Inside
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 55 | 88 | 111 |
| 1440p QHD | 84 | 88 | 141 | 176 |
| 1080p Full HD | 117 | 122 | 196 | 245 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis
Inside is a puzzle platformer that rarely stresses high-end hardware, yet the measured results for the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5050 Mobile combination reveal a surprisingly wide performance envelope depending on settings and resolution. The data shows a system capable of high refresh rates at 1080p, but one that requires careful settings management to maintain smooth play at 4K. This analysis breaks down the measured FPS, examines the roles of the CPU and GPU, and contextualizes the combo's standing among tested configurations.
FAQ
Q: What is the average FPS at 1080p with High settings?
A: At 1920x1080 with High settings, the combo produces an average of 122 FPS. This indicates the system is well-suited for smooth gameplay on standard high-refresh monitors at this resolution.
Q: Can this laptop combo handle 4K gaming in Inside?
A: Yes, but with caveats. At 3840x2160, the average FPS ranges from 111 on Low settings down to 53 on Ultra settings. For a strict 60 FPS target, High settings (55 FPS average) fall just short, while Medium settings (88 FPS average) provide a comfortable margin.
Q: How does the CPU's multi-threaded performance compare to its rivals?
A: The Intel Core Ultra 5 125H has an average benchmark score of 27507, placing it within 0.1% of the AMD Ryzen 7 5800 (27535) and 0.3% behind the Intel Core i5-12600K (27578). This indicates near-identical multi-core performance among these processors.
Q: What is the GPU's memory configuration and bandwidth?
A: The NVIDIA GeForce RTX 5050 Mobile features 8 GB of GDDR7 memory on a 128-bit bus, providing a memory bandwidth of 384.0 GB/s. This is the memory subsystem available to the GPU for all tested resolutions.
Q: How does the RTX 5050 Mobile's overall GPU performance rank against others?
A: The GPU's average benchmark score is 43268, which places it in the 83rd percentile of all GPUs. Its nearest rivals include the NVIDIA Quadro M6000 24 GB (43262, 0% delta) and the NVIDIA GeForce RTX 4070 SUPER (43223, 0.1% faster).
Q: Where does this specific CPU+GPU combo rank among all tested combos in Inside?
A: This combination ranks 2971 out of 3716 tested combos. This places it in the lower portion of the database, indicating that while it runs the game, many other configurations achieve higher frame rates.
GPU Role
The NVIDIA GeForce RTX 5050 Mobile is the primary driver of frame rates in Inside, especially as resolution and settings increase. The GPU's 8 GB of GDDR7 memory and 384.0 GB/s bandwidth are more than sufficient for this game's visual data, as evidenced by the high frame rates at 1080p and 1440p. The data suggests the GPU is not memory-limited in this title; even at 4K Ultra, the average FPS is 53, which is a playable, if not high-refresh, experience.
The GPU's clock speeds, with a base of 1020 MHz and a boost of 1500 MHz, contribute to its raw compute power. Its 2560 shading units and 80 texture mapping units handle the game's rendering workload efficiently. The benchmark results show that the RTX 5050 Mobile's performance scales predictably with settings. For instance, moving from Low to Medium at 1440p drops the average FPS from 176 to 141, a 20% reduction. The gap between Medium and High is smaller (141 to 88 FPS), suggesting that High settings introduce a significant increase in GPU workload, likely from more complex lighting or post-processing effects. The GPU's 32 ROPs and 48.00 GPixel/s pixel rate are the likely bottleneck at higher settings and resolutions, limiting the fill rate needed for 4K output.
It is notable that the RTX 5050 Mobile's average benchmark score of 43268 puts it on par with the NVIDIA Quadro M6000 (43301) and the RTX 4070 SUPER (43223). This suggests that in synthetic workloads, it offers comparable raw performance to those desktop parts. However, in Inside, the measured FPS shows that the mobile GPU's power envelope (50 W TDP) does not prevent it from delivering playable frame rates across all settings, reinforcing that the game is not an extreme GPU stress test.
Resolution Scaling
The measured FPS data shows a clear and expected trend: performance degrades as resolution increases, but the rate of degradation is not uniform across settings. At Low settings, the average FPS drops from 245 at 1080p to 176 at 1440p (a 28% decrease) and then to 111 at 4K (a 37% decrease from 1440p). This indicates that even at Low settings, the GPU is becoming a limiting factor at higher resolutions, as the total number of pixels to render quadruples from 1080p to 4K.
At High settings, the scaling is more dramatic. The average FPS falls from 122 at 1080p to 88 at 1440p (a 28% drop) and then to 55 at 4K (a 37.5% drop from 1440p). The percentage drops are similar to Low, suggesting that the GPU's workload is scaling proportionally with pixel count, but the absolute numbers are lower because the baseline workload is higher. The jump from 1080p High (122 FPS) to 4K High (55 FPS) represents a 55% reduction in performance, which is less than the 75% reduction in pixel count, implying that the CPU is still able to feed the GPU adequately at 1080p, but the GPU is the clear bottleneck at 4K.
The Medium settings data shows the most consistent scaling. At 1080p, the average is 196 FPS, dropping to 141 at 1440p (a 28% drop) and 88 at 4K (a 37.5% drop from 1440p). This pattern suggests a well-balanced workload where the GPU's capabilities are being utilized effectively. The min FPS data for Medium settings is also instructive: at 1080p, the minimum is 166 FPS, at 1440p it is 120 FPS, and at 4K it is 75 FPS. These minimums are all well above 60 FPS, indicating that even in demanding scenes, the frame pacing remains smooth and stutter-free. The scaling analysis shows that for this combo, 4K gaming requires a settings compromise: Low offers 111 FPS, but Medium drops to 88 FPS, and High to 55 FPS, making Medium the sweet spot for a VRR display or a solid 60 FPS experience.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the combo's performance across all nine resolution and settings combinations. At 1920x1080, the system excels. Low settings produce an average of 245 FPS, making it ideal for competitive or high-refresh gaming. Medium settings yield 196 FPS on average (min 166, max 225), still exceptionally smooth. High settings drop to 122 FPS, and Ultra to 117 FPS. The small gap between High (122) and Ultra (117) suggests that Ultra settings in Inside offer minimal visual gains over High for a small performance cost.
At 2560x1440, the performance remains strong but shows the GPU's workload increasing. Low settings average 176 FPS, Medium 141 FPS (min 120, max 162), and High 88 FPS. Ultra settings average 84 FPS. The transition from 1080p to 1440p is effortless for this combo; even at High settings, the 88 FPS average is well above the 60 FPS threshold, ensuring a fluid experience on 1440p monitors.
At 3840x2160, the results are more varied. Low settings still deliver a high average of 111 FPS, proving the GPU's raw power. Medium settings average 88 FPS (min 75, max 102), which is a comfortable margin above 60 FPS. High settings average 55 FPS, which is just below the 60 FPS target, while Ultra settings average 53 FPS. The difference between High (55) and Ultra (53) at 4K is negligible, indicating that the GPU is heavily pixel-bound at this resolution. For 4K users, the data suggests Medium settings are the optimal choice for a consistently smooth experience, while Low settings can be used for a higher refresh rate. The average FPS figures at 4K are playable, but the lack of min FPS data for High and Ultra means that potential frame drops in complex scenes are not captured; the Medium settings data, with a min of 75 FPS, shows that even the lowest dips remain playable.
How This Combo Ranks
This specific configuration of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5050 Mobile ranks 2971 out of 3716 tested combos in Inside. This places it in the bottom 20% of the database, which is an important context for the measured FPS. While the frame rates are playable, this ranking indicates that the vast majority of tested systems achieve higher performance in this game. The ranking is likely influenced by the GPU's mobile form factor and power constraints, as well as the CPU's position in the market.
The GPU's average benchmark score of 43268 is in the 83rd percentile, which seems high, but the combo's in-game rank is much lower. This discrepancy suggests that Inside's performance is not solely dependent on raw GPU compute. The game's puzzle platformer nature may be more sensitive to CPU performance or memory latency, though the data does not directly confirm this. The CPU's average benchmark score of 27507 places it in the 79th percentile, which is also respectable, but the combo's rank of 2971 shows that the combination of these two components is not optimal for this specific title.
The nearest rivals for the GPU include the RTX 4070 SUPER, which is 0.1% faster in synthetic benchmarks, yet the RTX 5050 Mobile's performance in Inside is likely constrained by its 50 W TDP. The rank suggests that if you are comparing laptops, there are many other CPU and GPU combinations that will deliver higher frame rates in Inside. However, it is crucial to note that the measured FPS are all playable, and the rank does not reflect a broken or inadequate experience. It simply means that in a database of 3716 configurations, this one sits in the lower quarter, making it a mid-to-low tier performer for this game.
CPU Role
The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, with a base clock of 3.60 GHz and a boost clock of 4.50 GHz. Its cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. In a game like Inside, which is not known for heavy multi-threaded workloads, the CPU's single-thread performance is often more critical. The Cinebench R23 single-core score of 1647.5 and the Passmark single-thread score of 3399 provide a baseline, but the measured FPS shows that the CPU is not a bottleneck at lower resolutions.
At 1080p Low settings, the average FPS is 245, which is a very high number. If the CPU were the limiting factor, we would expect the frame rate to plateau regardless of GPU settings. The data shows that at 1080p, the FPS drops from 245 (Low) to 122 (High), a 50% reduction, proving that the GPU is the limiting component even at this resolution. The CPU's role becomes more apparent when looking at the scaling from 1080p to 4K. At High settings, the FPS drops from 122 to 55, a 55% reduction. This is less than the 75% reduction in pixel count, suggesting that the CPU is still providing enough data to the GPU, but the GPU's fill rate is the primary constraint.
The CPU's 14 cores and 18 threads are a surplus for Inside, which likely uses only a few threads. The Passmark multithread score of 21100 is strong, but it does not translate to a higher frame rate cap in this game. The data indicates that the CPU is more than adequate for this title, as even at 1080p Low, the system achieves 245 FPS, which is likely near the game's engine limit or the display's refresh rate. The CPU's performance is effectively a non-factor in the measured results; the GPU's workload dictates the frame rate at all settings and resolutions. This is a typical scenario for a puzzle platformer, where the rendering load is light, and the CPU is rarely stressed. The 18 MB of L3 cache and dual-channel memory bandwidth of 89.6 GB/s are sufficient to keep the GPU fed with draw calls and textures, ensuring that the GPU is the sole determinant of performance.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5050 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 111.0 |
| 3840x2160 | Medium | 88.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 53.0 |
| 2560x1440 | Low | 176.0 |
| 2560x1440 | Medium | 141.0 |
| 2560x1440 | High | 88.0 |
| 2560x1440 | Ultra | 84.0 |
| 1920x1080 | Low | 245.0 |
| 1920x1080 | Medium | 196.0 |
| 1920x1080 | High | 122.0 |
| 1920x1080 | Ultra | 117.0 |
Inside with iUltra 5 125H + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + RTX 5050 Mobile
Explore FPS benchmarks for other games using this same hardware combination.