Evolve

Evolve

AVERAGE FPS
171
excellent

This combination delivers exceptional performance with an average of 171 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 59 80 107 138
1440p QHD 103 145 183 240
1080p Full HD 147 215 277 353

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 138
3840x2160 Medium 107
3840x2160 High 80
3840x2160 Ultra 59
2560x1440 Low 240
2560x1440 Medium 183
2560x1440 High 145
2560x1440 Ultra 103
1920x1080 Low 353
1920x1080 Medium 277
1920x1080 High 215
1920x1080 Ultra 147

Evolve with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 5080 delivers a performance profile in Evolve that is heavily dictated by resolution and graphical preset. The data shows a system capable of extreme frame rates at lower resolutions, but one that becomes increasingly GPU-bound as pixel count rises. This combination ranks 65th out of 1695 tested combos in the game, placing it in the top tier of configurations.

Resolution Scaling

The performance drop from 1080p to 4K is steep and consistent across all settings, confirming that the RTX 5080 is the primary scaling factor. At Low settings, the average frame rate falls from 353 FPS at 1920x1080 to 138 FPS at 3840x2160 — a reduction of approximately 61%. This dramatic decline indicates that at 1080p, the CPU is capable of feeding the GPU far more work than it can render, while at 4K, the GPU’s rendering throughput becomes the hard limit.

The scaling pattern is similar but slightly less severe at higher presets. With High settings, the drop from 215.4 FPS at 1080p to 144.5 FPS at 1440p, and then to 79.7 FPS at 4K, shows a 63% total loss from the lowest to highest resolution. Ultra settings exhibit the same trend, moving from 147.3 FPS at 1080p down to 59 FPS at 4K, a 60% reduction. The consistency of these percentage drops across presets suggests that resolution scaling is uniform, and the limiting component remains the GPU throughout.

At 1080p, the frame rates are exceptionally high — even Ultra settings produce 147.3 FPS, which exceeds the refresh rate of most monitors. This indicates that at this resolution, the system is not fully stressed, and the bottleneck shifts toward the CPU. The Ryzen 5 7600X’s strong single-thread performance, evidenced by its 3dmark single-thread score of 1060, helps maintain these high frame rates, but the data suggests the GPU still has headroom.

Moving to 1440p, the system remains highly capable, with Low settings hitting 239.9 FPS and High delivering 144.5 FPS. The gap between Low and High narrows compared to 1080p, indicating that the GPU is beginning to take on more load. At 4K, the system settles into a more balanced state, with Low settings still delivering a very playable 138 FPS, but Ultra dropping to 59 FPS — a clear sign that the RTX 5080 is now the definitive limiting factor.

GPU Role

The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of bandwidth. These specifications translate directly into the measured results. The GPU’s boost clock of 2617 MHz, combined with 10752 shading units, allows it to handle Evolve’s rendering demands with ease at lower resolutions, but the 4K Ultra result of 59 FPS reveals the limits of its raw compute power when fully taxed.

The memory configuration is particularly relevant. The 16 GB frame buffer is more than sufficient for Evolve, which is a 2015 title, so VRAM capacity is not a limiting factor in any of the tested scenarios. The bandwidth, however, plays a role in the 4K results, where higher resolution textures and effects demand more data throughput. The 960.0 GB/s figure is substantial, yet the 4K Ultra score of 59 FPS suggests that the GPU’s shader throughput, not memory bandwidth, is the primary constraint at maximum settings.

The GPU’s benchmark scores further contextualize its performance. Its passmark g3d score of 36565 places it in the 89th percentile of all GPUs, and its nearest rivals include the Intel Arc A570M, which scores 58239 with a deltaPct of 1.6 — meaning the RTX 5080 is about 1.6% behind that competitor in average benchmark score. This close proximity to mid-range competing parts in synthetic tests contrasts with its dominant position in Evolve’s measured frame rates, indicating that this game may be particularly well-optimized for NVIDIA hardware.

The RTX 5080’s 3dmark steel nomad dx12 score of 8637 and geekbench vulkan score of 257942 are strong indicators of its DirectX 12 and Vulkan capabilities. Evolve uses DirectX 11, but the GPU’s backward compatibility ensures solid performance. The boost clock behavior is consistent across resolutions, meaning the GPU runs at its rated 2617 MHz until thermal or power limits are reached, which is more likely at 4K Ultra where the workload is heaviest.

FAQ

*Q: Can this system run Evolve at 4K with playable frame rates?*

A: Yes, at High settings it averages 79.7 FPS at 3840x2160, which is smooth. However, Ultra settings drop to 59 FPS, which is borderline for fast-paced gameplay.

Q: How much performance is lost when going from 1080p to 4K?

A: The reduction is significant. At High settings, the average frame rate falls from 215.4 FPS at 1920x1080 to 79.7 FPS at 3840x2160, a 63% decline. The pattern is similar across all presets.

Q: Is the Ryzen 5 7600X a bottleneck at any resolution?

A: At 1080p Low settings (353 FPS), the CPU is likely the limiting factor, as the GPU cannot fully utilize the frame rates the CPU can generate. At 4K, the GPU is clearly the bottleneck, with all presets showing GPU-bound behavior.

Q: What is the best preset for 1440p gaming?

A: Ultra settings deliver 103.2 FPS at 2560x1440, which is ideal for high-refresh monitors. If you prefer even higher frame rates, High settings at 144.5 FPS provide a good balance.

Q: How does this combo compare to other systems in the database?

A: It ranks 65th out of 1695 total combos, placing it in the top 4% of tested configurations. Its nearest GPU rival, the Intel Arc A570M, has an average benchmark score that is 1.6% higher, but the RTX 5080 delivers superior real-world frame rates in Evolve.

Q: Does the GPU’s VRAM capacity matter for this game?

A: No, the 16 GB GDDR7 memory is far more than Evolve requires. The game’s 2015 release date means it was designed for much smaller frame buffers, so VRAM is not a limiting factor in any tested setting.

Settings Recommendations

The measured data provides clear guidance for optimal settings. At 1080p, the system is so powerful that even Ultra settings (147.3 FPS) exceed the refresh rate of standard 60Hz monitors and are only limited by high-refresh displays. For competitive play, Low settings at 353 FPS offer the absolute highest frame rates, but the visual compromise is unnecessary given the headroom.

For 1440p, High settings at 144.5 FPS are the sweet spot, providing a perfect match for 144Hz monitors. Ultra settings at 103.2 FPS are also excellent and would be preferable for those prioritizing visual fidelity over maximum frame rates. Medium settings at 183.3 FPS offer a middle ground for those with 165Hz or 240Hz displays.

At 4K, the recommendation depends on the display’s refresh rate. High settings at 79.7 FPS are ideal for 60Hz panels, offering a significant visual upgrade over Medium (107 FPS) without the performance penalty of Ultra. Ultra at 59 FPS is playable but sits right at the edge of smoothness for fast-paced shooters. Low settings at 138 FPS are only recommended for those with high-refresh 4K panels who prioritize frame rate above all else.

The data indicates that High settings provide the best overall experience across all resolutions, balancing visual quality and performance. The gap between High and Ultra is substantial — a 20.7 FPS difference at 1080p (215.4 vs 147.3) and a 20.7 FPS difference at 4K (79.7 vs 59) — while the jump from Medium to High is more modest. For most users, High is the optimal choice.

Measured FPS Breakdown

At 1920x1080, the system delivers exceptional performance across all presets. Low settings average 353 FPS, Medium 276.5 FPS, High 215.4 FPS, and Ultra 147.3 FPS. The scaling from Low to Ultra shows a 58% reduction, reflecting the increasing GPU load as visual effects are enabled.

At 2560x1440, the frame rates remain high but show more differentiation. Low settings hit 239.9 FPS, Medium 183.3 FPS, High 144.5 FPS, and Ultra 103.2 FPS. The drop from 1080p to 1440p is roughly 32% across all presets, consistent with the increased pixel count.

At 3840x2160, the GPU becomes the clear bottleneck. Low settings average 138 FPS, Medium 107 FPS, High 79.7 FPS, and Ultra 59 FPS. The transition from 1440p to 4K results in a further 42% reduction in frame rates, confirming that the RTX 5080’s rendering capacity is the limiting factor at this resolution. The 4K Ultra result of 59 FPS is the only measured scenario that falls below the 60 FPS threshold commonly considered minimum for smooth gameplay.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture, running at a base clock of 4.70 GHz and a boost clock of 5.30 GHz. Its benchmark results show strong single-thread performance, with a 3dmark single-thread score of 1060 and a cinebench r23 single-core score of 3406. These figures are critical for Evolve, which relies on single-thread performance for game logic and physics.

The CPU’s multi-threaded capabilities are also robust, with a cinebench r23 multicore score of 24128 and a passmark multithread score of 28390. However, the game’s frame rates at 1080p Low (353 FPS) suggest that the CPU can generate more frames than the GPU can render, indicating that the 7600X is not a bottleneck at lower resolutions. Its percentile ranking of 83 among all CPUs, with an average benchmark score of 26272, places it ahead of rivals like the AMD Ryzen 7 PRO 6850U (26262, deltaPct 0) and the AMD Ryzen 7 5700X (26214, deltaPct 0.2).

The CPU’s 32 MB of shared L3 cache and 83.2 GB/s memory bandwidth provide ample data throughput for the game. The 5 nm process node and 105 W TDP ensure efficient operation, though the data does not include thermal throttling metrics. In the context of Evolve, the 7600X’s role is to feed the RTX 5080 effectively; at 1080p, it succeeds, but at 4K, the GPU’s workload dominates, making CPU performance largely irrelevant to the final frame rates.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5080 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 138.0
3840x2160 Medium 107.0
3840x2160 High 79.7
3840x2160 Ultra 59.0
2560x1440 Low 239.9
2560x1440 Medium 183.3
2560x1440 High 144.5
2560x1440 Ultra 103.2
1920x1080 Low 353.0
1920x1080 Medium 276.5
1920x1080 High 215.4
1920x1080 Ultra 147.3

Evolve with Ryzen 5 7600X + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5080 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.