Microsoft Flight Simulator
This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 35 | 47 | 59 |
| 1440p QHD | 42 | 46 | 61 | 77 |
| 1080p Full HD | 58 | 62 | 76 | 103 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
# Microsoft Flight Simulator with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3060 Ti
This combination pairs AMD's 6-core, 12-thread Zen 3 processor with NVIDIA's GA104-based Ampere GPU, producing a system that places 1293rd out of 1795 tested combos in Microsoft Flight Simulator. The data reveals a configuration that is heavily GPU-bound at higher settings, yet shows surprising CPU headroom at lower presets. The measured FPS across three resolutions and four quality levels tells a consistent story: this pairing delivers playable flight simulation at 1080p and 1440p, but struggles to maintain smooth frame rates at 4K with demanding presets.
Settings Recommendations
The measured data points to a clear sweet spot: Medium settings at 2560x1440 delivers 61.3 FPS average, which sits comfortably above the 60 FPS threshold that flight simulators typically need for smooth panning over terrain. At this preset, the system balances visual fidelity with responsiveness, avoiding the sharp FPS drops seen when moving to High or Ultra. The 1440p Medium result is particularly notable because it maintains playability while the 4K High setting drops to 34.8 FPS, a difference of 26.5 FPS just from resolution scaling.
For users prioritizing smoothness over visual detail, 1080p Low achieves 103.1 FPS, which is more than triple the 4K Ultra result of 34.1 FPS. This Low preset at 1080p represents the maximum headroom available from this combo, making it suitable for competitive or framerate-sensitive scenarios. However, the analysis suggests that the optimal experience lies at 1440p Medium, where the average FPS of 61.3 stays within 15% of the 1080p Medium result of 75.6 FPS, while offering substantially more pixels than the 1080p baseline.
The Ultra preset at any resolution delivers sub-60 FPS results, with 4K Ultra at 34.1 FPS being the lowest measured value across the entire dataset. Given that Medium at 1440p offers 61.3 FPS and High at 1080p reaches 61.8 FPS, the recommendation is clear: select Medium at 1440p for the best balance, or drop to 1080p High for nearly identical performance with better shadows and textures. The data does not support using Ultra settings, as the gains in visual quality come at a cost of 17.4 FPS compared to Medium at the same 1440p resolution.
GPU Role
The RTX 3060 Ti's 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which appears to be a limiting factor at higher resolutions and settings. The GPU's boost clock of 1665 MHz and base clock of 1410 MHz drive 4864 shading units, 152 TMUs, and 80 ROPs. With 38 RT cores and 152 tensor cores, the Ampere architecture is well-suited for the DirectX 12 Ultimate (12_2) API that Microsoft Flight Simulator uses, but the data shows the GPU struggling to sustain high frame rates when pixel count increases.
At 4K, the GPU's workload becomes the dominant constraint. The difference between Low and Ultra at 3840x2160 is 24.5 FPS (58.6 vs 34.1), which indicates that the GPU's rendering pipeline is saturated by the combination of resolution and settings. The 16.20 TFLOPS FP32 compute capability is adequate for 1080p and 1440p, but the 8 GB VRAM capacity may cause texture thrashing at 4K with High or Ultra presets, as evidenced by the steep drop from 46.8 FPS at Medium to 34.8 FPS at High — a 12 FPS penalty that suggests memory bandwidth limitations.
The GPU's percentile ranking of 69th among all GPUs places it in the mid-range tier, and its nearest rivals include the AMD Radeon RX 6700M (0.2% faster on average) and the RX 6600 (0.5% slower). These close margins indicate that the RTX 3060 Ti's performance in this game is typical for its class, neither overperforming nor underperforming relative to its synthetic benchmark scores. The 3DMark Steel Nomad DX12 score of 2626 and PassMark G3D score of 20349 correlate with the measured FPS patterns, showing a GPU that handles moderate loads well but falls behind at extreme resolutions.
How This Combo Ranks
With a combo rank of 1293 out of 1795 tested combinations, this pairing sits in the lower 28th percentile of all tested systems in Microsoft Flight Simulator. This ranking is notable because both components individually perform reasonably in their respective categories — the CPU has a 78th percentile ranking among all CPUs, and the GPU ranks 69th among all GPUs. The synergy between the two, however, does not boost the combination beyond its individual strengths, suggesting that the game's specific demands create a bottleneck that neither component fully overcomes.
The rank of 1293 places this combo behind 502 other tested configurations, which includes systems with more powerful GPUs or CPUs that better match the game's workload profile. Given that the CPU's nearest rivals (AMD Ryzen 5 5600GT at -0.3% and Intel Core i7-10700 at -0.3%) show nearly identical average benchmark scores, the CPU is not the primary differentiator in ranking. The GPU's nearest rivals (RX 6700M at -0.2% and RX 6600 at -0.5%) similarly show minimal performance deltas, indicating that this combo's rank is more a function of the game's demanding nature than any specific component deficiency.
The data implies that to improve this combo's standing, a user would need to address the GPU bottleneck at higher resolutions while potentially upgrading the CPU for better low-resolution performance. The 1795 total combos tested include many with higher-end GPUs like the RTX 3080 or RX 6800 XT, which would naturally score better in the resolution-dependent benchmarks. This rank of 1293 should be interpreted as "mid-pack" for flight simulation, adequate for 1080p and 1440p play but not competitive at 4K.
Measured FPS Breakdown
At 1920x1080, the measured average FPS ranges from 103.1 at Low to 58.4 at Ultra, with Medium at 75.6 and High at 61.8. The progression from Low to Medium costs 27.5 FPS, while Medium to High costs 13.8 FPS, and High to Ultra costs 3.4 FPS. This pattern shows diminishing returns as settings increase — the largest performance hit occurs when moving from Low to Medium, suggesting that the Medium preset introduces significant additional rendering work (likely shadows and reflections), while High to Ultra adds relatively little.
At 2560x1440, the results are 77.4 FPS at Low, 61.3 at Medium, 46.0 at High, and 42.4 at Ultra. The gap between Low and Medium is 16.1 FPS, smaller than at 1080p, indicating that resolution scaling moderates the impact of settings changes. The High to Ultra drop at 1440p is only 3.6 FPS, the smallest delta across any resolution, which suggests that these two presets are similarly demanding at this pixel count.
At 3840x2160, the measured averages are 58.6 FPS at Low, 46.8 at Medium, 34.8 at High, and 34.1 at Ultra. The Low to Medium penalty is 11.8 FPS, and Medium to High is 12.0 FPS, but High to Ultra costs merely 0.7 FPS. The near-identical High and Ultra results at 4K indicate that the GPU has hit a hard performance ceiling regardless of the additional settings toggled between these presets.
Resolution Scaling
The data reveals a predictable scaling pattern: at Low settings, reducing resolution from 4K to 1080p increases FPS by 44.5 (from 58.6 to 103.1), a 76% improvement. At Medium settings, the same resolution reduction yields a 28.8 FPS gain (46.8 to 75.6). At High, the gain is 27.0 FPS (34.8 to 61.8), and at Ultra it is 24.3 FPS (34.1 to 58.4).
This scaling behavior strongly indicates that the GPU is the limiting component at 4K. The fact that Low settings at 4K (58.6 FPS) nearly matches High settings at 1080p (61.8 FPS) suggests that the GPU's rendering throughput is the primary constraint at higher pixel counts, regardless of settings complexity. The CPU appears to have sufficient headroom at lower resolutions, as evidenced by the 103.1 FPS result at 1080p Low, which is well above typical CPU-bound thresholds.
The resolution scaling also shows that the combo becomes increasingly GPU-bound as resolution increases. At 1080p, the difference between Low and Ultra is 44.7 FPS, while at 4K it is only 24.5 FPS. This compression of the settings range at higher resolutions indicates that the GPU's fill rate and memory bandwidth become the limiting factors, rather than the CPU's ability to feed the rendering pipeline.
CPU Role
The AMD Ryzen 5 5600X provides 6 cores and 12 threads with a base clock of 3.70 GHz and boost clock of 4.60 GHz. The Zen 3 architecture (Vermeer) on TSMC's 7 nm process delivers strong single-thread performance, as evidenced by a Cinebench R23 single-core score of 2622 and a 3DMark single-thread score of 917. The 32 MB L3 cache and 51.2 GB/s memory bandwidth support the game's streaming data requirements.
The CPU's performance in this combo is best understood through the 1080p Low result of 103.1 FPS, which approaches the limit of what this processor can deliver without GPU interference. The multicore Cinebench R23 score of 18578 and Geekbench multicore score of 8673 indicate that the 6-core configuration handles the game's multithreaded workloads adequately. However, the CPU's nearest rivals show that it is not a standout performer: the Ryzen 5 5600GT scores 0.3% higher on average, and the Intel Core i7-10700 matches it at -0.3%.
The data implies that the CPU is not the primary bottleneck at 1440p or 4K, as the FPS differences between resolutions far exceed what CPU clock variations would produce. The 3DMark 16-thread score of 5582 and PassMark multithread score of 21858 suggest that the CPU has enough headroom to support the GPU up to the point where the GPU's rendering limits take over. At 1080p, however, the CPU's single-thread performance (PassMark single-thread score of 3364) may begin to constrain maximum FPS, as the 103.1 FPS result at Low settings is still below what a more powerful CPU might achieve with the same GPU.
FAQ
Q: What is the best resolution and settings combination for this hardware?
A: The measured data shows that 2560x1440 with Medium settings delivers 61.3 FPS, which is the highest resolution/settings combination that maintains an average above 60 FPS. At 1080p, all presets except Ultra (58.4 FPS) stay above 60 FPS, with Low reaching 103.1 FPS.
Q: Is this combo capable of 4K gaming in Microsoft Flight Simulator?
A: At 3840x2160, the only preset that achieves above 60 FPS is Low at 58.6 FPS, which is below the 60 FPS threshold. Medium drops to 46.8 FPS, and High/Ultra fall to 34.8/34.1 FPS respectively. The data indicates 4K is not a viable option for smooth gameplay.
Q: How does the RTX 3060 Ti compare to its nearest GPU rivals in this game?
A: The GPU's nearest rivals show minimal performance differences: the AMD Radeon RX 6700M scores 0.2% higher on average, the RX 6600 scores 0.5% higher, and the RX 580 2048SP scores 0.7% higher. These margins suggest the RTX 3060 Ti performs consistently with its class.
Q: Is the CPU or GPU the limiting factor at 1080p Medium?
A: At 1080p Medium (75.6 FPS), the 44.7 FPS difference between Low and Ultra settings indicates the GPU is still a significant factor. However, the 103.1 FPS at 1080p Low suggests the CPU can drive higher frame rates when the GPU is not overloaded, placing the bottleneck primarily on GPU rendering.
Q: What is the FPS cost of moving from 1080p to 1440p at Medium settings?
A: At Medium settings, 1080p yields 75.6 FPS while 1440p yields 61.3 FPS, a drop of 14.3 FPS or approximately 19%. This is a moderate penalty that many users would accept for the increased visual clarity.
Q: How does this combo's rank compare to its component individual rankings?
A: The combo ranks 1293rd out of 1795 (72nd percentile), while the CPU ranks in the 78th percentile and the GPU in the 69th percentile. This indicates the combination performs slightly below what the individual component rankings might suggest, likely due to the game's heavy GPU demands at higher resolutions.
Hardware Specifications
AMD Ryzen 5 5600X
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3060 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.6 |
| 3840x2160 | Medium | 46.8 |
| 3840x2160 | High | 34.8 |
| 3840x2160 | Ultra | 34.1 |
| 2560x1440 | Low | 77.4 |
| 2560x1440 | Medium | 61.3 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 42.4 |
| 1920x1080 | Low | 103.1 |
| 1920x1080 | Medium | 75.6 |
| 1920x1080 | High | 61.8 |
| 1920x1080 | Ultra | 58.4 |
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