Downfall
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 44 | 53 | 65 |
| 1440p QHD | 44 | 70 | 86 | 105 |
| 1080p Full HD | 62 | 99 | 120 | 147 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
Downfall, a 2016 horror title, presents an interesting stress test for the pairing of the Intel Core Ultra 7 265 and the NVIDIA GeForce GTX 1660 Ti. The benchmark data reveals a system that is heavily constrained by its graphics card, particularly at higher resolutions, while the modern CPU provides a robust foundation. The measured frame rates show a clear hierarchy of settings and resolution scaling that points directly to the GPU as the primary bottleneck in most scenarios.
Settings Recommendations
The measured FPS data across all three resolutions (1920x1080, 2560x1440, and 3840x2160) provides a clear picture for optimizing the experience. For the best balance of visual fidelity and performance, the Medium preset emerges as the most consistent choice. At 1920x1080, the Medium preset delivers an average of 120 FPS with a minimum of 102 FPS and a maximum of 138 FPS. This is a substantial step up from the High preset's 99 FPS average, and it remains well above the 60 FPS threshold that is typically considered the baseline for smooth gameplay.
The story is similar at 2560x1440, where Medium produces an average of 86 FPS, with minimum and maximum values of 73 and 99 FPS, respectively. This is a solid result for a 1440p panel, keeping gameplay fluid. While the High preset at 1440p offers a 70 FPS average, the Medium preset provides a more comfortable margin above the 60 FPS floor, making it the safer and more consistent recommendation. The higher frame rate also helps in a horror game where smooth motion is critical for immersion and reaction times.
At 3840x2160 (4K), the situation becomes more demanding. The Medium preset yields a 53 FPS average, with a minimum of 45 FPS and a maximum of 61 FPS. While playable, this dips below 60 FPS, and the minimum frame rate could cause noticeable stutters during intense scenes. For a strictly better 4K experience, the Low preset, which averages 65 FPS, is the only measured setting that consistently stays above the 60 FPS target. However, the visual compromise is significant. The data suggests that for 4K, players would need to choose between the higher fidelity of Medium with occasional dips or the lower fidelity of Low for smoother performance. Given that the Medium preset at 1080p and 1440p offers such a strong balance, it is the recommended starting point, with users at 4K needing to consider the Low preset for a locked experience.
The Ultra preset, while visually the most demanding, is not recommended for practical play in most scenarios, as it brings the system to its knees. At 1080p, it averages 62 FPS, which is borderline, but at 1440p it drops to 44 FPS, and at 4K it falls to an unplayable 27 FPS. The performance cost of Ultra settings is too high for the GTX 1660 Ti in this title.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. Its benchmark scores are substantial, with a Cinebench R23 multi-core score of 42216 and a single-core score of 5960. This places the CPU in the 93rd percentile of all tested processors, indicating it has immense headroom for gaming workloads.
In the context of Downfall, the CPU’s role appears to be one of a stable foundation rather than a performance limiter. The measured frame rates are almost certainly dictated by the GPU, as evidenced by the significant FPS drops when increasing resolution. At 1080p with Low settings, the system hits an average of 147 FPS, which is a high-water mark for this combo. As settings increase to High and Ultra at the same resolution, the frame rate drops to 99 and 62 FPS, respectively. This scaling pattern is a classic sign of a GPU bottleneck; the CPU is capable of feeding the GPU with data, but the graphics card cannot render the frames fast enough as the workload gets heavier.
The CPU's 30 MB of shared L3 cache and high single-thread performance (Cinebench R20 score of 884) are well-suited for gaming, which often relies on strong single-core performance. The data implies that the Core Ultra 7 265 is not holding back the GTX 1660 Ti at any point in these tests. Even at 1080p Low, where the CPU load is highest relative to the GPU, the system is able to reach 147 FPS, which far exceeds the refresh rate of most standard monitors. The processor is effectively idle in comparison to the GPU's workload, ensuring that the graphics card is the sole determinant of the final frame rate. This is a positive sign, as it means a future GPU upgrade would likely yield significant performance gains without needing a CPU change.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is a Turing-architecture card with 6 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 288.0 GB/s. Its boost clock is rated at 1770 MHz. The GPU's benchmark scores are more modest, with a Passmark G3D score of 12871, placing it in the 41st percentile of all GPUs. This indicates that while it is a capable card, it is not a high-end performer by modern standards.
The GPU is unequivocally the limiting component in this pairing for Downfall. The benchmark results show a clear and steep decline in performance as resolution and settings increase. The transition from 1080p to 4K at High settings results in an average FPS drop from 99 to 44, a reduction of over 55%. This is a direct consequence of the GPU's fill rate and memory bandwidth being overwhelmed by the increased pixel count. The 6 GB VRAM buffer may also become a constraint at 4K, though the FPS data alone is sufficient to identify the bottleneck.
The GTX 1660 Ti's 5.437 TFLOPS of FP32 performance is simply not enough to handle the demands of 4K Ultra settings in this game, as evidenced by the 27 FPS average. The card is most comfortable at 1080p, where it can deliver high frame rates at Medium and High settings. At 1440p, it can still provide a good experience at Medium settings, but the Ultra preset pushes it too far. The data suggests that the GTX 1660 Ti is best suited for 1080p and entry-level 1440p gaming, and its age is apparent when pushing higher resolutions. The GPU's nearest rivals in the benchmark database, such as the AMD Radeon 540 and the Intel Arc A310, have similar average scores, which contextualizes its performance tier as a budget-to-midrange option.
How This Combo Ranks
The combination of the Core Ultra 7 265 and GTX 1660 Ti ranks 2520 out of 2928 tested combos in the database for Downfall. This places it in the bottom 14% of systems, which is a low ranking that is primarily attributable to the GPU. The CPU is a high-end part, but the GPU's performance class drags the overall combined score down significantly.
This ranking is not surprising given the performance data. While the CPU is in the 93rd percentile of all CPUs, the GPU is only in the 41st percentile. The combined result is a system that is balanced around the GPU's limitations. The 2520th rank out of 2928 indicates that most other tested configurations are more capable in this specific game. This is a crucial takeaway: a user with this combo would experience a performance ceiling that is far below what the CPU alone could support. The data implies that this pairing is a mismatch for a demanding game like Downfall, with the processor's potential being largely untapped. The system is effectively a 1080p machine for this title, and even then, it cannot max out all settings.
Resolution Scaling
The resolution scaling of the FPS data is the clearest indicator of the system's bottleneck. Moving from 1920x1080 to 2560x1440 at the Medium preset, the average FPS drops from 120 to 86, a 28% decrease. Moving further to 3840x2160, the average FPS drops to 53, a 56% decrease from the 1080p score. This pattern is consistent across all settings.
This scaling behavior is classic GPU-bound behavior. If the system were CPU-bound, we would expect the FPS to remain relatively constant across resolutions, as the CPU workload would be the limiting factor. Instead, the frame rate declines steeply as the pixel count increases, which shows that the GPU's rendering capabilities are being saturated. The data suggests that the GTX 1660 Ti's memory bandwidth of 288.0 GB/s and its compute units are the primary bottlenecks.
The gap between 1440p and 4K is particularly stark. At High settings, the drop from 70 FPS to 44 FPS represents a 37% performance loss. The difference between Low and Ultra settings at 4K is also immense, with the average FPS going from 65 to 27. This indicates that the GPU is not just struggling with resolution, but also with the increased shader complexity and texture loads of higher presets. The CPU's role is passive here, as it waits for the GPU to finish each frame. The data strongly suggests that for this combo, the resolution scaling curve is a direct reflection of the GTX 1660 Ti's limitations, and any attempt to play at 4K requires significant compromises in graphical settings.
FAQ
Q: What is the best resolution to play Downfall with this hardware?
A: The data indicates that 1920x1080 is the ideal resolution. At this resolution, the system can achieve high frame rates, with an average of 120 FPS on Medium settings and 147 FPS on Low settings. Higher resolutions like 1440p and 4K result in significant performance drops.
Q: Can this system handle 4K gaming in Downfall?
A: Yes, but with major caveats. At 4K, the only measured setting that averages above 60 FPS is Low, with a 65 FPS average. The Medium preset averages 53 FPS, which is playable but will dip below 60 FPS. Ultra settings are not viable, as they only produce 27 FPS.
Q: Is the Intel Core Ultra 7 265 or the NVIDIA GeForce GTX 1660 Ti the bottleneck?
A: The benchmark data clearly shows the GPU is the bottleneck. The FPS drops significantly as resolution and settings increase, which is a classic sign of a GPU-limited system. The CPU has a 93rd percentile ranking, while the GPU is only in the 41st percentile, indicating a large performance disparity.
Q: How does the GTX 1660 Ti compare to its nearest rivals in the database?
A: The GTX 1660 Ti has an average benchmark score of 7723. Its nearest rival, the AMD Radeon 540, has a score of 7673, which is 0.7% lower. The AMD Radeon Pro WX 3100 is 1.9% slower, and the Intel Arc A310 is 2.3% slower. This shows it is at the very bottom of the performance tier in its peer group.
Q: What are the frame times like on the Medium preset?
A: The Medium preset is the only one with measured minimum and maximum frame rates. At 1920x1080, the average is 120 FPS, with a minimum of 102 FPS and a maximum of 138 FPS. At 2560x1440, the average is 86 FPS, with a minimum of 73 and a maximum of 99. At 4K, the average is 53 FPS, with a minimum of 45 and a maximum of 61.
Q: Does the CPU's 20-core count matter for this game?
A: The 20-core count is a specification of the processor, but its high single-core performance is more relevant for gaming. The data shows that the system is not CPU-limited, as the FPS scales with GPU load. The CPU's high level of performance ensures it does not become a bottleneck in this scenario.
Measured FPS Breakdown
The following table presents the exact measured frame rates for all tested configurations.
| Resolution | Settings | Average FPS | Minimum FPS | Maximum FPS |
| :--------- | :------- | :---------- | :---------- | :---------- |
| 1920x1080 | Low | 147 | N/A | N/A |
| 1920x1080 | Medium | 120 | 102 | 138 |
| 1920x1080 | High | 99 | N/A | N/A |
| 1920x1080 | Ultra | 62 | N/A | N/A |
| 2560x1440 | Low | 105 | N/A | N/A |
| 2560x1440 | Medium | 86 | 73 | 99 |
| 2560x1440 | High | 70 | N/A | N/A |
| 2560x1440 | Ultra | 44 | N/A | N/A |
| 3840x2160 | Low | 65 | N/A | N/A |
| 3840x2160 | Medium | 53 | 45 | 61 |
| 3840x2160 | High | 44 | N/A | N/A |
| 3840x2160 | Ultra | 27 | N/A | N/A |
The data makes it clear that the system's performance envelope is defined by the GTX 1660 Ti. The 1080p Medium preset is the sweet spot, offering the best combination of playability and visual quality. The CPU's substantial power is effectively untapped, leaving room for future GPU upgrades without any concerns about processor limitations.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1660 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.0 |
| 3840x2160 | Medium | 53.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 70.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 147.0 |
| 1920x1080 | Medium | 120.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 62.0 |
Downfall with iUltra 7 265 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1660 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 7 265 + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.