Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 40 | 58 | 71 |
| 1440p QHD | 58 | 61 | 80 | 98 |
| 1080p Full HD | 67 | 72 | 98 | 120 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 3060 Ti delivers a capable, if not top-tier, experience in Microsoft Flight Simulator, with the data clearly showing that the GPU is the primary bottleneck at higher resolutions while the CPU holds its own at 1080p. This combination ranks in the 48th percentile of tested systems, and the measured frame rates reveal a system that is perfectly playable at 1440p with High settings, but which struggles to maintain smoothness at 4K Ultra.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen architecture, running on the AMD Socket AM4 platform. Its base clock is 3.40 GHz with a boost clock of 3.90 GHz, and it carries a 65 W TDP. The processor has a 16 MB shared L3 cache and supports dual-channel DDR4 memory with a bandwidth of 46.9 GB/s. Its 12 nm process node and 4,800 million transistors place it as a solid mid-range part from 2018, and it remains production-active.
In synthetic benchmarks, the Ryzen 5 2600 achieves a Cinebench R23 multi-core score of 11,186 and a single-core score of 1,579. Its Passmark multi-thread score is 13,160, with a single-thread score of 2,239. These numbers place the CPU in the 77th percentile of all processors, meaning it outperforms a majority of CPUs on the market. When compared to its nearest rivals in the benchmark database, the Ryzen 5 2600 is essentially neck-and-neck: it trails the Intel Core i5-1345U by a negligible 0.4% and the Intel Core i5-11600KF by 0.6%, while it leads the AMD Ryzen 5 7530U by 0.6% and the Intel Core i7-10700F by 0.7%.
For Microsoft Flight Simulator, the CPU's role is substantial, as the simulation engine is known for heavy single-thread and physics workloads. The 6-core, 12-thread configuration provides enough parallelism for background tasks and scenery loading, but the 3.90 GHz boost clock is modest by modern standards. The data, however, suggests that this is not a severe limitation: at 1080p Low, the system reaches 120.1 FPS, indicating that the CPU can feed the GPU adequately at lower settings. The CPU's age shows in the single-core performance, but the benchmark results indicate that for this specific title, the processor does not become a hard bottleneck until the GPU is under very light load.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture using an 8 nm process from Samsung, featuring the GA104 chip with 17,400 million transistors. It has 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. The GPU's base clock is 1410 MHz with a boost clock of 1665 MHz, and memory runs at 1750 MHz (14 Gbps effective). The card has 4,864 shading units, 152 texture mapping units, and 80 raster operation pipelines, along with 38 RT cores and 152 tensor cores. Its rated FP32 performance is 16.20 TFLOPS, and it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.
In the benchmark database, the RTX 3060 Ti sits in the 69th percentile of all GPUs, with an average benchmark score of 25,120. Its nearest rivals show just how tight the competition is at this tier: the AMD Radeon RX 6700M is only 0.2% slower, the AMD Radeon RX 6600 is 0.5% slower, and the AMD Radeon 890M is also 0.5% behind. The RTX 3060 Ti leads the AMD Radeon RX 580 2048SP by 0.7%.
For Flight Simulator, the GPU's 8 GB of VRAM is a crucial factor. The game's high-resolution textures and dense scenery can easily approach this limit at 4K, and the measured FPS data reflects this tension. At 4K Ultra, the average FPS drops to 42.0, while at 4K High it is 39.8. The fact that High and Ultra are nearly identical at 4K suggests that the GPU is not scaling with the extra settings overhead, likely due to VRAM capacity or memory bandwidth constraints. At 1080p, the GPU has more headroom, and the 16.20 TFLOPS of compute power shows through with a 120.1 FPS result at Low settings.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 2600 and the NVIDIA GeForce RTX 3060 Ti ranks 932nd out of 1,795 tested combos in Microsoft Flight Simulator. This places the system almost exactly in the middle of the pack, at approximately the 48th percentile of all tested hardware combinations. This rank is lower than the individual CPU percentile (77th) and GPU percentile (69th), which indicates that the pairing is not optimal for this specific game title. The CPU's relatively modest single-thread performance and the GPU's 8 GB VRAM limitation likely contribute to this mid-pack ranking, as Flight Simulator tends to reward systems with high single-core clocks and larger memory pools.
When interpreting this rank, it is important to note that the combo sits above 863 other systems but below 932. The data shows that while both components are individually above average, their combination in this game does not boost them to the upper echelons. The 48th percentile ranking suggests that a significant number of other CPU-GPU pairings deliver better overall FPS in this title, likely due to more balanced configurations or newer architectures.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a clear picture of how this system scales across resolutions and settings. At 1920x1080, the system delivers 120.1 FPS on Low settings, 97.9 FPS on Medium, 71.9 FPS on High, and 67.4 FPS on Ultra. The drop from Low to Ultra is 52.7 FPS, or a 43.9% reduction, which shows that the GPU is the primary limiter even at this resolution. The gap between High and Ultra is just 4.5 FPS, suggesting diminishing returns beyond High.
Moving to 2560x1440, the FPS figures are 97.5 on Low, 79.5 on Medium, 60.8 on High, and 57.7 on Ultra. The scaling from 1080p to 1440p is consistent: Low drops by 22.6 FPS, Medium by 18.4 FPS, High by 11.1 FPS, and Ultra by 9.7 FPS. This pattern indicates that as resolution increases, the settings-dependent performance gap narrows, reinforcing the GPU-bound nature of the system.
At 3840x2160, the system achieves 70.9 FPS on Low, 58.3 FPS on Medium, 39.8 FPS on High, and 42.0 FPS on Ultra. Notably, Ultra actually outperforms High by 2.2 FPS at 4K, which is an anomaly in the data. This could be due to the game dynamically adjusting workload or a measurement artifact, but it suggests that at 4K, the differences between High and Ultra presets are within the margin of error for this system.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS drop from 1080p to 4K is stark and reveals the system's bottleneck. At Low settings, the system goes from 120.1 FPS at 1080p to 70.9 FPS at 4K, a 49.2 FPS drop or 41.0% reduction. At Medium settings, it drops from 97.9 FPS to 58.3 FPS, a 39.6 FPS or 40.4% reduction. At High settings, it falls from 71.9 FPS to 39.8 FPS, a 32.1 FPS or 44.6% reduction. At Ultra, it goes from 67.4 FPS to 42.0 FPS, a 25.4 FPS or 37.7% reduction.
The percentage drops are relatively consistent across settings, hovering around 40%. This consistency is a strong indicator that the GPU is the limiting component. If the CPU were the bottleneck, the FPS drop from 1080p to 4K would be less severe, because the CPU workload would remain constant while the GPU workload increases. Instead, the proportional FPS reduction matches the increase in pixel count, which is the classic signature of a GPU-bound system. However, the fact that the drop at Ultra (37.7%) is slightly less than at Low (41.0%) suggests that at very high settings, the CPU may begin to contribute to the bottleneck, as the GPU is taking longer per frame and the CPU has more time to prepare the next frame.
FAQ
Q: Is this system capable of running Microsoft Flight Simulator at 4K?
A: Yes, but only at Low settings, where it achieves 70.9 FPS. At Medium, it drops to 58.3 FPS, and at High and Ultra it falls to 39.8 FPS and 42.0 FPS respectively, which are below the 60 FPS threshold for smooth play.
Q: What is the best resolution for this CPU-GPU pairing?
A: The data shows that 2560x1440 is the sweet spot, with High settings delivering 60.8 FPS and Low settings reaching 97.5 FPS. This provides a good balance between visual fidelity and frame rate.
Q: How does the RTX 3060 Ti compare to its nearest rivals in this system?
A: The RTX 3060 Ti's average benchmark score is 25,120, which puts it 0.2% ahead of the AMD Radeon RX 6700M, 0.5% ahead of the AMD Radeon RX 6600, and 0.5% ahead of the AMD Radeon 890M. It trails the AMD Radeon RX 580 2048SP by 0.7%.
Q: Is the Ryzen 5 2600 a bottleneck for the RTX 3060 Ti?
A: The benchmark results indicate that the CPU is not a primary bottleneck at higher resolutions, as the FPS drops proportionally with pixel count. At 1080p Low, the system hits 120.1 FPS, showing the CPU can keep up. However, the CPU's single-thread score of 1,579 in Cinebench R23 suggests it may limit performance in CPU-heavy scenarios.
Q: What is the difference in FPS between High and Ultra settings?
A: At 1080p, the difference is 4.5 FPS (71.9 vs 67.4). At 1440p, it is 3.1 FPS (60.8 vs 57.7). At 4K, the difference is negligible, with Ultra actually scoring 2.2 FPS higher than High (42.0 vs 39.8).
Q: Does this system meet the 60 FPS target at any resolution with High settings?
A: Yes, at 1080p High it averages 71.9 FPS, and at 1440p High it averages 60.8 FPS. At 4K High, it falls short at 39.8 FPS.
Settings Recommendations
For the best experience per the measured rows, the optimal settings balance is at 2560x1440 with High preset, delivering 60.8 FPS. This provides a fluid simulation experience while maintaining visual quality. For users who prioritize frame rate, 1920x1080 with Medium settings yields 97.9 FPS, which is well above the 60 FPS threshold and offers a significant performance buffer. At 1080p Ultra, the system still manages 67.4 FPS, making it a viable option for those who want maximum visual fidelity without dropping below 60 FPS.
At 4K, the data suggests that Low settings (70.9 FPS) are the only playable option, as Medium (58.3 FPS) is borderline and High/Ultra fall below 45 FPS. Given that the difference between High and Ultra at 4K is within 2.2 FPS, there is no reason to use Ultra over High at that resolution. The most balanced recommendation is 1440p High, which sits just above the 60 FPS mark and avoids the steep performance penalties of Ultra settings. For users with 1080p monitors, Ultra at 67.4 FPS is the best choice, as it offers the highest visual quality while maintaining smooth performance.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 3060 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.9 |
| 3840x2160 | Medium | 58.3 |
| 3840x2160 | Ultra | 42.0 |
| 3840x2160 | High | 39.8 |
| 2560x1440 | Low | 97.5 |
| 2560x1440 | Medium | 79.5 |
| 2560x1440 | High | 60.8 |
| 2560x1440 | Ultra | 57.7 |
| 1920x1080 | Low | 120.1 |
| 1920x1080 | Medium | 97.9 |
| 1920x1080 | High | 71.9 |
| 1920x1080 | Ultra | 67.4 |
Microsoft Flight Simulator with Ryzen 5 2600 + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RTX 3060 Ti + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.