Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with Intel Core i7-13700K + NVIDIA GeForce RTX 5050, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title, one where the traditional benchmarks of a gaming PC are stretched by a simulation engine that taxes both the processor and the graphics card in distinct ways. The measured data for the Intel Core i7-13700K paired with the NVIDIA GeForce RTX 5050 reveals a system that is capable but requires careful settings management to achieve a smooth experience. This analysis breaks down the measured FPS across resolutions and settings to understand where the bottlenecks lie and how to get the most out of this specific hardware combination.

Resolution Scaling

The FPS data shows a clear and predictable pattern as resolution increases, but the rate of that drop-off tells a compelling story about the system's limiting component. At 1080p with Low settings, the combo produces a robust 106 FPS average. Moving to 1440p drops that to 85 FPS, a reduction of 21 FPS. Pushing further to 4K results in a 63 FPS average, another 22 FPS loss. This scaling suggests that while the CPU is strong enough to feed the GPU at lower resolutions, the graphics card begins to struggle as pixel count increases.

The trend becomes even more pronounced when examining the High settings preset. The 1080p High average of 62 FPS falls to 50 FPS at 1440p, and then down to 37 FPS at 4K. The gap between Low and High settings widens at higher resolutions, indicating that the RTX 5050's workload is becoming the primary constraint. At 4K Ultra, the system bottoms out at 35 FPS, a figure that is nearly unplayable for a smooth flight experience. The data implies that this is a GPU-bound scenario at 4K, as the CPU's headroom is less relevant when the graphics card is fully saturated with rendering tasks.

GPU Role

The NVIDIA GeForce RTX 5050's specifications provide context for these results. With 8 GB of GDDR6 memory on a 128-bit bus, the card delivers 320.0 GB/s of bandwidth. The boost clock of 2572 MHz and a FP32 compute rating of 13.17 TFLOPS define its raw processing power. The benchmark results for the GPU, such as a Passmark G3D score of 17326, place it in the 66th percentile of all GPUs, indicating a mid-range performer. Its nearest rivals, including the AMD Radeon RX 5600 XT with a deltaPct of 1.6, show that it is competitively positioned but not a high-end part.

In the context of Microsoft Flight Simulator, the 8 GB VRAM capacity is a critical factor. The game is known for its high-resolution textures and complex scenery. The data shows a significant performance cliff between Medium and High settings at 4K, with the average FPS dropping from 49 to 37. This suggests that the High preset may be exceeding the comfortable VRAM capacity or the shader complexity limit of the RTX 5050, forcing it to work much harder. The card's performance in the Passmark DirectX 12 test, with a score of 66, is notably lower than its DirectX 11 score of 150, which could hint at architectural inefficiencies in certain modern workloads, though the game's engine utilization is unknown.

FAQ

Q: Is the Intel Core i7-13700K bottlenecking the RTX 5050 in this game?

A: The data suggests the CPU is not the primary bottleneck in most scenarios. At 1080p Low, the system hits 106 FPS, which is a high frame rate. However, as resolution and settings increase, the FPS drops significantly (to 35 FPS at 4K Ultra), indicating that the GPU becomes the limiting factor when the graphical workload intensifies.

Q: Can this system handle 4K gaming in Microsoft Flight Simulator?

A: Yes, but only with significant compromises. At 4K Low, the system averages 63 FPS, which is playable. However, at 4K Medium, the average drops to 49 FPS, and at High and Ultra, it falls to 37 FPS and 35 FPS respectively. For a consistent 60 FPS experience at 4K, the Low preset is the only viable option.

Q: What is the best resolution for a balance of visual quality and performance?

A: 1440p appears to be the sweet spot. At 1440p Medium, the system averages 66 FPS, which is smooth, and even at High, it maintains a respectable 50 FPS average. This resolution offers a significant visual upgrade over 1080p while keeping frame rates within an acceptable range.

Q: How does the RTX 5050's performance compare to its closest rivals?

A: The RTX 5050's average benchmark score is 21035. Its nearest rival, the AMD Radeon RX 5600 XT, has an average score of 20713, which is a deltaPct of 1.6, meaning the RTX 5050 is slightly ahead. The AMD Radeon RX Vega M GL is 0.6% behind, and the NVIDIA RTX A4000 Mobile is 1.6% behind in average score.

Q: Is the 8 GB of VRAM on the RTX 5050 sufficient for this game?

A: The measured data indicates that it is a limiting factor at high settings. The substantial FPS drop from Medium to High at 4K (from 49 to 37 FPS) suggests that the higher presets may be demanding more memory or bandwidth than the card can efficiently provide, leading to a significant performance penalty.

Q: How does the CPU's multi-threaded performance influence the game?

A: The Core i7-13700K has strong multi-threaded capabilities, with a Cinebench R23 multicore score of 30745 and a Passmark multithread score of 45887. While Flight Simulator is heavily single-thread dependent, this CPU's single-core score of 2116 in Cinebench R23 ensures it can handle the core simulation logic without holding back the GPU in lower-resolution scenarios.

How This Combo Ranks

In the database of tested combinations for Microsoft Flight Simulator, this specific pairing of the Intel Core i7-13700K and NVIDIA GeForce RTX 5050 holds a rank of 1814 out of 2996 tested combos. This places it in the lower half of all configurations, which is consistent with the FPS data showing it as a mid-range performer. The percentile ranking for the CPU is 89, meaning it outperforms most other CPUs, while the GPU's percentile is 66. The fact that the combo ranks lower than the CPU's high percentile suggests that the GPU is the component holding this pairing back from a higher overall position.

The ranking is a reflection of the balance between these two components. The CPU is a high-end part, but the GPU is a mid-range entry. The measured performance shows that in a demanding title like this, the combination is limited by the graphics card's ability to render the scene, especially at higher resolutions and settings. This is a common scenario where a powerful processor is paired with a more modest graphics card, creating a system that is excellent for CPU-bound tasks but less competitive in GPU-intensive games.

Measured FPS Breakdown

The following tables detail the exact average FPS, and where available, the minimum and maximum FPS, for each tested configuration.

3840x2160 (4K)

| Settings | Average FPS | Minimum FPS | Maximum FPS |

| :--- | :--- | :--- | :--- |

| Low | 63 | - | - |

| Medium | 49 | 42 | 56 |

| High | 37 | - | - |

| Ultra | 35 | - | - |

2560x1440 (1440p)

| Settings | Average FPS | Minimum FPS | Maximum FPS |

| :--- | :--- | :--- | :--- |

| Low | 85 | - | - |

| Medium | 66 | 57 | 76 |

| High | 50 | - | - |

| Ultra | 48 | - | - |

1920x1080 (1080p)

| Settings | Average FPS | Minimum FPS | Maximum FPS |

| :--- | :--- | :--- | :--- |

| Low | 106 | - | - |

| Medium | 82 | 70 | 95 |

| High | 62 | - | - |

| Ultra | 59 | - | - |

The data reveals a consistent hierarchy. At every resolution, the Low preset is significantly faster than the next step up. The jump from Low to Medium is substantial, while the jump from High to Ultra is relatively small. For instance, at 1080p, the difference between High (62 FPS) and Ultra (59 FPS) is only 3 FPS, while the difference between Medium (82 FPS) and High (62 FPS) is 20 FPS. This suggests that the Ultra preset offers minimal performance gains over High for a potentially large increase in visual fidelity.

Settings Recommendations

For a smooth and responsive experience, the 1080p Medium preset stands out as the best overall choice. With an average FPS of 82 and a minimum of 70, it provides a significant performance buffer that ensures the game will not stutter during complex scenery or weather changes. This preset offers a great balance between visual quality and frame rate consistency. For those who prioritize a locked 60 FPS, the 1080p High preset achieves an average of 62 FPS, though it may dip below that threshold in demanding moments, as evidenced by the 4K results.

At 1440p, the Medium preset is the recommended starting point. The 66 FPS average is playable, but the minimum of 57 FPS indicates that there will be occasional dips. Users with a 1440p monitor who prefer a more stable frame rate may need to consider the Low preset, which offers an 85 FPS average. The 4K resolution is only viable with the Low preset, yielding a 63 FPS average. Any higher settings at 4K will result in average frame rates below 50 FPS, which can feel sluggish in a flight simulator where smooth camera panning is crucial.

CPU Role

The Intel Core i7-13700K provides a robust foundation for this system. With 16 cores and 24 threads, it has the multi-threading capability to handle background tasks and complex simulations. Its boost clock of 5.40 GHz is crucial for the single-threaded performance that Microsoft Flight Simulator heavily relies upon for its core simulation loop. The CPU's Cinebench R23 single-core score of 2116 and 3DMark single-thread score of 1136 confirm its strength in this area. This is why the system can achieve 106 FPS at 1080p Low; the CPU is capable of feeding frames much faster than the GPU can render them at that resolution.

The CPU's role becomes less prominent as the resolution increases. The data shows that the FPS drop from 1080p to 4K is driven by the GPU's workload. However, the CPU's performance ensures that it never becomes a bottleneck that would cause FPS to plummet unexpectedly. Its 30 MB of shared L3 cache and support for high-speed DDR5 memory (though the data does not specify the speed used) help maintain smooth data flow. The CPU's 89th percentile ranking against all other CPUs shows it is a top-tier part. In this pairing, it is not the weak link; it is the performance anchor that allows the RTX 5050 to achieve its maximum potential, whatever that may be for a given settings profile.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with ii7-13700K + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii7-13700K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.