Inside
This combination provides smooth gameplay with an average of 109 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 49 | 78 | 98 |
| 1440p QHD | 74 | 78 | 124 | 155 |
| 1080p Full HD | 103 | 108 | 173 | 216 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
The AMD Ryzen 7 9850X3D and NVIDIA GeForce GTX 1660 Ti pairing produces a fascinatingly lopsided result in Inside, a 2016 puzzle platformer. The data indicates a system where the modern 8-core CPU is effectively idle, while the older Turing-based GPU dictates performance across all tested configurations. This combination yields playable frame rates at 4K, but the scaling patterns reveal a clear bottleneck that shifts predictably with resolution and graphical presets.
Resolution Scaling
The measured FPS data demonstrates that Inside scales almost entirely with the GPU load, with the CPU showing no signs of constraint even at 1080p. At the High preset, the average frame rate drops from 108 FPS at 1920x1080 to 78 FPS at 2560x1440, a 28% reduction. Moving from 1440p to 4K (3840x2160) results in a further drop to 49 FPS, another 37% decrease. This steep, linear decline from 1080p to 4K indicates that the GTX 1660 Ti is the primary limiting factor; the Ryzen 7 9850X3D's 4.70 GHz base and 5.60 GHz boost clocks are never the constraint.
The Low preset scaling is even more telling. At 1080p Low, the system achieves 216 FPS, which falls to 155 FPS at 1440p and 98 FPS at 4K. The fact that 1080p Low nearly doubles the 4K High result (216 vs. 49 FPS) strongly suggests that the game's visual effects are heavily pixel-bound. The GPU's 6 GB of GDDR6 memory and 192-bit bus are sufficient for the textures, but the raw pixel throughput of 84.96 GPixel/s becomes the ceiling at higher resolutions.
The Medium preset, which includes minimum and maximum frame data, provides the clearest view of this scaling behavior. At 1080p Medium, the average is 173 FPS with a 147 FPS minimum and 199 FPS maximum. At 1440p Medium, the average drops to 124 FPS (min 106, max 143). At 4K Medium, the average is 78 FPS (min 66, max 90). The consistency of the minimum-to-maximum spread (roughly 30% of the average) across all three resolutions indicates that frame pacing is stable, and the GPU is consistently saturated rather than hitting sporadic CPU-related hitches.
The most notable conclusion from the scaling data is that the Ultra preset behaves almost identically to High. At 4K, Ultra yields 46 FPS versus High's 49 FPS; at 1440p, it is 74 FPS versus 78 FPS; at 1080p, it is 103 FPS versus 108 FPS. This narrow 3-5% performance gap suggests that the Ultra preset in Inside introduces minimal additional GPU load over High, or that the GTX 1660 Ti is already hitting a memory bandwidth wall at 288.0 GB/s that negates the extra settings. The bottleneck is consistently the GPU, as the CPU's 96 MB of shared L3 cache and 8 cores are never challenged by this title's physics or logic.
FAQ
*Q: Can this system run Inside at 4K smoothly?*
A: Yes, at Medium settings. The measured 4K Medium average is 78 FPS, with a 66 FPS minimum. High and Ultra presets drop to 49 FPS and 46 FPS respectively, which are still playable but not ideal for a 60 Hz display.
Q: Why is the performance difference between High and Ultra so small?
A: The data shows only a 3-5% difference between these presets across all resolutions. At 4K, High is 49 FPS and Ultra is 46 FPS. This indicates that the Ultra preset's additional effects are not heavily taxing the GTX 1660 Ti, or that the GPU's 288.0 GB/s memory bandwidth is the limiting factor rather than shader complexity.
Q: Is the Ryzen 7 9850X3D holding back the GTX 1660 Ti?
A: No. The benchmark results show no CPU bottleneck. At 1080p Low, the system hits 216 FPS, which is far beyond the GPU's typical limits. The CPU's Cinebench R23 multi-core score of 22807 and single-core score of 2228 indicate immense headroom for this game.
Q: What is the best resolution for a 144 Hz monitor?
A: 1080p with Medium or Low settings. The 1080p Medium average is 173 FPS, and Low reaches 216 FPS. At 1440p, only the Low preset (155 FPS) exceeds a 144 Hz refresh rate; High and Medium fall to 78 FPS and 124 FPS respectively.
Q: How does the GTX 1660 Ti compare to its closest rivals in general GPU benchmarks?
A: The GPU's average benchmark score is 7723, placing it in the 41st percentile. Its nearest rival, the AMD Radeon 540, scores 7673, a delta of 0.7%. The AMD Radeon Pro WX 3100 is 1.9% behind, and the Intel Arc A310 is 2.3% behind.
Q: Does the CPU's 3D V-Cache matter for this game?
A: Based on the data, it does not. The 96 MB of shared L3 cache is a significant feature for many modern titles, but Inside is not among them. The FPS scaling is entirely consistent with GPU-side limitations, and the CPU's performance percentile of 92% of all CPUs is irrelevant when the GPU is the bottleneck.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is the definitive performance arbiter in this configuration. The data shows a clear correlation between its 5.437 TFLOPS of FP32 compute and the frame rates achieved, especially at higher resolutions. The GPU's 6 GB of GDDR6 memory on a 192-bit bus provides 288.0 GB/s of bandwidth, which appears sufficient for Inside's art style, but the pixel fill rate of 84.96 GPixel/s is the primary constraint at 4K.
The GPU's clock behavior is not directly measured in the FPS data, but its 1500 MHz base and 1770 MHz boost clocks are the only variable that changes with resolution. The fact that 4K Ultra (46 FPS) is nearly identical to 4K High (49 FPS) suggests that the shading units (1536) are not the bottleneck; rather, the 48 ROPs are struggling to output pixels at 3840x2160. The memory clock of 1500 MHz (12 Gbps effective) is unlikely to be a limiting factor given the game's modest texture sizes, as evidenced by the consistent performance across the Medium preset's min/max frames.
The GPU's benchmark scores contextualize its performance. A Passmark G3D score of 12871 and a 3DMark Steel Nomad DX12 score of 1061 place it in the 41st percentile of all GPUs, meaning it is a mid-range part by modern standards. Its nearest rivals in the database—the AMD Radeon 540 (0.7% higher), AMD Radeon Pro WX 3100 (1.9% higher), and Intel Arc A310 (2.3% higher)—are similarly positioned, but none of those rivals are tested in Inside. The GTX 1660 Ti's 12 nm Turing architecture, with 6,600 million transistors, is clearly sufficient for this game's DX12 (12_1) API requirements, as the Vulkan score of 5827 and OpenCL score of 51029 indicate robust driver overhead.
Ultimately, the GPU's role is to render a 2D side-scrolling puzzle game with dynamic lighting and shadows. The measured FPS at 1080p High (108 FPS) and Medium (173 FPS) shows that the card is overkill for standard monitor resolutions, but the 4K results (46-98 FPS depending on preset) show its limitations at ultra-high resolutions. The 120 W TDP and dual-slot design are consistent with a mid-range card that prioritizes efficiency over brute force, which aligns with the observed performance scaling.
Measured FPS Breakdown
The complete dataset covers three resolutions and four settings presets, with the Medium preset being the only one that includes minimum and maximum frame data.
At 1920x1080, the Low preset delivers an average of 216 FPS. This is the highest measured frame rate in the entire dataset. The Medium preset averages 173 FPS, with a 147 FPS minimum and 199 FPS maximum. High averages 108 FPS, and Ultra averages 103 FPS. The tight gap between High and Ultra (5 FPS) persists at this resolution, confirming that the Ultra preset is not a significant additional load.
At 2560x1440, the Low preset averages 155 FPS, which is still above the 144 Hz refresh rate threshold. Medium averages 124 FPS (min 106, max 143), High drops to 78 FPS, and Ultra is 74 FPS. The drop from 1080p to 1440p is consistent across presets: Low falls by 61 FPS (28%), Medium by 49 FPS (28%), High by 30 FPS (28%), and Ultra by 29 FPS (28%). This uniform percentage drop is a strong indicator of a pure GPU pixel-throughput bottleneck.
At 3840x2160, the Low preset averages 98 FPS. Medium averages 78 FPS (min 66, max 90), High averages 49 FPS, and Ultra averages 46 FPS. The 4K Medium result is interesting because it is the only 4K configuration with a reported minimum (66 FPS) that remains above 60 FPS, making it the only 4K preset that can guarantee a smooth experience on a 60 Hz display without V-Sync drops. The 4K Low result of 98 FPS is nearly double the 4K High result, suggesting that the Low preset disables effects that are disproportionately expensive at high pixel counts.
The Medium preset's min/max data provides insight into frame time consistency. At 1080p, the spread is 52 FPS (147 to 199). At 1440p, the spread is 37 FPS (106 to 143). At 4K, the spread is 24 FPS (66 to 90). The absolute spread shrinks as resolution increases, but the percentage spread relative to the average remains roughly constant (30%, 30%, and 31% respectively). This indicates that the GTX 1660 Ti's workload is consistently demanding at all resolutions, with no sudden CPU-driven spikes.
Settings Recommendations
Based strictly on the measured FPS data, the optimal settings depend on the target display and refresh rate.
For a 4K 60 Hz display, the Medium preset is the only viable option that guarantees a consistently smooth experience. The 78 FPS average, with a 66 FPS minimum, provides a comfortable margin above the 60 FPS threshold. The High preset (49 FPS) and Ultra preset (46 FPS) both fall below 60 FPS, which would result in noticeable judder on a 60 Hz panel. The Low preset (98 FPS) is acceptable but wastes visual fidelity for headroom that is not needed on a 60 Hz screen.
For a 1440p 144 Hz display, the Low preset (155 FPS) is the only option that exceeds 144 Hz. The Medium preset (124 FPS) is close but does not guarantee a full refresh-rate experience. If a 60 Hz 1440p monitor is used, the High preset (78 FPS) is the best balance, as it is well above 60 FPS and provides better visual quality than Medium. The Ultra preset (74 FPS) is nearly identical to High and could be selected if the user prefers the extra effects, but the data shows no meaningful performance penalty.
For a 1080p 144 Hz display, the Medium preset (173 FPS average, 147 FPS minimum) is the recommended choice. The minimum frame rate is still above 144 Hz, ensuring no drops below the refresh rate. The Low preset (216 FPS) is excessive; the extra 43 FPS over Medium is invisible on a 144 Hz panel. The High preset (108 FPS) and Ultra preset (103 FPS) are both below 144 Hz and should be avoided if the user prioritizes smoothness over visual fidelity.
In summary, the Medium preset is the "sweet spot" for this GPU in Inside. It offers the best combination of high average FPS and a minimum FPS that remains playable at all resolutions. Low provides maximum headroom, while High and Ultra are only recommended for 60 Hz displays at 1080p or 1440p where their sub-120 FPS averages are still sufficient.
CPU Role
The AMD Ryzen 7 9850X3D plays a minimal role in this game's performance, as the data conclusively shows a GPU bottleneck. The CPU's specifications are formidable: 8 cores, 16 threads, a 4.70 GHz base clock, and a 5.60 GHz boost clock. Its benchmark scores are equally impressive—a Cinebench R23 multi-core score of 22807 and a single-core score of 2228, placing it in the 92nd percentile of all CPUs. Its nearest rivals in the database are the Intel Xeon Platinum 8260M (0.1% higher), Intel Core i9-14900 (0.5% higher), and Intel Xeon w5-2545 (0.2% lower), all of which are high-end workstation or desktop parts.
However, Inside is a puzzle platformer with relatively simple game logic. The CPU's 96 MB of shared L3 cache and Zen 5 architecture are designed for demanding multi-threaded workloads, not for a game that likely uses only 1-2 threads for its core simulation. The Passmark single-thread score of 4704 and multi-thread score of 41318 indicate that the CPU could handle hundreds of FPS in a CPU-bound scenario, but the GPU caps the output far below that.
The evidence for this is the FPS scaling pattern. At 1080p Low, the system produces 216 FPS. If the CPU were a limiting factor, we would expect the 1080p Low result to be much closer to the 1440p Low result (155 FPS), as the CPU workload does not change with resolution. Instead, the 61 FPS drop from 1080p to 1440p at Low settings is proportionally identical to the drops at Medium, High, and Ultra (all 28%). This uniform scaling is the signature of a GPU that is pixel-bound, not a CPU that is core-bound.
The CPU's 120 W TDP and 4 nm process node are irrelevant to the game's performance, but they do highlight the mismatch in this pairing. The 9850X3D is a top-tier 2026 processor, while the GTX 1660 Ti is a 2019 mid-range GPU. The data shows that the CPU is never the constraint, even at the lowest resolution and settings. The 89.6 GB/s memory bandwidth of the CPU's dual-channel DDR5 controller is also not a factor, as the game's data footprint is small enough to reside in the CPU's L3 cache.
Ultimately, the Ryzen 7 9850X3D provides zero performance benefit for Inside beyond ensuring that there are no CPU-side frame drops. Its role is purely to feed the GPU, and it does so without breaking a sweat. Users with this CPU should focus entirely on GPU settings and resolution when optimizing for this game, as the processor will not influence the outcome.
Hardware Specifications
AMD Ryzen 7 9850X3D
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1660 Ti in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 78.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 155.0 |
| 2560x1440 | Medium | 124.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 216.0 |
| 1920x1080 | Medium | 173.0 |
| 1920x1080 | High | 108.0 |
| 1920x1080 | Ultra | 103.0 |
Inside with Ryzen 7 9850X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1660 Ti + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.