Fivem
This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 28 | 35 | 45 |
| 1440p QHD | 39 | 51 | 64 | 81 |
| 1080p Full HD | 60 | 77 | 97 | 122 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce GTX 1660 Ti delivers a distinctly GPU-limited experience in Fivem, with CPU headroom that only becomes apparent at lower resolutions and settings. The measured data shows a system that can push high frame rates in esports-style conditions but falls below the 60 FPS threshold at higher visual loads, particularly at 4K. This combination ranks at 3202 out of 3707 tested combos, placing it in the lower tier of systems for this title, which is consistent with the GPU's 41st percentile standing among all GPUs and the CPU's more robust 93rd percentile among all CPUs.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals a classic GPU-bound scenario, with performance dropping sharply as pixel count increases. At 1080p Low, the system produces 122 FPS, which is the highest average recorded across all configurations. Moving to 1440p Low, the average falls to 81 FPS, a reduction of 33.6% from the 1080p figure. At 4K Low, the average drops to 45 FPS, which is 63.1% lower than the 1080p Low result Conversely, the gap between 1080p and 1440p at Ultra settings is 35.0% (60 FPS down to 39 FPS), while the gap from 1440p Ultra to 4K Ultra is 43.6% (39 FPS down to 22 FPS). The progression is not linear; the steepest relative decline occurs when moving from 1080p to 1440p at Low settings, where the system loses 41 FPS, whereas the same resolution step at Ultra settings costs only 21 FPS.
The data indicates that the GTX 1660 Ti's rendering capabilities are the primary constraint. The GPU's 6 GB of VRAM and 288.0 GB/s of memory bandwidth become increasingly stressed as resolution climbs. At 4K High, the average FPS is 28, while at 4K Medium it is 35, showing that even dropping from High to Medium yields only a 25.0% improvement. The scaling from 4K Low (45 FPS) to 4K Medium (35 FPS) to 4K High (28 FPS) to 4K Ultra (22 FPS) shows a consistent degradation pattern, with each settings tier costing roughly 7-10 FPS at this resolution. This suggests that the GPU's pixel throughput and memory subsystem are saturated, as the CPU is capable of feeding frames at a much higher rate, evidenced by the 122 FPS result at 1080p Low.
CPU Role
The Intel Core Ultra 7 265 is a high-core-count desktop processor with 20 cores and 20 threads, based on the Arrow Lake architecture. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, supported by 30 MB of shared L3 cache. In the context of Fivem, a multiplayer title that can be sensitive to single-thread performance and server-side scripting, the CPU's capabilities are more than adequate to drive the GTX 1660 Ti. The benchmark results show that this processor scores 5,960 points in Cinebench R23 single-core and 42,216 in multi-core, which places it in the 93rd percentile of all CPUs.
The game's frame rate behavior at 1080p Low, where the system achieves 122 FPS, indicates that the CPU can push well beyond 120 FPS in this scenario. However, the GPU becomes the bottleneck as resolution increases. At 1440p Low, the average is 81 FPS, and at 4K Low it is 45 FPS, both of which are far below what the CPU could theoretically deliver. The CPU's 20 threads and high boost clock are likely underutilized in Fivem, as the game's workload may not scale perfectly across all 20 cores. The data shows that the CPU's performance headroom is significant, as the frame rate does not drop when moving from 1080p Low to 1080p Medium (122 FPS to 97 FPS) due to CPU limits, but rather due to the GPU handling more visual effects.
Settings Recommendations
Based on the measured rows, the optimal balance between visual quality and frame rate appears to be at the Medium preset. At 1080p Medium, the system delivers an average of 97 FPS, with a minimum of 82 FPS and a maximum of 111 FPS. This provides a smooth experience well above the 60 FPS target, while still offering improved visuals over the Low preset. The Low preset at 1080p yields 122 FPS, but the jump to Medium only costs 25 FPS (a 20.5% reduction) while likely providing a substantially better visual experience. At 1440p Medium, the average is 64 FPS, which is playable but with a minimum of 54 FPS, indicating occasional dips below 60 FPS. For 4K, the Medium preset is not viable, as the average drops to 35 FPS.
For users prioritizing competitive frame rates, 1080p Low is the best choice, as it is the only configuration that exceeds 120 FPS. However, for a balanced experience, 1080p Medium is the recommended preset, as it maintains an average of 97 FPS and a minimum above 80 FPS. At 1440p, the High preset (51 FPS average) is borderline, while Medium (64 FPS) is the safer option. The Ultra preset is not recommended at any resolution, as it yields 60 FPS at 1080p (the lowest among 1080p settings) and only 22 FPS at 4K, indicating that the GPU cannot handle the highest visual fidelity without significant frame rate penalties.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265 and the NVIDIA GeForce GTX 1660 Ti ranks 3202nd out of 3707 tested combos in Fivem, placing it in the 13.6th percentile of all systems tested. This low ranking is driven almost entirely by the GPU, as the GTX 1660 Ti holds the 41st percentile among all GPUs, while the CPU holds the 93rd percentile. The disparity between the CPU and GPU performance tiers is stark, making this a strongly unbalanced pairing for this title.
In terms of rival comparisons, the GPU's nearest rival is the AMD Radeon 540, which has an average benchmark score that is 0.7% higher. This indicates that the GTX 1660 Ti is at the very bottom of the performance spectrum, as its score of 12,871 in Passmark G3D is only marginally different from much older and weaker cards. The CPU's nearest rival is the AMD EPYC 4464P, which scores 0.3% higher, showing that the Intel processor is competitive with server-grade parts. The benchmark results indicate that the system's overall ranking is not improved by the CPU's strong performance, as the GPU's limitations cap the frame rates in Fivem, especially at higher resolutions.
FAQ
Q: What is the maximum average frame rate achievable with this combo?
A: The maximum average frame rate recorded is 122 FPS, achieved at 1920x1080 resolution with Low settings.
Q: Can this system maintain 60 FPS at 1440p?
A: Yes, at 1440p Medium, the average FPS is 64, but the minimum FPS is 54, indicating that it does not consistently stay above 60 FPS. At 1440p High, the average drops to 51 FPS.
Q: How does the CPU's performance compare to the GPU in this system?
A: The CPU is in the 93rd percentile of all CPUs, while the GPU is in the 41st percentile. The CPU's Cinebench R23 multi-core score is 42,216, while the GPU's Passmark G3D score is 12,871, showing a significant performance disparity.
Q: What is the best resolution for competitive play?
A: Based on the data, 1920x1080 with Low settings provides the highest frame rate at 122 FPS, which is the most suitable for competitive play.
Q: Is the GTX 1660 Ti the bottleneck at 4K?
A: Yes, at 4K Ultra, the average FPS is 22, and at 4K Low, it is 45, which is far below the CPU's capabilityholster, indicating a clear GPU bottleneck.
Q: How does this combo rank among all tested systems?
A: This combo ranks 3202nd out of 3707 tested combinations, placing it in the lower 14% of systems for Fivem.
Measured FPS Breakdown
At 1920x1080, the system delivers its best performance. With Low settings, the average FPS is 122. Moving to Medium, the average is 97 FPS, with a minimum of 82 FPS and a maximum of 111 FPS. High settings produce an average of 77 FPS, and Ultra settings drop to 60 FPS. The scaling from Low to Ultra at 1080p shows a 50.8% reduction in average FPS, from 122 to 60.
At 2560x1440, the averages are significantly lower. Low settings yield 81 FPS, Medium settings produce 64 FPS (with a minimum of 54 and maximum of 73), High settings drop to 51 FPS, and Ultra settings fall to 39 FPS. The drop from 1080p to 1440p at the same settings is consistent: Low loses 41 FPS (33.6%), Medium loses 33 FPS (34.0%), High loses 26 FPS (33.8%), and Ultra loses 21 FPS (35.0%). This uniform percentage drop across all settings indicates that the resolution scaling is the primary factor, independent of the visual preset.
At 3840x2160, the system struggles. Low settings average 45 FPS, Medium averages 35 FPS (with a minimum of 30 and maximum of 41), High averages 28 FPS, and Ultra averages 22 FPS. The transition from 1440p to 4K is severe: Low drops by 36 FPS (44.4%), Medium by 29 FPS (45.3%), High by 23 FPS (45.1%), and Ultra by 17 FPS (43.6%). This near-constant percentage reduction across settings further confirms that the GPU's pixel processing capability is the limiting factor at 4K.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is based on the Turing architecture with a TU116 chip, fabricated on a 12 nm process. It has 1,536 shading units, 96 texture mapping units, and 48 ROPs. The GPU operates at a base clock of 1500 MHz and a boost clock of 1770 MHz, with 6 GB of GDDR6 memory on a 192-bit bus, providing 288.0 GB/s of bandwidth. Its theoretical peak performance is 5.437 TFLOPS for FP32 operations, and it has a pixel rate of 84.96 GPixel/s.
In Fivem, the GPU's role is dominant, as the frame rates are heavily influenced by its capabilities. The 4K performance is particularly poor, with the highest average at 4K being 45 FPS on Low settings. This is directly related to the GPU's limited 6 GB VRAM and relatively modest 288.0 GB/s memory bandwidth, which are insufficient for the high pixel counts and texture loads at 4K. The GPU's performance in synthetic benchmarks also reflects this, with a Passmark G3D score of 12,871 and a 3DMark Steel Nomad DX12 score of 1,061. The GPU's nearest rival, the AMD Radeon 540, scores 0.7% higher, indicating that the GTX 1660 Ti is positioned at the very low end of the performance spectrum for modern gaming. Consequently, the GPU is the definitive bottleneck in this system for Fivem, especially when resolution and settings are increased beyond 1080p Medium.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1660 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.0 |
| 3840x2160 | Medium | 35.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 64.0 |
| 2560x1440 | High | 51.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 122.0 |
| 1920x1080 | Medium | 97.0 |
| 1920x1080 | High | 77.0 |
| 1920x1080 | Ultra | 60.0 |
Fivem with iUltra 7 265 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1660 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265 + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.