Inside
This combination delivers exceptional performance with an average of 264 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 135 | 141 | 227 | 282 |
| 1440p QHD | 212 | 222 | 316 | 337 |
| 1080p Full HD | 285 | 292 | 347 | 379 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 5080 delivers exceptionally high frame rates in Inside, a 2016 puzzle platformer. Across all tested resolutions and settings, this combination never drops below 135 frames per second, indicating that the hardware is far beyond the demands of this title. The data presents a clear picture of how a modern high-end CPU and GPU handle an older, less demanding game, with performance scaling patterns that reveal the respective roles of each component.
Resolution Scaling
The frame rate impact of moving from 1080p to 4K is substantial but varies significantly depending on the graphics preset. At Low settings, the average frame rate drops from 379.1 FPS at 1920x1080 to 282.2 FPS at 3840x2160, a reduction of roughly 97 FPS. This 25.5% decrease shows that even at the lowest preset, the increased pixel count at 4K places additional load on the GPU. However, the absolute numbers remain so high that the playable experience is unaffected.
The scaling pattern changes when the preset is raised. At High settings, the frame rate falls from 292.1 FPS at 1080p to 221.9 FPS at 1440p, and finally to 140.6 FPS at 4K. The drop from 1440p to 4K is particularly steep, representing a 36.7% reduction. This indicates that at higher settings, the GPU becomes the primary limiting factor as resolution increases, since the rendering workload grows with each pixel. The Ultra preset mirrors this behavior, with scores of 284.9 FPS at 1080p, 211.7 FPS at 1440p, and 135.3 FPS at 4K.
The gap between Low and High settings at 4K highlights the GPU's workload. At 4K Low, the system achieves 282.2 FPS, while at 4K High it drops to 140.6 FPS — exactly half the performance. This near-linear relationship suggests that the higher preset roughly doubles the per-pixel rendering cost, confirming that the RTX 5080's compute capacity is the decisive factor at this resolution. At 1080p, the same settings comparison shows a smaller relative difference: 379.1 FPS versus 292.1 FPS, a 23% gap. This narrower spread at 1080p implies that the CPU is beginning to constrain performance, preventing the GPU from fully stretching its legs.
CPU Role
The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 architecture with a base clock of 4.70 GHz and a boost clock of 5.30 GHz. In Inside, a game that does not heavily utilize multi-threading, the CPU's raw single-core performance is the dominant factor. The benchmark data shows a single-thread score of 1060 in 3DMark and 3406 in Cinebench R23, figures that place this processor in the 83rd percentile among all CPUs.
The CPU's influence is most observable at 1080p with Low settings, where the frame rate reaches 379.1 FPS. This is the highest recorded value across all configurations, yet it is still far below the GPU's theoretical maximum. The fact that the frame rate does not increase further when moving from 1440p Low (336.6 FPS) to 1080p Low (379.1 FPS) suggests that the CPU's instruction throughput is the limiting factor. The game's logic, physics, and draw call submission all depend on CPU speed, and at these extremely high frame rates, the processor's 5.30 GHz boost clock is working near its capacity.
Comparing the 7600X to its nearest rivals provides context for its performance. The AMD Ryzen 7 PRO 6850U averages a benchmark score of 26262, essentially identical to the 7600X's 26272, with a deltaPct of 0. The AMD Ryzen 7 7735U scores 26305, a 0.1% difference, while the AMD Ryzen 5 PRO 5655GE scores 26320, a 0.2% gap. These negligible differences indicate that the 7600X's multi-threaded performance is typical for its class, but the single-thread scores, particularly the 4135 in PassMark single-thread, are what matter for this game. The 12 threads handle the game's background tasks, but the primary workload benefits from the high clock speeds.
Settings Recommendations
Based on the measured frame rates, the optimal settings depend on the target refresh rate and resolution. At 4K, even the Ultra preset maintains an average of 135.3 FPS, which is sufficient for most high-refresh displays. However, the High preset at 4K delivers 140.6 FPS, a marginal 3.9% improvement over Ultra while likely reducing visual fidelity. The Medium preset at 4K reaches 226.7 FPS, offering a substantial jump in smoothness. For players with a 144Hz 4K monitor, the Ultra preset is the best choice, as it stays above the refresh threshold while providing maximum visual quality.
At 1440p, the situation is more flexible. The Ultra preset achieves 211.7 FPS, which exceeds all but the fastest 240Hz displays. The High preset at 221.9 FPS offers a 4.8% improvement, but the visual difference between High and Ultra in a puzzle platformer like Inside may be subtle. The Medium setting at 315.7 FPS is overkill for most displays, and the Low preset at 336.6 FPS offers no practical benefit unless chasing maximum frame times for competitive play, which is unlikely for this genre.
For 1080p, the High preset at 292.1 FPS is the sweet spot. It provides a comfortable margin above 240Hz displays while retaining visual quality. The Ultra preset at 284.9 FPS is nearly identical, differing by only 2.5%, so players can choose either based on preference. The Low preset at 379.1 FPS is the highest achievable frame rate, but it sacrifices visual detail for a performance gain that is imperceptible on most monitors. The Medium preset at 346.7 FPS sits between, offering a balance that is rarely needed at this resolution.
How This Combo Ranks
Within the benchmark database, this specific combination of the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5080 ranks 47th out of 1671 tested combos for Inside. This places it in the top 2.8% of all systems tested, a strong showing that reflects the high-end nature of both components. The rank is influenced by the game's low system requirements, meaning that even mid-range hardware can achieve high frame rates, but the top positions are reserved for the fastest CPUs and GPUs.
The 7600X's percentile rank of 83 among all CPUs suggests that it is not the absolute fastest processor available, but it is well above average. The RTX 5080's percentile rank of 89 among all GPUs is similarly strong. The combination of a top-decile GPU with a top-quintile CPU produces a system that excels in this game. The fact that this combo achieves 47th place indicates that there are 46 other configurations with faster parts, likely including higher-core-count CPUs or more powerful GPUs, but the margin is small given the game's age.
The RTX 5080's nearest rivals in general benchmarks include the Intel Arc A570M, which scores 58239 against the RTX 5080's 59188, a deltaPct of 1.6. The Intel Arc Pro A60 scores 60326, which is 1.9% higher, while the Intel Arc A580 scores 57756, a 2.5% gap. These comparisons are across all workloads, not specific to Inside, but they indicate that the RTX 5080 sits at the upper end of the GPU performance spectrum, with only a few competitors edging it out in aggregate scores.
GPU Role
The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with a base clock of 2295 MHz and a boost clock of 2617 MHz. It features 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. The GPU has 10752 shading units, 336 texture mapping units, and 112 raster operation pipelines. These specifications enable a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s, with FP32 performance rated at 56.28 TFLOPS.
The GPU's role in Inside becomes more pronounced as resolution and settings increase. At 4K Ultra, the frame rate of 135.3 FPS demonstrates that the RTX 5080 is processing a significant number of pixels with high-quality effects. The 16 GB VRAM is more than sufficient for this game, which does not require large texture pools, eliminating any potential memory bottleneck. The memory bandwidth of 960.0 GB/s ensures that texture streaming and frame buffer operations do not limit performance.
The GPU's compute capability is evident in the scaling from Medium to High settings. At 4K, Medium achieves 226.7 FPS, while High drops to 140.6 FPS. This 38% reduction indicates that the High preset introduces effects that are computationally expensive, likely including advanced lighting or post-processing. The RTX 5080's 84 RT cores and 336 tensor cores are underutilized in this game, as Inside does not employ ray tracing or DLSS, but their presence does not detract from the raw rasterization performance that this title requires.
Measured FPS Breakdown
At 1920x1080, the average frame rates are: Low 379.1 FPS, Medium 346.7 FPS, High 292.1 FPS, and Ultra 284.9 FPS. The progression from Low to Ultra shows a steady decline, with the largest single-step drop occurring between Medium and High, a difference of 54.6 FPS. The gap between High and Ultra is only 7.2 FPS, suggesting diminishing returns at the highest preset.
At 2560x1440, the results are: Low 336.6 FPS, Medium 315.7 FPS, High 221.9 FPS, and Ultra 211.7 FPS. The drop from Medium to High is 93.8 FPS, which is more than double the 20.9 FPS difference between Low and Medium. This indicates that the High preset at 1440p is where the GPU workload increases sharply. The Ultra preset is only 10.2 FPS below High, showing that the final quality tier adds minimal cost.
At 3840x2160, the measured values are: Low 282.2 FPS, Medium 226.7 FPS, High 140.6 FPS, and Ultra 135.3 FPS. The scaling here is more dramatic, with a 55.5 FPS drop from Low to Medium, followed by an 86.1 FPS drop from Medium to High. The High and Ultra presets are nearly identical, with just 5.3 FPS separating them. This pattern confirms that at 4K, the High preset represents a significant visual upgrade over Medium, but Ultra offers little additional benefit over High.
The data across all resolutions shows a consistent pattern: the Low and Medium presets are GPU-light, allowing the CPU to push frame rates higher, while the High and Ultra presets place heavier demands on the GPU. The RTX 5080 handles all configurations admirably, with no result below 135 FPS, ensuring a smooth experience in this atmospheric puzzle platformer regardless of chosen settings.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5080 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 282.2 |
| 3840x2160 | Medium | 226.7 |
| 3840x2160 | High | 140.6 |
| 3840x2160 | Ultra | 135.3 |
| 2560x1440 | Low | 336.6 |
| 2560x1440 | Medium | 315.7 |
| 2560x1440 | High | 221.9 |
| 2560x1440 | Ultra | 211.7 |
| 1920x1080 | Low | 379.1 |
| 1920x1080 | Medium | 346.7 |
| 1920x1080 | High | 292.1 |
| 1920x1080 | Ultra | 284.9 |
Inside with Ryzen 5 7600X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5080 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.