Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 30 40 51
1440p QHD 39 41 54 69
1080p Full HD 48 50 67 86

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 40
3840x2160 High 30
3840x2160 Ultra 28
2560x1440 Low 69
2560x1440 Medium 54
2560x1440 High 41
2560x1440 Ultra 39
1920x1080 Low 86
1920x1080 Medium 67
1920x1080 High 50
1920x1080 Ultra 48

Microsoft Flight Simulator with AMD Ryzen 5 5600X + Intel Arc B570, In-Depth Analysis

# Microsoft Flight Simulator: AMD Ryzen 5 5600X + Intel Arc B570

The AMD Ryzen 5 5600X paired with the Intel Arc B570 delivers a playable but constrained experience in Microsoft Flight Simulator, with the measured data showing a system that handles 1080p well but struggles to maintain fluid frame rates at higher resolutions. Across all four settings presets at three resolutions, the combo ranks 2406 out of 2996 tested combinations, placing it in the lower-middle tier of systems evaluated for this flight simulator. The 6-core, 12-thread Zen 3 processor with a 32 MB L3 cache provides solid single-thread performance, while the 10 GB GDDR6 GPU with 380.0 GB/s bandwidth becomes the primary bottleneck as resolution climbs.

Resolution Scaling

The FPS drop from 1080p to 4K reveals a GPU-bound system at higher resolutions, with the gap widening significantly as settings increase. At Low settings, the average frame rate falls from 86 FPS at 1920x1080 to 69 FPS at 2560x1440, then to 51 FPS at 3840x2160 — a reduction of 19.8% from 1080p to 1440p and another 26.1% from 1440p to 4K. This scaling pattern indicates the Intel Arc B570's 10 GB frame buffer and 160-bit memory bus are increasingly taxed as pixel count rises.

The Medium settings row shows the most complete data, with min and max FPS recorded at every resolution. At 1920x1080 Medium, the system averages 67 FPS with a range of 57 to 77 FPS. Moving to 2560x1440 Medium drops the average to 54 FPS (46-62 FPS range), a 19.4% decrease. At 3840x2160 Medium, the average falls further to 40 FPS (34-46 FPS range), representing a 25.9% drop from 1440p. The consistent percentage reductions across each resolution step suggest linear scaling behavior typical of a GPU-limited workload.

High settings show a steeper degradation curve: 50 FPS at 1080p, 41 FPS at 1440p (18% drop), and 30 FPS at 4K (26.8% drop). Ultra settings follow a similar pattern with 48, 39, and 28 FPS respectively. The fact that Low settings maintain above 51 FPS even at 4K, while Ultra dips to 28 FPS, indicates the GPU's raw throughput is sufficient for modest scenes but the additional shading and texture work at higher presets overwhelms the 2304 shading units. The 2500 MHz boost clock on the Arc B570 cannot compensate for the increased pixel workload at 4K.

CPU Role

The Ryzen 5 5600X brings 6 cores and 12 threads based on the Zen 3 architecture, built on TSMC's 7 nm process with 4,150 million transistors. Its base clock of 3.70 GHz boosts to 4.60 GHz, and benchmark results show strong single-thread capability with a 3dmark_single_thread score of 917 and a Cinebench R23 single-core score of 1541. Flight Simulator's engine is known for heavy single-thread reliance, and the 5600X's per-core performance appears adequate for the CPU-side simulation work at all tested resolutions.

The processor's multi-threaded performance is respectable but not exceptional, with Cinebench R23 multicore scoring 11838 and Geekbench multicore at 9173. The 32 MB L3 cache helps with the game's streaming-heavy world data, and the 51.2 GB/s dual-channel DDR4 memory bandwidth provides sufficient throughput for loading scenery. The 65 W TDP means the CPU won't throttle under sustained load, maintaining consistent clock speeds during long flight sessions.

Notably, the CPU's benchmark percentile places it at 75th among all tested CPUs, with nearest rivals including the AMD Ryzen 7 4800H (0.1% faster), AMD Ryzen 5 PRO 6650U (0.5% faster), Intel Core i7-11700 (0.5% faster), and AMD EPYC 9554P (0.6% faster). This clustering within 0.6% suggests the 5600X delivers performance on par with its closest competitors, and the CPU is unlikely to be the limiting factor in this combo. The data shows that as resolution increases, the FPS drop remains consistent regardless of settings, which would not occur if the CPU were the primary bottleneck.

GPU Role

The Intel Arc B570, based on the Xe2-HPG architecture with the BMG-G21 chip, provides 2304 shading units, 144 TMUs, and 80 ROPs. Its 10 GB GDDR6 memory on a 160-bit bus delivers 380.0 GB/s of bandwidth, with memory clocked at 2375 MHz (19 Gbps effective). The GPU's base and boost clocks are both locked at 2500 MHz, and the pixel rate of 200.0 GPixel/s with a texture rate of 360.0 GTexel/s defines its fill-rate capabilities.

The GPU's synthetic benchmarks place it at the 65th percentile among all GPUs, with a Passmark G3D score of 14195 and a 3DMark Steel Nomad DX12 score of 2649. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (0.1% faster), Intel Arc A750 (0.1% faster), NVIDIA Quadro M4000M (0.4% slower), and AMD Radeon R9 M390X (0.5% slower). The Arc B570's 11.52 TFLOPS FP32 performance and 23.04 TFLOPS FP16 (2:1) are modest figures that explain the FPS results observed.

The GPU's 10 GB VRAM is likely a contributing factor at 4K Ultra, where the combination of high-resolution textures and the simulator's terrain data can exceed frame buffer capacity. The measured 28 FPS at 4K Ultra versus 30 FPS at 4K High shows only a marginal difference, suggesting the GPU is already saturated at these settings. The 150 W TDP and dual-slot design keep the card within standard power envelopes, but the PCIe 4.0 x8 interface could theoretically limit data transfer in texture-heavy scenes. The DirectX 12 Ultimate support (12_2) ensures compatibility with modern rendering features, though the measured FPS indicates the GPU cannot leverage these features at playable frame rates in higher resolutions.

Measured FPS Breakdown

At 1920x1080, the system delivers playable frame rates across all settings. Low settings achieve an average of 86 FPS, providing headroom for smooth flight even over dense scenery. Medium settings average 67 FPS with a minimum of 57 and maximum of 77 FPS, keeping frame times consistent. High settings average 50 FPS, while Ultra settings average 48 FPS — a surprisingly small gap between High and Ultra at this resolution, suggesting the CPU or memory subsystem may cap performance. The 1080p results indicate that for 60 Hz displays, Medium settings are the highest preset that consistently maintains the target frame rate.

At 2560x1440, the performance picture changes. Low settings average 69 FPS, still above 60 FPS but with a 19.8% reduction from 1080p. Medium settings average 54 FPS (46-62 FPS range), which dips below the 60 FPS threshold but remains playable. High settings average 41 FPS, and Ultra settings average 39 FPS. The 1440p results show a clear GPU bottleneck emerging, as the FPS drop from Low to Medium (21.7%) is more pronounced than the drop from High to Ultra (4.9%). Users with 1440p monitors should expect to use Low or Medium settings for acceptable performance.

At 3840x2160, the system struggles across all presets. Low settings average 51 FPS, which is borderline playable but with noticeable stutter potential. Medium settings average 40 FPS (34-46 FPS range), High settings average 30 FPS, and Ultra settings average 28 FPS. The 4K results demonstrate that this combo is not suited for 4K gaming in Microsoft Flight Simulator, as even Low settings cannot maintain a locked 60 FPS. The minimum FPS of 34 at 4K Medium indicates occasional frame drops that could be disruptive during critical flight phases.

How This Combo Ranks

The combo's rank of 2406 out of 2996 tested combinations places it in the 20th percentile of all tested systems for this game. This ranking reflects the Arc B570's mid-range position (65th GPU percentile) combined with the 5600X's solid but not top-tier CPU performance (75th CPU percentile). The 590-combo gap between this system and the median tested combo suggests that many configurations with higher-end GPUs or more recent CPUs achieve significantly better frame rates.

The gap between the CPU's 75th percentile ranking and the GPU's 65th percentile ranking is telling. The 5600X has headroom that the Arc B570 cannot fully utilize at higher resolutions, yet at 1080p the system still achieves competitive frame rates. The ranking indicates that this combo sits in a performance tier where users can expect 1080p gaming at medium-to-high settings, but should temper expectations for higher resolutions. The deltaPct values for the GPU's nearest rivals (all within 0.5% of the Arc B570's average score) show that the GPU performance is well-characterized, and the in-game ranking is consistent with the hardware's synthetic benchmark positions.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: The measured data shows that 1920x1080 is the only resolution where the system maintains above 48 FPS across all settings, with Low achieving 86 FPS and Medium achieving 67 FPS. At 2560x1440, only Low settings (69 FPS) stay above 60 FPS, while 3840x2160 never exceeds 51 FPS even at Low settings.

Q: How does the Ryzen 5 5600X compare to its nearest rivals?

A: The 5600X scores 21771 in average benchmark, which is 0.1% higher than the AMD Ryzen 7 4800H, 0.5% higher than the AMD Ryzen 5 PRO 6650U and Intel Core i7-11700, and 0.6% higher than the AMD EPYC 9554P. All four rivals fall within a 0.6% performance band.

Q: Is the Intel Arc B570's 10 GB VRAM sufficient for 4K in this game?

A: The measured data shows 4K performance ranges from 28 FPS (Ultra) to 51 FPS (Low), with Medium achieving 40 FPS. The 10 GB frame buffer at 160-bit bus width provides 380.0 GB/s bandwidth, but the FPS results indicate the GPU is the limiting factor at 4K regardless of VRAM capacity.

Q: What settings preset provides the most consistent frame times at 1080p?

A: The Medium preset at 1920x1080 shows a minimum of 57 FPS and maximum of 77 FPS, with an average of 67 FPS. This 20 FPS spread between min and max is the narrowest range among all 1080p presets, indicating more consistent frame pacing compared to Low (which averages 86 FPS but shows no recorded min/max).

Q: How does this combo's in-game ranking compare to its synthetic benchmark positions?

A: The combo ranks 2406 out of 2996 (20th percentile) in Microsoft Flight Simulator, while the CPU sits at the 75th percentile and the GPU at the 65th percentile among all hardware. The lower in-game ranking suggests that Flight Simulator's specific workload favors hardware configurations different from what synthetic benchmarks prioritize.

Q: Can this system achieve 60 FPS at 1440p with any settings?

A: The measured data shows that at 2560x1440, Low settings average 69 FPS, which exceeds 60 FPS. However, Medium settings drop to 54 FPS, and High/Ultra fall to 41 and 39 FPS respectively. Only the Low preset at 1440p maintains an average above 60 FPS.

Settings Recommendations

Based on the measured FPS data, the optimal experience depends on the user's display resolution and frame rate target. For 1080p displays, the Medium preset at 1920x1080 provides the best balance, averaging 67 FPS with a minimum of 57 FPS — this keeps frame rates above 60 FPS most of the time while offering better visual quality than Low. Users with 60 Hz displays can confidently select Medium, while those with 144 Hz displays should consider Low (86 FPS) to take advantage of higher refresh rates.

For 1440p displays, the Low preset is the only setting that maintains an average above 60 FPS (69 FPS). The Medium preset at 54 FPS may be acceptable for users willing to tolerate occasional dips to 46 FPS, but the data shows a clear trade-off between visual fidelity and smoothness. Users prioritizing frame rate stability should select Low, while those wanting better visuals should expect sub-60 FPS performance with Medium.

For 4K displays, none of the presets provide a fully satisfactory experience. The Low preset at 51 FPS is the closest to playable, but the Medium preset's minimum of 34 FPS suggests frame pacing issues. Given the data, 4K users should either reduce resolution to 1440p or accept Low settings as the only viable option. The Ultra preset at 4K produces 28 FPS, which is below the threshold for comfortable flight simulation. Across all resolutions, the Medium preset consistently shows recorded min/max values, providing the most predictable performance envelope for users who prefer consistent frame times over raw averages.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + Intel Arc B570 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 40.0
3840x2160 High 30.0
3840x2160 Ultra 28.0
2560x1440 Low 69.0
2560x1440 Medium 54.0
2560x1440 High 41.0
2560x1440 Ultra 39.0
1920x1080 Low 86.0
1920x1080 Medium 67.0
1920x1080 High 50.0
1920x1080 Ultra 48.0

Microsoft Flight Simulator with Ryzen 5 5600X + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B570 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.