Inside
This combination provides smooth gameplay with an average of 109 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 49 | 78 | 98 |
| 1440p QHD | 74 | 78 | 124 | 155 |
| 1080p Full HD | 103 | 108 | 173 | 216 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce GTX 1660 Ti is a study in contrasts for a 2016 puzzle platformer like Inside. The CPU is a modern 20-core powerhouse sitting in the 93rd percentile of all tested processors, while the GPU is an end-of-life Turing design that lands in the 41st percentile. The benchmark data for this combo shows a system where the graphics card dictates the experience at higher resolutions, but the processor ensures that frame rates remain exceptionally high when the load shifts to the CPU.
Resolution Scaling
The measured FPS data reveals a clear and predictable scaling pattern as resolution increases, with the GTX 1660 Ti becoming the primary bottleneck at 4K. At 1080p with Low settings, the combo produces an average of 216 FPS, which drops to 155 FPS at 1440p and further to 98 FPS at 4K. This represents a 54.6% reduction in frame rate from 1080p to 4K at Low settings, a steep decline that points directly at the GPU struggling to fill the additional pixels.
Moving to High settings, the same pattern holds but with lower absolute numbers. The average FPS at 1080p is 108, falling to 78 at 1440p (a 27.8% drop) and then to 49 at 4K (a 37.2% drop from 1440p). The jump from 1440p to 4K is particularly punishing, indicating that the 6 GB VRAM and the GPU's 192-bit memory bus are nearing their limits. The GTX 1660 Ti's memory bandwidth of 288.0 GB/s is simply not enough to feed the pixel pipeline at 3840x2160 without significant frame loss.
At Medium settings, the data includes minimum and maximum FPS values, offering a clearer picture of frame time consistency. At 1080p Medium, the average is 173 FPS with min/max of 147/199. At 1440p Medium, the average drops to 124 FPS with a tighter min/max of 106/143. The 4K Medium result shows an average of 78 FPS with min/max of 66/90. The fact that the minimum FPS at 4K Medium (66) is higher than the average FPS at 4K High (49) suggests that lowering settings from High to Medium provides a substantial performance headroom, likely by reducing shader complexity and texture filtering demands.
The scaling from 1080p to 4K at Ultra settings mirrors the High preset almost exactly, with 103 FPS at 1080p, 74 FPS at 1440p, and 46 FPS at 4K. This consistency across High and Ultra presets suggests that the game's Ultra preset does not add a significant GPU load over High for this hardware, or that the GTX 1660 Ti is already saturated at these settings. The limiting component at 4K is unambiguously the GPU; the Core Ultra 7 265's 20 threads are more than capable of feeding frames, but the GTX 1660 Ti's 1536 shading units and 48 ROPs cannot keep pace with the pixel count.
How This Combo Ranks
Within the database of tested CPU-GPU combinations for Inside, this pairing sits at rank 2482 out of 2887 total combos, placing it in the 14th percentile of all tested systems. This ranking is surprisingly low given the CPU's strength, but it makes sense when considering the GPU's limitations. The combo's performance is defined by its weakest link, and the GTX 1660 Ti's 41st percentile standing among all GPUs drags the overall result down significantly.
The CPU alone would rank much higher, as the Core Ultra 7 265's average benchmark score of 64640 places it just 0.3% behind the AMD EPYC 4464P and 0.7% behind the AMD EPYC 7343. The nearest rival, the Intel Core Ultra 7 265F, scores 64438, which is 0.3% lower. These are server-class EPYC processors, which highlights how competitive the Core Ultra 7 265 is in raw compute, but this strength does not translate to Inside because the game is not CPU-bound at typical settings.
The GPU's ranking tells a different story. The GTX 1660 Ti has an average benchmark score of 7723, which is 0.7% higher than the AMD Radeon 540 and 1.9% higher than the AMD Radeon Pro WX 3100. The nearest rival, the AMD Radeon R7 250, scores 7557, a 2.2% deficit. These rivals are all entry-level or older cards, meaning the GTX 1660 Ti is grouped with hardware that is far below the Core Ultra 7 265's weight class. The combo rank of 2482 reflects this mismatch, showing that the system is held back by the GPU in a way that the CPU cannot compensate for.
The data indicates that this combination is not optimized for Inside's highest frame rates. While the CPU could support a much more powerful GPU, the GTX 1660 Ti caps performance at levels that place the system in the bottom half of the database. For a game released in 2016, this is still playable, but it is not competitive with modern GPU pairings.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. This is a desktop-class processor with a 93rd percentile ranking among all CPUs, indicating exceptional multi-threaded and single-threaded performance.
In the context of Inside, the CPU's role is minimal because the game is a 2D side-scrolling puzzle platformer with modest physics and AI demands. The measured FPS at 1080p Low settings reaches 216 FPS, which is well beyond the refresh rate of most monitors. At 4K Low, the average FPS of 98 still indicates that the CPU is not a limiting factor at lower settings. The game's thread utilization is unlikely to stress a 20-core processor, and the Core Ultra 7 265's single-thread performance is more than sufficient for the game's logic.
The CPU's benchmark scores support this assertion. In Cinebench R23, the processor scores 42216 in multi-core and 5960 in single-core, both strong results. PassMark data shows a multi-thread score of 49682 and a single-thread score of 4689. These numbers indicate that the CPU can handle far more demanding workloads than Inside presents, and the bottleneck is entirely on the GPU side at higher resolutions.
The 5.30 GHz boost clock is particularly relevant for older games like Inside, which often rely on single-thread performance for game logic and scripting. The Core Ultra 7 265's high boost clock ensures that even the most demanding single-threaded sections of the game will not cause stutters. However, the fact that the combo rank is so low suggests that the CPU's power is wasted in this pairing, as the GPU cannot deliver frames fast enough to take advantage of the CPU's capabilities.
FAQ
*Q: What is the best resolution to play Inside with this combo?*
A: Based on the data, 1440p offers the best balance. At High settings, the average FPS is 78, which is smooth, while 1080p High yields 108 FPS and 4K High drops to 49 FPS. The 1440p Medium preset shows an average of 124 FPS with a minimum of 106 FPS, ensuring consistent frame times.
Q: How does the GTX 1660 Ti compare to its nearest rivals in this game?
A: The GTX 1660 Ti has an average benchmark score of 7723, which is 0.7% higher than the AMD Radeon 540 and 1.9% higher than the AMD Radeon Pro WX 3100. It also leads the AMD Radeon R7 250 by 2.2% and the Intel Arc A310 by 2.3%. These are modest margins, indicating the card is at the bottom of the performance hierarchy.
Q: Is the Intel Core Ultra 7 265 overkill for this game?
A: Yes, the data suggests it is. The CPU has a 93rd percentile ranking and an average benchmark score of 64640, which is 0.3% higher than the AMD EPYC 7343. For a game like Inside, which is not CPU-intensive, the 20-core processor provides far more compute power than necessary, as evidenced by the high FPS at 1080p Low (216 FPS).
Q: What is the impact of lowering settings from Ultra to Low at 4K?
A: At 4K, the average FPS increases from 46 FPS at Ultra to 98 FPS at Low, a 113% improvement. This substantial gain indicates that the GPU is the limiting factor, and reducing settings dramatically improves performance. The Medium preset at 4K offers 78 FPS, which is a good middle ground.
Q: How does the combo rank compare to other tested systems?
A: This combo ranks 2482 out of 2887 tested combinations for Inside, placing it in the bottom 14% of all systems. This low ranking is primarily due to the GPU's 41st percentile standing, which limits overall performance despite the CPU's high percentile.
Q: Does the game support high refresh rates with this hardware?
A: At 1080p, yes. The Low preset achieves 216 FPS, Medium reaches 173 FPS, and High/Ultra both exceed 100 FPS. At 1440p, only the Low (155 FPS) and Medium (124 FPS) presets exceed 120 FPS, while High and Ultra fall to 78 FPS and 74 FPS respectively.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is a Turing-architecture GPU with 1536 shading units, 96 texture mapping units, and 48 ROPs. It operates at a base clock of 1500 MHz and a boost clock of 1770 MHz, with 6 GB of GDDR6 memory on a 192-bit bus. The memory runs at 1500 MHz with a 12 Gbps effective rate, providing a bandwidth of 288.0 GB/s. The card has a TDP of 120 W and is a dual-slot design with a 1x 8-pin power connector.
The GPU's performance in Inside is the defining factor for this combo. At 1080p, the card delivers playable frame rates across all presets, with the lowest average being 103 FPS at Ultra. However, at 4K, the card struggles, with Ultra settings producing just 46 FPS and High settings only marginally better at 49 FPS. The 6 GB VRAM is not a limiting factor for a 2D game, but the raw pixel throughput is insufficient for 4K at high quality.
The GTX 1660 Ti's benchmark scores reflect its mid-range status. In PassMark G3D, it scores 12871, and in Geekbench OpenCL it scores 51029. The 3DMark Steel Nomad DX12 score is 1061. These scores place it in the 41st percentile of all GPUs, and its nearest rivals are all older or lower-end cards. The AMD Radeon 540 scores 7673 (0.7% lower), and the Intel Arc A310 scores 7550 (2.3% lower). This tells a clear story: the GTX 1660 Ti is a capable 1080p card, but it lacks the headroom for 4K gaming at high settings.
For Inside, the GPU's role is to render simple 2D sprites and lighting effects. The card's 169.9 GTexel/s texture rate and 84.96 GPixel/s pixel rate are more than adequate for 1080p and 1440p, but the 4K results show that the 48 ROPs cannot rasterize the increased pixel count efficiently. The boost clock of 1770 MHz helps at lower resolutions, but it cannot overcome the memory bandwidth limitation at 4K.
Settings Recommendations
The measured data provides clear guidance for the best experience with this combo. At 1080p, the Ultra preset delivers an average of 103 FPS, which is excellent for most monitors. However, the Medium preset offers 173 FPS, which is a 68% improvement over Ultra, with a minimum of 147 FPS. For competitive or high-refresh-rate play, Medium at 1080p is the best choice, as it maintains frame rates well above 144 FPS.
At 1440p, the Medium preset is the recommended setting. It achieves an average of 124 FPS with a minimum of 106 FPS, ensuring smooth gameplay without sacrificing too much visual quality. The High preset at 1440p drops to 78 FPS, which is still playable but noticeably less smooth. The Ultra preset at 74 FPS is borderline, and the Low preset at 155 FPS is overkill for most users.
At 4K, the best experience is found at Medium settings, which produces an average of 78 FPS with a minimum of 66 FPS. This is the only 4K preset that maintains a playable frame rate above 60 FPS. The Low preset at 98 FPS is also viable but may look too sparse for a game like Inside, which relies on atmosphere and lighting. High and Ultra at 4K both fall below 50 FPS, which is not recommended for a smooth experience.
The data shows that the Ultra preset provides minimal gains over High across all resolutions. At 1080p, Ultra is only 5 FPS slower than High (103 vs 108), and at 4K, the difference is 3 FPS (46 vs 49). This suggests that the Ultra preset is not well-optimized or that the GPU is already saturated. Therefore, the best value is found at Medium settings, which offer the largest frame rate boost with a modest visual compromise. For a game like Inside, the Medium preset at 1440p provides the ideal balance of visual fidelity and performance, delivering 124 FPS with no frame drops below 106 FPS.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1660 Ti in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 78.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 155.0 |
| 2560x1440 | Medium | 124.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 216.0 |
| 1920x1080 | Medium | 173.0 |
| 1920x1080 | High | 108.0 |
| 1920x1080 | Ultra | 103.0 |
Inside with iUltra 7 265 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1660 Ti + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 7 265 + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.