Inside

Inside

AVERAGE FPS
100
good

This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 42 74 89
1440p QHD 68 70 115 144
1080p Full HD 95 101 157 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 74
3840x2160 High 42
3840x2160 Ultra 42
2560x1440 Low 144
2560x1440 Medium 115
2560x1440 High 70
2560x1440 Ultra 68
1920x1080 Low 199
1920x1080 Medium 157
1920x1080 High 101
1920x1080 Ultra 95

Inside with AMD Ryzen 5 9600X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 5 9600X and NVIDIA GeForce RTX 3050 4 GB combination delivers a highly playable experience in Inside, a 2D puzzle platformer with modest hardware demands. The measured frame rates across all tested resolutions and settings indicate that this combo is well-suited for the game, with the primary performance bottleneck shifting between the GPU and CPU depending on the configuration chosen.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 9600X is a 6-core, 12-thread processor based on the Zen 5 architecture, built on a 4 nm process at TSMC. It operates with a base clock of 3.90 GHz and a boost clock of 5.40 GHz, with a 65 W TDP. The CPU’s cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and a shared 32 MB L3 cache. This configuration provides strong single-threaded performance, which is critical for a game like Inside that relies heavily on deterministic physics and logic updates rather than massive parallel workloads.

Benchmark data supports the CPU’s capability. In Cinebench R23, the processor scores 25,525 in multi-core and 3,603 in single-core tests. The single-core score is particularly relevant here, as platformers often have a primary game thread that cannot be fully parallelized. The 3DMark single-thread score of 1,253 and 2-thread score of 2,456 further indicate that the CPU can handle the sequential workloads typical of this genre with substantial headroom. The CPU’s percentile ranking at 85 versus all CPUs confirms it is in the upper tier of processors, though its nearest rivals — the Intel Core i5-13490F and AMD Ryzen 5 230, both with an average score delta of 0.3% — show that the 9600X is not significantly ahead of comparable mid-range parts.

In this game, the CPU’s role is evident when examining the frame rate scaling at 1080p. At Low settings, the combo achieves 199.4 FPS, and at Medium it reaches 157.3 FPS. These high frame rates suggest the CPU is not a limiting factor at these settings, as the GPU is still able to push well beyond 60 FPS. However, the gap between Low and Medium (a 42 FPS drop) is larger than the gap between Medium and High (a 56.4 FPS drop), which implies that the CPU’s thread scheduling and cache efficiency are sufficient to handle the increased draw calls and entity counts at higher presets without introducing a bottleneck. The 12 threads and 32 MB of L3 cache provide ample resources for the game’s background tasks, such as audio processing and input handling, which are typically light but benefit from low-latency cache access.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data provides clear guidance on which preset to select for different priorities. At 1920x1080, the Low preset delivers 199.4 FPS, which is far beyond what most displays can show, making it unnecessary for typical use. The Medium preset at 157.3 FPS still offers a very high refresh rate experience, while the High preset at 100.9 FPS remains smooth for 60 Hz or 100 Hz monitors. The Ultra preset drops to 94.8 FPS, which is a 6.1% reduction from High, indicating diminishing returns for the extra graphical fidelity.

At 2560x1440, the pattern shifts. Low produces 143.5 FPS, Medium achieves 115 FPS, and High drops to 70.1 FPS. The step from Medium to High is a 39.1% performance loss, which is substantial. Ultra further reduces to 67.6 FPS, only a 3.6% drop from High, suggesting that the Ultra preset’s additional effects are less costly than the jump from Medium to High. For 1440p, the Medium preset offers the best balance, with 115 FPS giving a comfortable margin above 60 FPS while retaining visual quality improvements over Low.

At 3840x2160, the GPU becomes the clear limiting factor. Low settings yield 89 FPS, Medium drops to 73.7 FPS, and High falls to 42.4 FPS. Ultra is nearly identical to High at 42.3 FPS. The data shows that at 4K, the RTX 3050 4 GB cannot sustain 60 FPS at High or Ultra, making those presets unsuitable for smooth gameplay. The Medium preset at 73.7 FPS is the only setting above 60 FPS that still provides a meaningful visual upgrade over Low. Therefore, the recommendation is to use Medium at 4K, High at 1440p, and either Medium or High at 1080p depending on whether the user prioritizes frame rate headroom or image quality; the Ultra preset offers negligible gains over High across all resolutions.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the maximum average frame rate this combo achieves at 1920x1080?

A: The maximum measured average frame rate is 199.4 FPS, achieved at 1920x1080 with the Low preset. The Medium preset reaches 157.3 FPS, and High reaches 100.9 FPS.

*Q: Can this system run Inside at 4K with smooth gameplay?*

A: At 3840x2160, the combo achieves 89 FPS on Low and 73.7 FPS on Medium, both of which are above 60 FPS. High and Ultra presets drop to 42.4 FPS and 42.3 FPS respectively, which are not smooth for most users.

Q: How does the CPU’s single-thread performance compare to its multi-thread performance in the context of this game?

A: The CPU scores 3,603 in Cinebench R23 single-core and 25,525 in multi-core, indicating a strong single-thread capability. Since Inside is a puzzle platformer that likely relies on a primary game thread, the single-core score is more relevant, and the 3DMark single-thread score of 1,253 confirms there is ample headroom for this workload.

Q: What is the performance difference between High and Ultra presets at 2560x1440?

A: At 2560x1440, the High preset delivers 70.1 FPS, while Ultra delivers 67.6 FPS. This is a difference of 2.5 FPS, or approximately 3.6%, which is minimal and suggests that Ultra offers little practical benefit over High.

Q: Is the GPU’s 4 GB VRAM a limiting factor in this game?

A: The data does not indicate a VRAM capacity issue, as the RTX 3050 4 GB sustains 42.4 FPS at 4K High and 94.8 FPS at 1080p Ultra. The memory bandwidth of 192.0 GB/s and the 128-bit bus are sufficient for the game’s textures and effects at these measured settings.

*Q: How does this combo rank among all tested combinations for Inside?*

A: This combo ranks 1505 out of 1671 tested combinations, placing it in the lower portion of the field. This ranking reflects that while the game runs well, there are many other configurations with higher average frame rates.

How This Combo Ranks

The combo’s rank of 1505 out of 1671 tested combos indicates that it sits in the 10th percentile of performance, meaning it is outclassed by a significant majority of other systems tested for Inside. This ranking is not a reflection of poor playability — the frame rates are solid — but rather shows that the RTX 3050 4 GB is a modest GPU in the context of a benchmark database that includes high-end cards. The CPU, with its 85th percentile ranking among all CPUs, is comparatively strong, but it is paired with a GPU that ranks at the 50th percentile, pulling the overall combo down.

The measured frame rates show a clear pattern: at 1080p, the combo is capable of high refresh rates, with Low at 199.4 FPS and Medium at 157.3 FPS. At 1440p, it still delivers smooth performance at Medium (115 FPS) and acceptable performance at High (70.1 FPS). At 4K, the GPU’s limitations become apparent, with High and Ultra both falling below 45 FPS. This suggests that the combo is best suited for 1080p or 1440p gaming, where the CPU’s strong single-thread performance allows the GPU to be the limiting factor only at higher resolutions.

Relative to other combos, the 1505 rank means that there are 166 other configurations that perform worse, but a large number that perform better. This is expected given the GPU’s entry-level positioning. The CPU’s nearest rivals — the Intel Core i5-13490F, AMD Ryzen 5 230, AMD Ryzen 7 8845HS, and Intel Core i5-14500T — all have average benchmark scores within 0.5% of the 9600X, which confirms that the processor is not a differentiator in this pairing. The GPU’s lack of nearest rivals in the data pack further emphasizes that it is the weak link in terms of overall combo ranking, even though it handles Inside adequately.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3050 4 GB is an Ampere-architecture GPU with 2,048 shading units, 64 TMUs, and 32 ROPs. It operates at a base clock of 1545 MHz and a boost clock of 1740 MHz, with 4 GB of GDDR6 memory on a 128-bit bus providing 192.0 GB/s of bandwidth. The GPU’s 16 ray tracing cores and 64 tensor cores are present but not heavily utilized in Inside, which is a 2D game without ray-traced effects. The 7.127 TFLOPS of FP32 performance is the raw compute capability that drives the pixel and texture rates of 55.68 GPixel/s and 111.4 GTexel/s, respectively.

The GPU’s role is clearly demonstrated by the frame rate scaling with resolution. At 1080p, the GPU can push 199.4 FPS at Low, but this drops to 100.9 FPS at High, a 49.4% reduction. At 1440p, the High preset yields 70.1 FPS, and at 4K it falls to 42.4 FPS. This scaling is consistent with the GPU’s 128-bit memory bus and 192.0 GB/s bandwidth, which become limiting as the pixel fill rate demands increase. The 4 GB VRAM capacity does not appear to cause a performance cliff, as the difference between High and Ultra at any given resolution is small (e.g., 100.9 FPS vs 94.8 FPS at 1080p), suggesting the game’s texture memory usage fits within 4 GB at these settings.

The GPU’s 50th percentile ranking among all GPUs places it at the median, but its end-of-life production status and 90 W TDP indicate it is a low-power entry-level part. The measured frame rates show that it is sufficient for Inside at 1080p and 1440p with medium-to-high settings, but not for 4K at high quality. The boost clock of 1740 MHz is the effective frequency under load, and the data suggests it holds this performance without thermal throttling, given the consistent frame rates across repeated tests. The GPU’s 4 GB memory size, while small by modern standards, is adequate for this game’s art style and resolution scaling.

Hardware Specifications

AMD Ryzen 5 9600X

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 5400 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 9600X + NVIDIA GeForce RTX 3050 4 GB in Inside

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 73.7
3840x2160 High 42.4
3840x2160 Ultra 42.3
2560x1440 Low 143.5
2560x1440 Medium 115.0
2560x1440 High 70.1
2560x1440 Ultra 67.6
1920x1080 Low 199.4
1920x1080 Medium 157.3
1920x1080 High 100.9
1920x1080 Ultra 94.8

Inside with RTX 3050 4 GB + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 9600X + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.