Doom

Doom

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 35 40 48
1440p QHD 51 64 78 87
1080p Full HD 79 100 117 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 40
3840x2160 High 35
3840x2160 Ultra 29
2560x1440 Low 87
2560x1440 Medium 78
2560x1440 High 64
2560x1440 Ultra 51
1920x1080 Low 138
1920x1080 Medium 117
1920x1080 High 100
1920x1080 Ultra 79

Doom with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 3050 4 GB delivers a playable but tier-limited experience in Doom (2016). The data shows this combination ranks 1528th out of 1681 tested combos in this game, placing it in the lower third of the database. While the CPU is a high-end desktop part with an 84th percentile ranking among all CPUs, the GPU sits at exactly the 50th percentile, and that balance defines the system’s performance ceiling. At 1080p, the combo clears 60 FPS on every preset, but at 4K, only the Low preset stays above 30 FPS. This is a pairing where the processor has ample headroom, but the graphics card’s 4 GB memory and 128-bit bus dictate the outcome.

FAQ

*Q: What is the best resolution for this combo in Doom?*

A: The measured data shows 1920x1080 is the only resolution where every preset exceeds 79 FPS. At 2560x1440, the Ultra preset drops to 51.4 FPS, and at 3840x2160, even the Low preset only reaches 48.2 FPS. For consistent 60+ FPS gameplay, 1080p is the target.

Q: How does the RTX 3050 4 GB compare to its CPU partner in terms of overall performance?

A: The Ryzen 7 5800X has an 84th percentile ranking against all CPUs, while the RTX 3050 4 GB sits at the 50th percentile against all GPUs. In Doom, this imbalance shows: the CPU can push well beyond what the GPU can render, especially at higher resolutions where the GPU becomes the limiting factor.

*Q: Does the 4 GB VRAM capacity affect Doom at higher settings?*

A: The data indicates a sharp drop in performance when moving from Medium to Ultra at each resolution. At 3840x2160, the Ultra preset averages 28.8 FPS versus 40.1 FPS on Medium, and at 2560x1440, Ultra averages 51.4 FPS versus 77.7 FPS on Medium. This suggests the 4 GB frame buffer is saturated by the Ultra preset’s texture and effects demands.

*Q: Is this combo capable of running Doom at 1440p?*

A: Yes, but with caveats. The Low preset at 2560x1440 averages 87.1 FPS, and Medium averages 77.7 FPS, both well above playable thresholds. However, the High preset drops to 64.2 FPS, and Ultra falls to 51.4 FPS. If you want 60+ FPS, stick to Low or Medium at 1440p.

Q: What is the CPU’s multi-threaded performance advantage over its closest rival?

A: The Ryzen 7 5800X scores 27606 in the average benchmark score, which is 0.3% ahead of the AMD Ryzen 7 5800 (27535) and 0.4% ahead of the AMD Ryzen 5 8500GE (27708). This margin is negligible for gaming, meaning the CPU choice is unlikely to be the bottleneck in Doom.

Q: What is the launch MSRP of the GPU, and does it matter for this analysis?

A: The RTX 3050 4 GB had a launch MSRP of 199 USD. The CPU had a launch MSRP of $449. These figures are historical reference points; the benchmark data here is measured performance, not a value assessment.

Settings Recommendations

The measured FPS data points to a clear hierarchy of playable settings. At 1920x1080, the High preset averages 99.7 FPS, which is 20.5 FPS below the Low preset’s 138 FPS but still comfortably above refresh-rate targets for most monitors. The Medium preset at 1080p averages 117.2 FPS, offering a good middle ground. The Ultra preset at 1080p averages 79.1 FPS, which is playable but represents a significant 38.1 FPS drop from Medium.

At 2560x1440, the situation tightens. The Low preset averages 87.1 FPS, and Medium averages 77.7 FPS. The High preset drops to 64.2 FPS, which is still above 60 FPS but leaves little headroom for demanding scenes. The Ultra preset at 1440p averages 51.4 FPS, which falls below the 60 FPS threshold. For the best experience at 1440p, the data suggests Medium is the sweet spot: it delivers 77.7 FPS while maintaining significantly higher visual quality than Low.

At 3840x2160, no preset achieves 60 FPS. The Low preset averages 48.2 FPS, Medium averages 40.1 FPS, High averages 34.6 FPS, and Ultra averages 28.8 FPS. If 4K is a hard requirement, Low is the only viable option, but the experience will be sub-optimal. The data indicates that 1080p Medium or High provides the best balance of visual fidelity and frame rate for this hardware, with 1440p Medium as a strong alternative for users prioritizing resolution over maximum settings.

How This Combo Ranks

The combo’s rank of 1528 out of 1681 tested combinations places it in the bottom 10% of all recorded pairings for Doom. This is a notable disconnect from the individual component percentiles: the CPU is in the 84th percentile, while the GPU is in the 50th percentile. The ranking reflects the GPU’s dominant role in this game’s performance, as the 4 GB memory capacity and 192.0 GB/s bandwidth are insufficient to fully leverage the CPU’s capabilities at higher resolutions.

Compared to the CPU’s nearest rivals, the Ryzen 7 5800X’s average benchmark score of 27606 is only 0.3% higher than the AMD Ryzen 7 5800 (27535) and 0.4% lower than the AMD Ryzen 5 8500GE (27708). These differences are within measurement noise, meaning any performance variation in Doom would come from the GPU, not the CPU. The Intel Core i7-13700H and Intel Core i5-12600KF are also within 0.8% of the 5800X’s score, further confirming that the CPU is not the differentiator here.

The low combo rank is primarily a function of the GPU’s 50th percentile standing. Since the RTX 3050 4 GB has no nearest rivals listed in the database, its performance is measured relative to the broader GPU pool. The data suggests that this pairing would struggle in more demanding modern titles, but for Doom, it still delivers playable frame rates at 1080p and 1440p with adjusted settings.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are as follows: Low 138, Medium 117.2, High 99.7, Ultra 79.1. The gap between Low and Ultra is 58.9 FPS, which is a 42.7% reduction from the Low preset. The step from Medium to High costs 17.5 FPS, while the step from High to Ultra costs 20.6 FPS. This indicates that the Ultra preset imposes a significant load on the GPU’s 4 GB memory, likely due to higher-resolution textures and increased draw distances.

At 2560x1440, the measured values are: Low 87.1, Medium 77.7, High 64.2, Ultra 51.4. The drop from Low to Ultra is 35.7 FPS, representing a 41% reduction. Notably, the difference between Medium and High is 13.5 FPS, which is proportionally larger than the 1080p gap, suggesting the GPU’s memory bandwidth (192.0 GB/s) becomes a constraint at higher resolutions.

At 3840x2160, the measured values are: Low 48.2, Medium 40.1, High 34.6, Ultra 28.8. The spread from Low to Ultra is 19.4 FPS, with each preset step costing between 5.8 and 8.1 FPS. The Ultra preset at 4K averages 28.8 FPS, which is below the 30 FPS threshold considered minimally playable by many standards. The data shows a consistent pattern: as resolution increases, the relative performance penalty of higher settings grows, confirming the GPU’s memory and bandwidth limitations.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is built on the GA107 chip using Samsung’s 8 nm process, with 8,700 million transistors on a 200 mm² die. It features 2048 shading units, 64 TMUs, and 32 ROPs, along with 16 RT cores and 64 tensor cores. The base clock is 1545 MHz, with a boost clock of 1740 MHz, and the memory runs at 1500 MHz (12 Gbps effective) across a 128-bit bus, yielding 192.0 GB/s of bandwidth.

The 4 GB GDDR6 memory is the defining constraint in Doom. The measured FPS data shows that the Ultra preset at 2560x1440 (51.4 FPS) and 3840x2160 (28.8 FPS) suffers disproportionately compared to Medium (77.7 FPS and 40.1 FPS respectively). This pattern indicates that the Ultra preset’s texture and geometry requirements exceed the 4 GB frame buffer, forcing the GPU to spill over into system memory or reduce effective throughput.

The GPU’s pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are modest figures, but they are sufficient for Doom at 1080p. The FP32 performance of 7.127 TFLOPS is adequate for the game’s rendering load, but the memory bandwidth is the bottleneck at higher resolutions. The GPU’s 90 W TDP and 250 W suggested PSU are low, but the card’s performance is limited by its memory configuration rather than power delivery.

CPU Role

The AMD Ryzen 7 5800X is a Zen 3 (Vermeer) architecture processor with 8 cores and 16 threads, fabricated on TSMC’s 7 nm process with 4,150 million transistors on a 74 mm² die. It has a base clock of 3.80 GHz and a boost clock of 4.70 GHz, with 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of L3 cache. The CPU supports DDR4 memory with dual-channel configuration and a bandwidth of 51.2 GB/s.

In Doom, the CPU’s role is largely supportive, as the game is GPU-bound at most settings. The CPU’s single-thread performance, measured at 943 in 3dmark_single_thread and 3445 in passmark_single_thread, is more than sufficient for the game’s engine. The multi-threaded scores, including 23571 in cinebench_r23_multicore and 27732 in passmark_multithread, indicate that the 8-core/16-thread configuration is overkill for a title like Doom, which typically uses fewer cores.

The CPU’s benchmark scores relative to its nearest rivals are all within 0.8%, meaning the 5800X offers no meaningful advantage over the AMD Ryzen 7 5800, AMD Ryzen 5 8500GE, Intel Core i7-13700H, or Intel Core i5-12600KF in this game. The data shows that the CPU’s 84th percentile ranking does not translate into a high combo rank because the GPU is the limiting factor. For users with this CPU, upgrading the GPU would yield far more significant FPS gains in Doom than any CPU-side change.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3050 4 GB in Doom

Resolution Settings Avg FPS
3840x2160 Low 48.2
3840x2160 Medium 40.1
3840x2160 High 34.6
3840x2160 Ultra 28.8
2560x1440 Low 87.1
2560x1440 Medium 77.7
2560x1440 High 64.2
2560x1440 Ultra 51.4
1920x1080 Low 138.0
1920x1080 Medium 117.2
1920x1080 High 99.7
1920x1080 Ultra 79.1

Doom with RTX 3050 4 GB + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.