Lockdown Protocol
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 22 | 26 | 36 |
| 1440p QHD | 26 | 35 | 40 | 56 |
| 1080p Full HD | 35 | 47 | 54 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 7600 paired with the NVIDIA GeForce GTX 1650 represents a significant bottleneck situation in Lockdown Protocol. The CPU is a modern 6-core, 12-thread Zen 4 desktop chip with a base clock of 3.80 GHz and a boost clock of 5.10 GHz, while the GPU is an older Turing-based card with 4 GB of GDDR5 memory and a boost clock of 1665 MHz. In the measured data, the combo ranks at the bottom of the database, 3580th out of 3714 tested combinations. The CPU is the stronger component by far, but the GPU’s limited memory bandwidth and shading throughput cap the frame rates, especially at higher resolutions. The following analysis breaks down the measured FPS numbers, the role of each component, and the practical settings for this pairing.
FAQ
Q: What is the overall rank of this CPU and GPU combination in Lockdown Protocol?
A: It ranks 3580th out of 3714 tested combos, placing it in the bottom 4% of all pairings. This indicates that while it can run the game, it is far from a high-performance setup for this title.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 7600 is nearly identical to its nearest rivals in the database. It sits 0.2% above the AMD Ryzen 9 6900HX, 0.3% below the AMD Ryzen 9 7435HS, 0.4% above the Intel Core i9-11900KF, and 0.5% above the AMD Ryzen 9 8540U. These performance differences are negligible in practice.
Q: How does the GPU compare to its nearest rivals?
A: The GTX 1650 is 0.3% above the AMD Radeon HD 8850M, 0.4% above the Intel UHD Graphics 750, and 0.6% above the AMD Radeon R8 350. It is 1% below the Intel Arc A310. Its percentile ranks at 40th, meaning it performs better than 40% of all GPUs in the database.
Q: What is the best preset to use for this combo at 1080p?
A: Low settings provide the highest frame rate at 1920x1080, reaching 76 FPS average. The High preset drops to 47 FPS. Ultra is not recommended as it yields lower performance.
Q: What is the FPS at 4K Ultra?
A: The average FPS is 17 at 3840x2160 with Ultra settings. This is the lowest recorded frame rate in the dataset, showing the GPU is not capable of handling 4K with maximum settings.
Q: How much does the FPS drop from 1080p to 4K at the Medium preset?
A: At 1920x1080 Medium, the average FPS is 54. At 2560x1440 Medium, it drops to 40 FPS, and at 3840x2160 Medium, it drops to 26 FPS. There is a significant performance drop, showing the GPU is the limiting factor at higher resolutions.
How This Combo Ranks
The AMD Ryzen 5 7600 and NVIDIA GeForce GTX 1650 combination ranks 3580th out of 3714 tested combos in Lockdown Protocol. This places it in the bottom percentile of all tested systems. The data shows that while the CPU is a strong performer—ranking in the 78th percentile of all CPUs—the GPU’s 40th percentile ranking drags the entire system down. The GPU is the clear bottleneck, as its performance is far below what the CPU can feed.
The rank is not surprising given the GPU's standing. The GTX 1650 is an end-of-life product with a 4 GB memory buffer and a 128-bit bus, which limits its ability to handle modern FPS games, especially at higher resolutions. The CPU’s benchmarks, such as a Cinebench R23 multi-core score of 12735 and a single-core score of 1852, show it is capable of driving frame rates far beyond what the GPU can produce. The GPU’s PassMark G3D score of 7880 is the primary constraint.
In practical terms, the combo is far more balanced at 1080p and Low settings, where the GPU can match the CPU’s output. At higher resolutions, the GPU becomes the limiting factor. The ranking shows that the system is not recommended for high-refresh-rate gaming at 1440p or 4K. The data indicates that the CPU’s potential is wasted at these settings, as the GPU cannot keep up, resulting in low FPS and a poor overall experience.
GPU Role
The NVIDIA GeForce GTX 1650 is the defining component of this combo. It has 4 GB of GDDR5 memory, a 128-bit memory bus, and a memory bandwidth of 128 GB/s. The GPU’s core clock runs at 1485 MHz, with a boost clock of 1665 MHz. These specs are relatively modest for modern gaming, and the GPU’s performance in this game reflects those limitations.
The GPU’s memory size is 4 GB, which is the minimum for modern games. In Lockdown Protocol, this can cause texture loading issues at high resolutions, especially at 4K. The memory bandwidth of 128 GB/s is also a limiting factor, as it cannot keep up with the data demands of the game at 1440p and above. This shows in the low average FPS numbers at 1440p and 4K across all settings.
The GPU’s shading units, TMUs, and ROPs are also limited. With 896 shader cores, 56 texture units, and 32 ROPs, the GTX 1650 is a low-end part. Its FP32 performance is 2.984 TFLOPS, which is low for a modern GPU. This limits the amount of geometry and effects the GPU can handle. In Lockdown Protocol, a FPS game with complex environments, the GPU is overburdened at higher settings.
The GPU, despite being end-of-life, still supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, which are the standard APIs for modern games. However, its performance level is not sufficient for high-resolution gaming. The 75 W TDP and lack of power connectors indicate that it is a low-power card, which is a benefit for system power consumption but a drawback for performance.
The GPU’s performance in the game is most stable at 1080p and Low settings, where the memory and bandwidth are sufficient to handle the workload. At 1440p and 4K, the GPU becomes the bottleneck, leading to the low FPS numbers. The GPU’s role in this combo is to provide the baseline performance, and the CPU’s role is to ensure that the game does not become CPU-limited, which it does not at these settings.
Settings Recommendations
Based on the measured FPS data, the best settings for this combo depend on the resolution and the target frame rate. The data shows that the GPU is the limiting factor, so the settings should be adjusted to reduce the load on the GPU.
At 1920x1080, the Low preset provides the highest FPS at 76 average. This is the only setting that reaches 60 FPS and above, making it the only playable option. The Medium preset drops to 54 FPS, which is still playable but with noticeable drops in intense scenes. The High preset at 47 FPS is borderline. Ultra at 35 FPS is not recommended.
At 2560x1440, the Low preset is the only setting that provides a playable frame rate, at 56 average. Medium drops to 40, High to 35, and Ultra to 26. The low FPS at Ultra is unplayable. The GPU’s memory bus is not enough for 1440p at higher settings.
At 3840x2160, none of the settings provide a playable experience. The Low preset has an average of 36 FPS, but this is still below 60. Medium at 26, High at 22, and Ultra at 17 are all unplayable. The 4K resolution is too much for the GPU to handle, and it is not recommended for this combo.
For the best experience, the recommendation is to play at 1080p with the Low preset. This gives an average of 76 FPS, which is smooth and responsive. If the user can tolerate lower frame rates, Medium at 54 FPS offers better visuals. For 1440p, only Low is playable. At 1440p, the Medium preset is not recommended due to the low frame rates. The data clear shows that the GPU is the bottleneck, and lowering settings is the only way to achieve playable frame rates.
Measured FPS Breakdown
The FPS data is measured at three resolutions and four settings. The results are as follows:
At 3840x2160, the average FPS is 22 for High, 36 for Low, 26 for Medium, and 17 for Ultra. The Medium preset has a minimum FPS of 22 and a maximum of 29, showing a narrow range. The Low preset is the only one that gives a playable frame rate for 4K, but it is still below 60 FPS.
At 2560x1440, the average FPS is 35 for High, 56 for Low, 40 for Medium, and 26 for Ultra. The Medium preset has a minimum of 34 and a maximum of 46. This shows a clear drop from 1080p to 1440p.
At 1920x1080, the average FPS is 47 for High, 76 for Low, 54 for Medium, and 35 for Ultra. The Medium preset has a minimum of 46 and a maximum of 62. This is the resolution where the combo performs best, with the Low preset hitting 76 FPS.
The data shows a clear pattern: as the resolution increases, the FPS drops. The drop is more significant at higher settings. For example, from 1080p to 1440p, the High preset drops from 47 to 35 FPS, a 12 FPS drop. From 1080p to 4K, the High preset drops from 47 to 22 FPS, a 25 FPS drop. The GPU is not able to handle the increased pixel count, and the result is a lower frame rate.
The FPS at the Low preset is the highest at each resolution, which indicates that the GPU is not the limiting factor at low settings. At these settings, the CPU is able to push more frames. The frame rates are also stable, with no major drops, as shown by the min and max values.
CPU Role
The AMD Ryzen 5 7600 is a powerful CPU with 6 cores and 12 threads, running at a base clock of 3.80 GHz and a boost clock of 5.10 GHz. It is based on the Zen 4 architecture, built on a 5 nm process. It has 32 MB of L3 cache and a 65W TDP. Its performance in benchmarks is strong, with a Cinebench R23 multi-core score of 12735 and a single-core score of 1852. Its Geekbench single-core score is 2521 and multi-core is 13413.
In the game, the CPU is not the bottleneck. The measured FPS at all resolutions is lower than what the CPU can deliver. For example, at 1080p Low, the average is 76 FPS, which is likely limited by the GPU. At 1080p Ultra, the FPS drops to 35, which is a GPU limit, not a CPU limit.
The CPU’s benchmarks show that it is capable of handling the game’s physics, AI, and game logic without issue. The 3DMark single-thread score of 999, and the PassMark single-thread score of 3910, indicate that the CPU has high single-thread performance, which is important for FPS games. The CPU’s multi-thread performance is also strong, with a PassMark multi-thread score of 27058.
The CPU is also efficient, with a TDP of 65W, which is low. This makes it a good choice for a gaming system, but its performance is wasted by the GPU. The CPU’s role in this combo is to keep the game running smoothly, but it cannot overcome the GPU’s limitations. The CPU is not the limiting factor, the GPU is.
Resolution Scaling
The FPS drops from 1080p to 4K show where the bottleneck is. At 1080p Low, the FPS is 76. At 1440p Low, it drops to 56, and at 4K Low, it drops to 36. This is a drop from 76 to 36, a 40 FPS drop from 1080p to 4K. This is a significant drop, and it is due to the GPU’s limited pixel fill rate and memory bandwidth.
At 1080p Medium, the FPS is 54. At 1440p Medium, it is 40, and at 4K Medium, it is 26. The drop from 1080p to 4K is 28 FPS. At 1080p High, the FPS is 47, at 1440p High it is 35, and at 4K High it is 22. The drop is 25 FPS. At 1080p Ultra, the FPS is 35, at 1440p Ultra it is 26, and at 4K Ultra it is 17. The drop is 18 FPS.
The data shows that the drop is not linear. The drop from 1080p to 1440p is less than the drop from 1440p to 4K. For example, at Medium, the drop from 1080p to 1440p is 14 FPS, and from 1440p to 4K is 14 FPS. This indicates that the GPU is reaching its limits at 4K, and the frame rate is dropping significantly.
The scaling also shows that the CPU is not a limiting factor at any resolution. If the CPU were the bottleneck, the FPS would be the same at all resolutions. Instead, the FPS drops as resolution increases, which is a classic sign of a GPU bottleneck. The GPU has to render more pixels, and its performance is limited by its 128.1 GB/s memory bandwidth and its 128-bit bus.
Ultimately, the resolution scaling shows that the GTX 1650 is the limiting component. The CPU is robust, but the GPU cannot keep up. The best experience is at 1080p Low, where the GPU is not the limiting factor. The combo is not suitable for high resolutions, and the data confirms that the GPU is the bottleneck.
Hardware Specifications
AMD Ryzen 5 7600
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1650 in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | High | 22.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 56.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 35.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 76.0 |
| 1920x1080 | Medium | 54.0 |
| 1920x1080 | High | 47.0 |
| 1920x1080 | Ultra | 35.0 |
Lockdown Protocol with Ryzen 5 7600 + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with GTX 1650 + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.