Microsoft Flight Simulator
This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 32 | 46 | 57 |
| 1440p QHD | 45 | 46 | 63 | 78 |
| 1080p Full HD | 59 | 59 | 76 | 102 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
FAQ
Q: How does the AMD Ryzen 5 5600 compare to its closest rivals in synthetic benchmarks?
A: The Ryzen 5 5600 posts an average benchmark score of 21765, placing it 0.6% above the Intel Xeon D-1746TER (21635) and 0.6% below the AMD EPYC 9554P (21899). It trails the Intel Core i7-11700F (21957) by 0.9%, indicating a very tight cluster at this performance tier.
Q: What is the GPU's standing relative to its nearest competitors?
A: The RTX 3060 Ti achieves an average benchmark score of 25120, sitting 0.2% below the AMD Radeon RX 6700M (25180) and 0.5% below both the AMD Radeon RX 6600 (25235) and AMD Radeon 890M (25246). It is 0.7% behind the AMD Radeon RX 580 2048SP (25287), showing it is squarely in a competitive mid-range bracket.
Q: What is the best 1080p performance this combo can deliver?
A: At 1920x1080 with Low settings, the combo reaches 102.2 FPS average. Medium settings yield 76.4 FPS, while both High and Ultra settings cap at 59 FPS average, suggesting a deliberate performance ceiling at this resolution.
Q: How does the combo rank among all tested systems for Microsoft Flight Simulator?
A: The combination of AMD Ryzen 5 5600 and NVIDIA GeForce RTX 3060 Ti ranks 1320th out of 1795 tested combos, placing it in the lower-middle portion of the database. This rank reflects the demanding nature of the flight simulator, which stresses both CPU and GPU heavily.
Q: What is the FPS drop when moving from 1080p to 4K at Medium settings?
A: At Medium settings, the average FPS falls from 76.4 at 1920x1080 to 62.6 at 2560x1440, then to 45.5 at 3840x2160. The drop from 1080p to 4K is 30.9 FPS, a 40.4% reduction in average frame rate.
Q: Does the CPU or GPU appear more limiting based on the resolution scaling data?
A: The data indicates the GPU becomes increasingly limiting at higher resolutions. At Low settings, FPS drops from 102.2 at 1080p to 56.5 at 4K, a 45.7 FPS decline, whereas the gap between High and Ultra at 1080p is identical (59 FPS each), suggesting the CPU holds performance steady until resolution scaling shifts the bottleneck.
CPU Role
The AMD Ryzen 5 5600 is a 6-core, 12-thread processor built on the Zen 3 architecture, codenamed Vermeer. It operates with a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. This 7 nm chip from TSMC contains 4,150 million transistors on a 74 mm² die. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 cache, which is substantial for a desktop part in this class.
In synthetic benchmarks, the 5600 demonstrates strong single-threaded capabilities with a 3dmark_single_thread score of 882, but its multi-threaded ceiling is revealed by a 3dmark_max_threads score of 5659. The Cinebench R23 multicore score of 18309 and single-core score of 2584 indicate that the processor maintains respectable performance per thread, which matters for a flight simulator that relies heavily on simulation logic and physics calculations. The passmark_multithread score of 21541 further confirms that the CPU can handle complex, multi-threaded workloads.
For Microsoft Flight Simulator specifically, the CPU's role is critical in processing the game's detailed world simulation, including weather, aerodynamics, and terrain streaming. The 12 threads allow for some parallel processing, but the game's engine historically favors fewer, faster cores. The 5600's boost clock of 4.40 GHz helps in this regard, as higher single-thread frequencies directly translate to smoother simulation updates. The processor's 79th percentile ranking among all CPUs indicates it is above average, yet not a top-tier part, which aligns with the combo's overall mid-pack ranking in this game.
The memory bandwidth of 51.2 GB/s over a dual-channel DDR4 interface may also influence performance in a game that streams large terrain datasets. With a 32 MB shared L3 cache, the CPU can hold frequently accessed data closer to the cores, reducing the need for slower main memory accesses. The 5600's nearest rivals, such as the Intel Core i7-11700F, score marginally higher in average benchmarks (21957 vs. 21765), a 0.9% difference that could translate to a few frames in CPU-bound scenarios, but the measured FPS data shows this combo is often GPU-limited at higher settings.
GPU Role
The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with the GA104 chip, fabricated on Samsung's 8 nm process with 17,400 million transistors on a 392 mm² die. It operates with a base clock of 1410 MHz and a boost clock of 1665 MHz, with memory clocked at 1750 MHz (14 Gbps effective). The 8 GB of GDDR6 memory runs across a 256-bit bus, providing 448.0 GB/s of bandwidth. This memory configuration is notable for a flight simulator that loads high-resolution textures and detailed scenery.
The GPU houses 4864 shading units, 152 TMUs, and 80 ROPs, with 38 ray tracing cores and 152 tensor cores. Its raw compute capabilities include 16.20 TFLOPS for both FP32 and FP16 (1:1), which is substantial for a mid-range card. The pixel rate of 133.2 GPixel/s and texture rate of 253.1 GTexel/s indicate the GPU can handle high-resolution rendering with complex texture filtering. The 200 W TDP and dual-slot design with a single 12-pin power connector are typical for this performance class.
In Microsoft Flight Simulator, the GPU's role becomes more pronounced at higher resolutions and settings. The measured FPS data shows that at 1080p Low, the combo achieves 102.2 FPS, but at 4K Low, it drops to 56.5 FPS. This 45.7 FPS reduction at the same settings highlights how resolution scaling taxes the GPU's fill rate and memory bandwidth. The 8 GB VRAM may also be a factor at Ultra settings, where texture detail demands can exceed this capacity, potentially causing stutters or texture streaming issues.
The GPU's 69th percentile ranking among all GPUs and its average benchmark score of 25120 place it just below competitors like the AMD Radeon RX 6600 (25235) and Radeon 890M (25246), both by 0.5%. The RTX 3060 Ti's nearest rival, the AMD Radeon RX 6700M, scores 25180, a 0.2% advantage. These small differences suggest that in GPU-bound scenarios, the 3060 Ti should perform nearly identically to these alternatives, and the measured FPS data confirms this is a capable card for 1080p and 1440p gaming, though 4K pushes it to its limits.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 3060 Ti ranks 1320th out of 1795 tested combos in Microsoft Flight Simulator. This places it in the 73.5th percentile of all tested systems, meaning roughly 26.5% of combos perform worse. While this might sound low, it is important to consider that the database includes high-end enthusiast builds with far more powerful components. The rank reflects the demanding nature of the game, which uses a complex rendering pipeline that stresses both the CPU's simulation logic and the GPU's graphics processing.
The measured FPS data provides context for this ranking. At 1080p Ultra, the combo achieves 59 FPS, which is playable but not exceptional. At 1440p Ultra, it drops to 44.9 FPS, and at 4K Ultra, it falls to 35.5 FPS. These numbers suggest the combo is best suited for 1080p or 1440p gaming with adjusted settings, rather than pushing maximum resolutions and presets. The CPU's 79th percentile ranking and GPU's 69th percentile ranking individually are higher than the combo's overall game rank, indicating that the game itself is more demanding than average synthetic workloads.
Comparatively, the CPU sits within 0.9% of its nearest rivals in average benchmark score, and the GPU is within 0.7% of its nearest rivals. This tight clustering means that swapping either component for a direct competitor would likely yield minimal FPS changes. However, the combo's rank of 1320 suggests that to significantly improve performance in Microsoft Flight Simulator, users would need to step up to a higher-tier CPU or GPU, as the current pairing is near the boundary of what is considered mid-range in this database.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, the Low preset delivers 102.2 FPS, which is well above the generally accepted 60 FPS threshold for smooth gameplay. Medium settings at 76.4 FPS also provide a comfortable margin, while High and Ultra both cap at 59 FPS. For 1080p users prioritizing smoothness over visual fidelity, Medium appears to be the sweet spot, offering a 17.4 FPS advantage over High while still maintaining good graphical quality.
At 2560x1440, the situation shifts. Low settings yield 78.2 FPS, Medium drops to 62.6 FPS, and High falls to 45.8 FPS, with Ultra at 44.9 FPS. The drop from Medium to High is 16.8 FPS, a significant penalty that may not justify the visual improvements. For 1440p, Medium settings provide the best balance, delivering 62.6 FPS, which is above the 60 FPS target. Users willing to accept slightly lower frame rates could try High, but the data suggests Medium offers the most consistent experience.
At 3840x2160, all settings fall below 60 FPS. Low achieves 56.5 FPS, Medium 45.5 FPS, High 31.7 FPS, and Ultra 35.5 FPS. Interestingly, High and Ultra are nearly identical in performance, with a difference of only 3.8 FPS. For 4K users, Low is the only preset that approaches playable frame rates, but even then, it is below 60 FPS. Medium provides a more visually appealing experience at 45.5 FPS, which may be acceptable for a simulation game that does not require twitch reflexes. Given the data, Medium at 1080p or 1440p offers the best overall experience, balancing frame rate with graphical quality.
Measured FPS Breakdown
The measured FPS data reveals a clear hierarchy across resolutions and settings. At 1920x1080, the average frame rates are 102.2 FPS on Low, 76.4 FPS on Medium, 59 FPS on High, and 59 FPS on Ultra. The identical scores for High and Ultra at 1080p suggest that the CPU or another system component becomes a limiting factor at this resolution, preventing the GPU from fully utilizing its headroom. This is a notable finding, as it indicates that the Ryzen 5 5600 may be the bottleneck at 1080p when settings are pushed to High or Ultra.
Moving to 2560x1440, the FPS values are 78.2 on Low, 62.6 on Medium, 45.8 on High, and 44.9 on Ultra. The gap between Low and Medium is 15.6 FPS, while the gap between Medium and High is 16.8 FPS, and High to Ultra is a marginal 0.9 FPS. This pattern suggests that the GPU starts to become more dominant as a limiting factor at 1440p, but the CPU still plays a role at higher settings. The near-identical High and Ultra scores again point to a performance ceiling, likely from the CPU's simulation workload.
At 3840x2160, the FPS values drop to 56.5 on Low, 45.5 on Medium, 31.7 on High, and 35.5 on Ultra. Here, the data is intriguing: Ultra scores 3.8 FPS higher than High, which is contrary to the expected trend. This could indicate that specific Ultra settings are more optimized or that the game engine handles certain effects differently at this resolution. The Low to Medium drop is 11 FPS, while Medium to High is 13.8 FPS, showing a consistent degradation as settings increase. The 4K results clearly demonstrate that this combo is not designed for high-settings gaming at this resolution, with only Low approaching playable frame rates.
Resolution Scaling
The FPS scaling from 1080p to 4K provides insight into which component is the primary bottleneck. At Low settings, the average FPS drops from 102.2 at 1920x1080 to 78.2 at 2560x1440, a 24 FPS decrease, and then to 56.5 at 3840x2160, another 21.7 FPS decrease. The total drop from 1080p to 4K is 45.7 FPS, representing a 44.7% reduction. This substantial decline at the lowest settings suggests that the GPU is heavily taxed by the increased pixel count, even when graphical effects are minimal.
At Medium settings, the FPS goes from 76.4 at 1080p to 62.6 at 1440p (a 13.8 FPS drop) and then to 45.5 at 4K (a 17.1 FPS drop). The total reduction is 30.9 FPS, or 40.4%. The percentage drop is slightly smaller than at Low settings, indicating that as settings increase, the CPU begins to share more of the load, mitigating some of the GPU's resolution-driven workload. However, the absolute FPS values are lower, making the experience less smooth.
At High settings, the FPS drops from 59 at 1080p to 45.8 at 1440p (a 13.2 FPS drop) and then to 31.7 at 4K (a 14.1 FPS drop). The total reduction is 27.3 FPS, or 46.3%. At Ultra settings, the FPS is 59 at 1080p, 44.9 at 1440p (a 14.1 FPS drop), and 35.5 at 4K (a 9.4 FPS drop), totaling 23.5 FPS or 39.8%. The fact that High and Ultra start at the same 59 FPS at 1080p but diverge at higher resolutions indicates that the CPU is the limiting factor at 1080p, while the GPU becomes more significant as resolution increases.
The data implies that this combo is CPU-bound at 1080p for High and Ultra settings, given the identical FPS values. At 1440p, the GPU begins to take over as the primary constraint, and at 4K, the GPU is clearly the limiting component, as evidenced by the steep FPS declines. This analysis suggests that users with this combo should prioritize GPU upgrades if they wish to play at 4K, while CPU upgrades would be more beneficial for 1080p high-settings gaming.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3060 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 56.5 |
| 3840x2160 | Medium | 45.5 |
| 3840x2160 | Ultra | 35.5 |
| 3840x2160 | High | 31.7 |
| 2560x1440 | Low | 78.2 |
| 2560x1440 | Medium | 62.6 |
| 2560x1440 | High | 45.8 |
| 2560x1440 | Ultra | 44.9 |
| 1920x1080 | Low | 102.2 |
| 1920x1080 | Medium | 76.4 |
| 1920x1080 | Ultra | 59.0 |
| 1920x1080 | High | 59.0 |
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Microsoft Flight Simulator with RTX 3060 Ti + Other CPUs
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