Downfall

Downfall

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 30 30 44
1440p QHD 28 44 56 66
1080p Full HD 36 61 76 93

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 44
3840x2160 Medium 30
3840x2160 High 30
3840x2160 Ultra 16
2560x1440 Low 66
2560x1440 Medium 56
2560x1440 High 44
2560x1440 Ultra 28
1920x1080 Low 93
1920x1080 Medium 76
1920x1080 High 61
1920x1080 Ultra 36

Downfall with AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1650, In-Depth Analysis

Downfall, a 2016 horror title, presents a demanding workload for the AMD Ryzen 5 7600X and NVIDIA GeForce GTX 1650 combination. The measured frame rates across resolutions reveal a system where the GPU is the primary constraint, but the CPU’s strong single-thread performance ensures it is never the bottleneck. The data indicates that players must make significant compromises to achieve playable performance.

Settings Recommendations

The benchmark results show a clear hierarchy across the four tested presets, with the playable threshold sitting at 60 frames per second. At 1920x1080, the Low preset delivers an average of 92.5 FPS, providing the most headroom for a smooth experience. The Medium preset is also viable, with an average of 76.3 FPS, making it the best balance of visual fidelity and performance for this resolution. The High preset at 61.2 FPS is playable but leaves little margin for demanding scenes. The Ultra preset, at 36.4 FPS, is not recommended for 1080p.

Moving to 2560x1440, the situation tightens. The Low preset achieves an average of 65.9 FPS, which is the only setting at this resolution that clears the 60 FPS mark. The Medium preset drops to 55.7 FPS, which may be acceptable for a slower-paced horror game, but it is below the ideal threshold. The High preset at 44 FPS becomes noticeably less fluid, and the Ultra preset at 27.5 FPS is effectively unplayable.

At 4K (3840x2160), no preset provides a playable experience. The Low preset peaks at 43.5 FPS, while Medium and High are nearly identical at 30.3 and 29.9 FPS, respectively. The Ultra preset falls to a slideshow-like 16.4 FPS. For this hardware, the optimal experience is achieved by using the Medium preset at 1080p, as it offers a substantial improvement over Low without the performance penalty of High. If a higher resolution is desired, dropping to Low settings at 1440p is the only viable path to a stable frame rate.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 architecture with a 5 nm process. Its base clock of 4.70 GHz and boost clock of 5.30 GHz are critical for a game like Downfall, which often relies on single-thread performance for game logic and physics. The CPU’s benchmark scores reflect this strength, with a 3dmark single-thread score of 1060 and a Cinebench R23 single-core score of 3406.

In the context of this combination, the CPU is not the limiting factor. The data shows that the performance ceiling is consistently dictated by the GPU. For example, at 1080p Low, the system produces 92.5 FPS, which is a high frame rate that still indicates the CPU is feeding frames efficiently. The Ryzen 5 7600X’s performance percentile of 83 versus all CPUs suggests it is a high-tier processor, and its nearest rivals, such as the AMD Ryzen 7 5700X (with a 0.2% delta in average score), are all very close in overall compute capability. This indicates that even a slightly stronger CPU would not yield significantly higher frame rates in this scenario, as the graphics card would still be the bottleneck.

The CPU’s 32 MB of shared L3 cache and support for DDR5 memory with 83.2 GB/s of bandwidth help ensure that data is delivered to the GPU quickly. However, the game’s frame rate scaling with resolution changes points directly to the GPU as the primary constraint, not the CPU.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture card with 896 shading units and a 128-bit memory bus. It features 4 GB of GDDR5 memory, which is a significant limitation for modern games at higher resolutions. Its base clock of 1485 MHz and boost clock of 1665 MHz are modest, and its FP32 performance of 2.984 TFLOPS is low by contemporary standards. This is reflected in its performance percentile of just 43 versus all GPUs.

The GPU’s role in this combination is clear: it is the definitive bottleneck. At 1080p, the card can produce playable frame rates at Low and Medium settings, but its 4 GB VRAM buffer is likely a contributing factor to the steep performance drop when moving to Ultra settings. The difference between Medium (76.3 FPS) and Ultra (36.4 FPS) at 1080p is a 52% performance loss, indicating that the Ultra preset is too demanding for the card’s memory bandwidth and compute resources.

The GTX 1650’s nearest rivals, such as the NVIDIA Quadro P2200 (with a 0.5% delta in average score), are similarly performing, confirming that this card is at the lower end of the performance spectrum. The data shows that the GPU’s 128.1 GB/s of memory bandwidth is insufficient to maintain high frame rates at resolutions above 1080p, as evidenced by the 4K results where even Low settings only achieve 43.5 FPS.

How This Combo Ranks

The combination of the AMD Ryzen 5 7600X and NVIDIA GeForce GTX 1650 ranks 1662nd out of 1741 tested combinations in Downfall. This places it in the bottom 5% of all tested systems, which is a poor showing for a processor that is otherwise very capable. The ranking highlights a significant mismatch between the CPU and GPU, where the high-end processor is paired with a low-end graphics card.

This rank is primarily due to the GPU’s limited capabilities. The CPU’s strong single-thread performance does not translate into higher frame rates because the GPU cannot process frames fast enough. The benchmark results show that in all tested scenarios, the frame rate is limited by the graphics card. The combo’s position in the database suggests that users with this pairing will not be able to experience Downfall at high settings or high resolutions, and that the system is better suited for older or less demanding titles.

The fact that the CPU is in the 83rd percentile for all CPUs while the GPU is in the 43rd percentile for all GPUs underscores this imbalance. In this case, the system’s overall performance in Downfall is dragged down by the GPU, resulting in a rank that does not reflect the CPU’s standalone capabilities.

Resolution Scaling

The FPS data across the three resolutions illustrates a classic GPU-bound scaling pattern. At 1080p Low, the system averages 92.5 FPS. Moving to 1440p Low, the frame rate drops to 65.9 FPS, a 29% reduction. At 4K Low, it falls to 43.5 FPS, which is a 53% reduction from the 1440p figure and a 53% reduction from 1080p. This consistent, significant drop with each resolution increase is the hallmark of a GPU that is running out of pixel-pushing capability.

The pattern is even more pronounced at High settings. The frame rate goes from 61.2 FPS at 1080p to 44 FPS at 1440p (a 28% drop) and then to 29.9 FPS at 4K (a 32% drop from 1440p). The fact that the percentage drops are similar across different settings suggests that the GPU’s raw throughput, rather than VRAM capacity, is the primary limiter. The 4K results, where even the Low preset yields only 43.5 FPS, confirm that this card is not designed for high-resolution gaming.

This scaling behavior indicates that the system is heavily GPU-bound. If the CPU were the limiting factor, we would expect to see a smaller frame rate difference between 1080p and 1440p, as the CPU’s workload is largely resolution-independent. The steep, consistent drops at every resolution step prove that the GTX 1650 is overwhelmed by the pixel count, and that upgrading the graphics card would yield a significantly more substantial performance improvement than upgrading the CPU. The data suggests that for this game, the Ryzen 5 7600X has ample headroom, while the GTX 1650 is working at its absolute limit.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.5
3840x2160 Medium 30.3
3840x2160 High 29.9
3840x2160 Ultra 16.4
2560x1440 Low 65.9
2560x1440 Medium 55.7
2560x1440 High 44.0
2560x1440 Ultra 27.5
1920x1080 Low 92.5
1920x1080 Medium 76.3
1920x1080 High 61.2
1920x1080 Ultra 36.4

Downfall with Ryzen 5 7600X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.