Lockdown Protocol
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 21 | 29 |
| 1440p QHD | 21 | 28 | 32 | 45 |
| 1080p Full HD | 29 | 38 | 44 | 61 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
The benchmark analysis for Lockdown Protocol pairs an AMD Ryzen 7 5800XT with an NVIDIA GeForce GTX 1050 Ti. The CPU, an 8-core 16-thread Zen 3 part with a 3.80 GHz base clock and 4.80 GHz boost, sits in the 81st percentile of all processors (average benchmark score 29879). The GPU, built on the Pascal architecture with 4 GB GDDR5 memory, occupies the 25th percentile of all graphics cards (average score 4193). Measured FPS results show this combination ranks 3661 out of 3714 tested combos for the game, with frame rates collapsing from 1080p to 4K.
Resolution Scaling
The measured FPS rows for Lockdown Protocol show a uniform drop across all four presets when moving from 1920x1080 to 2560x1440 and then to 3840x2160. Starting with the Low preset, the average frame rate records 61 FPS at 1080p, 45 FPS at 1440p, and 29 FPS at 4K. The same pattern appears in the Medium preset, which outputs 44 FPS, 32 FPS, and 21 FPS at those three resolutions. High preset shows 38 FPS, 28 FPS, and 18 FPS, while Ultra preset delivers 29 FPS, 21 FPS, and 14 FPS.
The drop from 1080p to 1440p yields fewer FPS to lose per stage, but the 4K numbers are consistently below 30 FPS for every preset. The data indicates that the GPU becomes the limiting factor as pixel count grows. At 3840x2160, even the Low preset only reaches 29 FPS, which is roughly half of the 1080p Low value (61 FPS). This proportional decline is not linear – the gap between 1440p Ultra (21 FPS) and 1080p Ultra (29 FPS) is 8 FPS, whereas the difference between 4K Low (29 FPS) and 1080p Low (61 FPS) suggests resolved. The resolution scaling behaviour points to a graphics card that was never designed for native 4K rendering.
Additionally, the Medium preset at 1080p includes a minimum frame rate of 37 FPS and a maximum of 50 FPS. At 1440p Medium, min and max are 27 and 37 FPS, and at 4K Medium they are 18 and 24 FPS. These narrower windows (less than 20 FPS spread) indicate that the frame delivery is relatively consistent, but the overall headroom is limited. The data shows that the 1080p Medium run is the only preset above 40 FPS with measurable min/max values.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is a Pascal chip with 768 shading units, 48 texture units, and 32 ROPs. Its base clock is 1291 MHz, reaching a boost state of 2 MHz. It carries 4 GB of GDDR5 memory on a 128‑bit bus, providing 112.1 GB/s of bandwidth. The GPU’s own benchmark scores put it at 25th percentile overall, with an average score of 4193. Nine of its nearest rivals – the AMD Radeon R5 M330, the NVIDIA Quadro K2100M, the Quadro K3000M, and the AMD Radeon Vega 3 – fall within ±1.8% deltaPct of this average.
The low memory size (4 GB) and the 128‑bit bus are artifacts that would be expected to limit texture resolution and frame buffer at 4K. However, the measured FPS data alone cannot isolate whether the VRAM capacity is the bottleneck; the numbers merely show that 4K results across all presets lag far below 30 FPS. The compute output of 2.1.2 TFLOPS FP32 at 75 GHz thermal design reliable, yet the actual game numbers demonstrate that the Pascal chip’s lack of any dedicated ray‐tracing or tensor cores is not the issue here. Instead, the drop-off from 1080p (61 FPS) to 4K (18–21 FPS) is consistent with a GPU that has enough headroom for 1080 with settings, but none for quad‑HD or U.
The GPU’s 14 nm process from Samsung is ancient by 2025 standards. Launched in October 2016, this end-of-life chip ships with a dual‑slot design and requires no auxiliary power connectors, the board can draw its power entirely from the PCIe 3.0 x16 slot. Those specifications are reflected in the median benchmark score of 4193, which again places it among the lowest-ranked GPUs (25th percentile). The measured FPS in Lockdown Protocol are a direct product of that hardware position – not of the CPU, as will be discussed in the CPU Role section.
Settings Recommendations
For a playable experience in Lockdown Protocol, the measured data do not favor high-quality presets at any resolution. At 1920x1080, the only setting that reaches 60 FPS is Low, which averages 61 FPS. The Medium preset averages 44 FPS with a min of 37 and a max of 50, and High delivers 38 FPS. Ultra 29 FPS. At 1440p, all presets sink below 45 FPS – Low 45, Medium 32, High 28, Ultra 21. At 3840x2160, only Low remains above 30 FPS at 29 FPS.
Thus, for a 60 FPS target, the settings must be pointed toward 1080p Low, which is the single row with an average above 60. If the user can tolerate 60 FPS, the 1080p Medium row (44 FPS) does offer better fidelity but sacrifices a lot of frame rate. The frame min/max range for Medium is 37–50 FPS, so it stays within a 13 FPS bound, which usually feels smooth. However, no other preset at any resolution provides similar headroom.
For 1440p, the best effort is the Low preset at 45 FPS, while 4K is not recommended at all because every preset yields an average of 29 FPS or less. There is no data on adaptive (Dynamic Resolution) settings, but the measured rows suggest that one should keep the resolution at 1920x1080 and select Medium or Low, depending on whether frame time stability or raw average FPS is preferred.
FAQ
Q: What is the maximum average FPS for this combo in Lockdown Protocol?
A: The highest average FPS measured is 61 FPS, achieved at 1920x1080 resolution with the Low preset.
Q: Does the combination produce playable frame rates at 3840x2160?
A: At 3840x2160, the highest average FPS is 29 FPS (Low preset). The Ultra preset drops to 14 FPS, and High to 18 FPS. No preset at 4K averages above 30 FPS per the measured data.
Q: What is the min and max frame rate at 1080p with Medium settings?
A: The min is 37 FPS and the max is 50 FPS, with an average of 44 FPS.
Q: How does the CPU compare to the GPU in terms of percentile rank?
A: The CPU ranks in the 81st percentile of all processors, while the GPU ranks in the 25th percentile of all graphics cards.
Q: What is the combo’s rank among all tested CPU + GPU pairs for Lockdown Protocol?
A: The combo ranks 3661 out of 3714 tested combinations.
Q: Are there any preset/preference that achieves 80 FPS or more at 1080p?
A: No. The measured 1080p numbers are 61 FPS (Low), 44 FPS (Medium), 38 FPS (High), and 29 FPS (Ultra). No row reaches 80 FPS.
How This Combo Ranks
Lockdown Protocol has contest where the AMD Ryzen 7 5800XT with the GTX 1050 Ti occupies the 3661st position out of 3714 tested CPU+GPU pairs. That puts it just above 97.4% of the tested database (41% from the bottom). The high CPU rank (81st percentile) does not manage to rescue the low GPU rank (25th percentile). The measured average FPS of 61 in the best case shows that even a strong multipurpose processor does not compensate for the GPU’s weak Pixel and texture throughput.
The nearest CPU rival deltas – the Ryzen 7 7840H (delta 0%), the Ryzen 5 9600X (delta 0.6%), and the Ryzen 7 8845HS (delta −0.3%) – are all in the same performance region, yet the GPU part is where the FPS ceiling is set. The GPU’s nearest benchmark rivals include the AMD Radeon R5 M330 (delta 0.6%), the Quadro K2100M (delta 1%), and the Radeon Vega 3 (delta −1.8%). When the 4193 average score and 25th percentile are considered, the outcome is that 3661 out of 14 combos is consistent with a component that is at the bottom of the current chart.
CPU Role
The AMD Ryzen 7 5800XT provides 8 physical cores and 16 threads at a base 3.80 GHz, boostable to 4.80 GHz, with a 105W TDP and a 32 MB shared L3 cache. Its benchmark performance is strong: Cinebench R20 multi achieves 9993 points, Cinebench R20 single 1410, Cinebench R23 multi 23794, single 3359. In 3‑Dimension Mark (3DMark), the CPU scores 959 in single-thread, 6141 in 8‑threaded, and 7680 in max-thread tests. The Passmark single thread score is 3535 and multi-threaded 28053. These metrics put the CPU in the 81st percentile of all processors.
The CPU has a memory bandwidth of 51.2 GB/s on a dual-channel DDR4 bus, but drives the PCIe 4.0 path to the GPU. However, the Lockdown Protocol data shows that the CPU’s own percentile becomes a downplaying player: at 1080p Low 61 FPS, the difference between High and Ultra settings is 9 FPS (38 vs 29, while most of the frame change from Low to High is only 29 FPS). The fact that 1440/4K numbers are consistently lower leads to the conclusion that the GPU limits the frame count before the CPU reaches its own saturation.
Given that the CPU is outputting a single-thread C2 score of 3359 and a multi-thread R20 of 9993, the CPU is obviously able to feed the GPU at any resolution. The 4K Ultra result (14 FPS) is 4 FPS lower than the 1080p Ultra (29 FPS), which is a 51% decrease, but the CPU does not exhibit any spikes either because the game is not compute-heavy in the same way. The CPU’s maximum thread score of 7680 in 3DMark points to a part with enough headroom for this FPS title, but the graphics queue is the wall.
Measured FPS Breakdown
The table below shows all measured FPS rows from the benchmark data for Lockdown Protocol with this combination. Note that minima and maxima are provided only for the Medium preset at each resolution; all other settings have only average FPS recorded.
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|---|---|---|---|---|
| 1920x1080 | Low | 61 | — | — |
| 1920x1080 | Medium | 44 | 37 | 50 |
| 1920x1080 | High | 38 | — | — |
| 1920x1080 | Ultra | 29 | — | — |
| 2560x1440 | Low | 45 | — | — |
| 2560x1440 | Medium | 32 | 27 | 37 |
| 2560x1440 | High | 28 | — | — |
| 2560x1440 | Ultra | 21 | — | — |
| 3840x2160 | Low | 29 | — | — |
| 3840x2160 | Medium | 21 | 18 | 24 |
| 3840x2160 | High | 18 | — | — |
| 3840x2160 | Ultra | 14 | — | — |
The data highlights the sharp drop between 1080p and 1440p, and again between 1440p and 4K. For every preset, the 4K average is roughly 45% the corresponding 1440p value or 30% of the 1080p value. For example, High at 1080 (38) vs 4K (18); Medium 1080 (44) vs Medium 4K (21); Low Fe (61) vs (29). The frame pacing in the Medium preset is shown by the min/max columns, which are the only such columns present; these ranges cover 13 FPS (1080), 10 FPS (1440p) and 6 FPS (4K) respectively, suggesting a tightening of the envelope as resolution increases, yet a lower average.
Final consideration: one of the game’s highest demands is the combination of the GPU’s low TDP and low VRAM capacity. The data does not include any resolution with a frame rate above 61 FPS, and the 4K Ultra results sits almost exactly 50% lower than the 1080p Low figure. These measured rows define a setup that is viable for 1080p Low/Medium only, with all other resolutions being objectively too slow for playable session.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1050 Ti in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 45.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 28.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 61.0 |
| 1920x1080 | Medium | 44.0 |
| 1920x1080 | High | 38.0 |
| 1920x1080 | Ultra | 29.0 |
Lockdown Protocol with Ryzen 7 5800XT + Other GPUs
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Lockdown Protocol with GTX 1050 Ti + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
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