Microsoft Flight Simulator
This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 32 | 46 | 59 |
| 1440p QHD | 45 | 44 | 58 | 77 |
| 1080p Full HD | 54 | 59 | 74 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 5500 + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 5500 paired with the Intel Arc B580 produces a clear, measurable hierarchy in Microsoft Flight Simulator. Across all three tested resolutions, the Medium preset offers the most balanced experience, delivering a substantial frame rate improvement over High settings while avoiding the visual compromises of Low. At 1080p, Medium achieves 73.8 FPS, which is 14.9 frames higher than High (58.9 FPS) and only 22.2 frames below Low (96 FPS). The scaling is similar at 1440p, where Medium hits 57.9 FPS versus 44 FPS on High, and at 4K, Medium produces 45.5 FPS compared to 32 FPS on High. Given that Ultra settings only yield 53.7 FPS at 1080p and drop to 31.3 FPS at 4K, Medium is the recommended preset for consistent playability; it maintains over 45 FPS at 4K, which is the threshold for a smooth simulation experience, while High and Ultra fall below 45 FPS at that resolution.
GPU Role
The Intel Arc B580 is the primary driver of frame rate variance across settings, as evidenced by the measured FPS deltas. The GPU’s memory configuration includes 12 GB of GDDR6 on a 192-bit bus, delivering 456.0 GB/s of bandwidth. This bandwidth is crucial for Microsoft Flight Simulator, which streams high-resolution terrain and aircraft textures. At 4K Ultra, the average FPS falls to 31.3, suggesting the GPU is saturated by the combination of high-resolution rendering and texture streaming. The GPU’s base and boost clocks are both 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). The 5 nm process node, with 19,600 million transistors on a 272 mm² die, allows for 2560 shading units and 80 ROPs.
The benchmark data shows that the GPU’s performance ceiling is reached at 4K Ultra, where the average FPS (31.3) is nearly identical to the 4K High result (32), indicating diminishing returns from the GPU at extreme settings. Conversely, at 1080p Low, the GPU delivers 96 FPS, showing that the card has ample headroom when the CPU is not the bottleneck. The Arc B580’s percentile ranking of 66 among all GPUs, with an average benchmark score of 23021, places it in the mid-range tier. Its nearest rival, the NVIDIA GeForce RTX 4060, has an average score of 23181, representing a 0.7% delta. The data indicates that the GPU’s 12 GB frame buffer is sufficient for this game, as the FPS drop from Medium to High at 1440p (57.9 to 44) is more attributable to shading complexity than memory capacity.
Resolution Scaling
The measured FPS across resolutions reveals a consistent pattern of scaling that points to the GPU as the limiting component at higher resolutions. From 1080p to 1440p, the average FPS drops by 25.3% on Low settings (96 to 76.7), by 21.5% on Medium (73.8 to 57.9), by 25.3% on High (58.9 to 44), and by 16.8% on Ultra (53.7 to 44.7). This relatively modest drop (16.8% on Ultra) suggests that at 1080p Ultra, the GPU is already near its limit, so the resolution increase has less relative impact. The more substantial drops on Low and Medium settings indicate that those presets are less GPU-bound, allowing the CPU to play a larger role.
Moving from 1440p to 4K produces more severe degradation. On Low settings, the FPS drops from 76.7 to 58.9, a 23.2% reduction. Medium drops from 57.9 to 45.5, a 21.4% reduction. High drops from 44 to 32, a 27.3% reduction, and Ultra drops from 44.7 to 31.3, a 30% reduction. The fact that the percentage drops increase with higher settings (from 21.4% on Medium to 30% on Ultra) confirms that the GPU becomes the dominant bottleneck at 4K. The data shows that at 4K, no preset achieves over 60 FPS, with Low being the only option above 58.9 FPS. This scaling pattern indicates that the Arc B580’s 456.0 GB/s bandwidth and 13.67 TFLOPS FP32 performance are sufficient for 1080p and 1440p gaming, but 4K requires significant settings reductions to maintain playable frame rates.
FAQ
Q: What is the best settings preset for 4K gaming with this combination?
A: The Medium preset is the optimal choice at 4K, delivering 45.5 FPS. This is 13.5 FPS higher than High (32 FPS) and only 13.4 FPS below Low (58.9 FPS). Ultra drops to 31.3 FPS, which is below the playable threshold.
Q: How much performance is lost when moving from 1080p to 4K on High settings?
A: The average FPS drops from 58.9 at 1080p to 32 at 4K, representing a 45.7% reduction. This significant loss indicates that the GPU is heavily stressed at 4K, as the pixel count quadruples while the frame rate falls by nearly half.
Q: Does the CPU or GPU limit performance at 1080p Low settings?
A: At 1080p Low, the combination achieves 96 FPS, which is the highest measured result. This suggests that the CPU, with its 6 cores and 12 threads boosting to 4.20 GHz, is capable of feeding the GPU adequately at lower settings, as the frame rate is not constrained by the GPU’s rendering load.
Q: How does the Arc B580 compare to the RTX 4060 in general benchmarks?
A: The Arc B580 has an average benchmark score of 23021, while the RTX 4060 scores 23181. This represents a 0.7% delta, meaning the two GPUs are essentially performance peers in synthetic tests, though game-specific results may vary.
Q: What is the FPS difference between Ultra and Low settings at 1440p?
A: At 1440p, Ultra achieves 44.7 FPS while Low reaches 76.7 FPS, a difference of 32 FPS (71.6% higher on Low). This large gap shows that the GPU’s shading units (2560) and ROPs (80) are heavily taxed by Ultra settings.
Q: Is the 12 GB VRAM sufficient for Microsoft Flight Simulator at 4K?
A: The data shows that at 4K Ultra, the average FPS is 31.3, which is playable but not smooth. The 12 GB GDDR6 memory with 456.0 GB/s bandwidth appears adequate, as the FPS drops are consistent with compute limitations rather than memory paging, given the gradual degradation across presets.
CPU Role
The AMD Ryzen 5 5500’s contribution to Microsoft Flight Simulator performance is most evident at lower resolutions and settings, where the GPU is not fully saturated. The CPU features 6 cores and 12 threads based on the Zen 3 architecture (Cezanne codename), with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. Its 16 MB L3 cache and 51.2 GB/s memory bandwidth (DDR4 dual-channel) are sufficient for the simulation’s physics and AI calculations. In synthetic benchmarks, the CPU scores 16429 in Cinebench R23 multi-core and 2319 in single-core, placing it in the 79th percentile of all CPUs with an average benchmark score of 20875.
The CPU’s nearest rival, the Intel Core i5-12500, has an average score of 20897, a delta of -0.1%, indicating near-identical performance. This parity is reflected in the game’s frame rates at 1080p Low, where the combination hits 96 FPS, suggesting the CPU can deliver high frame rates when the GPU load is minimal. However, the CPU’s influence diminishes at higher resolutions. At 4K, the FPS differences between presets (32 on High, 45.5 on Medium, 58.9 on Low) are primarily GPU-driven, as the pixel fill rate and shading demand overwhelm the CPU’s 13.67 TFLOPS GPU counterpart.
The data indicates that the Ryzen 5 5500 is not a bottleneck at 1080p Medium (73.8 FPS) or 1440p Medium (57.9 FPS), as those frame rates are likely GPU-limited given the Arc B580’s 66th percentile ranking. The CPU’s 3dmark single-thread score of 836 and passmark single-thread score of 3058 suggest adequate per-core performance for the simulation’s main thread, which is typically the limiting factor in flight simulators. The 65 W TDP and 7 nm process node (TSMC) indicate efficient power delivery, allowing sustained boost clocks during extended play sessions. Overall, the Ryzen 5 5500 provides a solid foundation for this game, with its 12 threads handling background tasks while the main simulation thread runs on a single core, but it is the GPU that dictates the experience at 4K and high presets.
Hardware Specifications
AMD Ryzen 5 5500
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + Intel Arc B580 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.9 |
| 3840x2160 | Medium | 45.5 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 31.3 |
| 2560x1440 | Low | 76.7 |
| 2560x1440 | Medium | 57.9 |
| 2560x1440 | Ultra | 44.7 |
| 2560x1440 | High | 44.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 73.8 |
| 1920x1080 | High | 58.9 |
| 1920x1080 | Ultra | 53.7 |
Microsoft Flight Simulator with Ryzen 5 5500 + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with Arc B580 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.