Downfall

Downfall

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 40 49 60
1440p QHD 40 65 79 96
1080p Full HD 57 91 110 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 49
3840x2160 High 40
3840x2160 Ultra 25
2560x1440 Low 96
2560x1440 Medium 79
2560x1440 High 65
2560x1440 Ultra 40
1920x1080 Low 135
1920x1080 Medium 110
1920x1080 High 91
1920x1080 Ultra 57

Downfall with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Settings Recommendations

For this horror title, the measured data across three resolutions and four quality presets paints a clear picture. The RTX 3050 4 GB paired with the Ryzen 7 5800X delivers the most balanced experience at Medium settings. At 1920x1080, Medium produces 110 FPS average with a 94 FPS minimum and 127 FPS maximum — this is the only preset at that resolution that keeps minimums comfortably above 60 FPS while leaving headroom for scene complexity. High at 1080p drops to 91 FPS average, still playable, but the margin for drops narrows. Low at 1080p hits 135 FPS average, which is excellent for competitive play, but the visual downgrade in a horror title undermines atmosphere.

At 2560x1440, Medium again proves optimal with 79 FPS average, a 67 FPS minimum and 91 FPS maximum. This is the highest setting tier that maintains a 60+ FPS floor. High at 1440p averages 65 FPS, but no minimum is recorded — the data suggests you are approaching the edge of what this GPU can sustain. Low at 1440p reaches 96 FPS average, but that preset sacrifices the lighting and shadow detail that horror games rely on for tension. Ultra at 1440p collapses to 40 FPS average, which is not viable for smooth gameplay.

At 3840x2160, Medium yields 49 FPS average with a 42 FPS minimum and 56 FPS maximum. This is playable only if you tolerate sub-60 FPS. Low at 4K hits exactly 60 FPS average, making it the only 4K preset that touches the 60 FPS threshold. High at 4K drops to 40 FPS, and Ultra falls to 25 FPS — both effectively unplayable for a horror title that demands reaction time. The recommendation is straightforward: use Medium at 1080p or 1440p for the best combination of frame rate and visual fidelity. At 4K, Low is the only reasonable choice, and even then, expect borderline performance.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Downfall?

A: 1920x1080 with Medium settings delivers 110 FPS average, 94 FPS minimum, and 127 FPS maximum. This is the only configuration where the minimum frame rate safely clears 90 FPS, providing consistent smoothness. 2560x1440 Medium is also viable at 79 FPS average, but the 67 FPS minimum leaves less buffer for demanding scenes.

Q: Is Ultra settings ever worth using on this hardware?

A: No. At 1080p Ultra averages 57 FPS; at 1440p it drops to 40 FPS; at 4K it falls to 25 FPS. The step from Medium to Ultra costs 53 FPS at 1080p (110 to 57), 39 FPS at 1440p (79 to 40), and 24 FPS at 4K (49 to 25). The visual gains in a horror title do not justify these frame rate collapses.

Q: How does the RTX 3050 4 GB handle 4K gaming in this title?

A: The data shows 4K is only playable at Low settings, where the average is exactly 60 FPS. Medium at 4K averages 49 FPS with a 42 FPS minimum, which will feel stuttery during intense sequences. High and Ultra at 4K produce 40 FPS and 25 FPS respectively, making them unsuitable for actual gameplay.

Q: What frame rate can I expect at 1080p with High settings?

A: High settings at 1920x1080 produce 91 FPS average. This is 19 FPS below Medium (110 FPS) and 44 FPS below Low (135 FPS). While 91 FPS is playable, the lack of a recorded minimum suggests frame pacing may be inconsistent compared to Medium, which has a documented 94 FPS floor.

Q: Is the Ryzen 7 5800X holding back the RTX 3050 4 GB in this game?

A: Benchmark results indicate the CPU is not the limiting factor at most settings. The 5800X scores 7578 in 3dmark_max_threads and 943 in 3dmark_single_thread, ranking in the 81st percentile among all CPUs. The frame rate drops between presets — from 135 FPS at Low to 57 FPS at Ultra at 1080p — correlate with GPU workload, not CPU capability. At 4K Low (60 FPS) versus 4K Ultra (25 FPS), the GPU is clearly the bottleneck.

Q: Does the 4 GB VRAM capacity affect performance in Downfall?

A: The measured data shows significant frame rate scaling with settings at every resolution. At 1080p, Medium drops 25 FPS from Low (135 to 110), and Ultra drops another 53 FPS (110 to 57). This steep decline pattern is consistent with a GPU whose 4 GB GDDR6 frame buffer is saturated at higher presets, forcing memory compression or spillover that impacts frame times.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the primary performance limiter in this configuration. Its specifications — 2048 shading units, 64 TMUs, 32 ROPs, 16 RT cores, and 64 tensor cores — are paired with a 128-bit memory bus delivering 192.0 GB/s bandwidth. The 4 GB GDDR6 frame buffer at 1500 MHz (12 Gbps effective) is modest by modern standards, and the measured FPS data reflects this constraint clearly.

The GPU's clock behavior shows a base of 1545 MHz and boost of 1740 MHz. These clocks, combined with the 7.127 TFLOPS FP32 throughput, explain why the card achieves 135 FPS at 1080p Low but only 91 FPS at 1080p High. The 44 FPS gap between Low and High at 1080p represents the cost of enabling more complex shading and texture filtering. Moving to Medium at 1080p yields 110 FPS, which is a 25 FPS penalty over Low — a proportional response to moderate visual enhancements.

At 2560x1440, the GPU's workload scales predictably. Low produces 96 FPS, Medium 79 FPS, High 65 FPS, and Ultra 40 FPS. The 56 FPS difference between Low and Ultra at 1440p (96 to 40) is steeper than the 78 FPS difference at 1080p (135 to 57), indicating that the combination of higher resolution and Ultra settings overwhelms the 4 GB memory subsystem. The 192.0 GB/s bandwidth becomes a limiting factor when the frame buffer must handle larger textures at higher resolutions.

The 4K results confirm this analysis. Low at 3840x2160 averages 60 FPS, exactly half the 1080p Low result. Medium at 4K averages 49 FPS with a 42 FPS minimum, showing the card can still render playable frames but with noticeable dips. High at 4K drops to 40 FPS, and Ultra at 4K falls to 25 FPS — a 35 FPS swing across presets at 4K, compared to 78 FPS at 1080p. The narrower range at 4K suggests the GPU is already near its architectural limits regardless of settings, with the 4 GB VRAM unable to hold even Medium-quality assets at that resolution without significant performance cost.

The GPU's 90 W TDP and PCIe 4.0 x8 interface are adequate for this workload, but the card's 50th percentile ranking among all GPUs places it squarely in the midrange. The measured data shows it can handle 1080p gaming well and 1440p gaming acceptably, but 4K requires Low settings for playable frame rates. For Downfall specifically, the RTX 3050 4 GB's39.9 GB/s effective bandwidth per gigabyte of VRAM (192.0 GB/s ÷ 4 GB) explains why higher presets cause steep frame rate degradation — the card simply cannot feed its shading units fast enough when memory pressure rises.

Measured FPS Breakdown

At 1920x1080, the RTX 3050 4 GB produces a clear performance hierarchy. Low settings average 135 FPS. Medium averages 110 FPS with a 94 FPS minimum and 127 FPS maximum — the only 1080p preset with fully documented frame ranges. High averages 91 FPS. Ultra averages 57 FPS. The step from Low to Medium costs 25 FPS, Medium to High costs 19 FPS, and High to Ultra costs 34 FPS. The largest single drop occurs between High and Ultra, suggesting that Ultra enables effects that disproportionately tax the GPU's 32 ROPs and 192.0 GB/s memory bandwidth.

At 2560x1440, the same pattern emerges with steeper penalties. Low averages 96 FPS. Medium averages 79 FPS with a 67 FPS minimum and 91 FPS maximum. High averages 65 FPS. Ultra averages 40 FPS. The delta between Low and Ultra at 1440p is 56 FPS, compared to 78 FPS at 1080p. This narrowing indicates the GPU becomes more uniformly bottlenecked as resolution increases — the shading units are saturated regardless of quality preset, so settings have relatively less impact on absolute frame rates.

At 3840x2160, the data shows a compressed range. Low averages 60 FPS. Medium averages 49 FPS with a 42 FPS minimum and 56 FPS maximum. High averages 40 FPS. Ultra averages 25 FPS. The total spread from Low to Ultra is 35 FPS, the smallest of any resolution. At 4K, even Low settings push the GPU to its limits — 60 FPS average represents a 75 FPS drop from 1080p Low (135 to 60), a 44% reduction. The Medium preset at 4K shows the GPU struggling, with a 42 FPS minimum that will produce visible stutter in a horror game's jump-scare moments.

The frame ranges recorded for Medium settings at each resolution provide insight into consistency. At 1080p Medium, the spread from minimum to maximum is 33 FPS (94 to 127). At 1440p Medium, the spread is 24 FPS (67 to 91). At 4K Medium, the spread is 14 FPS (42 to 56). The narrowing spread at higher resolutions indicates the GPU is consistently saturated — there is less variance because there is less headroom. At 1080p, the GPU has bursts of available throughput that push frame rates higher, creating wider variance.

Resolution Scaling

The transition from 1080p to 1440p to 4K reveals how this game scales with pixel count and what that means for the limiting component. At Low settings, 1080p produces 135 FPS, 1440p produces 96 FPS, and 4K produces 60 FPS. The drop from 1080p to 1440p is 39 FPS (a 29% reduction), while the drop from 1440p to 4K is 36 FPS (a 38% reduction). These percentages are not proportional to pixel count — 1440p has 1.78 times the pixels of 1080p, and 4K has 2.25 times the pixels of 1440p. The frame rate does not halve with each resolution step, indicating the GPU's memory bandwidth and shading throughput are partially able to absorb the increased load.

At Medium settings, the scaling is similar. 1080p averages 110 FPS, 1440p averages 79 FPS, and 4K averages 49 FPS. The 1080p-to-1440p drop is 31 FPS (28%), and the 1440p-to-4K drop is 30 FPS (38%). The consistent percentage drops across settings suggest the resolution scaling is governed by the GPU's fixed resources — the 192.0 GB/s bandwidth and 7.127 TFLOPS throughput — rather than by settings-specific features.

At High settings, 1080p yields 91 FPS, 1440p yields 65 FPS, and 4K yields 40 FPS. The drops are 26 FPS (29%) and 25 FPS (38%) respectively. At Ultra settings, 1080p yields 57 FPS, 1440p yields 40 FPS, and 4K yields 25 FPS. The drops are 17 FPS (30%) and 15 FPS (38%). The pattern is remarkably consistent: every settings tier shows approximately a 29-30% reduction from 1080p to 1440p, and a 38% reduction from 1440p to 4K.

This consistency indicates the limiting component is the GPU itself, not the CPU. If the Ryzen 7 5800X were the bottleneck, the frame rate would plateau at lower resolutions as the CPU maxes out — but the data shows continuous scaling from 1080p to 4K at every settings tier. The CPU's 3dmark_single_thread score of 943 and 3dmark_16_threads score of 7586 are far above what this game requires at these frame rates. The GPU's 50th percentile ranking among all GPUs, combined with its 4 GB memory size, makes it the clear constraint. The nearly identical percentage drops across all settings reinforce that pixel fill rate and memory bandwidth — GPU properties — are the deciding factors.

CPU Role

The AMD Ryzen 7 5800X is more than adequate for Downfall with the RTX 3050 4 GB. The CPU's 8 cores and 16 threads, based on Zen 3 architecture (Vermeer codename), provide substantial processing headroom. Benchmark scores confirm this: 3dmark_single_thread 943, 3dmark_2_threads 1846, 3dmark_4_threads 3543, 3dmark_8_threads 6035, and 3dmark_max_threads 7578. The 16-thread score of 7586 nearly matches the max-thread score of 7578, indicating the CPU scales efficiently with additional threads.

The 5800X's clock speeds — 3.80 GHz base and 4.70 GHz boost — are well-suited for gaming workloads. Single-thread performance is particularly strong for a horror title that may rely on scripted events and physics calculations. The CPU's 32 MB L3 cache and 64 KB L1 cache per core (512 KB L2 per core) provide fast access to game data. The 4,150 million transistors on a 74 mm² die at 7 nm (TSMC foundry) demonstrate a dense, efficient design.

The measured FPS data shows no evidence of CPU bottlenecking. At 1080p Low, the GPU produces 135 FPS average — this is a GPU-limited scenario where the CPU easily feeds frames. If the CPU were limiting, we would expect the frame rate to cap at some value regardless of GPU settings. Instead, the frame rate varies dramatically across settings at the same resolution (135 FPS Low versus 57 FPS Ultra at 1080p), which is the signature of a GPU-bound workload.

The CPU's 105 W TDP and dual-channel DDR4 memory support (51.2 GB/s bandwidth) are sufficient for this game. The PCIe Gen 4 interface with 20 lanes (CPU only) provides ample bandwidth for the GPU's PCIe 4.0 x8 connection. The 5800X ranks in the 81st percentile among all CPUs, with an average benchmark score of 29123. Its nearest rivals — Intel Core Ultra 5 135H (29093, 0.1% faster), Intel Xeon Phi 7210 (29245, 0.4% slower), Intel Core i5-13500HX (29270, 0.5% slower), and AMD Ryzen 5 5600XT (28940, 0.6% slower) — all fall within a 1% band, confirming this CPU is firmly mid-pack among modern processors.

In Downfall specifically, the CPU's role is to maintain frame pacing and handle game logic without introducing hitches. The Medium preset data at all three resolutions shows stable minimum frame rates (94 at 1080p, 67 at 1440p, 42 at 4K) that are consistent with a CPU that is never the limiting factor. The game's 2016 release date means it does not leverage the 5800X's full multi-threading capability, but the CPU's strong single-thread performance (943 in 3dmark_single_thread, 265.5 in Cinebench R15 single-core, 1574.5 in Cinebench R23 single-core) ensures smooth operation even in physics-heavy sequences. The conclusion from the data is unambiguous: the RTX 3050 4 GB is the performance ceiling in this configuration, and the Ryzen 7 5800X provides more than enough computational headroom for Downfall at any resolution or settings preset.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3050 4 GB in Downfall

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 49.0
3840x2160 High 40.0
3840x2160 Ultra 25.0
2560x1440 Low 96.0
2560x1440 Medium 79.0
2560x1440 High 65.0
2560x1440 Ultra 40.0
1920x1080 Low 135.0
1920x1080 Medium 110.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Downfall with RTX 3050 4 GB + Other CPUs

See how Downfall performs with the same GPU but different processors.

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