 FPS penalty compared to High, making this the recommended choice for most users.

At 1920x1080, the Ultra preset delivers 91 FPS, which is ideal for high-refresh-rate displays. The 96 FPS High preset is nearly identical, so the 5 FPS difference between High and Ultra makes Ultra the clear choice at this resolution. The Medium preset at 1080p offers 127 FPS for competitive-style play or for users who want maximum smoothness, while Low at 164 FPS is only recommended for players chasing the absolute highest frame rates.

For 4K displays, the Medium preset is the sweet spot at 76 FPS with a minimum of 64 FPS, ensuring that even demanding moments stay above the 60 FPS threshold. The High preset at 57 FPS is playable but may cause noticeable stuttering during complex scenes. Ultra at 54 FPS should be avoided by players sensitive to frame rate drops, though it remains usable for screenshot-worthy visuals or slower-paced flight. The Low preset at 97 FPS is viable for users who prioritize smoothness over visual quality at 4K.

The data suggests that the Ultra preset's performance penalty is surprisingly small at 1080p and 1440p, making it the default recommendation for most users. At 4K, however, the Ultra preset's 54 FPS average indicates that the RTX 3080 Ti is at its limits, and the Medium preset provides a more consistent experience with its 64 FPS minimum. Players with variable refresh rate monitors may find the 4K High preset acceptable, but those with fixed 60 Hz displays should stick to Medium for guaranteed smoothness.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 76.0
3840x2160 High 57.0
3840x2160 Ultra 54.0
2560x1440 Low 132.0
2560x1440 Medium 103.0
2560x1440 High 77.0
2560x1440 Ultra 74.0
1920x1080 Low 164.0
1920x1080 Medium 127.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

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Microsoft Flight Simulator with RTX 3080 Ti + Other CPUs

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