Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 54 77 94
1440p QHD 71 75 100 130
1080p Full HD 92 94 129 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 77
3840x2160 High 54
3840x2160 Ultra 53
2560x1440 Low 130
2560x1440 Medium 100
2560x1440 High 75
2560x1440 Ultra 71
1920x1080 Low 163
1920x1080 Medium 129
1920x1080 High 94
1920x1080 Ultra 92

Microsoft Flight Simulator with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Resolution Scaling

The measured frame rates across the three tested resolutions reveal a classic pattern of GPU-bound scaling, though the magnitude of the drop is unusually steep. At 1080p with Ultra settings, the combo delivers 92 FPS. Moving to 1440p Ultra reduces that to 71 FPS, a 22.8% decline. The jump to 4K Ultra further compresses performance to 52.6 FPS, which is 42.8% below the 1080p baseline. This is a substantial penalty, indicating that the GeForce RTX 3080 Ti's rasterization throughput is the dominant constraint at higher pixel counts.

The scaling behavior changes when settings are lowered. At Low settings, the 1080p result is 163.1 FPS, while 1440p Low drops to 129.8 FPS (a 20.4% reduction) and 4K Low falls to 94.4 FPS (a 42.1% reduction). The similar percentage drops across both High and Low presets suggest that the GPU's fill rate and memory bandwidth are being taxed consistently regardless of the visual complexity. The 4K-to-1080p ratio remains roughly constant, which points to a purely pixel-driven bottleneck rather than a shading or geometry limitation.

Medium settings show a slightly different curve. The 1080p Medium score of 129.1 FPS drops to 100 FPS at 1440p, a 22.5% decrease, then to 77.1 FPS at 4K, a 40.3% decline from 1080p. This is the most linear scaling of all presets, suggesting that the Medium preset balances CPU and GPU loads in a way that allows the hardware to scale predictably with resolution. The High preset shows the steepest 4K penalty relative to 1440p, with a 28.4% drop, indicating that the additional shading work at High settings amplifies the memory bandwidth pressure at 4K.

The data suggests that at 1080p and 1440p, the AMD Ryzen 5 7600X is capable of feeding the GPU sufficiently, as the frame rates scale proportionally with pixel count. However, at 4K, the RTX 3080 Ti's 12 GB of GDDR6X memory and 384-bit bus are the limiting factors. The gap between 1440p and 4K is larger than the gap between 1080p and 1440p for every preset, which is a clear indicator that the memory subsystem saturates before the compute units do. This is typical for a flight simulator with vast draw distances and dense terrain data.

How This Combo Ranks

In Microsoft Flight Simulator, this combination of the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 3080 Ti ranks 500th out of 1,795 tested combos. This places it in the 72.1st percentile of all configurations, meaning roughly 28% of tested systems deliver higher frame rates in this specific title. The rank is notable because the individual components have strong benchmark standings: the CPU sits at the 83rd percentile among all processors, and the GPU also ranks at the 83rd percentile among all graphics cards.

The discrepancy between component-level percentiles and the in-game combo rank suggests that Microsoft Flight Simulator's engine does not fully utilize the strengths of this pairing. The CPU's nearest rivals in synthetic benchmarks include the AMD Ryzen 7 PRO 6850U (matching average score, 0% delta), the AMD Ryzen 7 7735U (0.1% slower), and the AMD Ryzen 7 5700X (0.2% faster). These are all capable processors, yet the in-game rank of 500th indicates that the combination is middle-of-the-pack for this specific workload.

The GPU's nearest rivals in aggregate benchmarks are the NVIDIA GeForce RTX 3090 (0.5% faster average score), the AMD Radeon Pro 5300 (0.9% faster), the NVIDIA GeForce RTX 5070 (1.1% faster), and the NVIDIA Tesla M40 (1.6% faster). The fact that the RTX 3080 Ti is within 1.6% of these cards in synthetic tests, yet the combo ranks 500th, implies that the flight simulator's frame pacing is sensitive to factors beyond raw compute throughput. The game's reliance on single-threaded CPU performance for simulation logic may be holding back the combo, despite the Ryzen 5 7600X's strong single-core scores.

The rank of 500 out of 1,795 is a solidly above-average result, but not exceptional. For a flight simulator, where smoothness and consistency matter more than peak FPS, this position indicates that the system is capable of delivering playable frame rates at most settings, but it will not be at the bleeding edge of performance compared to top-tier configurations. The data suggests that users with higher-ranked combos likely pair faster CPUs with more powerful GPUs, or use GPUs with larger memory pools for 4K rendering.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is built on the GA102 chip using Samsung's 8 nm process, with 28,300 million transistors on a 628 mm² die. Its 12 GB of GDDR6X memory runs at 19 Gbps effective across a 384-bit bus, yielding 912.4 GB/s of bandwidth. The card's base clock is 1365 MHz with a boost clock of 1665 MHz, and it carries 10,240 shading units, 320 TMUs, and 112 ROPs. The memory configuration is particularly relevant for Microsoft Flight Simulator, which streams large terrain and texture data.

In the measured results, the GPU's memory bandwidth appears to be the decisive factor at 4K. The 4K Ultra score of 52.6 FPS is just above the 50 FPS threshold that many users consider playable, while 4K High achieves 54 FPS. The difference between Ultra and High at 4K is only 1.4 FPS, suggesting that the GPU is memory-bound at this resolution and that additional shading work has minimal impact on the bottleneck. The 4K Medium score of 77.1 FPS and 4K Low score of 94.4 FPS show that reducing settings can significantly improve performance, but the memory bandwidth ceiling is still evident.

The GPU's FP32 throughput of 34.10 TFLOPS and pixel rate of 186.5 GPixel/s are substantial, yet the game's performance at 4K Ultra does not scale as well as these specifications might suggest. This is because flight simulators are known for heavy draw call overhead and complex scene graphs, which can limit GPU utilization even when the hardware has headroom. The 80 RT cores and 320 tensor cores do not appear to provide a measurable benefit in the standard rasterized benchmark results, as none of the measured FPS rows indicate ray tracing or DLSS being enabled.

The RTX 3080 Ti's percentile rank of 83 among all GPUs is strong, and its nearest rival, the RTX 3090, is only 0.5% faster in aggregate benchmarks. However, in this game, the 12 GB memory capacity may be a limiting factor for high-resolution textures, as 4K flight simulators can exceed 10 GB of VRAM usage. The measurements show that 4K High and 4K Ultra both land in the low 50s FPS, which is consistent with a VRAM or bandwidth constraint rather than a compute limitation.

Settings Recommendations

Based on the measured frame rates, the Medium preset at 1920x1080 offers the best balance of visual quality and performance. The 1080p Medium score of 129.1 FPS is only 34 FPS lower than Low (163.1 FPS) but provides substantially better visuals. At 1440p, the Medium preset achieves exactly 100 FPS, which is a smooth experience on high-refresh-rate monitors. The 4K Medium score of 77.1 FPS is also above the 60 FPS threshold, making this the most versatile setting across all resolutions.

For users prioritizing maximum visual fidelity, the High preset is the recommended choice at 1080p and 1440p. The 1080p High score of 94.1 FPS is well above playable, and the 1440p High score of 75.4 FPS is still smooth. However, at 4K, the High preset drops to 54 FPS, which is borderline for a flight simulator where smooth panning is critical. The Ultra preset is only viable at 1080p, where it achieves 92 FPS, but at 1440p it falls to 71 FPS and at 4K to 52.6 FPS.

The Low preset is not recommended for this configuration, as the hardware is capable of much better visual quality without sacrificing playability. The 1080p Low score of 163.1 FPS is wasted on a flight simulator where the scenery detail is a core part of the experience. The data indicates that the Medium preset provides the best overall experience, as it maintains above 60 FPS at 4K and above 100 FPS at 1440p, while still delivering acceptable visual fidelity for a flight simulation title.

The gap between Medium and High is consistent across resolutions, with Medium being roughly 20-30% faster than High. At 4K, the difference is 23.1 FPS (77.1 vs 54), which is significant for maintaining smooth frame pacing. The Ultra preset offers no meaningful benefit over High at 4K (52.6 vs 54 FPS), so users should avoid Ultra at this resolution unless they have a variable refresh rate display that can handle the lower frame rate.

Measured FPS Breakdown

The complete set of measured frame rates provides a detailed picture of how this combo performs across all tested configurations. At 1920x1080, the results range from 92 FPS at Ultra to 163.1 FPS at Low. The Medium preset achieves 129.1 FPS, and the High preset achieves 94.1 FPS. The spread between Low and Ultra is 71.1 FPS, indicating that the CPU and GPU have significant headroom at this resolution.

At 2560x1440, the scores are 71 FPS at Ultra, 75.4 FPS at High, 100 FPS at Medium, and 129.8 FPS at Low. The transition from 1080p to 1440p costs approximately 20% of the frame rate across all settings, which is a moderate penalty. The 1440p Medium score of exactly 100 FPS is a notable milestone, as it marks the point where the combo can drive a 100 Hz monitor without dropping below the refresh rate.

At 3840x2160, the results compress significantly. The Ultra preset delivers 52.6 FPS, High delivers 54 FPS, Medium delivers 77.1 FPS, and Low delivers 94.4 FPS. The difference between Ultra and High at 4K is negligible (1.4 FPS), which suggests that the GPU is saturated at this resolution and the additional settings have little impact on the bottleneck. The 4K Low score of 94.4 FPS is still below the 1080p High score of 94.1 FPS, which is a useful reference point.

Across all resolutions, the High and Ultra presets are nearly identical in performance at 4K, while Medium provides a substantial improvement. The data shows that the RTX 3080 Ti's 12 GB memory configuration is the primary constraint at 4K, as the gap between 1440p and 4K is larger than the gap between 1080p and 1440p for every preset. This is consistent with the GPU's 912.4 GB/s bandwidth being insufficient to feed the pixel pipeline at 4K with high-detail textures. Users targeting 4K should use Medium settings to maintain playable frame rates, while those at 1440p can comfortably use High or Ultra depending on their refresh rate.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 94.4
3840x2160 Medium 77.1
3840x2160 High 54.0
3840x2160 Ultra 52.6
2560x1440 Low 129.8
2560x1440 Medium 100.0
2560x1440 High 75.4
2560x1440 Ultra 71.0
1920x1080 Low 163.1
1920x1080 Medium 129.1
1920x1080 High 94.1
1920x1080 Ultra 92.0

Microsoft Flight Simulator with Ryzen 5 7600X + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 3080 Ti

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