Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 61 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 36 | 48 | 62 |
| 1440p QHD | 47 | 49 | 66 | 84 |
| 1080p Full HD | 58 | 61 | 81 | 105 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 5600F + AMD Radeon RX 6650 XT, In-Depth Analysis
Microsoft Flight Simulator pairs the AMD Ryzen 5 5600F with the AMD Radeon RX 6650 XT, a combination that lands at rank 1902 out of 2996 tested combos in this database. The measured data reveals a system that is heavily constrained by its graphics card at higher resolutions, while the six-core processor handles the simulation’s single-threaded demands competently. This analysis breaks down the benchmark results across three resolutions and four settings presets, examining what the frame rates indicate about the balance between CPU and GPU workload in one of the most demanding flight simulators available.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600F is a six-core, twelve-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates at a base clock of 3.00 GHz and boosts up to 4.00 GHz, with 32 MB of shared L3 cache and support for DDR4 memory in a dual-channel configuration. The processor’s 85th percentile ranking against all CPUs in the database suggests it is a solid mid-range performer, but Microsoft Flight Simulator’s engine is known for its heavy reliance on single-thread performance, a trait that the data here supports.
The PassMark single-thread score of 2872 places this CPU in a competitive position, though the nearest rivals tell a nuanced story. The Intel Core Ultra 5 225 scores 36938 on average, essentially identical to this chip’s 36945 average, while the AMD Ryzen 5 5500X3D is 0.2% behind and the AMD Ryzen AI 7 PRO 450 trails by 0.4%. These delta percentages are tiny, meaning the 5600F is not a standout in either direction. In a game like Flight Simulator, where the simulation loop updates physics, weather, and avionics every frame, the 4.00 GHz boost clock is what matters most, and the data suggests it is sufficient to avoid becoming the primary bottleneck at 1080p.
At 1080p with Low settings, the combo achieves 105 FPS, which is the highest measured result across all configurations. This indicates that at lower graphical loads, the CPU can feed frames quickly enough to keep the GPU busy. However, the gap between Low and Medium at 1080p is 24 FPS (105 to 81), and the jump to High drops another 20 FPS to 61. This pattern implies that the CPU’s headroom shrinks as the GPU workload increases, but the processor is not the limiting factor—otherwise, the frame rates would plateau rather than scale downward with settings. The 12 threads and 32 MB of L3 cache are adequate for the simulator’s background tasks, but the data does not show any CPU-bound scenario where raising resolution fails to drop FPS, which would be the hallmark of a processor-limited system.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, featuring 2048 shading units, 128 texture mapping units, and 64 raster operations units. It operates with a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. The 8 GB of GDDR6 memory runs at 2190 MHz (17.5 Gbps effective) across a 128-bit bus, delivering 280.3 GB/s of bandwidth. The card’s 65th percentile ranking against all GPUs indicates it is an upper-midrange part, but the benchmark results in Flight Simulator show it struggling to maintain high frame rates at demanding settings.
The GPU’s PassMark G3D score of 17166 is competitive with its nearest rivals, though the comparison is unusual. The NVIDIA Tesla K40m scores 19885 (0.6% higher), while the AMD FirePro D300 and FirePro W7000 are 0.7% and 0.7% lower respectively, and the NVIDIA Quadro K5200 is 0.8% higher. These are all professional or older workstation cards, which suggests the 6650 XT’s gaming performance is being compared against a mixed field. In practice, the GPU’s 8 GB VRAM becomes a concern at 4K Ultra, where the average FPS drops to 35, and even at 1440p Ultra, it only manages 47 FPS.
The 128-bit memory bus and 280.3 GB/s bandwidth are modest by modern standards, and the data reflects this in the resolution scaling. At 1080p Low, the card produces 105 FPS, but at 4K Low, it falls to 62 FPS—a 41% drop. This is a clear sign that the GPU’s fill rate and memory bandwidth are being saturated as pixel count increases. The 32 ray tracing cores are present but not heavily utilized in this simulator, which favors traditional rasterization. The 10.79 TFLOPS of FP32 performance is sufficient for 1080p gaming, but the measured frame rates at 4K suggest that the card is out of its depth at that resolution for this title.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Examining the measured FPS across resolutions reveals a consistent pattern of GPU-bound scaling. At Low settings, the average FPS drops from 105 at 1080p to 84 at 1440p and then to 62 at 4K. This is a 41% reduction from 1080p to 4K, which is close to the theoretical pixel count increase (1080p has about 2.07 million pixels, 4K has 8.29 million, roughly four times more). The fact that the FPS does not drop by 75% indicates that the CPU is providing some relief, but the GPU is clearly the primary constraint as resolution climbs.
At Medium settings, the drop is from 81 FPS at 1080p to 66 FPS at 1440p and 48 FPS at 4K—a 41% decline from 1080p to 4K as well. The minimum FPS at Medium also scales proportionally: 69 at 1080p, 56 at 1440p, and 41 at 4K. This consistency across presets suggests that the limiting component remains the same regardless of graphical load. At High settings, the FPS drops from 61 at 1080p to 49 at 1440p and 36 at 4K, a 41% reduction again. The Ultra preset shows the same trend: 58 at 1080p, 47 at 1440p, and 35 at 4K.
The data implies that the GPU is the limiting factor in all configurations. If the CPU were the bottleneck, the frame rates would be more similar across resolutions, because the CPU workload does not scale with pixel count. Instead, every resolution increase results in a proportional FPS drop, which is the classic behavior of a GPU-bound scenario. The only exception is the 1080p Low result of 105 FPS, which is high enough to suggest the CPU has some headroom, but even there, the GPU is still doing most of the heavy lifting. The 4K Ultra result of 35 FPS is below playable thresholds for most users, reinforcing that this combo is best suited for 1080p or 1440p gaming.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo ranks 1902 out of 2996 tested combinations in Microsoft Flight Simulator, placing it in the 36th percentile of all tested systems. This is a below-average ranking, which is surprising given the individual component percentiles (CPU at 85th, GPU at 65th). The discrepancy suggests that Flight Simulator is particularly demanding on the GPU, and the 6650 XT’s midrange performance holds back an otherwise capable CPU. The ranking indicates that most other combos tested are better suited for this game, likely due to more powerful GPUs.
The rank of 1902 out of 2996 means that roughly 36% of tested combos perform worse, while 64% perform better. This is not a catastrophic result, but it is clear that this system is not optimized for high-end Flight Simulator play. The data shows that the combo can achieve 105 FPS at 1080p Low, which is playable, but at 4K Ultra, it falls to 35 FPS, which is borderline. The ranking reflects the system’s inability to handle the game at high resolutions and settings smoothly, despite the CPU’s solid performance in synthetic benchmarks.
Comparatively, the CPU’s nearest rivals are all within 0.5% of its average score, meaning the processor choice does not significantly affect the combo’s rank. The GPU’s nearest rivals are more varied, but the delta percentages are also small (within 0.8%). This suggests that the combo’s rank is driven more by the absolute performance of the GPU in this specific game rather than its relative standing in synthetic tests. The 4K results, where the GPU’s 8 GB VRAM and 128-bit bus are stressed, are likely the primary reason for the low rank.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of the combo’s performance across all tested configurations. At 1920x1080, the combo achieves 105 FPS on Low, 81 FPS on Medium (with a minimum of 69 and maximum of 94), 61 FPS on High, and 58 FPS on Ultra. The Medium preset is the only one with recorded minimum and maximum values, indicating that the other presets were likely tested without capturing those extremes. The 1080p results show a smooth scaling from Low to Ultra, with a 47 FPS difference between the lowest and highest settings.
At 2560x1440, the performance drops noticeably. The combo achieves 84 FPS on Low, 66 FPS on Medium (minimum 56, maximum 75), 49 FPS on High, and 47 FPS on Ultra. The gap between Low and Ultra is 37 FPS, which is smaller than at 1080p, suggesting that the GPU is becoming more of a constraint at this resolution. The Medium preset’s minimum of 56 FPS is still playable, but the Ultra preset’s 47 FPS average is below the 60 FPS threshold that many users prefer.
At 3840x2160, the combo struggles to maintain playable frame rates. The results are 62 FPS on Low, 48 FPS on Medium (minimum 41, maximum 56), 36 FPS on High, and 35 FPS on Ultra. The Low preset is the only one that stays above 60 FPS, and even then, it is close to the edge. The Medium preset’s minimum of 41 FPS indicates that there are significant frame drops during demanding scenes, which would be noticeable in gameplay. The High and Ultra presets are essentially unplayable for most users, with averages in the mid-30s.
The data shows a clear trend: the combo is capable of smooth performance at 1080p across all settings, adequate at 1440p with lower settings, and only playable at 4K with Low settings. The Medium preset at 4K has a minimum FPS of 41, which is below the typical 60 FPS target, but it might be acceptable for a flight simulator where framerate fluctuations are less critical than in fast-paced action games.
FAQ
Q: What is the best resolution for this combo in Microsoft Flight Simulator?
A: Based on the measured FPS, 1920x1080 is the only resolution where all settings presets stay above 58 FPS, with the Low preset reaching 105 FPS. At 1440p, only the Low preset achieves above 60 FPS (84 FPS), while at 4K, only the Low preset stays above 60 FPS (62 FPS).
Q: Is this system CPU-bound or GPU-bound in Flight Simulator?
A: The data indicates a GPU-bound scenario in all configurations. The FPS drops proportionally with resolution increases (e.g., from 105 FPS at 1080p Low to 62 FPS at 4K Low), which is a classic sign of GPU limitation. The CPU’s performance is consistent across resolutions, suggesting it is not the bottleneck.
Q: Can this combo handle 4K gaming in Flight Simulator?
A: Only at Low settings, where it achieves 62 FPS. At Medium settings, the average drops to 48 FPS with a minimum of 41 FPS, and at High and Ultra, it falls to 36 and 35 FPS respectively, which is below the 60 FPS target for smooth gameplay.
Q: How does the CPU compare to its nearest rivals in terms of performance?
A: The Ryzen 5 5600F has an average benchmark score of 36945, which is nearly identical to the Intel Core Ultra 5 225 (36938, 0% delta), the AMD Ryzen 5 5500X3D (37018, -0.2%), the AMD Ryzen AI 7 PRO 450 (37093, -0.4%), and the Intel Core i9-12900T (37112, -0.5%). The differences are negligible.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1080p, the combo achieves 105 FPS on Low and 58 FPS on Ultra, a difference of 47 FPS. This represents a 45% reduction in frame rate when moving from the lowest to the highest quality preset.
Q: Is the GPU’s 8 GB VRAM a limiting factor?
A: The data suggests that VRAM capacity is likely a constraint at 4K, where the GPU’s memory bandwidth of 280.3 GB/s and 128-bit bus may struggle with the high-resolution textures. The 4K Ultra result of 35 FPS is significantly lower than the 1080p Ultra result of 58 FPS, indicating that the GPU’s memory subsystem is overwhelmed at higher resolutions.
Settings Recommendations
For users seeking the best experience with this combo, the data suggests prioritizing 1080p resolution. At 1920x1080, the High preset delivers 61 FPS, which is above the 60 FPS threshold for smooth gameplay, while the Ultra preset is close at 58 FPS. The Medium preset offers a more comfortable margin at 81 FPS, making it the safest choice for consistent performance. The Low preset at 105 FPS is excessive for most users, but it could be useful for competitive play or recording.
At 1440p, the Low preset is the only option that maintains playable frame rates, achieving 84 FPS. The Medium preset at 66 FPS is borderline acceptable, but the minimum of 56 FPS suggests occasional stutters. The High and Ultra presets at 49 and 47 FPS respectively are not recommended for a smooth experience. At 4K, only the Low preset at 62 FPS is recommended, as the Medium preset’s 48 FPS average with a 41 FPS minimum would result in noticeable frame drops.
Given the ranking of 1902 out of 2996 combos, this system is best suited for 1080p gaming in Flight Simulator. The data shows that the GPU is the limiting factor, so users should prioritize lowering graphical settings over reducing resolution. The Medium preset at 1080p offers the best balance of visual quality and performance, with an average of 81 FPS and a minimum of 69 FPS. For users who prefer higher visual fidelity, the High preset at 61 FPS is still playable, but the Ultra preset at 58 FPS is close to the edge and may cause occasional dips below 60 FPS.
Hardware Specifications
AMD Ryzen 5 5600F
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6650 XT in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 84.0 |
| 2560x1440 | Medium | 66.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 47.0 |
| 1920x1080 | Low | 105.0 |
| 1920x1080 | Medium | 81.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 58.0 |
Microsoft Flight Simulator with Ryzen 5 5600F + Other GPUs
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Microsoft Flight Simulator with RX 6650 XT + Other CPUs
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