Downfall
This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 87 | 106 | 129 |
| 1440p QHD | 87 | 139 | 170 | 207 |
| 1080p Full HD | 122 | 195 | 238 | 291 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 5 245 + AMD Radeon RX 6800 XT, In-Depth Analysis
Downfall, a 2016 horror title, responds predictably to hardware scaling, but the measured data reveals a distinct performance ceiling and floor for this specific pairing. The Intel Core Ultra 5 245 and AMD Radeon RX 6800 XT combo delivers a wide spectrum of frame rates, ranging from a highly playable 87 FPS at 4K High to an exceptionally high 291 FPS at 1080p Low. The benchmark results indicate that the choice of settings is the primary determinant of the experience, with the GPU acting as the main bottleneck at higher resolutions, while the CPU demonstrates its capability to drive high frame rates at lower settings.
Settings Recommendations
The measured FPS data provides a clear hierarchy for optimizing the gameplay experience in Downfall. At 4K, the difference between presets is dramatic. The data shows that the High preset yields 87 FPS, which is well above the threshold for smooth gameplay. The Ultra preset, however, presents a significant drop to 54 FPS, which may introduce noticeable stutter or input lag in a horror title where responsiveness is critical. The Medium preset, with an average of 106 FPS and a minimum of 90 FPS, offers a substantial improvement over High while maintaining a very stable frame time, suggesting it is the most balanced choice for 4K.
For 1440p and 1080p, the situation changes. The High preset at 1440p produces 139 FPS, and at 1080p it reaches 195 FPS. These are both excellent results. The Ultra preset at 1440p drops to 87 FPS, and at 1080p it settles at 122 FPS. While these are still playable, the relative cost of enabling Ultra is significant. The most compelling data point is the Medium preset, which offers a massive performance headroom. At 1080p, Medium delivers 238 FPS, and at 1440p it maintains 170 FPS, with a minimum of 144 FPS. This represents a substantial performance advantage over High with likely diminishing visual returns. Given that the min FPS data is only available for Medium, it also appears to be the most consistently measured preset.
The recommendation is clear: for the best balance of visual fidelity and performance, the Medium preset is the optimal choice across all tested resolutions. It provides a 22% performance uplift over High at 4K (106 vs 87 FPS), a similar 22% uplift at 1440p (170 vs 139 FPS), and a 22% uplift at 1080p (238 vs 195 FPS), while ensuring a more stable minimum frame rate. High is a solid choice for those prioritizing visuals, but the step to Ultra is too costly, reducing performance by 49% at 4K compared to High and 38% at 1080p. The data indicates that Medium is the "sweet spot" for this hardware combination.
CPU Role
The Intel Core Ultra 5 245 plays a crucial role in ensuring the GPU can reach its full potential, particularly at lower resolutions. This CPU features 14 cores and 14 threads, with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. Its benchmark scores are substantial, with a Cinebench R23 multi-core score of 32924 and a single-core score of 4648. The performance percentile places it in the 90th percentile of all CPUs, indicating strong overall processing power.
The data demonstrates the CPU's capability in high-FPS scenarios. At 1080p Low, the combo achieves 291 FPS. This high frame rate is often a scenario where a weaker CPU would become the limiting factor, preventing the GPU from rendering frames faster. The fact that the system can reach nearly 300 FPS suggests that the Ultra 5 245's single-thread performance is more than adequate for Downfall's engine at this resolution. The PassMark single-thread score of 4394 and the Cinebench R15 single-core score of 468 support this conclusion.
However, the CPU's role diminishes as resolution increases. At 4K Ultra, the frame rate drops to 54 FPS. This is a massive reduction from the 1080p Low result. This pattern is characteristic of a GPU bottleneck. The CPU is capable of feeding the GPU with data, but the GPU is unable to process the increased pixel count and visual complexity at the same speed. The CPU's performance relative to its nearest rivals is close, with a 0.8% difference compared to the Intel Core i5-14600K. This suggests that within its peer group, its gaming performance is consistent. The data shows a clear shift in bottleneck from the CPU at 1080p Low to the GPU at 4K Ultra.
GPU Role
The AMD Radeon RX 6800 XT is the primary driver of visual performance in Downfall, and its specifications explain the frame rate scaling observed in the data. The GPU is built on the RDNA 2.0 architecture and features 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of bandwidth. Its boost clock is rated at 2250 MHz. These specifications are substantial and are reflected in its 85th percentile ranking among all GPUs.
The GPU's role is most evident in the 4K results. At 4K High, the frame rate is 87 FPS. As settings are reduced to Medium and Low, the frame rate increases to 106 FPS and 129 FPS, respectively. This scaling shows that the GPU is the limiting factor, as reducing the graphical workload directly translates to higher performance. The 16 GB VRAM buffer is a key asset here, as it is likely sufficient to hold the textures required for a 2016 title at 4K without spilling over to system memory, which would cause stutters.
The GPU's performance relative to its rivals is interesting. It is 1.5% faster than the NVIDIA RTX A1000 Mobile, but 3% slower than the NVIDIA GeForce RTX 5070 Ti. In the context of Downfall, these differences are minor. The most significant observation is the massive performance gap between the Low and Ultra presets at the same resolution. At 4K, Ultra is 58% slower than Low (54 vs 129 FPS). This demonstrates the immense computational load that Ultra settings place on the GPU, likely due to advanced lighting and shadow effects. The GPU's 20.74 TFLOPS of FP32 performance is clearly taxed by the Ultra preset, making it an impractical choice for this title.
FAQ
Q: What is the best preset to use for a smooth experience?
A: The data indicates that the Medium preset offers the best balance. It maintains an average of 106 FPS at 4K, 170 FPS at 1440p, and 238 FPS at 1080p. Critically, it is the only preset with recorded minimum FPS data (90 at 4K, 144 at 1440p, 202 at 1080p), suggesting stable frame pacing. High is playable, but Ultra causes a significant performance penalty.
Q: Is the CPU or GPU the bottleneck in Downfall?
A: The bottleneck shifts based on resolution and settings. At 1080p Low, the system achieves 291 FPS, indicating the CPU can push frames rapidly. However, at 4K Ultra, performance drops to 54 FPS. This dramatic drop is characteristic of a GPU bottleneck, where the graphics card cannot render the increased pixel count quickly enough.
Q: How does the Ultra preset compare to High in terms of performance?
A: The Ultra preset is significantly more demanding. At 4K, the average FPS drops from 87 on High to 54 on Ultra, a 38% reduction. At 1440p, it drops from 139 to 87, a 37% reduction. At 1080p, it drops from 195 to 122, a 37% reduction. The visual upgrade may not justify this considerable performance cost.
Q: Can this combo run Downfall at 4K?
A: Yes, it can. The data shows that at 4K with the High preset, the system averages 87 FPS, which is smooth. Even the Medium preset at 4K averages 106 FPS. However, the Ultra preset at 4K is not recommended, as it averages only 54 FPS.
Q: What kind of frame rates can I expect at 1440p?
A: The performance at 1440p is excellent. The High preset averages 139 FPS, and the Low preset reaches 207 FPS. The Medium preset provides a highly stable 170 FPS with a minimum of 144 FPS. This resolution is a sweet spot for high refresh rate monitors.
Q: Is the 16 GB VRAM of the RX 6800 XT sufficient for this game?
A: While the data does not directly measure VRAM usage, the performance at 4K High (87 FPS) and 4K Medium (106 FPS) suggests that the 16 GB frame buffer is not a limiting factor. The smooth frame rates indicate that the GPU has enough memory to handle the game's assets at high resolutions without significant performance degradation.
Resolution Scaling
The measured FPS data across 1080p, 1440p, and 4K reveals a clear pattern of scaling that indicates the GPU is the primary limiting factor in most scenarios. Comparing the High preset, the frame rate decreases from 195 FPS at 1080p to 139 FPS at 1440p, a 29% drop. Moving from 1440p to 4K, the frame rate drops to 87 FPS, a further 37% reduction. This compounding effect shows the exponential cost of increasing pixel count.
The scaling pattern is consistent across all settings. For the Low preset, the frame rate drops from 291 FPS at 1080p to 207 FPS at 1440p (a 29% drop) and then to 129 FPS at 4K (a 38% drop). The Medium preset follows a similar trajectory: 238 FPS at 1080p, 170 FPS at 1440p (a 29% drop), and 106 FPS at 4K (a 38% drop). This consistent percentage drop across different settings strongly suggests that the GPU's pixel throughput is the bottleneck.
The data indicates that the CPU is not the limiting factor at higher resolutions. If the CPU were the bottleneck, we would expect to see a smaller performance difference between 1440p and 4K, as the CPU workload would remain constant. Instead, the frame rate continues to drop significantly with each resolution increase, pointing directly to the GPU's rendering capacity. The jump from 1080p to 1440p represents a 78% increase in pixel count, and the performance drop of ~29% is consistent with the GPU struggling to fill those extra pixels. Similarly, the jump from 1440p to 4K is a 125% increase in pixels, yet the performance drop is only ~37%, indicating the GPU is already heavily loaded.
Measured FPS Breakdown
The following data provides a complete breakdown of the measured average FPS for each resolution and settings combination.
1920x1080:
- Low: 291 FPS
- Medium: 238 FPS (min 202, max 273)
- High: 195 FPS
- Ultra: 122 FPS
2560x1440:
- Low: 207 FPS
- Medium: 170 FPS (min 144, max 195)
- High: 139 FPS
- Ultra: 87 FPS
3840x2160:
- Low: 129 FPS
- Medium: 106 FPS (min 90, max 121)
- High: 87 FPS
- Ultra: 54 FPS
The data shows a clear hierarchy. At 1080p, the system is capable of delivering exceptionally high frame rates, with the Low preset exceeding 290 FPS. This is a scenario where the CPU's strong single-thread performance is fully utilized. The Medium preset at 1080p, with a minimum of 202 FPS, is capable of driving a 240Hz monitor. At 1440p, the performance is still excellent, with all presets except Ultra exceeding 130 FPS. The Medium preset's minimum of 144 FPS makes it suitable for high-refresh-rate 1440p displays. At 4K, the performance becomes more moderate. High and Medium presets are playable, but Ultra drops to a level that may compromise the experience. The Ultra preset is the only one that falls below 60 FPS at any resolution, hitting 54 FPS at 4K.
How This Combo Ranks
In the database of tested hardware combinations for Downfall, this pairing of the Intel Core Ultra 5 245 and AMD Radeon RX 6800 XT holds a specific position. The data places this combo at rank 855 out of 2928 tested combinations. This ranking puts it in the top 29% of all tested systems for this game.
This rank is a holistic measure, likely considering performance across various settings and resolutions. Given the strong performance at 1080p and 1440p, the combo's position is likely bolstered by its ability to deliver high frame rates in those scenarios. The 4K Ultra result, which is relatively weak, may be a drag on the overall ranking. The GPU's 85th percentile ranking and the CPU's 90th percentile ranking suggest that both components are high performers in their respective fields. However, the combination's in-game rank of 855 indicates that there are many other systems that can outperform it in Downfall, likely those with more powerful GPUs that can handle the Ultra preset at 4K more effectively.
The rank of 855 out of 2928 is a solid result. It signifies that this system is well above the median performer. The data indicates that while the hardware is capable of excellent results in most scenarios, the Ultra preset, particularly at 4K, is where this combo loses ground to more powerful configurations. For a user focused on high refresh rate gaming at 1080p or 1440p, this combo is likely to rank much higher in practical terms. The overall rank is a useful metric for comparing system performance, but the specific FPS data provides a more actionable understanding of what to expect in-game.
Hardware Specifications
Intel Core Ultra 5 245
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 6800 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.0 |
| 3840x2160 | Medium | 106.0 |
| 3840x2160 | High | 87.0 |
| 3840x2160 | Ultra | 54.0 |
| 2560x1440 | Low | 207.0 |
| 2560x1440 | Medium | 170.0 |
| 2560x1440 | High | 139.0 |
| 2560x1440 | Ultra | 87.0 |
| 1920x1080 | Low | 291.0 |
| 1920x1080 | Medium | 238.0 |
| 1920x1080 | High | 195.0 |
| 1920x1080 | Ultra | 122.0 |
Downfall with iUltra 5 245 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6800 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RX 6800 XT
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