Inside
This combination delivers exceptional performance with an average of 268 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 132 | 139 | 227 | 279 |
| 1440p QHD | 212 | 225 | 321 | 348 |
| 1080p Full HD | 291 | 297 | 358 | 385 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 9 7900X paired with the NVIDIA GeForce RTX 5080 delivers an exceptional experience in Inside, a puzzle platformer from 2016 that remains remarkably demanding at high refresh rates. The measured data shows this combination ranks 41st out of 1671 tested combos, placing it in the top 2.5% of all systems. With frame rates ranging from a low of 132.2 FPS at 4K Ultra to a staggering 385.3 FPS at 1080p Low, this hardware pairing obliterates the game's requirements. The system's performance is so robust that the primary consideration becomes matching the settings to your display's refresh rate and resolution rather than worrying about playability.
Settings Recommendations
The data reveals a clear hierarchy across the four presets, with the gap between Low and Ultra being substantial but consistent. At 1080p, the spread from Low (385.3 FPS) to Ultra (291.2 FPS) represents a 24.4% performance drop, while at 4K the same settings gap sees a more dramatic 52.6% reduction, from 278.7 FPS down to 132.2 FPS. This indicates that higher resolutions amplify the cost of quality settings, making the choice of preset more impactful on 4K displays.
For 1080p displays, the High preset at 296.9 FPS is the sweet spot. It delivers more than double the refresh rate of even the most demanding 144Hz monitors, while retaining visual fidelity over the Medium preset's 358.1 FPS. The Ultra preset at 291.2 FPS is nearly identical in performance to High, so if you want maximum visual quality without sacrificing measurable smoothness, Ultra is equally viable at this resolution.
At 1440p, the High preset again stands out, producing 225.2 FPS. This comfortably exceeds 200 FPS, making it ideal for 144Hz and even 240Hz displays. The Medium preset offers 320.5 FPS for competitive play, but the jump from High to Medium only yields a 42.3% increase, which is unlikely to be perceptible on most monitors. Ultra at 212.4 FPS remains above 200 FPS, so it is a safe choice for quality-focused players.
At 4K, the situation changes significantly. The High preset delivers 138.8 FPS, which is sufficient for 120Hz displays but falls short of 144Hz. The Ultra preset drops to 132.2 FPS, still playable but requiring a 60Hz or 120Hz panel for perfect syncing. The Medium preset at 227.3 FPS is the standout choice for 4K, providing high refresh rates without the visual penalty of Low (278.7 FPS). Given that Inside is a atmospheric puzzle game where visual detail matters, Medium at 4K offers the best balance, preserving the art style while keeping frame rates far above what the game's mechanics require.
GPU Role
The NVIDIA GeForce RTX 5080's 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is more than sufficient for a game like Inside that was designed for much older hardware. The GPU's 56.28 TFLOPS of FP32 compute and 10752 shading units ensure that the game's simple geometry and lighting are processed with massive headroom. The boost clock of 2617 MHz, combined with a base clock of 2295 MHz, allows the card to sustain high frequencies during extended play sessions without thermal throttling.
The benchmark data shows that the GPU is rarely the limiting factor, even at 4K Ultra. The 132.2 FPS result at that setting indicates the card is still not fully stressed, as the drop from Medium to Ultra is only 41.8% at 4K, compared to a 23.0% drop at 1080p. This suggests that as resolution increases, the GPU becomes more involved, but the RTX 5080's sheer bandwidth and compute capacity keep it ahead of the game's demands. The 45,600 million transistors on TSMC's 5 nm process node (378 mm² die) provide the efficiency needed to maintain these high clocks, while the 360 W TDP is a reasonable trade-off for this level of performance. The GPU's 3DMark Steel Nomad DX12 score of 8637 and Passmark G3D score of 36565 confirm its high-end position, though its 89th percentile ranking among all GPUs shows it is not the absolute fastest, yet it is more than adequate here.
FAQ
*Q: Can this system run Inside at 4K with maximum settings?*
A: Yes, the data shows 132.2 FPS at 4K Ultra. This is well above the 60 FPS standard and even supports 120Hz displays, though it falls short of 144Hz.
Q: What is the fastest preset at 1080p?
A: The Low preset achieves 385.3 FPS, which is the highest measured frame rate for this combination. Medium follows at 358.1 FPS, while High and Ultra are nearly identical at 296.9 and 291.2 FPS respectively.
Q: How does the RTX 5080 compare to its nearest GPU rivals in synthetic benchmarks?
A: The RTX 5080's average benchmark score is 59188. It leads the Intel Arc A570M by 1.6% and the AMD Radeon Pro W5500X by 2.6%, while trailing the Intel Arc Pro A60 by 1.9%.
Q: Does the CPU bottleneck the GPU in this game?
A: The Ryzen 9 7900X's 12 cores and 24 threads, with a boost clock of 5.60 GHz, provide ample processing power. The 1080p Low result of 385.3 FPS suggests the CPU can feed the GPU fast enough, as this frame rate is not limited by the CPU's single-thread performance.
Q: What is the performance difference between High and Ultra settings?
A: The difference is minimal. At 1080p, High (296.9 FPS) is only 1.9% faster than Ultra (291.2 FPS). At 1440p, the gap is 5.7% (225.2 vs 212.4), and at 4K it is 4.8% (138.8 vs 132.2).
*Q: Is the RTX 5080's 16 GB VRAM enough for Inside?*
A: Yes, the game's simple textures and geometry do not stress VRAM. The 16 GB capacity and 960.0 GB/s bandwidth are far beyond what this title requires, ensuring no memory-related stutters.
Measured FPS Breakdown
At 1920x1080, the system produces outstanding results across all presets. The Low setting achieves 385.3 FPS, which is the highest score in the entire dataset. Medium follows with 358.1 FPS, a 7.1% reduction. High drops to 296.9 FPS, a 23.0% decrease from Low, while Ultra sits at 291.2 FPS, nearly identical to High. The consistency between High and Ultra suggests that the Ultra preset adds minimal extra load at this resolution.
Moving to 2560x1440, the performance remains high but shows a clearer separation. Low leads with 347.9 FPS, followed by Medium at 320.5 FPS (a 7.9% drop). High delivers 225.2 FPS, which is a 35.3% reduction from Low, and Ultra is close behind at 212.4 FPS. The gap between Medium and High is notable at 29.7%, indicating that High introduces significant visual effects that cost performance.
At 3840x2160, the resolution scaling becomes more pronounced. Low produces 278.7 FPS, while Medium drops to 227.3 FPS (an 18.4% reduction). High falls to 138.8 FPS, a 50.2% decrease from Low, and Ultra reaches 132.2 FPS. The 4K results show that High and Ultra are much closer to each other relative to the lower settings, with only a 4.8% difference, suggesting that the GPU is becoming more of a factor as pixel count rises.
Resolution Scaling
The data reveals a clear pattern of diminishing returns as resolution increases. From 1080p to 1440p, the average frame rate across all settings drops by 15.3%, while from 1440p to 4K, the drop is a steeper 30.5%. This non-linear scaling indicates that the GPU's pixel throughput is the primary constraint at higher resolutions, despite the RTX 5080's massive 293.1 GPixel/s pixel rate.
Examining individual presets, the Low setting shows the smallest resolution penalty, dropping from 385.3 FPS at 1080p to 347.9 FPS at 1440p (a 9.7% reduction) and then to 278.7 FPS at 4K (a 19.9% reduction from 1440p). This suggests that at Low settings, the CPU and GPU are both well within their limits, and the frame rate is partly limited by other factors like draw call overhead. In contrast, the High preset drops 24.1% from 1080p to 1440p and then 38.4% from 1440p to 4K, showing that higher settings amplify the GPU's workload.
The scaling behavior points to the CPU as the limiting component at 1080p, particularly at Low and Medium settings where frame rates exceed 350 FPS. The Ryzen 9 7900X's single-thread score of 6168 in Cinebench R23 and 1093 in 3DMark single-thread test highlight its strength, but the game's engine appears to cap out around 385 FPS. At 4K, the GPU becomes more dominant, yet the RTX 5080 still has headroom, as evidenced by the fact that 4K Low (278.7 FPS) is only 27.7% slower than 1080p Low (385.3 FPS), a relatively modest penalty for a 4x increase in pixel count. This suggests that Inside is not particularly GPU-intensive even at high resolutions, and the system's performance is more limited by the game's engine and the CPU's ability to issue draw calls than by raw graphics power.
Hardware Specifications
AMD Ryzen 9 7900X
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5080 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 278.7 |
| 3840x2160 | Medium | 227.3 |
| 3840x2160 | High | 138.8 |
| 3840x2160 | Ultra | 132.2 |
| 2560x1440 | Low | 347.9 |
| 2560x1440 | Medium | 320.5 |
| 2560x1440 | High | 225.2 |
| 2560x1440 | Ultra | 212.4 |
| 1920x1080 | Low | 385.3 |
| 1920x1080 | Medium | 358.1 |
| 1920x1080 | High | 296.9 |
| 1920x1080 | Ultra | 291.2 |
Inside with Ryzen 9 7900X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5080 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 9 7900X + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.