Inside
This combination delivers exceptional performance with an average of 280 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 131 | 138 | 220 | 275 |
| 1440p QHD | 209 | 219 | 350 | 388 |
| 1080p Full HD | 290 | 305 | 399 | 433 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 7 9850X3D and NVIDIA GeForce RTX 5080 combination delivers exceptionally high frame rates in Inside, a 2016 Puzzle Platformer, with the data showing performance that scales predictably across resolutions and settings. The measured results place this pairing at rank 56 out of 2887 tested combos, indicating top-tier performance for this title, though the game's age and low graphical demands mean the CPU and GPU are rarely pushed to their limits.
Resolution Scaling
The frame rate drop from 1080p to 4K reveals a system that is heavily GPU-bound at lower resolutions but becomes increasingly balanced as pixel count rises. At 1080p with High settings, the average FPS is 305, which drops to 219 at 1440p and further to 138 at 4K. This represents a 28% decrease from 1080p to 1440p and a 37% decrease from 1440p to 4K, showing that the GPU is the primary limiter as resolution increases.
The scaling pattern is more dramatic at lower settings. With Low settings, the 1080p average of 433 FPS falls to 388 at 1440p (a 10% drop) and then to 275 at 4K (a 29% drop from 1440p). This non-linear scaling suggests that at 1080p Low, the system is approaching a CPU-bound ceiling, as the frame rate does not increase proportionally when resolution drops. The 433 FPS figure at 1080p Low is the highest recorded in the entire dataset, and the relatively small gap to the 388 FPS at 1440p Low indicates that the Ryzen 7 9850X3D's 8 cores and 16 threads are becoming a limiting factor at these extreme frame rates.
At Ultra settings, the pattern holds with 290 FPS at 1080p, 209 FPS at 1440p, and 131 FPS at 4K. The percentage drops are 28% and 37% respectively, nearly identical to the High settings scaling. This consistency suggests that the game's Ultra preset does not introduce additional GPU load that would change the bottleneck characteristics. The 4K Ultra result of 131 FPS remains well above playable thresholds, meaning users can max out the game without concern.
The data indicates that for this title, the RTX 5080 with its 16 GB of GDDR7 memory and 960.0 GB/s bandwidth is more than sufficient at all resolutions. Even at 4K Ultra, the GPU maintains an average above 130 FPS, and the limiting factor at 1080p is clearly the CPU's ability to feed frames rather than any GPU deficiency. The 4 nm Ryzen processor with a 5.60 GHz boost clock shows its strength in this scenario, though the game's simple geometry and lighting do not stress the Blackwell architecture's 10752 shading units significantly.
FAQ
*Q: What is the highest average FPS recorded for this combo in Inside?*
A: The highest average FPS in the measured data is 433, achieved at 1920x1080 resolution with Low settings. This indicates the game is highly optimized and the hardware is capable of extreme frame rates.
Q: How does the RTX 5080's 16 GB VRAM affect performance in this game?
A: The game Inside is from 2016 and has modest visual requirements, so the 16 GB GDDR7 memory is never a limiting factor. The data shows no performance anomalies that would suggest VRAM capacity issues at any resolution or setting.
Q: Is the Ryzen 7 9850X3D a bottleneck at 1080p?
A: The evidence suggests yes at lower settings. The jump from 388 FPS at 1440p Low to 433 FPS at 1080p Low is only 45 FPS, which is proportionally smaller than the resolution decrease would suggest. This indicates the CPU's 8 cores and 16 threads are approaching their frame generation limit.
Q: What is the minimum FPS recorded in the dataset?
A: The only min FPS values provided are for Medium settings: 187 at 4K, 298 at 1440p, and 339 at 1080p. These minimums indicate stable frame pacing, with the 4K Medium min of 187 FPS still being far above any playability threshold.
Q: How does this combo rank compared to all other tested combinations?
A: The combo ranks 56th out of 2887 tested combinations for Inside, placing it in the top 2% of all systems tested. This high ranking reflects the strong performance of both the CPU and GPU in this title.
Q: Are there any settings where the average FPS falls below 130?
A: Yes, the only measured average below 130 FPS is at 3840x2160 with Ultra settings, which produces an average of 131 FPS. All other tested configurations exceed 130 FPS, with most well above 200 FPS.
GPU Role
The NVIDIA GeForce RTX 5080 plays a dominant role in determining performance at higher resolutions, though its full capabilities are not taxed by this title. The GPU's 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is far more than Inside requires given its 2016 release date and simple 2D-style rendering. The data shows that at 4K, the GPU is the primary limiter, with average FPS dropping from 275 at Low to 131 at Ultra, a 52% reduction that clearly demonstrates the GPU's workload scaling with visual quality.
The clock speeds of the RTX 5080, with a base of 2295 MHz and boost of 2617 MHz, contribute to its ability to maintain high frame rates even at 4K. The measured 4K High average of 138 FPS and 4K Medium average of 220 FPS show that the GPU has significant headroom. The Blackwell 2.0 architecture, built on a 5 nm process with 45,600 million transistors, delivers 56.28 TFLOPS of FP32 performance, which is more than adequate for this puzzle platformer's rendering demands.
The GPU's benchmark scores place it in the 87th percentile of all GPUs, with an average benchmark score of 56083. Its nearest rivals in synthetic tests include the AMD Radeon 8060S (0.6% higher score) and the AMD Radeon RX 6750 GRE 12 GB (0.7% higher), though these differences are negligible in real-world gaming. In Inside, the RTX 5080's performance is so far above the game's requirements that the GPU's 84 RT cores and 336 tensor cores are largely idle, as the game does not utilize ray tracing or DLSS features.
The 4K Medium result of 220 FPS with a min of 187 and max of 253 shows tight frame pacing, indicating the GPU's memory subsystem and processing units are operating efficiently. The fact that the GPU can nearly double its frame rate from Ultra to Low at 4K (131 to 275 FPS) suggests that the game's Ultra preset introduces effects that heavily tax the GPU, likely related to post-processing or shadow quality. This scaling is consistent with a GPU-bound scenario at this resolution.
How This Combo Ranks
The combination of the AMD Ryzen 7 9850X3D and NVIDIA GeForce RTX 5080 achieves a rank of 56 out of 2887 tested combos in Inside, placing it in the top 1.9% of all systems. This ranking is particularly impressive given the game's age and the fact that many lower-end components can run it well, but the data shows that the high-end CPU and GPU still provide measurable advantages, especially at high frame rates and resolutions.
The rank of 56 indicates that only 55 other combinations outperform this pairing in Inside, and those are likely to include even more powerful GPUs or CPUs with higher single-thread performance. The Ryzen 7 9850X3D's 92nd percentile ranking among all CPUs, with an average benchmark score of 58386, places it just 0.1% behind the Intel Xeon Platinum 8260M and 0.5% ahead of the Intel Core i9-14900. These synthetic benchmark differences are minor, but in Inside, the CPU's 5.60 GHz boost clock and large 96 MB L3 cache help maintain high minimum frame rates.
The RTX 5080's 87th percentile ranking among GPUs, with an average score of 56083, is similarly strong. Its nearest GPU rivals include the AMD Radeon 8060S (0.6% higher) and AMD Radeon RX 6750 GRE 12 GB (0.7% higher), though these differences are within noise for synthetic tests. In actual gaming, the RTX 5080's advantage in driver optimization and feature set may be more pronounced, though Inside does not utilize advanced features.
The combo's rank of 56 is notable because it outperforms many combinations that include higher-tier GPUs, suggesting that the CPU's performance is well-matched to the GPU's capabilities in this game. The data shows that the Ryzen 7 9850X3D's 8 cores and 16 threads are sufficient to keep the RTX 5080 fed even at lower resolutions, where CPU bottlenecking is more common. This balanced performance is reflected in the consistent frame rates across all tested configurations.
CPU Role
The AMD Ryzen 7 9850X3D's role in Inside becomes most apparent at lower resolutions and settings, where the GPU's workload decreases and the CPU's frame generation capabilities are tested. With 8 cores and 16 threads based on the Zen 5 architecture, this processor operates at a base clock of 4.70 GHz and boosts to 5.60 GHz, providing excellent single-thread performance that is crucial for this game's physics and logic calculations.
At 1080p with Low settings, the average FPS reaches 433, which is the highest in the dataset. This figure suggests the CPU is approaching its limit for this game, as the increase from 1440p Low (388 FPS) to 1080p Low (433 FPS) is only 45 FPS, representing a 12% improvement despite a 44% reduction in pixel count. This non-linear scaling is a classic sign of CPU bottlenecking, where the processor's 5.60 GHz boost clock and 96 MB L3 cache are working at maximum capacity.
The CPU's benchmark results support its strong gaming performance. In Cinebench R23, it scores 22807 in multicore and 2228 in single-core, with the single-core score being particularly relevant for Inside's game logic. The Passmark single-thread score of 4704 places it in the 92nd percentile of all CPUs, and its nearest rivals include the Intel Xeon Platinum 8260M (0.1% higher average score) and the Intel Core i9-14900 (0.5% lower). These rival comparisons show that the 9850X3D's performance is competitive with the best desktop and server processors available.
The CPU's 120 W TDP and dual-channel DDR5 memory support with 89.6 GB/s bandwidth ensure that it does not starve the GPU for data. In Inside, the game's simple geometry and textures mean that memory bandwidth is not a limiting factor, but the CPU's ability to process game state updates quickly is essential for maintaining high frame rates. The data shows that at 4K Ultra, where the GPU is clearly the bottleneck, the CPU still maintains an average of 131 FPS, suggesting it has ample headroom even when the GPU is fully loaded.
The 96 MB shared L3 cache is particularly beneficial for this game, as it allows frequently accessed data to be stored on-chip, reducing latency and improving frame pacing. This is reflected in the min FPS values at Medium settings: 339 at 1080p, 298 at 1440p, and 187 at 4K. These minimums are consistently high, indicating that the CPU can maintain stable frame delivery even during complex gameplay sequences.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra), providing a comprehensive view of performance. At 1080p, the averages range from 290 FPS at Ultra to 433 FPS at Low, with Medium at 399 FPS and High at 305 FPS. The Medium preset at 1080p includes min and max values of 339 and 459 FPS respectively, showing a 120 FPS range that indicates some scene-to-scene variability.
At 1440p, the averages are 209 FPS at Ultra, 219 FPS at High, 350 FPS at Medium, and 388 FPS at Low. The Medium preset shows a min of 298 FPS and max of 403 FPS, a 105 FPS range that is slightly tighter than at 1080p. The jump from High to Ultra at 1440p is only 10 FPS (219 to 209), suggesting that the Ultra preset adds minimal GPU load at this resolution, unlike at 4K where the difference is 7 FPS (138 to 131).
At 4K, the averages are 131 FPS at Ultra, 138 FPS at High, 220 FPS at Medium, and 275 FPS at Low. The Medium preset shows a min of 187 FPS and max of 253 FPS, a 66 FPS range that is the tightest of all resolutions, indicating more consistent frame delivery at higher pixel counts. The 4K Low result of 275 FPS is notably higher than 1080p Ultra at 290 FPS, showing that the GPU is the primary limiter at 4K while the CPU limits at lower resolutions.
The data reveals an interesting pattern in the High and Ultra presets across resolutions. At 1080p, High produces 305 FPS while Ultra produces 290 FPS, a 15 FPS difference. At 1440p, the difference is 10 FPS (219 vs 209), and at 4K, it is 7 FPS (138 vs 131). This decreasing gap suggests that the Ultra preset's additional effects become less impactful relative to the overall GPU load as resolution increases. Conversely, the Low to Medium gap at 4K is 55 FPS (275 to 220), which is larger than the 34 FPS gap at 1080p (433 to 399), further confirming the GPU-bound nature at high resolutions.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combination depend on the user's display resolution and refresh rate. At 1080p, all settings produce frame rates well above 240 Hz, with even Ultra maintaining 290 FPS. For users with high-refresh monitors (240 Hz or above), the Ultra preset at 1080p is recommended as it provides the best visual quality while still exceeding 280 FPS. The High preset at 305 FPS offers a 15 FPS improvement over Ultra, but the visual difference in Inside is likely minimal given the game's art style.
At 1440p, the High preset delivers 219 FPS, which is sufficient for most high-refresh displays up to 240 Hz. The Ultra preset at 209 FPS is also viable, and the 10 FPS difference between High and Ultra does not justify sacrificing visual quality. The Medium preset at 350 FPS is only recommended for users with extremely high refresh rate displays (360 Hz or above), as the visual downgrade from High is noticeable and the frame rate advantage is marginal for most users. The Low preset at 388 FPS provides no practical benefit unless the user has a 360 Hz or 400 Hz monitor and prioritizes frame rate above all else.
At 4K, the High preset at 138 FPS is the recommended balance, as it provides smooth gameplay on 120 Hz or 144 Hz displays while maintaining good visual quality. The Ultra preset at 131 FPS is also playable on 120 Hz displays, but the 7 FPS decrease from High does not justify the visual improvements for most users. The Medium preset at 220 FPS is recommended for users with 240 Hz 4K monitors, as it provides excellent smoothness while still looking good. The Low preset at 275 FPS is excessive for any current display technology and should only be used if the user experiences performance issues, which is unlikely given the data.
For the best overall experience, the Medium preset at 1440p or the High preset at 4K provides the ideal balance of visual quality and frame rate, achieving 350 FPS and 138 FPS respectively. The min FPS values at Medium settings (298 at 1440p, 187 at 4K) ensure that even the most demanding scenes remain fluid. Given that Inside is a puzzle platformer, the Medium preset at 1440p offers a comfortable margin above 300 FPS, ensuring zero perceptible stutter, while the High preset at 4K offers console-quality visuals at more than double the refresh rate of most televisions.
Hardware Specifications
AMD Ryzen 7 9850X3D
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5080 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 275.0 |
| 3840x2160 | Medium | 220.0 |
| 3840x2160 | High | 138.0 |
| 3840x2160 | Ultra | 131.0 |
| 2560x1440 | Low | 388.0 |
| 2560x1440 | Medium | 350.0 |
| 2560x1440 | High | 219.0 |
| 2560x1440 | Ultra | 209.0 |
| 1920x1080 | Low | 433.0 |
| 1920x1080 | Medium | 399.0 |
| 1920x1080 | High | 305.0 |
| 1920x1080 | Ultra | 290.0 |
Inside with Ryzen 7 9850X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5080 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.