Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
89
good

This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 53 71 91
1440p QHD 69 72 96 123
1080p Full HD 85 90 119 153

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 71
3840x2160 High 53
3840x2160 Ultra 51
2560x1440 Low 123
2560x1440 Medium 96
2560x1440 High 72
2560x1440 Ultra 69
1920x1080 Low 153
1920x1080 Medium 119
1920x1080 High 90
1920x1080 Ultra 85

Microsoft Flight Simulator with AMD Ryzen 5 7500X3D + AMD Radeon RX 6800 XT, In-Depth Analysis

# Microsoft Flight Simulator: AMD Ryzen 5 7500X3D + AMD Radeon RX 6800 XT

The AMD Ryzen 5 7500X3D paired with the AMD Radeon RX 6800 XT delivers a solid, playable experience in Microsoft Flight Simulator, though the data shows a clear pattern of the GPU becoming the primary bottleneck as resolution climbs. At 1080p, the combo produces high frame rates across all settings, but the gap between Low and Ultra presets narrows significantly at 4K, suggesting the CPU has enough headroom to feed the GPU at lower resolutions while the graphics card struggles to maintain pace at higher pixel counts.

Resolution Scaling

The measured FPS data reveals a predictable yet important scaling pattern across the three tested resolutions. At 1080p with Low settings, the combo achieves 153 FPS average, which drops to 123 FPS at 1440p (a 19.6% reduction) and further to 91 FPS at 4K (a 40.5% reduction from 1080p). This scaling is steep, indicating that the RX 6800 XT is the limiting factor as resolution increases, since the CPU has ample headroom at lower resolutions.

Moving to Medium settings, the average FPS goes from 119 at 1080p, to 96 at 1440p (a 19.3% drop), and then to 71 at 4K (a 40.3% drop from 1080p). The consistency of these percentage drops across Low and Medium presets strongly suggests a GPU-bound scenario at higher resolutions. The CPU's 6 cores and 12 threads, with a boost clock of 4.50 GHz, are clearly capable of maintaining frame delivery at these settings, as the frame rate losses track almost exactly with the pixel count increase.

High settings tell a similar story: 90 FPS at 1080p, 72 FPS at 1440p (20% drop), and 53 FPS at 4K (41.1% drop). At Ultra settings, the pattern holds with 85 FPS at 1080p, 69 FPS at 1440p (18.8% drop), and 51 FPS at 4K (40% drop). The near-identical percentage drops across all four presets—roughly 19-20% from 1080p to 1440p and 40-41% from 1080p to 4K—are a textbook signature of GPU-limited scaling. If the CPU were the constraint, the frame rate drops would be less pronounced at higher resolutions because the CPU workload would remain relatively constant regardless of pixel count.

The 4K Ultra result of 51 FPS average is notably close to the 4K High result of 53 FPS, differing by only 2 FPS. This suggests that at 4K, the GPU is so heavily loaded that the difference between High and Ultra presets has minimal impact on actual frame rates—the card is simply maxed out. At 1080p, however, the gap between High and Ultra is 5 FPS (90 vs 85), showing slightly more headroom for GPU work at lower resolutions.

For users targeting 1440p, the data shows this combo is well-suited. The Medium preset delivers 96 FPS average with a minimum of 82 FPS and maximum of 110 FPS, which is comfortably above the 60 FPS threshold for smooth flight simulation. Even at High settings, 72 FPS average is respectable. At 4K, however, users should expect frame rates in the 51-71 FPS range depending on settings, which is playable but not ideal for fast-moving cockpit views or dense scenery areas.

Settings Recommendations

The measured rows provide a clear hierarchy of performance across presets, and the optimal choice depends heavily on the target resolution. At 1080p, the data shows that even Ultra settings yield 85 FPS average, which is well above the typical 60 FPS target for this genre. The 153 FPS Low preset result is excessive for a flight simulator, where the gameplay is not twitch-reaction based, so there is no practical reason to sacrifice visual quality at this resolution. The Ultra preset at 1080p is the recommended choice, as it provides the best visual fidelity while still maintaining a high frame rate.

At 1440p, the Medium preset stands out as the sweet spot. The data shows 96 FPS average with a minimum of 82 FPS, which ensures smooth performance even during complex scenes with dense terrain or weather effects. The High preset at 72 FPS average is also playable, but the 24 FPS gap between Medium and High (96 vs 72) is substantial, and the visual difference between these presets in Microsoft Flight Simulator is often less noticeable than the frame rate impact. The Ultra preset at 69 FPS average is close to High (72), so if visual quality is the priority, the 3 FPS difference between High and Ultra does not justify the extra GPU load—stick with High if you want the best balance, or Medium if you prioritize frame rate stability.

For 4K, the data presents a more constrained picture. The Medium preset delivers 71 FPS average with a minimum of 60 FPS, which is exactly at the threshold for smooth play. This is the recommended preset for 4K, as it provides the best combination of playability and visual quality. The High preset at 53 FPS average is borderline, and the Ultra preset at 51 FPS average is skirting the edge of comfort—these lower frame rates can lead to noticeable stutter in a flight simulator where smooth camera panning is critical. The Low preset at 91 FPS average is technically the smoothest option, but the visual degradation in a game that relies heavily on scenery detail makes this a poor trade-off for most users.

The minimum FPS data available for Medium settings reinforces the recommendation: at 1080p the minimum is 101 FPS, at 1440p it is 82 FPS, and at 4K it is 60 FPS. These minimums show that the Medium preset maintains a consistent frame rate without significant dips, which is crucial for a simulation game where frame time spikes can cause visual judder. The absence of minimum FPS data for other presets means we cannot fully assess their frame time consistency, but the averages suggest they are likely less stable than Medium.

GPU Role

The AMD Radeon RX 6800 XT, based on the RDNA 2.0 architecture with the Navi 21 chip, plays the dominant role in determining this combo's performance in Microsoft Flight Simulator. The card features 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of memory bandwidth, which is ample for the high-resolution textures commonly used in this game. The 16 GB capacity is particularly relevant for flight simulation, where large photogrammetry areas and high-detail aircraft models can consume significant video memory at 4K resolution.

The GPU's clock speeds are a key factor in its performance. The base clock runs at 1825 MHz, with a game clock of 2015 MHz and a boost clock of 2250 MHz. The boost clock behavior, where the card dynamically increases its frequency under load, is critical for maintaining frame rates in Microsoft Flight Simulator, which tends to have varying GPU loads depending on the scene complexity. The card's 4608 shading units and 128 ROPs provide substantial raw compute throughput, with a pixel rate of 288.0 GPixel/s and a texture rate of 648.0 GTexel/s. These specifications translate to the measured FPS results, where the GPU becomes the clear bottleneck at 4K.

The GPU's benchmark scores place it in the 85th percentile of all GPUs, with an average benchmark score of 48477. Its nearest rivals include the NVIDIA RTX A1000 Mobile (1.5% higher score), the Intel Arc A550M (2.5% lower), and the NVIDIA GeForce RTX 5070 Ti (3% lower). These comparisons show that the RX 6800 XT is competitively positioned in the mid-to-high range, and its performance in Microsoft Flight Simulator reflects this standing. The card's FP32 compute of 20.74 TFLOPS and FP16 of 41.47 TFLOPS provide the processing power needed for the game's complex lighting and shadow calculations.

The 300 W TDP and dual-slot cooling solution suggest this is a power-hungry card, but the measured FPS data shows that this power is put to good use. The 4K Medium result of 71 FPS average with a 60 FPS minimum demonstrates that the card has enough headroom to handle the game's demands at high resolutions, though the gap between Medium and High at 4K (18 FPS difference) indicates that the card is nearing its limits at this resolution.

FAQ

Q: Is the AMD Ryzen 5 7500X3D + RX 6800 XT combo capable of 60 FPS at 4K in Microsoft Flight Simulator?

A: Yes, but only at Medium settings. The measured data shows 71 FPS average at 4K Medium, with a minimum of 60 FPS. At High settings, the average drops to 53 FPS, and at Ultra it falls to 51 FPS, both below the 60 FPS target.

Q: How much performance is lost when going from 1080p to 4K at the same settings?

A: The data shows a consistent 40% reduction in average FPS across all presets when moving from 1080p to 4K. For example, at High settings, the FPS drops from 90 to 53, and at Medium, it drops from 119 to 71.

Q: What is the best preset for 1440p gaming with this combo?

A: The Medium preset offers the best balance, with 96 FPS average and an 82 FPS minimum. High settings at 72 FPS are also playable, but the 24 FPS advantage of Medium makes it the recommended choice for smooth performance.

Q: Does the CPU or GPU limit performance more in this game?

A: The GPU is the primary limiting factor, especially at higher resolutions. The frame rate drops from 1080p to 4K are nearly identical across all presets (around 40%), which indicates GPU-bound scaling. The CPU has enough headroom at 1080p, where it can push 153 FPS at Low settings.

Q: Is the 16 GB VRAM on the RX 6800 XT sufficient for this game?

A: The measured data shows no indication of VRAM-related stuttering or performance drops at 4K. The card's 16 GB GDDR6 memory with 512.0 GB/s bandwidth appears adequate for the game's texture demands, as the FPS scaling follows a consistent pattern across resolutions.

Q: How does this combo rank compared to all tested configurations?

A: The combo ranks 882nd out of 2996 tested combinations, placing it in the top 30% of all systems. This ranking reflects the balance between the CPU's 89th percentile and GPU's 85th percentile benchmark scores.

How This Combo Ranks

The AMD Ryzen 5 7500X3D + AMD Radeon RX 6800 XT combination ranks 882nd out of 2996 tested combos in Microsoft Flight Simulator, placing it in the upper third of all configurations. This ranking is consistent with the individual component strengths: the CPU sits in the 89th percentile of all processors, and the GPU is in the 85th percentile of all graphics cards. The combo's position suggests that while it is not a top-tier enthusiast setup, it significantly outperforms the majority of systems tested.

The 882nd rank out of 2996 combos means that roughly 70% of tested configurations perform worse in this specific game. This is a strong result for a mid-range pairing, especially considering that the data shows the GPU is the limiting factor at higher resolutions. The CPU's 6 cores and 12 threads, with a boost clock of 4.50 GHz and 96 MB of shared L3 cache, are well-matched to the GPU's capabilities—the CPU does not hold back the GPU in this game, as evidenced by the high frame rates achievable at 1080p.

The ranking also reflects the game's unique demands. Microsoft Flight Simulator is known for being particularly sensitive to CPU performance in certain scenarios, such as when rendering dense urban areas or complex weather systems. The Ryzen 5 7500X3D's 96 MB L3 cache, which is a defining feature of the X3D series, likely contributes to its strong performance in this game, as the larger cache helps with the game's data-heavy workloads. The fact that this combo ranks 882nd despite the GPU being the bottleneck at higher resolutions indicates that the CPU's strengths are being effectively utilized.

For context, the CPU's average benchmark score of 44573 places it just 0.2% above the Intel Core Ultra X9 388H and 0.5% above the Intel Core i9-13950HX, while being 0.7% below the Intel Core i5-14600. These small deltas suggest that the CPU is competitively positioned among its peers. The GPU's average benchmark score of 48477 is 1.5% below the NVIDIA RTX A1000 Mobile but 2.5% above the Intel Arc A550M, showing it holds its own in the graphics department.

CPU Role

The AMD Ryzen 5 7500X3D, part of the 7000 series built on the Zen 4 Raphael architecture, contributes meaningfully to this combo's performance in Microsoft Flight Simulator, though the measured data indicates it is not the primary bottleneck. The processor features 6 cores and 12 threads, with a base clock of 4.00 GHz and a boost clock of 4.50 GHz. Its 96 MB of shared L3 cache is a standout specification, and this large cache is particularly beneficial for flight simulation, where the game frequently accesses large datasets for terrain, weather, and aircraft systems.

The CPU's benchmark results show strong single-threaded performance with a Passmark single-thread score of 3494, which is crucial for a game that relies heavily on a few primary threads for core simulation logic. The multi-thread score of 25047 indicates solid overall processing power, and the floating-point math score of 43594 suggests the CPU handles the complex physics and aerodynamic calculations well. The CPU's 89th percentile ranking among all processors confirms its competitive position, and its average benchmark score of 44573 places it within 1% of several high-end mobile and desktop chips, as shown by the nearest rivals' deltaPct values.

In the context of this game's measured FPS, the CPU's role becomes clear when examining the frame rate scaling. At 1080p Low settings, the combo achieves 153 FPS, which is well above what the GPU can deliver at higher resolutions. This indicates that the CPU has enough headroom to feed the GPU at lower resolutions, and the CPU is not the limiting factor. The consistent 40% FPS drop from 1080p to 4K across all presets further confirms that the GPU is the bottleneck, as a CPU-bound scenario would show less pronounced scaling with resolution.

The CPU's 6 cores and 12 threads are sufficient for this game, which does not scale perfectly with many cores but benefits from strong per-core performance. The 4.50 GHz boost clock ensures that single-threaded workloads, which are common in flight simulation's rendering pipeline, are handled efficiently. The 65 W TDP and 5 nm process node from TSMC indicate that the CPU runs efficiently, which is beneficial for maintaining consistent performance during extended play sessions.

The CPU's memory support for DDR5 with dual-channel configuration and 83.2 GB/s bandwidth ensures that the GPU has adequate data throughput for feeding textures and geometry, reducing the likelihood of stuttering due to memory bottlenecks. The PCIe Gen 5 interface with 24 lanes provides ample bandwidth for the GPU, though the RX 6800 XT operates on PCIe 4.0 x16, which is not a limiting factor in this configuration. Overall, the CPU provides a solid foundation for this combo, and the data shows that users considering an upgrade would benefit more from a faster GPU than a faster CPU for this game, especially at 1440p and 4K resolutions.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6800 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 71.0
3840x2160 High 53.0
3840x2160 Ultra 51.0
2560x1440 Low 123.0
2560x1440 Medium 96.0
2560x1440 High 72.0
2560x1440 Ultra 69.0
1920x1080 Low 153.0
1920x1080 Medium 119.0
1920x1080 High 90.0
1920x1080 Ultra 85.0

Microsoft Flight Simulator with Ryzen 5 7500X3D + Other GPUs

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Microsoft Flight Simulator with RX 6800 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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