Downfall
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 79 | 96 | 123 |
| 1440p QHD | 80 | 131 | 156 | 196 |
| 1080p Full HD | 114 | 180 | 220 | 271 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
Resolution Scaling
The measured frame rates across resolutions reveal a system that scales predictably with pixel count, though the shape of that scaling curve varies significantly by quality preset. At 1080p with Low settings, the combination produces 270.8 FPS, which drops to 195.8 FPS at 1440p and further to 122.7 FPS at 4K. That represents a 27.7% reduction from 1080p to 1440p, and a 54.7% reduction from 1080p to 4K. These are substantial but not catastrophic drops, indicating that the GPU is still the primary scaling factor at Low settings.
Moving to Medium settings, the pattern shifts slightly. The 1080p result of 220.1 FPS falls to 155.7 FPS at 1440p (a 29.3% drop) and then to 96.4 FPS at 4K (a 56.2% drop from 1080p). The slightly larger percentage drops at Medium compared to Low suggest that the additional shading work and texture bandwidth demands are beginning to strain the GPU’s 8 GB GDDR6X memory and 608.3 GB/s bandwidth, though the effect is still modest.
High settings present a more interesting case. The 1080p score of 179.8 FPS drops to 130.9 FPS at 1440p, a 27.2% reduction, and then to 79 FPS at 4K, a 56.1% reduction from 1080p. The 4K result at High is notably lower than the Medium 4K result, suggesting that the transition from Medium to High at 4K imposes a heavier penalty than the equivalent transition at lower resolutions. This points toward the GPU’s memory subsystem becoming a limiting factor at higher pixel counts.
Ultra settings show the most dramatic scaling. At 1080p, the system still manages 113.9 FPS, which drops to 79.7 FPS at 1440p — a 30.0% reduction — and then plummets to 52.7 FPS at 4K, a 53.7% drop from 1080p. The 4K Ultra result is the only measured configuration that falls below the 60 FPS threshold, indicating that this combination reaches its practical ceiling at 4K with maximum quality settings. The scaling from 1440p to 4K at Ultra (33.9% reduction) is steeper than the equivalent jump at Low (37.3% reduction), which is counterintuitive but reveals that the GPU is hitting a hard resource limit at the highest settings.
Overall, the data shows a GPU-bound system at 4K across all presets, with the CPU maintaining sufficient headroom to feed the RTX 3070 Ti even at lower resolutions. The consistent pattern of roughly 54-56% performance loss from 1080p to 4K across presets suggests that pixel fill rate and memory bandwidth are the dominant constraints, not shader compute.
Settings Recommendations
The measured rows provide a clear hierarchy for players seeking the optimal balance between visual quality and frame rate. At 1080p, every preset exceeds 100 FPS, with Low hitting 270.8 FPS, Medium at 220.1 FPS, High at 179.8 FPS, and Ultra at 113.9 FPS. For most users with 60 Hz or even 144 Hz displays, High settings at 1080p offer an excellent experience — the 179.8 FPS result leaves ample headroom above refresh rate limits while delivering substantially better visual fidelity than Medium.
At 1440p, the story is similar but with tighter margins. High settings produce 130.9 FPS, which remains well above typical high-refresh display requirements. Medium at 155.7 FPS is also viable, but the jump to High costs only 15.9% performance while likely providing a meaningful visual uplift. Ultra at 1440p drops to 79.7 FPS, which is still playable on standard 60 Hz panels but may not satisfy users with 144 Hz displays. The data suggests that High is the sweet spot at 1440p, balancing the 130.9 FPS result against the diminishing returns of Ultra settings.
At 4K, the choices become more constrained. High settings deliver 79 FPS, which is comfortable for 60 Hz displays but leaves little room for demanding scenes. Medium at 96.4 FPS offers a safer buffer, while Ultra at 52.7 FPS falls below the 60 FPS line. For 4K gaming, the measured rows indicate that Medium or High are the only sensible choices, with High being preferable for users who prioritize visual quality and can tolerate occasional dips. Low at 4K produces 122.7 FPS, but the visual compromise is likely too severe for a horror title where atmosphere and detail matter.
The best experience per the measured data is High settings at 1440p. This configuration achieves 130.9 FPS — more than double the 4K Ultra result — while still delivering a resolution that benefits from the game’s visual design. For users with 4K displays, High at 79 FPS is the recommended compromise, as it maintains playable frame rates without sacrificing the quality that makes the horror genre effective.
GPU Role
The NVIDIA GeForce RTX 3070 Ti is built on the Ampere architecture with 6,144 shading units, 192 texture mapping units, and 96 raster output units. Its 8 GB of GDDR6X memory runs across a 256-bit bus, providing 608.3 GB/s of bandwidth. The GPU’s base clock of 1575 MHz and boost clock of 1770 MHz are modest for a high-end card, but the architecture’s efficiency compensates for the relatively low clock speeds.
The benchmark results show this GPU sitting at the 74th percentile among all tested GPUs, with an average benchmark score of 30,849. Its nearest rivals include the AMD Radeon RX 6700, which scores 31,112 (0.8% higher), and the AMD Radeon RX 590 GME, which scores 30,755 (0.3% lower). These close margins indicate that the RTX 3070 Ti performs at a consistent level with its immediate competitors, though the RX 6700 holds a slight edge in aggregate compute benchmarks.
In the context of Downfall specifically, the GPU’s 8 GB VRAM capacity appears sufficient for all tested settings up to 4K Ultra, as the game never reports memory-related stutters or crashes in the measured data. However, the 4K Ultra result of 52.7 FPS suggests that the memory bandwidth and ROP throughput are stretched thin at maximum settings. The 608.3 GB/s bandwidth is being taxed heavily when the game renders at 3840x2160 with Ultra quality, which likely explains the steep performance cliff between High (79 FPS) and Ultra (52.7 FPS) at that resolution.
The GPU’s pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s are directly relevant to Downfall’s performance profile. The game appears to be fill-rate bound at 4K, as evidenced by the consistent roughly 54-56% performance reduction from 1080p to 4K across all presets. This scaling pattern is characteristic of a GPU that is limited by its memory subsystem and rasterization throughput rather than shader compute, which aligns with the card’s 96 ROPs and 256-bit memory interface.
How This Combo Ranks
The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 3070 Ti ranks 676th out of 1,741 tested combinations for Downfall. This places the combo in the upper-middle tier of the database, with roughly 61.2% of tested combinations ranking above it and 38.8% below. Given that the GPU sits at the 74th percentile and the CPU at the 76th percentile individually, the combined ranking is slightly lower than either component’s standalone standing.
This discrepancy suggests that the pairing is not perfectly balanced for this particular game. The combo rank of 676 out of 1,741 indicates that many combinations with lower-tier GPUs but higher-tier CPUs outperform this setup, which implies that Downfall may have a stronger CPU dependency than the raw frame rates suggest. The high average FPS values at 1080p (179.8 FPS at High) show that the system is not CPU-bound at lower resolutions, but the ranking data indicates that other combinations with different CPU-GPU pairings achieve better overall performance in this title.
The nearest CPU rivals for the Ryzen 5 3600 include the Intel Core i5-11400, which scores 18,150 on average (0.1% lower), and the AMD Ryzen 5 1600, which scores 18,158 (0.2% lower). These tiny margins suggest that the CPU is not a differentiator in this game — swapping to a slightly faster or slower processor would likely produce negligible changes in the combo’s ranking. Similarly, the GPU’s nearest rivals are within 1.2% of its average score, indicating that the overall combo rank is more sensitive to the game’s specific optimization than to minor hardware variations.
For a horror title like Downfall, the 676th place ranking among 1,741 combinations is respectable but not exceptional. The measured FPS values are consistently high — even the worst case (4K Ultra at 52.7 FPS) is playable — so the ranking likely reflects the presence of many higher-end combinations in the database rather than any deficiency in this specific pairing.
CPU Role
The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture, manufactured on TSMC’s 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The processor features 64 KB of L1 cache per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. Its memory support is DDR4 with dual-channel configuration and 51.2 GB/s bandwidth.
The CPU’s benchmark results show a strong multithreaded performer: Cinebench R23 multicore scores 15,045, while the single-core score is 2,124. The PassMark multithread score of 17,700 and single-thread score of 2,562 further confirm a balanced processor. The 3DMark results scale well with thread count, from 1,361 with 2 threads to 4,603 with 16 threads, indicating efficient thread utilization. The CPU sits at the 76th percentile among all tested CPUs, with an average benchmark score of 18,129.
In Downfall, the CPU’s role appears secondary to the GPU, as evidenced by the resolution scaling patterns. At 1080p Low, the system achieves 270.8 FPS, which is far beyond what most displays can show, indicating that the CPU is not a bottleneck even at the lowest GPU workload. The CPU’s 12 threads and 32 MB of L3 cache provide ample processing power for the game’s AI and physics calculations, which are typically modest in a horror title.
The nearest CPU rivals reinforce this interpretation. The Intel Core i5-11400 scores 18,150 (0.1% higher), the AMD Ryzen 5 7535HS scores 18,101 (0.2% lower), and the AMD Ryzen 5 1600 scores 18,158 (0.2% higher). These differences are negligible in real-world gaming terms, meaning that the Ryzen 5 3600 delivers performance equivalent to its direct competitors for Downfall. The CPU’s 6 cores and 12 threads are more than sufficient for this game, which likely does not utilize more than a few threads effectively.
The 3DMark 8-thread score of 3,844 and max-thread score of 4,603 suggest that the CPU’s performance peaks around 8 threads, with diminishing returns beyond that point. This aligns with the game’s likely threading model, which may use 4-6 threads for core simulation and rendering tasks. The CPU’s boost clock of 4.20 GHz provides adequate single-thread performance for the game’s primary simulation thread, while the 12 threads offer headroom for background tasks and streaming.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3070 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 122.7 |
| 3840x2160 | Medium | 96.4 |
| 3840x2160 | High | 79.0 |
| 3840x2160 | Ultra | 52.7 |
| 2560x1440 | Low | 195.8 |
| 2560x1440 | Medium | 155.7 |
| 2560x1440 | High | 130.9 |
| 2560x1440 | Ultra | 79.7 |
| 1920x1080 | Low | 270.8 |
| 1920x1080 | Medium | 220.1 |
| 1920x1080 | High | 179.8 |
| 1920x1080 | Ultra | 113.9 |
Downfall with Ryzen 5 3600 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 3070 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.