Downfall

Downfall

AVERAGE FPS
152
excellent

This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 87 106 129
1440p QHD 87 139 170 207
1080p Full HD 122 195 238 291

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 129
3840x2160 Medium 106
3840x2160 High 87
3840x2160 Ultra 54
2560x1440 Low 207
2560x1440 Medium 170
2560x1440 High 139
2560x1440 Ultra 87
1920x1080 Low 291
1920x1080 Medium 238
1920x1080 High 195
1920x1080 Ultra 122

Downfall with AMD Ryzen 5 5600 + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 5 5600 paired with the AMD Radeon RX 6800 XT delivers a remarkably consistent 1080p and 1440p experience in Downfall, with 4K Ultra proving to be the only setting where the frame rate dips below the high-refresh threshold. The measured data indicates this combination performs best at 1440p High, where the balance between visual fidelity and raw throughput is optimal, while 1080p Low allows the CPU to stretch its legs to a staggering 291 FPS average.

Settings Recommendations

For this specific hardware pairing in Downfall, the benchmark data shows a clear tiered performance structure across the four tested presets. At 1920x1080, the Low preset produces an average of 291 FPS, which is the highest measured frame rate in the entire dataset. However, the Medium preset still delivers 238 FPS average, representing only an 18% performance drop while providing substantially better visual quality. The High preset at 1080p yields 195 FPS, which remains far above the refresh rate capabilities of most standard monitors.

The Ultra preset at 1080p drops to 122 FPS average, a 58% reduction from Low. This is still playable, but the gap between High and Ultra suggests diminishing returns. At 2560x1440, the pattern shifts. The High preset delivers 139 FPS average, which is an excellent result for a 1440p panel. The Medium preset at 1440p produces 170 FPS, with a recorded minimum of 144 FPS and maximum of 195 FPS, making it the most consistent option for competitive play. The Ultra preset at 1440p falls to 87 FPS, which is a significant drop from High.

The data suggests the optimal experience is achieved at 1440p High for most users, as it provides the best combination of detail and smoothness. For those prioritizing maximum frame rates, 1080p Medium at 238 FPS average is the sensible choice, as the gap to Low (291 FPS) is not worth the visual sacrifice. The 4K High preset at 87 FPS is viable for cinematic play, but 4K Ultra at 54 FPS represents the only configuration where the experience becomes marginal.

GPU Role

The Radeon RX 6800 XT is built on the RDNA 2.0 architecture with a Navi 21 chip, fabricated on a 7 nm process from TSMC. It carries 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 512.0 GB/s. The GPU operates with a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. This memory configuration is a key asset at higher resolutions.

The measured FPS data shows that the GPU’s role becomes more pronounced as resolution increases. At 1080p, the frame rate differences between presets are large — from 291 FPS at Low to 122 FPS at Ultra — indicating that the GPU is handling the rendering load effectively without being bottlenecked. At 1440p, the spread narrows slightly, with Low at 207 FPS and Ultra at 87 FPS. At 4K, the GPU’s workload becomes the dominant factor, with Low at 129 FPS and Ultra at 54 FPS.

The GPU’s 16 GB VRAM capacity is more than sufficient for Downfall, as the game’s 2016 release date suggests moderate memory demands. The 512.0 GB/s bandwidth ensures that texture streaming at 4K resolution does not cause stuttering, as evidenced by the 4K Medium preset having a minimum FPS of 90. The GPU’s FP32 performance of 20.74 TFLOPS and pixel rate of 288.0 GPixel/s directly contribute to the high fill rates needed for the game’s horror environments. The GPU ranks in the 85th percentile of all GPUs, with an average benchmark score of 48477, placing it 1.5% above the NVIDIA RTX A1000 Mobile and 3% below the AMD Radeon RX Vega 64.

How This Combo Ranks

Within the Downfall benchmark database, this specific CPU-GPU combination holds a rank of 1160 out of 3716 tested combos. This places it in the upper third of all configurations, indicating a strong but not elite position. The combo’s percentile placement suggests it outperforms the majority of systems tested, though it trails the very high-end pairings that typically feature more recent flagship hardware.

The ranking is influenced by both components. The CPU’s average benchmark score of 20468 places it in the 74th percentile of all CPUs, with its nearest rival being the Intel Core Ultra 7 258V, which scores 20454 for a delta of 0.1%. The GPU’s average score of 48477 places it in the 85th percentile, with its nearest rival being the NVIDIA RTX A1000 Mobile at 47743 for a delta of 1.5%. This balanced pairing means the combo rank of 1160 reflects a system where neither component dramatically limits the other, allowing the measured FPS to scale predictably with settings and resolution.

The combo’s position at 1160 out of 3716, roughly the 69th percentile, is consistent with a mid-high tier configuration. The data shows that while this pairing cannot match the top-tier combos in the database, it provides a robust baseline for Downfall at all but the most demanding settings. The rank is likely driven by the GPU’s strong performance relative to other cards in its class, as the CPU’s 74th percentile is slightly below the GPU’s 85th percentile, suggesting the GPU is the more capable component in this pairing.

Measured FPS Breakdown

At 1920x1080, the full settings range is captured. Low delivers an average of 291 FPS. Medium produces 238 FPS average, with a minimum of 202 FPS and a maximum of 273 FPS, showing a tight frame time distribution. High yields 195 FPS average. Ultra falls to 122 FPS average. The progression from Low to Ultra shows a 58% reduction in frame rate, indicating that the Ultra preset imposes a significant rendering cost.

At 2560x1440, Low averages 207 FPS. Medium provides 170 FPS average, with a minimum of 144 FPS and a maximum of 195 FPS, making it the most consistent preset at this resolution. High averages 139 FPS. Ultra drops to 87 FPS average. The drop from 1080p to 1440p at the same preset is consistent across the board, with Low falling from 291 to 207 FPS, Medium from 238 to 170 FPS, High from 195 to 139 FPS, and Ultra from 122 to 87 FPS.

At 3840x2160, Low averages 129 FPS. Medium produces 106 FPS average, with a minimum of 90 FPS and a maximum of 121 FPS. High averages 87 FPS. Ultra falls to 54 FPS average. The 4K Ultra result is the only configuration in the entire dataset that dips below 60 FPS, making it the sole point where the hardware struggles to maintain smooth playback. The 4K Medium result with a 90 FPS minimum is notable for its consistency.

Resolution Scaling

The transition from 1080p to 4K reveals a predictable scaling pattern that indicates a balanced system. From 1080p Low (291 FPS) to 1440p Low (207 FPS), the frame rate drops by 29%. From 1440p Low to 4K Low (129 FPS), the drop is 38%. This increasing percentage drop as resolution rises suggests that the GPU becomes progressively more loaded, moving from a CPU-limited scenario at 1080p to a GPU-limited one at 4K.

For the Medium preset, 1080p delivers 238 FPS, 1440p delivers 170 FPS (a 29% drop), and 4K delivers 106 FPS (a 38% drop from 1440p). The High preset shows a similar pattern: 195 FPS at 1080p, 139 FPS at 1440p (a 29% drop), and 87 FPS at 4K (a 37% drop from 1440p). The Ultra preset drops from 122 FPS at 1080p to 87 FPS at 1440p (a 29% drop), and then to 54 FPS at 4K (a 38% drop from 1440p).

The consistent 29% drop from 1080p to 1440p across all presets indicates that the system is scaling uniformly, with no sudden bottleneck appearing. The larger 37-38% drop from 1440p to 4K reflects the exponential increase in pixel count, which quadruples the GPU’s rendering workload. This data suggests that at 1080p, the CPU’s 6 cores and 12 threads are sufficient to feed the GPU, while at 4K, the GPU’s rasterization capabilities become the limiting factor.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture with the Vermeer codename. It operates on the AMD Socket AM4 platform with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. The CPU has a 32 MB shared L3 cache and supports DDR4 memory with a dual-channel bus, providing a memory bandwidth of 51.2 GB/s.

In Downfall, the CPU’s role is most evident at 1080p Low, where the system achieves 291 FPS. This high frame rate indicates that the CPU can process the game’s logic and draw calls at a rate exceeding 290 frames per second, which is a strong result for a processor in the 74th percentile of all CPUs. The CPU’s single-thread score of 882 in 3DMark and 2584 in Cinebench R23 single-core suggests that the game benefits from the Zen 3 architecture’s strong per-core performance.

As resolution increases, the CPU’s influence diminishes. The fact that the frame rate drops by roughly 38% from 1440p to 4K across all presets, regardless of the CPU’s performance, confirms that the GPU becomes the primary bottleneck at higher resolutions. The CPU’s multi-threaded performance, as evidenced by a Cinebench R23 multicore score of 18309, is more than adequate for a 2016 horror title, which likely does not heavily utilize more than 6 cores. The CPU’s boost clock of 4.40 GHz ensures that the game’s main thread is well-served, contributing to the high 1080p frame rates.

FAQ

Q: What is the highest average FPS recorded for this combo in Downfall?

A: The highest average FPS is 291, achieved at 1920x1080 resolution with the Low preset.

Q: Does this combination maintain 60 FPS at 4K Ultra settings?

A: No. At 3840x2160 with Ultra settings, the average FPS drops to 54, which is below the 60 FPS threshold. The 4K Medium preset averages 106 FPS, which is well above 60.

Q: How does the GPU compare to its nearest rival in benchmark scores?

A: The Radeon RX 6800 XT has an average benchmark score of 48477, which is 1.5% higher than the NVIDIA RTX A1000 Mobile’s score of 47743. It is 3% lower than the AMD Radeon RX Vega 64’s score of 50001.

Q: What is the minimum FPS recorded in the dataset?

A: The lowest minimum FPS is 90, recorded at 3840x2160 resolution with Medium settings. The 1440p Medium preset has a minimum of 144 FPS, and the 1080p Medium preset has a minimum of 202 FPS.

Q: What is the combo’s rank within the game’s benchmark database?

A: The combo ranks 1160 out of 3716 tested combinations, placing it in the upper third of all configurations tested for Downfall.

Q: How does the CPU’s single-thread performance compare to its multi-thread performance in Cinebench R23?

A: The CPU scores 2584 in Cinebench R23 single-core and 18309 in multi-core, indicating a roughly 7.1x scaling from single to multi-threaded workloads, which is consistent with its 6-core, 12-thread configuration.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6800 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 129.0
3840x2160 Medium 106.0
3840x2160 High 87.0
3840x2160 Ultra 54.0
2560x1440 Low 207.0
2560x1440 Medium 170.0
2560x1440 High 139.0
2560x1440 Ultra 87.0
1920x1080 Low 291.0
1920x1080 Medium 238.0
1920x1080 High 195.0
1920x1080 Ultra 122.0

Downfall with Ryzen 5 5600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6800 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.