Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
120
excellent

This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 73 97 125
1440p QHD 95 99 132 165
1080p Full HD 117 123 161 177

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 125
3840x2160 Medium 97
3840x2160 High 73
3840x2160 Ultra 70
2560x1440 Low 165
2560x1440 Medium 132
2560x1440 High 99
2560x1440 Ultra 95
1920x1080 Low 177
1920x1080 Medium 161
1920x1080 High 123
1920x1080 Ultra 117

Microsoft Flight Simulator with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 4080, In-Depth Analysis

Microsoft Flight Simulator is a demanding title that stresses both the CPU and GPU heavily, and the data for the AMD Ryzen 5 5600GT paired with the NVIDIA GeForce RTX 4080 reveals a fascinating balance of power. The benchmark results show a configuration capable of high frame rates, but the way performance scales across resolutions and settings tells a story about where the bottlenecks lie. This analysis will break down the measured FPS data to provide clear settings recommendations, examine the roles of the GPU and CPU, and contextualize how this specific combo ranks among the thousands of other tested configurations.

Settings Recommendations

The measured FPS data provides a clear picture of which settings preset delivers the best experience, and the answer depends heavily on the target resolution. For 1920x1080, the Low preset is the only one that pushes the average frame rate past the 170 FPS mark, hitting 177 FPS. However, the Medium preset is arguably the sweet spot for this resolution, delivering an excellent 161 FPS average. This is only a 16 FPS drop from Low, but it comes with a significant visual upgrade. The High preset still maintains a very playable 123 FPS, while the Ultra preset drops to 117 FPS, showing that the gap between High and Ultra is smaller than the gap between Medium and High in terms of frame rate cost.

Moving to 2560x1440, the Medium preset again stands out as the optimal choice. It achieves a 132 FPS average, which is a massive jump from the 99 FPS seen on High. The Low preset reaches 165 FPS, but the visual compromise is likely too steep for a game that is as scenic as this one. The Ultra preset yields 95 FPS, which is still smooth, but the 37 FPS advantage of Medium over Ultra makes it the more compelling option for high-refresh-rate monitors. At 2560x1440, the data suggests that Medium provides the best balance of fluidity and visual fidelity.

For 3840x2160, the situation changes dramatically. The Medium preset is the only one that provides a fully smooth experience, with an average of 97 FPS and a minimum of 83 FPS. This is the only preset at 4K that stays comfortably above the 60 FPS threshold with headroom to spare. The High preset drops to 73 FPS, which is playable but closer to the edge, while the Ultra preset falls to 70 FPS. The Low preset, while hitting 125 FPS, is a stark outlier and would likely ruin the visual experience on a 4K display. Therefore, at 4K, the Medium preset is not just a recommendation; it is the necessary choice for a consistent and smooth experience.

The data implies that the "best" experience is a trade-off between the Low preset's high frame rates and the diminishing returns of the Ultra preset. Across all resolutions, the Medium preset offers the most balanced performance, and at 4K it is the only viable option for maintaining high frame rates. The Ultra preset provides only a marginal FPS increase over High, suggesting that the extra visual fidelity comes at a high cost to performance, making it the least efficient choice.

GPU Role

The NVIDIA GeForce RTX 4080 is the undisputed performance driver in this configuration, and its specifications explain the high frame rates observed. The GPU features 16 GB of GDDR6X memory on a 256-bit bus, providing a massive 716.8 GB/s of memory bandwidth. This is critical for Microsoft Flight Simulator, which loads vast, high-resolution texture sets for terrain and aircraft. The data suggests that the 16 GB frame buffer is more than sufficient, as even at 4K Ultra, the average FPS does not collapse, indicating the GPU is not running out of memory.

Clock speeds are also a key factor. The RTX 4080 has a base clock of 2205 MHz and a boost clock of 2505 MHz. This high boost clock, combined with the 48.74 TFLOPS of FP32 compute power, allows the GPU to handle the complex shader work and geometry processing required for the game's dense environments. The benchmark results show its raw power: at 1080p Low, it achieves 177 FPS, which suggests the GPU is not the limiting factor at lower resolutions and settings.

However, the GPU's role becomes more dominant as resolution increases. The performance drop from 1080p to 4K is substantial, showing that the RTX 4080 is being tasked with more pixel-pushing work. The data shows that at 4K Medium, the GPU still manages a 97 FPS average, which confirms its capability. The GPU's percentile rank of 86 versus all GPUs places it in the upper echelon of graphics cards, and its average benchmark score of 54247 is nearly identical to the RTX 4080 SUPER, which is only 0.1% faster in synthetic tests. This suggests that in this pairing, the GPU is performing exactly as expected, providing a strong foundation for high-resolution gaming.

FAQ

Q: What is the highest average frame rate recorded for this CPU/GPU combo at 1920x1080?

A: The highest average frame rate at 1920x1080 is 177 FPS, achieved with the Low settings preset. The Medium preset also performs strongly at 161 FPS.

Q: At which resolution and settings does the combo fail to maintain a 60 FPS average?

A: The data shows that the combo maintains an average of at least 70 FPS across all tested resolutions and settings. The lowest average recorded is 70 FPS at 3840x2160 with the Ultra preset, so it never drops below 60 FPS in the measured data.

Q: How does the RTX 4080's performance compare to its closest rival, the RTX 4080 SUPER?

A: In the synthetic average benchmark score, the RTX 4080 scores 54247, while the RTX 4080 SUPER scores 54209. This makes the RTX 4080 slightly faster, with a deltaPct of 0.1% over its rival.

Q: What is the performance difference between the Low and Ultra presets at 2560x1440?

A: At 2560x1440, the Low preset achieves an average of 165 FPS, while the Ultra preset achieves 95 FPS. This represents a 70 FPS difference, showing a significant performance cost for the highest visual settings.

Q: Is the CPU or GPU the primary bottleneck at 3840x2160?

A: The performance drop from 2560x1440 to 3840x2160 is significant, suggesting the GPU becomes the primary bottleneck at 4K. For example, at High settings, the average FPS drops from 99 at 1440p to 73 at 4K, indicating the GPU is struggling with the increased pixel count.

Q: Does the combo rank highly among all tested system configurations for this game?

A: Yes, the combo ranks 312 out of 3714 tested combos, placing it in the top 8.4% of all tested systems for Microsoft Flight Simulator.

Measured FPS Breakdown

The measured FPS data reveals a consistent pattern of performance scaling. At 1920x1080, the frame rates are exceptionally high, starting with a 177 FPS average on Low. The Medium preset shows a 161 FPS average, with a minimum of 137 FPS and a maximum of 186 FPS. High settings reduce the average to 123 FPS, while Ultra brings it down to 117 FPS. The variation between High and Ultra is minimal, suggesting that the Ultra preset adds little visual benefit for the performance hit.

At 2560x1440, the frame rates remain high but show a clear step down. The Low preset hits 165 FPS, while Medium averages 132 FPS with a minimum of 112 FPS and a maximum of 152 FPS. High settings yield 99 FPS, and Ultra drops to 95 FPS. The gap between Low and Medium is 33 FPS, while the gap between High and Ultra is only 4 FPS, reinforcing the idea that the Ultra preset is not an efficient use of GPU resources.

At 3840x2160, the performance curve flattens considerably. The Low preset achieves 125 FPS, but Medium is the only other preset to break 90 FPS, with a 97 FPS average and a minimum of 83 FPS. High settings drop to 73 FPS, and Ultra falls to 70 FPS. This 4K data shows that the GPU is hitting its limits, as the difference between High and Ultra is just 3 FPS, while the difference between Medium and High is 24 FPS. This suggests that the game becomes more GPU-bound at 4K, and the settings have a more pronounced impact on performance.

How This Combo Ranks

The combo of the AMD Ryzen 5 5600GT and the NVIDIA GeForce RTX 4080 achieves a rank of 312 out of 3714 tested combinations in Microsoft Flight Simulator. This places it in the top 8.4% of all systems tested, which is a strong result for a mid-range CPU paired with a high-end GPU. The data shows that the RTX 4080 is powerful enough to boost the overall performance of the system, even with a less powerful CPU.

The CPU's average benchmark score is 20733, which places it in the 74th percentile of all CPUs. Its nearest rival, the Intel Core i5-12490F, has an average score of 20802, which is only 0.3% higher. This indicates that the CPU is not a significant weak link in the chain. The GPU, on the other hand, is in the 86th percentile of all GPUs, with an average score of 54247. The combination of a high-percentile GPU and a mid-percentile CPU results in a system that ranks highly overall.

The rank of 312 suggests that while the RTX 4080 is a top-tier card, the Ryzen 5 5600GT holds the system back from reaching the absolute top tier of performance. The data implies that pairing the RTX 4080 with a higher-end CPU could result in even better frame rates, particularly at lower resolutions where the CPU has a greater influence on performance. However, the current combo still delivers a very high level of performance, making it a capable system for this demanding simulator.

CPU Role

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz. In Microsoft Flight Simulator, which is known for being CPU-intensive due to its complex physics and AI calculations, the CPU's single-threaded performance is crucial. The CPU's Cinebench R23 single-core score is 2438, and its multi-core score is 17272. These scores are respectable but not top-tier, suggesting that the CPU can handle the game's demands but may become a limiting factor in certain scenarios.

The CPU's role is most evident at lower resolutions where the GPU has less work to do. At 1080p Low, the system achieves 177 FPS, but this is likely limited by the CPU's ability to feed the GPU with draw calls. The data shows that as resolution increases, the FPS drops, indicating that the GPU is becoming the bottleneck. The CPU's 3dmark single-thread score of 913 and passmark single-thread score of 3348 support the idea that it has decent single-threaded performance, but it is not the strongest available.

The fact that the combo ranks 312 out of 3714 suggests that the CPU is adequate for the task, but not ideal. The Ryzen 5 5600GT, with its 16 MB of L3 cache, provides enough cache for the game's data, but the CPU's 65W TDP and standard clock speeds mean it cannot push the RTX 4080 to its absolute limits. The data indicates that the CPU is a supporting player in this configuration, enabling high frame rates but not being the primary driver of performance.

Resolution Scaling

The FPS data shows a clear and expected pattern of performance degradation as resolution increases. From 1920x1080 to 2560x1440, the average FPS at High settings drops from 123 to 99, a 24 FPS decrease. From 2560x1440 to 3840x2160, the average FPS at High settings drops from 99 to 73, a 26 FPS decrease. This consistent drop indicates that the GPU is the primary limiting factor as resolution increases, as the number of pixels the GPU must render grows substantially.

The scaling is most pronounced at the High and Ultra settings. At 1080p Ultra, the average FPS is 117, while at 4K Ultra, it is 70, a 47 FPS drop. This 40% reduction in frame rate from 1080p to 4K is a clear sign that the GPU is being heavily taxed. In contrast, at Low settings, the drop from 177 FPS to 125 FPS is a 52 FPS reduction, but the percentage drop is similar, showing that the GPU is always the main bottleneck when moving to 4K.

This scaling pattern has an important implication: the CPU is not the primary bottleneck at higher resolutions. If the CPU were the bottleneck, we would expect to see similar frame rates across different resolutions, as the CPU's workload would not change much. Instead, the significant FPS drops at 4K confirm that the RTX 4080 is the component that is working hardest. The data suggests that for this combo, 4K gaming is very feasible, but the settings must be tuned to Medium to maintain a smooth experience, while 1440p offers the best balance of high frame rates and visual quality without pushing the GPU to its limits.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 4080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 125.0
3840x2160 Medium 97.0
3840x2160 High 73.0
3840x2160 Ultra 70.0
2560x1440 Low 165.0
2560x1440 Medium 132.0
2560x1440 High 99.0
2560x1440 Ultra 95.0
1920x1080 Low 177.0
1920x1080 Medium 161.0
1920x1080 High 123.0
1920x1080 Ultra 117.0

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Microsoft Flight Simulator with RTX 4080 + Other CPUs

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