Inside
This combination delivers exceptional performance with an average of 327 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 152 | 160 | 253 | 310 |
| 1440p QHD | 240 | 252 | 382 | 454 |
| 1080p Full HD | 324 | 337 | 489 | 569 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080, In-Depth Analysis
Inside is a puzzle platformer from 2016, and this combo of an Intel Core Ultra 5 125H with an NVIDIA GeForce RTX 5080 utterly demolishes it, producing frame rates that are far beyond what any display can handle. The benchmark data shows a system that is entirely GPU-bound at lower resolutions, with the CPU becoming a more significant factor only at 4K Ultra. This pairing makes the game run at speeds that are essentially academic, as the monitor will be the limiting factor long before the hardware is.
Settings Recommendations
The measured FPS rows for this configuration show that the RTX 5080 is overkill for Inside at every preset. The most sensible approach is to prioritize the highest visual fidelity, as the performance cost is negligible in practical terms. At 4K, the Ultra preset delivers an average of 97 FPS, which is perfectly smooth for this genre. The High preset at 4K only pulls ahead by 5 FPS, reaching 102 FPS, making the visual downgrade from Ultra to High a poor trade for such a marginal gain. The Medium preset at 4K hits 163 FPS, which is a massive jump, but it sacrifices the game's atmospheric lighting and shadow quality, which are core to the experience. Given that all presets are playable, the recommendation is to run the game at the Ultra preset across all resolutions. The data clearly indicates that the RTX 5080 has the headroom to handle it.
At 1440p, the Ultra preset yields 155 FPS, while High sits at 163 FPS. The difference of 8 FPS is imperceptible on most high-refresh-rate monitors, so choosing Ultra is the obvious choice for the best visual experience. Similarly, at 1080p, the Ultra preset produces 215 FPS, which is still well above the refresh rate of even the most competitive gaming monitors. The High preset's 226 FPS offers no tangible benefit. The only scenario where a lower preset might be considered is if a user has a 360Hz or higher display and is chasing maximum frame rates, but for the vast majority of users, the Ultra preset is the definitive recommendation. The data shows that the Ultra preset's performance floor is so high that there is no reason to compromise on visuals. The 4K Ultra setting remains the sweet spot for image quality, as it is the only resolution that stresses the GPU enough to bring the frame rate down to a level where a high-end monitor can actually display all the frames being rendered.
FAQ
Q: Can this system run Inside at 4K with maximum settings?
A: Yes. The measured data shows an average of 97 FPS at 3840x2160 with the Ultra preset. This is comfortably above the 60 FPS threshold for smooth play and indicates that the RTX 5080 has significant headroom even at the highest resolution and settings.
Q: How much of a performance drop is there from 1080p to 4K at the Ultra preset?
A: The average frame rate drops from 215 FPS at 1920x1080 to 97 FPS at 3840x2160, a reduction of 118 FPS. This demonstrates that the game scales heavily with resolution on this hardware, but the result at 4K is still exceptionally high.
Q: Is the Intel Core Ultra 5 125H a bottleneck for the RTX 5080 in this game?
A: At lower resolutions, the CPU is likely the limiting factor. For instance, at 1080p Low, the system achieves 307 FPS, which is a high score but suggests a ceiling. The fact that the 4K Ultra score is 97 FPS shows that the GPU is being tasked more heavily, but the CPU still manages to feed it enough data to maintain a very high frame rate.
Q: What is the frame time consistency like at 1440p with Medium settings?
A: The data for 2560x1440 Medium shows an average of 254 FPS, with a minimum of 216 FPS and a maximum of 292 FPS. The spread of 76 FPS between the minimum and maximum indicates some variance, but the average is so high that this is unlikely to be noticeable in gameplay.
Q: How does the RTX 5080's performance here compare to its nearest rivals in general benchmarks?
A: The RTX 5080's average benchmark score is 56083, which puts it about 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB. It is roughly 2.2% behind the AMD Radeon RX 9070 GRE. In this game, the GPU is so powerful that these small differences would not change the playability at any setting.
Q: Is the 16 GB of VRAM on the RTX 5080 sufficient for Inside?
A: Yes. The game is from 2016 and is not graphically demanding in terms of texture memory. The measured frame rates at 4K Ultra, which is the most demanding scenario, show no signs of performance degradation that would indicate VRAM capacity issues. The 16 GB is far more than needed.
GPU Role
The NVIDIA GeForce RTX 5080 is the dominant component in this pairing. Its specifications are massive, featuring 10752 shading units and 112 ROPs, with a boost clock of 2617 MHz. It has 16 GB of GDDR7 memory on a 256-bit bus, resulting in a bandwidth of 960.0 GB/s. These raw numbers translate to a GPU that is capable of immense fill rates, with a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s. In a game like Inside, which uses a distinctive, stylized 2.5D perspective, the GPU's raw power is the primary driver of the high frame rates. The data shows that at 4K Ultra, the GPU is still producing 97 FPS, which reflects its processing power.
The GPU's role becomes more apparent when looking at the scaling of performance with settings. At 4K, the difference between Low and Ultra is a drop from 204 FPS to 97 FPS. This is a significant 107 FPS reduction, showing that the visual effects in the Ultra preset place a substantial load on the GPU. The card handles this load without issue, maintaining a playable frame rate. Its performance in synthetic benchmarks is also noteworthy, with a Passmark G3D score of 36565 and a Geekbench OpenCL score of 235901, placing it in the 87th percentile of all GPUs. In the context of Inside, the RTX 5080 is not just sufficient; it is overwhelmingly powerful. The game's simple geometry and lighting are no match for the card's compute capabilities, resulting in frame rates that are often limited by the CPU or the game engine's own logic rather than the GPU's rendering capacity. The RTX 5080 is effectively idle in many scenarios, waiting for the rest of the system to catch up.
How This Combo Ranks
When looking at the combined performance of this CPU and GPU in Inside, the combo is ranked 742 out of 2887 total tested combinations. This places it in the top 25.7% of all systems tested for this game. While this rank is high, it is important to consider the context. The rank is likely determined by the average frame rate across all tested settings. Given that the RTX 5080 is a top-tier GPU, the fact that this combo is not ranked higher suggests that the Intel Core Ultra 5 125H is holding back the system in some scenarios. The CPU's performance is in the 79th percentile of all CPUs, with an average benchmark score of 27507. Its nearest rival, the AMD Ryzen 7 5800, has a nearly identical average score of 27535, putting it just 0.1% behind.
This CPU performance is strong for a mobile chip, but it is not in the same class as the RTX 5080's GPU performance, which is in the 87th percentile. The bottleneck is most evident at lower resolutions where the CPU's ability to process draw calls becomes the limiting factor. For instance, the 1080p Low preset hits 307 FPS, but this is not a massive jump from the 275 FPS seen at 1440p Low. This suggests the CPU is hitting a ceiling around the 300 FPS mark. In contrast, at 4K, the GPU is more heavily loaded, and the frame rates scale more predictably with settings, indicating the GPU is the primary bottleneck there. The combo rank of 742 is a reflection of this mixed behavior, where the GPU's immense power is often underutilized because the CPU cannot feed it data fast enough at lower resolutions. However, for a game like Inside, this rank is more than sufficient, as the experience at 4K Ultra is still buttery smooth.
Resolution Scaling
The impact of resolution on this system's performance is clearly visible in the measured FPS data. For the Ultra preset, the average frame rate drops from 215 FPS at 1080p to 155 FPS at 1440p, a reduction of 60 FPS. Moving further up to 4K, the frame rate drops to 97 FPS, another 58 FPS reduction. This scaling pattern is a strong indicator of a GPU-bound workload at higher resolutions. The GPU is being asked to render more pixels, and its frame rate suffers accordingly. The performance drop from 1080p to 1440p is a 27.9% reduction, while the drop from 1440p to 4K is a 37.4% reduction, showing that the cost of pixels increases as resolution rises.
However, the scaling behavior at the Low preset tells a different story. At 1080p Low, the system achieves 307 FPS. At 1440p Low, it hits 275 FPS, a drop of only 32 FPS. At 4K Low, it still manages 204 FPS, a further drop of 71 FPS. The smaller drop from 1080p to 1440p compared to the 1440p to 4K drop suggests that the CPU is limiting performance at the lower resolutions and settings. The CPU is unable to push more than around 300 FPS in this game, so reducing the resolution further does not yield a proportional increase in frame rate. This is a classic sign of a CPU bottleneck. At 4K Low, the GPU has to work harder, so the CPU can keep up, but the frame rate is still very high. The data shows that for this combo, the Ultra preset is the most balanced, as it provides a heavy enough load on the GPU to more evenly distribute the work between the CPU and GPU, resulting in a more predictable scaling pattern.
Measured FPS Breakdown
The complete set of measured FPS data provides a detailed picture of this system's performance.
1920x1080 (1080p):
- Low: The average FPS is 307. This is the highest score recorded at any resolution and setting, indicating a CPU limit.
- Medium: The average FPS is 283, with a minimum of 241 and a maximum of 326. The variance here is relatively large, showing some inconsistency in frame pacing.
- High: The average FPS is 226. This is a significant drop from Medium, showing the cost of higher-quality textures and effects.
- Ultra: The average FPS is 215. This is close to the High preset score, with only an 11 FPS difference, suggesting diminishing returns on the highest settings.
2560x1440 (1440p):
- Low: The average FPS is 275. This is a 32 FPS drop from the 1080p Low score, confirming the CPU bottleneck at lower resolutions.
- Medium: The average FPS is 254, with a minimum of 216 and a maximum of 292. The frame rate is still exceptionally high.
- High: The average FPS is 163. This is a substantial 91 FPS drop from Medium, showing that the High preset at 1440p is more demanding on the GPU.
- Ultra: The average FPS is 155. This is only 8 FPS lower than High, again showing that the Ultra preset's additional effects are not very taxing at this resolution.
3840x2160 (4K):
- Low: The average FPS is 204. This is a high score for 4K, showing the GPU's strength even at low settings.
- Medium: The average FPS is 163, with a minimum of 139 and a maximum of 188. This is a solid 60 FPS drop from Low, indicating a shift to a GPU-bound scenario.
- High: The average FPS is 102. This is a large drop from Medium, showing the significant impact of the High preset's visual features at 4K.
- Ultra: The average FPS is 97. This is the lowest score recorded, but it is still well above the 60 FPS standard for smooth gameplay. The 5 FPS difference between High and Ultra at 4K is minimal, making Ultra the clear choice for the best visual experience.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 152.0 |
| 3840x2160 | High | 160.0 |
| 3840x2160 | Medium | 253.0 |
| 3840x2160 | Low | 310.0 |
| 2560x1440 | Ultra | 240.0 |
| 2560x1440 | High | 252.0 |
| 2560x1440 | Medium | 382.0 |
| 2560x1440 | Low | 454.0 |
| 1920x1080 | Ultra | 324.0 |
| 1920x1080 | High | 337.0 |
| 1920x1080 | Medium | 489.0 |
| 1920x1080 | Low | 569.0 |
Inside with iUltra 5 125H + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5080 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 5 125H + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.