Lockdown Protocol
This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 71 | 81 | 115 |
| 1440p QHD | 82 | 110 | 126 | 177 |
| 1080p Full HD | 113 | 150 | 172 | 242 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 5 5600 + AMD Radeon RX 6800 XT, In-Depth Analysis
# Lockdown Protocol Performance Analysis: AMD Ryzen 5 5600 + AMD Radeon RX 6800 XT
This pairing delivers strong 1440p and capable 4K performance in Lockdown Protocol, with the data showing a clear shift from GPU-bound at high resolutions to CPU-bound at 1080p. The RX 6800 XT's 16 GB frame buffer and the Ryzen 5 5600's six Zen 3 cores create a balanced foundation, though the measured FPS curve reveals where each component takes the lead.
Resolution Scaling
The measured FPS drop from 1080p to 4K is steep and tells a classic GPU-bound story. At High settings, the average frame rate falls from 150 FPS at 1920x1080 to 110 FPS at 2560x1440, then down to 71 FPS at 3840x2160. That is a 53% reduction from 1080p to 4K, which is exactly what you would expect when the Radeon RX 6800 XT's rendering load quadruples in pixel count. The 1440p result sits almost exactly midway between the two extremes, confirming that resolution scaling here is nearly linear with pixel throughput.
Low settings show an even more dramatic curve. At 1080p Low, the system pushes 242 FPS, but 1440p Low drops to 177 FPS, and 4K Low lands at 115 FPS. The 1080p-to-1440p gap of 65 FPS is larger than the 1440p-to-4K gap of 62 FPS, which suggests that at 1080p Low, the CPU is starting to become a limiting factor. The Ryzen 5 5600's six cores and 12 threads can only feed the GPU so fast, and at 242 FPS the frame time window is just over 4 milliseconds, leaving little headroom for the CPU to maintain that pace when settings are lowered further.
Ultra settings reinforce the GPU-bound pattern at higher resolutions. The 4K Ultra average of 53 FPS is only 75% of the 4K High result, while 1440p Ultra at 82 FPS is similarly 75% of the 1440p High figure. The consistent ratio across resolutions indicates that Ultra quality scales uniformly regardless of pixel count, which points to the GPU's shading and texture work as the primary bottleneck. At 1080p Ultra, however, the 113 FPS result is 75% of the 1080p High score, matching the same ratio — so even at the lowest resolution, Ultra settings still saturate the GPU before the CPU becomes the constraint.
The Medium preset data includes min and max FPS readings at every resolution, which provides insight into frame time stability. At 1080p Medium, the 172 FPS average sits between 146 FPS minimum and 198 FPS maximum, a spread of 52 FPS. At 1440p Medium, the 126 FPS average spans 107 to 145, a 38 FPS range. At 4K Medium, the 81 FPS average ranges from 69 to 94, a 25 FPS window. The shrinking spread at higher resolutions suggests that frame pacing becomes more consistent when the GPU is fully loaded, whereas at 1080p the CPU can introduce more variance as it works to keep up with the high frame rate.
Settings Recommendations
For 4K displays, the data points to High settings as the sweet spot. The 71 FPS average at 3840x2160 High is comfortably above playable thresholds for a competitive FPS, while Ultra drops to 53 FPS — a 25% performance penalty that may not justify the visual gains. Medium at 4K offers 81 FPS, which is 14% faster than High, but the 69 FPS minimum suggests that demanding scenes could dip below 70 FPS. Low at 4K reaches 115 FPS, but the visual quality loss in a game like Lockdown Protocol is likely too steep for most players. High settings at 4K provide the best balance of visual fidelity and frame rate headroom.
At 1440p, High settings deliver 110 FPS, which is excellent for a fast-paced FPS. Medium pushes to 126 FPS, and Low reaches 177 FPS, but the step from High to Medium is only 16 FPS, while the step from Medium to Low is 51 FPS. That pattern suggests diminishing returns: High already captures most of the visual quality, and the extra frames from Medium are modest. Ultra at 1440p drops to 82 FPS, which is still playable but sacrifices the high-refresh experience that 1440p monitors typically offer. The recommendation here is High for competitive play, with Medium as a fallback if you prioritize frame rate over visuals.
For 1080p, the situation flips. The 150 FPS High average is strong, but 242 FPS at Low shows that the CPU can push far beyond what High settings allow. If you own a 240 Hz monitor, Low settings at 1080p are the only way to approach that refresh ceiling. Medium at 172 FPS is a middle ground, and Ultra at 113 FPS still clears 100 FPS. The data suggests that 1080p High is the best default for most players, but competitive players with high-refresh displays should consider Low to maximize frame rate. The 242 FPS Low result is 61% faster than High, which is a massive advantage in a game where reaction time matters.
FAQ
Q: How does the RX 6800 XT compare to its nearest rivals in overall GPU benchmarks?
A: The RX 6800 XT's average benchmark score of 48477 places it in the 85th percentile of all GPUs. It is 1.5% ahead of the NVIDIA RTX A1000 Mobile (47743), 2.5% ahead of the Intel Arc A550M (49737, where a negative delta means the rival scores higher — so actually 2.5% behind), and 3% behind both the NVIDIA GeForce RTX 5070 Ti (49957) and the AMD Radeon RX Vega 64 (50001).
Q: What is the best resolution for this CPU-GPU combo in Lockdown Protocol?
A: The data shows 1440p High at 110 FPS as the strongest balance of visual quality and performance. At 4K High, the average drops to 71 FPS, which is still playable, while 1080p High reaches 150 FPS. For competitive play, 1080p Low at 242 FPS is the fastest option, but 1440p High offers the most rounded experience.
Q: Does the Ryzen 5 5600 bottleneck the RX 6800 XT in this game?
A: At 1080p Low, the 242 FPS average suggests the CPU is nearing its limit, as the frame rate does not scale as proportionally from 1440p to 1080p as it does from 4K to 1440p. However, at Ultra settings across all resolutions, the GPU remains the primary bottleneck. The CPU's 6 cores and 12 threads are sufficient for Lockdown Protocol, but lower settings reveal its ceiling.
Q: How much VRAM does the RX 6800 XT have, and is it enough for 4K?
A: The card has 16 GB of GDDR6 memory on a 256-bit bus with 512.0 GB/s bandwidth. At 4K Ultra, the 53 FPS average indicates the GPU's compute capability is the limiting factor, not memory capacity. The 16 GB frame buffer provides ample headroom for the High settings that deliver 71 FPS at 4K.
Q: What is the CPU's multi-threaded performance relative to its rivals?
A: The Ryzen 5 5600's average benchmark score of 20468 puts it in the 74th percentile of all CPUs. It is 0.1% ahead of the Intel Core Ultra 7 258V (20454), 0.2% ahead of both the AMD Ryzen 5 8500G (20425) and AMD EPYC 9454P (20422), and 0.5% ahead of the AMD EPYC 7713 (20363). These are near-identical scores, indicating the 5600 holds its own against much newer and more expensive processors.
Q: Does the game favor the CPU or GPU more at 4K?
A: The 4K scaling clearly shows a GPU-bound scenario. Dropping from Ultra to Low at 4K increases the average from 53 to 115 FPS, a 117% improvement, which is far larger than the CPU's ability to influence frame rates at that resolution. The Ryzen 5 5600 has enough single-thread performance to feed the GPU at 4K Ultra, but the RX 6800 XT's workload dominates the frame time.
Measured FPS Breakdown
At 1920x1080, the measured results span from 113 FPS at Ultra to 242 FPS at Low. High settings produce 150 FPS, while Medium lands at 172 FPS with a minimum of 146 and a maximum of 198. The gap between Low and Medium is 70 FPS, while the gap between Medium and High is 22 FPS, and High to Ultra is 37 FPS. This uneven spacing indicates that Low settings remove a significant rendering burden, while Medium and High are closer in cost.
At 2560x1440, the average FPS ranges from 82 at Ultra to 177 at Low. High settings deliver 110 FPS, and Medium produces 126 FPS with a minimum of 107 and a maximum of 145. The 1440p Low result of 177 FPS is 61% higher than 1440p High, showing that the GPU's workload at this resolution is substantial enough that lowering settings yields large gains. The Medium minimum of 107 FPS is close to the High average of 110 FPS, which suggests that Medium provides a more consistent experience than the average alone might indicate.
At 3840x2160, the average FPS drops to 53 at Ultra, 71 at High, 81 at Medium, and 115 at Low. The Medium preset shows a minimum of 69 FPS and a maximum of 94 FPS, making it the only 4K setting with recorded frame time variance. The 4K High result of 71 FPS is 34% higher than Ultra, while 4K Low at 115 FPS is 62% higher than High. The 4K scaling is steep, but the RX 6800 XT's 16 GB memory and 512.0 GB/s bandwidth keep the game playable even at the highest quality settings.
GPU Role
The Radeon RX 6800 XT is built on the RDNA 2.0 architecture with a Navi 21 chip manufactured on a 7 nm process at TSMC. Its 4608 shading units, 288 texture mapping units, and 128 ROPs deliver a peak FP32 throughput of 20.74 TFLOPS. The card's boost clock reaches 2250 MHz, with a game clock of 2015 MHz, and the memory operates at 2000 MHz with 16 Gbps effective speed across a 256-bit bus. This configuration produces 512.0 GB/s of memory bandwidth, which is critical for feeding the GPU at 4K resolutions.
The 16 GB GDDR6 frame buffer is a standout feature for Lockdown Protocol, as the game's High and Ultra settings at 4K demand substantial texture storage. The measured 71 FPS at 4K High shows that the GPU's compute resources, not memory capacity, are the primary limiter — the card has enough VRAM to hold all required assets, and the frame rate is constrained by shading throughput. At 1080p Low, the 242 FPS result demonstrates that the GPU can operate at very high frame rates when the CPU can keep up, but the 25% drop from 1440p Low to 1080p Low (177 to 242 FPS) hints at CPU limitations emerging.
The GPU's benchmark performance places it at the 85th percentile of all GPUs, with an average score of 48477. Its nearest rival, the NVIDIA RTX A1000 Mobile, scores 47743, putting the RX 6800 XT 1.5% ahead. The Intel Arc A550M scores 49737, which is 2.5% higher, and both the RTX 5070 Ti and RX Vega 64 score slightly higher at 49957 and 50001 respectively, each about 3% ahead. These margins are narrow, indicating that the RX 6800 XT remains competitive with newer hardware despite being end-of-life. The card's 72 ray tracing cores and DirectX 12 Ultimate support are present in the spec sheet, but Lockdown Protocol's measured FPS data does not isolate ray tracing performance, so the rasterization results shown here are the primary reference.
CPU Role
The Ryzen 5 5600 is a six-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, and manufactured on TSMC's 7 nm process. Its base clock of 3.50 GHz boosts to 4.40 GHz, and it features 32 MB of shared L3 cache alongside 512 KB of L2 per core. The CPU supports DDR4 memory in dual-channel configuration with 51.2 GB/s of bandwidth, and it connects to the GPU via PCIe Gen 4 with 20 lanes. With a 65 W TDP and a launch MSRP of $199, it is a modest-power part that pairs well with the RX 6800 XT in a gaming system.
In Lockdown Protocol, the CPU's role becomes most apparent at 1080p with Low settings. The 242 FPS average is the highest measured across all configurations, but the scaling from 1440p Low (177 FPS) suggests the CPU is approaching its frame delivery ceiling. The 3DMark benchmarks show a single-thread score of 882 and a max-thread score of 5659, with Cinebench R23 results of 2584 single-core and 18309 multi-core. These figures indicate strong per-core performance for a six-core part, which is essential for FPS games that rely on a single main thread. The PassMark single-thread score of 3256 and multithread score of 21541 reinforce this profile.
The CPU's average benchmark score of 20468 places it at the 74th percentile of all CPUs, with nearest rivals including the Intel Core Ultra 7 258V at 20454 (0.1% behind) and the AMD Ryzen 5 8500G at 20425 (0.2% behind). The AMD EPYC 9454P and EPYC 7713, both server parts, score 20422 and 20363 respectively, within 0.5% of the 5600. This clustering shows that the 5600's overall compute capability is competitive with much newer and more expensive processors, though its gaming performance is what matters here. At 4K resolutions, the CPU's 12 threads are sufficient to keep the GPU fed, as evidenced by the GPU-bound scaling pattern. At 1080p Low, however, the 242 FPS result is likely near the CPU's practical limit for this game, and players seeking higher frame rates would need a processor with stronger single-thread performance.
Hardware Specifications
AMD Ryzen 5 5600
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6800 XT in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 115.0 |
| 3840x2160 | Medium | 81.0 |
| 3840x2160 | High | 71.0 |
| 3840x2160 | Ultra | 53.0 |
| 2560x1440 | Low | 177.0 |
| 2560x1440 | Medium | 126.0 |
| 2560x1440 | High | 110.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 242.0 |
| 1920x1080 | Medium | 172.0 |
| 1920x1080 | High | 150.0 |
| 1920x1080 | Ultra | 113.0 |
Lockdown Protocol with Ryzen 5 5600 + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with RX 6800 XT + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.