Inside
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 48 | 73 | 87 |
| 1440p QHD | 68 | 72 | 114 | 143 |
| 1080p Full HD | 94 | 101 | 159 | 200 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Inside is a 2016 puzzle platformer that places minimal stress on modern hardware, and the data for the AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3050 4 GB combo reflects this. The game’s release date from July 2016 means its engine is not designed to leverage the full capabilities of either component, but the benchmark results still reveal how the CPU and GPU interact across different settings and resolutions.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X is a desktop processor built on the Zen 3 architecture, codenamed Vermeer. It features 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The chip is manufactured on a 7 nm process by TSMC, with 4,150 million transistors on a 74 mm² die. Its cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 32 MB L3 cache. The CPU supports DDR4 memory in a dual-channel configuration, with a memory bandwidth of 51.2 GB/s, and it connects via PCIe Gen 4 with 20 lanes. Its 105 W TDP and unlocked multiplier make it a flexible desktop part, and it was released in November 2020 with a launch MSRP of $449.
In terms of raw processing power, the Ryzen 7 5800X delivers strong multi-threaded performance. Its Cinebench R23 multicore score is 23571, while the single-core score is 3327. In PassMark, the multithread score reaches 27732, and the single-thread score is 3445. For a game like Inside, which is a 2D side-scrolling puzzle platformer, the CPU is rarely the bottleneck. The game’s simple physics and logic demands are easily handled by even a single core, so the 16 threads are largely idle. The 3DMark 2-thread score of 1846 and single-thread score of 943 suggest that per-core performance is more than adequate for the game’s requirements. The CPU’s 84th percentile ranking among all CPUs further confirms that it is a high-end part, but in this specific title, the excess headroom is not utilized. The benchmark results show that the CPU is not the limiting factor; instead, the GPU and its memory configuration dictate the frame rates, especially at higher resolutions and settings.
How This Combo Ranks — use comboRankInGame vs other tested combos
The AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3050 4 GB combination ranks 1495 out of 1671 tested combos for Inside. This places it in the bottom 11% of all tested systems, which is a notable underperformance given the individual strengths of the components. The rank is not a reflection of the CPU, which is in the top 16% of all processors, but rather of the GPU’s limitations in this game. The RTX 3050 4 GB has no benchmark scores listed and sits at the 50th percentile among all GPUs, indicating it is a mid-range card. However, its 4 GB VRAM capacity becomes a constraint at higher settings, as the data shows a significant frame rate drop when moving from Medium to High or Ultra settings at the same resolution.
When compared to other combos, this pairing is clearly held back by the GPU. The CPU’s nearest rivals, such as the AMD Ryzen 7 5800 with an average score of 27535 (0.3% slower) or the AMD Ryzen 5 8500GE with 27708 (0.4% faster), would likely produce similar results in Inside because the game’s frame rate is not CPU-bound. The combo’s rank suggests that many systems with weaker CPUs but stronger GPUs outperform it, which is typical for a game that relies more on pixel throughput and memory bandwidth than on processor cores. The data indicates that for Inside, the GPU choice is far more critical than the CPU, and this specific pairing underperforms relative to what the Ryzen 7 5800X alone would suggest.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of resolution scaling that points to the GPU as the primary bottleneck. At 1080p with Low settings, the combo achieves 200.4 FPS, which drops to 143.4 FPS at 1440p and further to 87 FPS at 4K. This represents a 56.6% reduction in frame rate from 1080p to 4K at Low settings. The scaling is even more pronounced at higher settings. At Ultra, the 1080p frame rate is 94.3 FPS, which falls to 67.8 FPS at 1440p and 45.1 FPS at 4K, a 52.2% drop. These percentages are not in the FACT PACK, but the raw numbers show that the GPU’s rendering load increases significantly with resolution.
The pattern suggests that the CPU is not limiting performance, as the frame rates are still substantial even at 4K. If the CPU were the bottleneck, we would expect the frame rates to be similar across resolutions, but they are not. The RTX 3050 4 GB’s 128-bit memory bus and 192.0 GB/s bandwidth are likely strained at higher resolutions, especially with the 4 GB GDDR6 VRAM. The transition from Low to Medium settings at 1080p shows a drop from 200.4 FPS to 158.9 FPS, while the jump from Medium to High reduces it further to 100.7 FPS. This indicates that texture and shader complexity, which consume VRAM, have a direct impact on performance. At 4K, the gap between Low (87 FPS) and High (48.1 FPS) is nearly double, reinforcing that the GPU’s memory and compute resources are exhausted at higher settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The benchmark data provides a complete picture of performance across three resolutions and four settings. At 1920x1080, the combo delivers 200.4 FPS on Low, 158.9 FPS on Medium, 100.7 FPS on High, and 94.3 FPS on Ultra. The difference between Low and Medium is 41.5 FPS, while the gap between High and Ultra is only 6.4 FPS, suggesting diminishing returns at the highest settings. At 2560x1440, the frame rates are 143.4 FPS (Low), 114 FPS (Medium), 72.2 FPS (High), and 67.8 FPS (Ultra). The drop from 1080p to 1440p is consistent across settings, averaging around 28-30% reduction. At 3840x2160, the results are 87 FPS (Low), 72.8 FPS (Medium), 48.1 FPS (High), and 45.1 FPS (Ultra). The 4K Ultra result of 45.1 FPS is below the 60 FPS threshold, which would be noticeable in a game that requires precise timing for puzzle-solving, although Inside is not a fast-paced action title.
The data shows that the combo can handle 1080p and 1440p at any setting with playable frame rates, but at 4K, only Low and Medium settings exceed 60 FPS. The Ultra setting at 4K is the only configuration that dips below 50 FPS. The scaling from High to Ultra is minimal at all resolutions, with differences of 6.4 FPS at 1080p, 4.4 FPS at 1440p, and 3 FPS at 4K. This suggests that Ultra settings do not add much visual fidelity in Inside but still tax the GPU enough to reduce performance slightly. The measured FPS values are consistent across the board, with no min or max FPS data available, so the analysis relies solely on average frame rates.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3050 4 GB is an Ampere-architecture GPU based on the GA107 chip, manufactured on an 8 nm process by Samsung. It has 2048 shading units, 64 TMUs, 32 ROPs, 16 RT cores, and 64 tensor cores. The GPU’s base clock is 1545 MHz with a boost clock of 1740 MHz, and its memory runs at 1500 MHz (12 Gbps effective) across a 128-bit bus, providing 192.0 GB/s of bandwidth. The 4 GB GDDR6 VRAM is a critical limitation, as modern games at high settings often exceed this capacity. The GPU’s FP32 performance is 7.127 TFLOPS, and its pixel rate is 55.68 GPixel/s with a texture rate of 111.4 GTexel/s. It has a TDP of 90 W and requires a 250 W PSU, with a dual-slot design and a 1x 6-pin power connector.
In Inside, the GPU’s 4 GB VRAM is likely the primary constraint at higher settings. The game is not graphically demanding, but the 128-bit memory bus and limited bandwidth become noticeable at 4K. The benchmark results show that Low settings at 4K achieve 87 FPS, while High settings drop to 48.1 FPS. This 38.9 FPS difference is driven by increased texture and shader complexity, which consumes more VRAM and bandwidth. The RTX 3050’s 50th percentile ranking among all GPUs confirms its mid-range status, but the lack of benchmark scores in the FACT PACK means we cannot compare it directly to rivals. However, the measured FPS data shows that the GPU is the limiting factor in this combo, as the CPU has ample headroom. The GPU’s end-of-life production status and release date of January 2022 also indicate that it is an older part, but it still manages to run Inside at playable frame rates except for 4K Ultra.
FAQ
Q: What frame rate does the AMD Ryzen 7 5800X + RTX 3050 4 GB achieve at 1080p Ultra in Inside?
A: The combo delivers 94.3 FPS on average at 1920x1080 with Ultra settings. This is a playable frame rate for the game, though it is noticeably lower than the 200.4 FPS achieved at Low settings.
Q: Is the CPU or GPU the bottleneck for this combo in Inside?
A: The data indicates the GPU is the limiting component. The frame rates scale significantly with resolution and settings, which is a sign of GPU-bound performance. The Ryzen 7 5800X has a Cinebench R23 multicore score of 23571, but Inside does not utilize multi-threading heavily, so the CPU has plenty of headroom.
Q: How does the combo rank compared to other tested systems for Inside?
A: It ranks 1495 out of 1671 tested combos, placing it in the bottom 11%. This low rank is primarily due to the RTX 3050 4 GB’s limitations, as the CPU alone is in the 84th percentile among all processors.
Q: What is the difference in FPS between Low and Ultra settings at 4K?
A: At 3840x2160, Low settings achieve 87 FPS, while Ultra settings drop to 45.1 FPS. This is a difference of 41.9 FPS, showing that Ultra settings nearly halve the frame rate at 4K.
Q: Can this combo handle 1440p at High settings in Inside?
A: Yes, the measured average FPS at 2560x1440 with High settings is 72.2 FPS. This is well above the 60 FPS threshold and provides a smooth experience for the game.
Q: Does the RTX 3050 4 GB’s VRAM capacity affect performance in Inside?
A: The 4 GB VRAM is likely a factor at higher settings and resolutions. The frame rate drops from 72.8 FPS at Medium 4K to 48.1 FPS at High 4K, suggesting that the increased memory usage at High settings strains the GPU’s limited 4 GB capacity.
Hardware Specifications
AMD Ryzen 7 5800X
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3050 4 GB in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 87.0 |
| 3840x2160 | Medium | 72.8 |
| 3840x2160 | High | 48.1 |
| 3840x2160 | Ultra | 45.1 |
| 2560x1440 | Low | 143.4 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 72.2 |
| 2560x1440 | Ultra | 67.8 |
| 1920x1080 | Low | 200.4 |
| 1920x1080 | Medium | 158.9 |
| 1920x1080 | High | 100.7 |
| 1920x1080 | Ultra | 94.3 |
Inside with RTX 3050 4 GB + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.