Inside

Inside

AVERAGE FPS
100
good

This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 45 72 90
1440p QHD 68 71 114 143
1080p Full HD 95 99 159 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 72
3840x2160 High 45
3840x2160 Ultra 43
2560x1440 Low 143
2560x1440 Medium 114
2560x1440 High 71
2560x1440 Ultra 68
1920x1080 Low 199
1920x1080 Medium 159
1920x1080 High 99
1920x1080 Ultra 95

Inside with Intel Core i5-12600KF + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Inside is a puzzle platformer with modest demands, and the data shows this Intel Core i5-12600KF + NVIDIA GeForce RTX 3050 4 GB combination handles it decisively. The benchmark results place this pairing at rank 3242 out of 3716 tested combos, which reflects the RTX 3050's position at the 50th percentile of all GPUs rather than any CPU limitation. The measured frames per second reveal that this system's bottleneck shifts from the graphics card at higher resolutions to the CPU at 1080p, with impressive headroom across all settings.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial, but the pattern reveals a GPU-bound system at higher resolutions. At Low settings, the average frame rate falls from 199 FPS at 1920x1080 to 143 FPS at 2560x1440, then to 90 FPS at 3840x2160. That is a 55% reduction from 1080p to 4K, indicating the RTX 3050's pixel throughput becomes the limiting factor. The GPU's pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are fully engaged as resolution climbs.

The scaling at Medium settings follows a similar trajectory: 159 FPS at 1080p drops to 114 FPS at 1440p and 72 FPS at 4K. This represents a 55% decline from 1080p to 4K, nearly identical to the Low preset. The consistency of this scaling across presets suggests that resolution, not graphical complexity, drives the performance curve. At High settings, the numbers are 99 FPS at 1080p, 71 FPS at 1440p, and 45 FPS at 4K—again a 55% drop. Ultra settings show 95 FPS, 68 FPS, and 43 FPS respectively, maintaining the same proportional decline.

The 4K results tell the clearest story: even at Low settings, the average of 90 FPS demonstrates that the RTX 3050 can push this game at 4K, but the gap between Low and Ultra at 4K—90 FPS versus 43 FPS—shows that the GPU's 4 GB GDDR6 memory and 192.0 GB/s bandwidth are taxed by higher presets. The 128-bit memory bus becomes a constraint as texture and shader complexity increase. At 1080p, the scaling flattens between High and Ultra (99 vs 95 FPS), suggesting the CPU begins to assert influence at lower resolutions.

CPU Role

The i5-12600KF brings 10 cores and 16 threads from its Alder Lake architecture, with a base clock of 3.70 GHz and boost clock of 4.90 GHz. This processor sits at the 79th percentile of all CPUs, with an average benchmark score of 27799. Its nearest rival, the AMD Ryzen 7 5800X3D, scores 27896—a delta of only -0.3%, meaning the i5-12600KF is essentially performance-equivalent in synthetic tests. The Cinebench R23 multicore score of 23391 and single-core score of 3302 further establish its capability.

For Inside, the CPU's role is most evident at 1080p Low, where the average of 199 FPS approaches the practical ceiling for this game. The single-thread performance, measured at 1016 in 3DMark and 3925 in PassMark, ensures that the game's puzzle platformer logic and physics calculations are never a bottleneck. The 20 MB of shared L3 cache provides ample room for level data and entity states. At 4K, the CPU's influence diminishes; the 43-90 FPS range across presets is dictated by GPU fill rate and memory bandwidth, not core throughput.

The data shows that this CPU is overqualified for Inside. Even at Ultra settings, the 1080p average of 95 FPS is well above the minimum needed for smooth gameplay. The 3DMark 16-thread score of 7956 and max-thread score of 7952 indicate that the hybrid core arrangement (10 cores, 16 threads) handles multithreaded workloads efficiently, but Inside's puzzle platformer genre rarely leverages such parallelism. The PassMark physics score of 1539 further confirms that the CPU has ample headroom for this game's modest physics demands.

Settings Recommendations

The measured FPS rows point to Medium settings as the optimal balance across all resolutions. At 1080p Medium, the system delivers 159 FPS average with a minimum of 135 FPS and maximum of 183 FPS—these are the only min/max values provided in the data, suggesting the Medium preset was tested with frame time variance captured. This consistency makes Medium the safest recommendation for a locked experience.

At 1440p Medium, the average of 114 FPS with a 97-131 FPS range provides a smooth experience on high-refresh-rate monitors. The 4K Medium result of 72 FPS average, with 61-83 FPS range, is playable but approaches the threshold where frame pacing becomes noticeable. For 4K, Low settings at 90 FPS average offer a better experience than High at 45 FPS or Ultra at 43 FPS, which fall below the 60 FPS standard.

High settings present a curious case: at 1080p, High (99 FPS) is only 4 FPS slower than Ultra (95 FPS), making High an efficient choice if visual fidelity matters. However, at 4K, High drops to 45 FPS, which is below the 60 FPS threshold. The data suggests that players targeting 4K should stick to Low or Medium, while 1080p and 1440p users can comfortably run High or Ultra. The RTX 3050's 4 GB VRAM is sufficient for Low and Medium presets at all resolutions, but High and Ultra at 4K strain the memory capacity.

FAQ

Q: Can this system run Inside at 4K 60 FPS?

A: No, the data shows the maximum 4K average is 90 FPS at Low settings, but Medium drops to 72 FPS and Ultra falls to 43 FPS. Only Low settings at 4K exceed 60 FPS, while Medium and below 60 FPS at 4K.

Q: What is the best resolution for this hardware?

A: The 1440p results show the strongest balance: 143 FPS at Low, 114 FPS at Medium, and 71 FPS at High. This resolution keeps all presets above 60 FPS, unlike 4K where only Low achieves that threshold.

Q: How does the CPU compare to its closest rival?

A: The i5-12600KF scores 27799 on average, which is 0.3% below the AMD Ryzen 7 5800X3D (27896) and 0.3% above the AMD Ryzen 5 8500GE (27712). The Intel Core i9-10900K scores 27872, putting the i5-12600KF within 0.3% of that older flagship.

Q: Why does the Ultra preset perform so close to High?

A: At 1080p, Ultra averages 95 FPS versus 99 FPS for High—a 4 FPS difference. At 1440p, the gap is 3 FPS (68 vs 71), and at 4K it is 2 FPS (43 vs 45). This suggests Ultra adds minimal load beyond High, likely due to the game's art style.

Q: Is the 4 GB VRAM a limiting factor?

A: The data indicates yes at higher presets. The 4K Ultra average of 43 FPS and High of 45 FPS are the lowest results, while Low reaches 90 FPS. The 192.0 GB/s bandwidth and 128-bit bus appear to bottleneck when texture detail increases.

Q: What frame rates can I expect with V-sync at 1440p?

A: At 1440p Medium, the average of 114 FPS with a minimum of 97 FPS means V-sync at 144 Hz would hold consistently. At High, the 71 FPS average would lock to 60 Hz without drops, as the minimum stays above 60 FPS.

GPU Role

The RTX 3050 4 GB is the primary performance limiter in this system for Inside, particularly at 4K. With a base clock of 1545 MHz and boost clock of 1740 MHz, the GPU's 2048 shading units and 32 ROPs deliver a pixel rate of 55.68 GPixel/s. The 4 GB of GDDR6 memory on a 128-bit bus provides 192.0 GB/s of bandwidth, which becomes the critical constraint at higher resolutions and settings.

The benchmark data shows a clear GPU-bound pattern: at 4K, the FPS difference between Low (90) and Ultra (43) is 47 FPS, while at 1080p the same settings gap is 104 FPS (199 vs 95). This inverse relationship confirms that the GPU's fill rate and memory bandwidth are saturated at 4K, while at 1080p the CPU's headroom allows the GPU to work more efficiently. The RTX 3050's 7.127 TFLOPS FP32 performance is adequate for the game's pixel-shader workload, but the memory subsystem limits higher presets.

The GPU's 50th percentile ranking among all GPUs aligns with its mid-range positioning. The 8 nm Samsung process and GA107 chip with 8,700 million transistors occupy a 200 mm² die, but the transistor density of 43.5M / mm² is modest by modern standards. For Inside, the GPU's DirectX 12 Ultimate support and 16 RT cores are largely irrelevant—this puzzle platformer does not leverage ray tracing or advanced features. The 90 W TDP and 250 W suggested PSU indicate efficient operation, but the 4 GB VRAM is the definitive bottleneck at 4K Ultra.

Measured FPS Breakdown

At 1920x1080, the Low preset delivers an average of 199 FPS, which is the highest recorded value across all tests. Medium settings produce 159 FPS average with a minimum of 135 FPS and maximum of 183 FPS, providing the only full min/max data in the set. High settings average 99 FPS, and Ultra averages 95 FPS—a surprisingly narrow gap of only 4 FPS between the two highest presets.

Moving to 2560x1440, the Low preset averages 143 FPS, while Medium reaches 114 FPS with a 97-131 FPS range. High settings drop to 71 FPS, and Ultra settles at 68 FPS. The pattern at 1440p mirrors 1080p: Low outperforms Medium by 29 FPS, and High is only 3 FPS faster than Ultra. This consistency across resolutions suggests the game's rendering pipeline scales predictably with pixel count.

At 3840x2160, the results compress significantly. Low settings average 90 FPS, Medium averages 72 FPS with a 61-83 FPS range, High averages 45 FPS, and Ultra averages 43 FPS. The gap between Low and Medium is 18 FPS, while High and Ultra are nearly identical at 2 FPS apart. The 4K Medium result of 72 FPS is the only 4K preset that exceeds 60 FPS besides Low, but its minimum of 61 FPS indicates occasional dips below the refresh threshold. The data's completeness at Medium settings—with min/max values for every resolution—suggests this preset was the primary validation point, likely representing the best playable experience.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 3050 4 GB in Inside

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 72.0
3840x2160 High 45.0
3840x2160 Ultra 43.0
2560x1440 Low 143.0
2560x1440 Medium 114.0
2560x1440 High 71.0
2560x1440 Ultra 68.0
1920x1080 Low 199.0
1920x1080 Medium 159.0
1920x1080 High 99.0
1920x1080 Ultra 95.0

Inside with RTX 3050 4 GB + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.