Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 48 | 64 | 81 |
| 1440p QHD | 64 | 66 | 88 | 115 |
| 1080p Full HD | 78 | 81 | 110 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
The data for Microsoft Flight Simulator with the AMD Ryzen 5 3600 and NVIDIA GeForce RTX 3070 Ti shows a combination that scales predictably with resolution, but with some notable characteristics. This pairing sits in the upper-middle tier of tested configurations, and the benchmark results reveal a system that is well-balanced for high-refresh-rate 1080p play but begins to strain at 4K, particularly on higher settings.
Resolution Scaling
The performance drop from 1080p to 4K is steep, confirming that this game becomes heavily GPU-bound at higher resolutions. At High settings, the average frame rate falls from 81.3 FPS at 1920x1080 to 65.7 FPS at 2560x1440, and then down to 48.4 FPS at 3840x2160. That represents a 19% reduction going from 1080p to 1440p, and a further 26% reduction from 1440p to 4K. The pattern is consistent across all settings, but the absolute gap widens as the preset becomes more demanding.
At Low settings, the scaling is more forgiving: 135.8 FPS at 1080p, 114.7 FPS at 1440p, and 81.3 FPS at 4K. The 4K Low result exactly matches the 1080p High result at 81.3 FPS, which underscores how much headroom the GPU has when the CPU is given less work. The difference between 1080p and 1440p at Low is only 15.5%, while the drop from 1440p to 4K is 29.1%. This suggests that even at Low settings, 4K demands a significant amount of GPU throughput that the RTX 3070 Ti cannot fully deliver for a smooth experience.
The Ultra preset tells a similar story but with a tighter spread. At Ultra, the averages are 78.4 FPS at 1080p, 63.9 FPS at 1440p, and 48.2 FPS at 4K. The 4K Ultra result is nearly identical to the 4K High result (48.2 vs 48.4 FPS), indicating that the GPU is hitting a hard performance ceiling at this resolution regardless of the settings increment. This is a classic sign of a pixel-throughput limit, where the rendering resolution, not the scene complexity, is the primary bottleneck.
How This Combo Ranks
This specific combination of the Ryzen 5 3600 and RTX 3070 Ti ranks 716 out of 1795 tested combos in Microsoft Flight Simulator, placing it in the 60th percentile of all configurations. That is not a top-tier position, but it is respectable for a mid-range CPU paired with an upper-mid-range GPU. The ranking suggests that while the combo is capable of playable frame rates in most scenarios, it is not competitive with high-end pairings that can maintain 60 FPS at 4K Ultra.
The rank reflects a system that is slightly below the median of the top half of tested combos. In practical terms, this means users with this setup will need to make compromises at higher resolutions, but the system is far from underpowered. The data indicates that the combo is better suited for 1440p gaming, where it can achieve high frame rates on most presets, rather than 4K, where it falls below the 60 FPS threshold on High and Ultra settings.
GPU Role
The NVIDIA GeForce RTX 3070 Ti is built on the Ampere architecture with a GA104 chip manufactured on an 8 nm process by Samsung. It features 8 GB of GDDR6X memory on a 256-bit bus, delivering a memory bandwidth of 608.3 GB/s. The GPU has 6144 shading units, 192 texture mapping units, and 96 raster operation pipelines. Its boost clock is rated at 1770 MHz, with a base clock of 1575 MHz.
The GPU's average benchmark score is 30849, placing it in the 74th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6700, scores 31112, which is 0.8% higher, meaning the RTX 3070 Ti is essentially on par with that card. The data shows that the GPU is not the limiting factor at 1080p or 1440p, where the CPU and game engine can keep up, but at 4K, the 8 GB VRAM and pixel throughput become constraints. The 4K Ultra result of 48.2 FPS is notably low, and the fact that 4K High (48.4 FPS) is almost identical suggests that the GPU is saturated by the resolution itself, not the graphical features.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the averages range from 135.8 FPS on Low to 78.4 FPS on Ultra, with Medium at 109.5 FPS and High at 81.3 FPS. This is a very playable range for most users, with even the most demanding preset staying above 75 FPS.
Moving to 2560x1440, the averages drop noticeably: Low runs at 114.7 FPS, Medium at 87.5 FPS, High at 65.7 FPS, and Ultra at 63.9 FPS. The gap between High and Ultra is small, only 1.8 FPS, indicating that the extra graphical features in Ultra do not cost much performance at this resolution. However, the jump from Medium to High costs 21.8 FPS, which is significant.
At 3840x2160, the results are more challenging. Low runs at 81.3 FPS, Medium at 63.8 FPS, High at 48.4 FPS, and Ultra at 48.2 FPS. The 4K Medium result is just above 60 FPS, but High and Ultra both fall below 50 FPS. The fact that 4K Low is identical to 1080p High (81.3 FPS) is a useful reference point: it shows that the GPU can handle the pixel load of 4K if the scene complexity is reduced, but the CPU and RAM are not the bottlenecks at that point.
FAQ
Q: What is the best resolution for this combo in Microsoft Flight Simulator?
A: Based on the measured FPS, 2560x1440 is the sweet spot. At Medium settings, the combo achieves 87.5 FPS, and at High it holds 65.7 FPS, both of which are smooth for a flight simulator. At 1080p, the system exceeds 78 FPS on all presets, but 1440p offers a better visual balance without sacrificing playability.
Q: Can this system handle Ultra settings at 4K?
A: No. The average frame rate at 3840x2160 Ultra is 48.2 FPS, which is below the 60 FPS target most players prefer. Even at High settings, the 4K average is only 48.4 FPS, indicating the GPU is the limiting factor at this resolution.
Q: How does the RTX 3070 Ti compare to its nearest rival in raw GPU score?
A: The RTX 3070 Ti has an average benchmark score of 30849, while the AMD Radeon RX 6700 scores 31112. That puts the RX 6700 0.8% ahead, which is a negligible difference in real-world gaming performance.
Q: Is the Ryzen 5 3600 holding back the GPU in this game?
A: The data suggests not, at least not at higher resolutions. At 1080p Low, the combo hits 135.8 FPS, which shows the CPU can feed the GPU adequately. The bottleneck appears to be the GPU at 4K, where all settings converge to similar frame rates.
Q: What is the CPU's percentile ranking among all processors?
A: The AMD Ryzen 5 3600 sits in the 76th percentile of all CPUs, with an average benchmark score of 18129. Its closest rival, the Intel Core i5-11400, scores 18150, which is only 0.1% higher.
Q: Does the game run better on Low settings at 4K than on High settings at 1080p?
A: They are exactly the same. The 4K Low average is 81.3 FPS, and the 1080p High average is also 81.3 FPS. This indicates that the GPU can handle the 4K pixel count but only when the scene complexity is kept low.
CPU Role
The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Matisse, and built on a 7 nm process by TSMC. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU supports DDR4 memory in a dual-channel configuration, providing a memory bandwidth of 51.2 GB/s. It has 32 MB of shared L3 cache, plus 512 KB of L2 cache per core.
In terms of raw compute, the CPU scores 15045 in Cinebench R23 multi-core and 2124 in single-core. Its PassMark multi-thread score is 17700, and its single-thread score is 2562. The CPU's average benchmark score of 18129 places it in the 76th percentile of all CPUs, which is solid for a processor released in 2019. Its nearest rival, the Intel Core i5-11400, scores 18150, a 0.1% difference, meaning the two are effectively tied in overall performance.
For Microsoft Flight Simulator, the CPU's role becomes more apparent at lower resolutions and settings. At 1080p Low, the system reaches 135.8 FPS, which is the highest result in the data set. This indicates that the CPU can drive high frame rates when the GPU is not saturated. However, at 4K, the CPU's influence diminishes, as evidenced by the tight clustering of scores across settings. The 4K results range from 48.2 to 81.3 FPS, and the fact that High and Ultra are nearly identical suggests that the GPU's pixel throughput, not the CPU's thread scheduling, is the determining factor. The 6-core, 12-thread configuration is sufficient for this title, as the game does not appear to be heavily multi-threaded based on the scaling patterns observed.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3070 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 81.3 |
| 3840x2160 | Medium | 63.8 |
| 3840x2160 | High | 48.4 |
| 3840x2160 | Ultra | 48.2 |
| 2560x1440 | Low | 114.7 |
| 2560x1440 | Medium | 87.5 |
| 2560x1440 | High | 65.7 |
| 2560x1440 | Ultra | 63.9 |
| 1920x1080 | Low | 135.8 |
| 1920x1080 | Medium | 109.5 |
| 1920x1080 | High | 81.3 |
| 1920x1080 | Ultra | 78.4 |
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Microsoft Flight Simulator with RTX 3070 Ti + Other CPUs
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