Control

Control

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 18 20 29
1440p QHD 23 27 30 43
1080p Full HD 31 36 40 56

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 20
3840x2160 High 18
3840x2160 Ultra 16
2560x1440 Low 43
2560x1440 Medium 30
2560x1440 High 27
2560x1440 Ultra 23
1920x1080 Low 56
1920x1080 Medium 40
1920x1080 High 36
1920x1080 Ultra 31

Control with AMD Ryzen 5 5600X + NVIDIA GeForce GTX 1650, In-Depth Analysis

Control pairs the AMD Ryzen 5 5600X with the NVIDIA GeForce GTX 1650, a combination that lands near the bottom of the database’s tested rankings for this title. The GTX 1650’s 4 GB of VRAM and modest compute resources are the primary constraints, while the 5600X’s strong single-thread performance ensures the CPU is rarely the bottleneck. The measured results show a clear ceiling: playable frame rates are only achievable at 1080p with Low settings, while higher resolutions and presets quickly become slideshows.

FAQ

Q: What is the best resolution for this combo in Control?

A: The data shows 1920x1080 is the only viable resolution. At 1080p Low, the average FPS is 56, which is the highest measured average in the entire dataset. 2560x1440 and 3840x2160 produce average FPS figures below 43 and 29 respectively, making them impractical for smooth gameplay.

Q: How much of a performance drop is there between Low and Ultra settings at 1080p?

A: At 1920x1080, the average frame rate drops from 56 FPS on Low to 31 FPS on Ultra. This represents a 25 FPS reduction, or roughly a 45% decrease in average performance when moving from the lowest to the highest preset.

Q: Does the GTX 1650’s 4 GB VRAM cause issues at higher settings?

A: The measured data indicates that higher presets significantly reduce performance. At 1440p Medium, the average FPS is 30, while at 1440p High it falls to 27. The trend suggests that the GPU’s memory capacity and bandwidth are insufficient for the demands of the game’s higher-detail textures and effects.

Q: Is the Ryzen 5 5600X holding back the GTX 1650 in this game?

A: Benchmark results suggest the CPU is not the limiting factor. The 5600X’s 3DMark single-thread score of 917 and Cinebench R23 single-core score of 1541 are strong, while the GTX 1650’s PassMark G3D score of 7880 is low relative to other GPUs. The GPU’s performance ceiling is reached before the CPU’s capabilities are exhausted.

Q: What is this combo’s rank among all tested combinations for Control?

A: This specific pairing is ranked 3588 out of 3720 tested combos for this game. This places it in the bottom 4% of all configurations in the database, indicating that it is one of the weaker setups for playing Control.

Q: What is the minimum and maximum FPS recorded for this combo?

A: The only rows with both minimum and maximum FPS data are for Medium settings. At 1920x1080 Medium, the range is 34 to 46 FPS. At 2560x1440 Medium, the range is 26 to 35 FPS. At 3840x2160 Medium, the range is 17 to 24 FPS.

GPU Role

The NVIDIA GeForce GTX 1650 is the decisive component in this pairing. Its specifications are modest: 4 GB of GDDR5 memory on a 128-bit bus, yielding a bandwidth of 128.1 GB/s. The GPU’s base clock is 1485 MHz with a boost clock of 1665 MHz, and it offers 896 shading units. The data shows that this hardware configuration struggles with Control’s demands.

The impact of the GPU is immediately visible in the measured FPS. At 3840x2160, even the Low preset only achieves an average of 29 FPS, while High and Ultra presets drop to 18 and 16 FPS respectively. These numbers indicate that the GPU’s fill rate and memory bandwidth are insufficient for 4K rendering. The situation improves at 2560x1440, but the results remain sub-60 FPS across all presets, with the Low preset reaching an average of 43 FPS and Ultra falling to 23 FPS.

The GTX 1650’s 4 GB VRAM is a likely contributor to the steep performance cliffs at higher settings. The game’s texture quality and effects at High and Ultra presets appear to exceed the GPU’s memory capacity, causing severe frame rate drops. The benchmark results show that the gap between Medium and High is significant: at 1080p, Medium averages 40 FPS while High averages 36 FPS. At 1440p, the same preset change drops from 30 to 27 FPS. The GPU’s compute power, rated at 2.984 TFLOPS, is also a limiting factor for the game’s physics and rendering calculations.

How This Combo Ranks

Within the database’s suite of tested combinations for Control, this pairing of the Ryzen 5 5600X and GTX 1650 sits at rank 3588 out of 3720 total combos. This places it in the 96th percentile of the worst-performing configurations, meaning that 96% of all tested combos deliver better average frame rates in this game. This low ranking is directly attributable to the GPU’s position in the market; the GTX 1650’s percentile versus all GPUs is 40, and its average benchmark score of 7472 is only slightly above rivals like the AMD Radeon HD 8850M (7447, 0.3% delta) and the Intel UHD Graphics 750 (7441, 0.4% delta).

The CPU does not rescue the ranking. The Ryzen 5 5600X is a strong processor, with an average benchmark score of 21771 and a percentile rank of 75 versus all CPUs. However, the combo ranking is heavily weighted by the GPU’s ability to render frames. When compared to other combos in the database, the 5600X’s performance class is irrelevant if paired with a GPU that cannot keep up. The data shows that the GTX 1650 is the bottleneck, and the overall combo rank reflects this severe imbalance. The GPU’s nearest rivals include the Intel Arc A310 (7550, -1% delta), which is slightly faster, and the AMD Radeon R7 350 (7425, 0.6% delta), which is slightly slower, but none of these are capable of delivering a high-quality Control experience.

Measured FPS Breakdown

The measured FPS data provides a clear picture of this combo’s capabilities across three resolutions and four quality presets.

At 1920x1080, the results are as follows:

  • Low: 56 FPS average
  • Medium: 40 FPS average, with a minimum of 34 and maximum of 46 FPS
  • High: 36 FPS average
  • Ultra: 31 FPS average

This is the only resolution where the combo approaches playable frame rates. The Low preset is the only configuration that breaks the 60 FPS barrier, and even then, it only averages 56 FPS. Moving to Medium introduces a 16 FPS penalty, and the High and Ultra presets further reduce performance to 36 and 31 FPS respectively.

At 2560x1440, the performance drops significantly:

  • Low: 43 FPS average
  • Medium: 30 FPS average, with a minimum of 26 and maximum of 35 FPS
  • High: 27 FPS average
  • Ultra: 23 FPS average

The jump from 1080p to 1440p costs roughly 13 FPS on the Low preset. The Medium preset’s average of 30 FPS is borderline, but the minimum of 26 FPS indicates noticeable stuttering during intense scenes. The High and Ultra presets are not viable for consistent gameplay.

At 3840x2160, the combo is largely unplayable:

  • Low: 29 FPS average
  • Medium: 20 FPS average, with a minimum of 17 and maximum of 24 FPS
  • High: 18 FPS average
  • Ultra: 16 FPS average

None of the 4K presets reach an average of 30 FPS. The Low preset’s 29 FPS is the only one that comes close, but the overall experience would be choppy. The Ultra preset’s 16 FPS average is a slideshow.

The data reveals a consistent pattern: the GTX 1650’s performance degrades proportionally with resolution and settings. The gap between Low and Ultra is roughly 25 FPS at 1080p, 20 FPS at 1440p, and 13 FPS at 4K, showing that the GPU’s limits are more pronounced at lower resolutions where the CPU can feed frames faster.

Settings Recommendations

Based on the measured FPS rows, the only configuration that provides a consistently smooth experience is 1920x1080 with the Low preset. This setting achieves an average of 56 FPS, which is acceptable for a fast-paced action-adventure game. The 1080p Medium preset’s average of 40 FPS is playable but may suffer from dips during combat, as indicated by the 34 FPS minimum. For players who prioritize visual fidelity over frame rate, 1080p Medium is the highest preset that remains within a tolerable performance range.

The 1440p and 4K resolutions are not recommended for this combo. Even the Low preset at 1440p only achieves 43 FPS, which is below the standard for smooth gameplay. The Ultra presets at any resolution are not viable, with the best-case scenario being 31 FPS at 1080p. The data suggests that players should stick to 1080p and compromise on quality settings to maintain a playable frame rate. The High preset at 1080p (36 FPS) is a middle ground, but it offers a marginal visual improvement over Medium while costing 4 FPS on average.

For the best balance of performance and visual quality, the data points to 1920x1080 Medium as the optimal choice. It provides a 40 FPS average with a reasonable 34-46 FPS range, which is preferable to the Low preset’s higher frame rate but reduced visual fidelity. The 4 GB VRAM is sufficient for Medium textures at 1080p, avoiding the severe performance penalties seen at Higher presets.

CPU Role

The AMD Ryzen 5 5600X plays a supporting role in this combo, and its capabilities are largely untapped by the GTX 1650. The CPU features 6 cores and 12 threads, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. It is based on the Zen 3 architecture and supports DDR4 memory. Its benchmark scores are robust: a Cinebench R23 multi-core score of 11838 and a single-core score of 1541, alongside a Geekbench single-core score of 1989.

In Control, the CPU’s job is to feed the GPU with draw calls and physics calculations. The 5600X’s strong single-thread performance, evidenced by its 3DMark single-thread score of 917, ensures that it can handle the game’s engine logic without bottlenecking. However, the GTX 1650’s low performance means the CPU rarely needs to work at full capacity. The measured FPS data shows that the frame rates are consistently limited by the GPU’s render time, not the CPU’s processing speed.

The 5600X’s 32 MB of L3 cache and 12 threads provide ample headroom for background tasks and game streaming, but this does not translate into higher FPS in this specific pairing. The CPU’s percentile rank of 75 versus all CPUs indicates it is a high-performing part, yet the combo’s rank of 3588 out of 3720 shows that the GPU is the sole determinant of the gaming experience. In essence, the 5600X is overqualified for the GTX 1650, and upgrading the GPU would unlock the CPU’s true potential in this title.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce GTX 1650 in Control

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 20.0
3840x2160 High 18.0
3840x2160 Ultra 16.0
2560x1440 Low 43.0
2560x1440 Medium 30.0
2560x1440 High 27.0
2560x1440 Ultra 23.0
1920x1080 Low 56.0
1920x1080 Medium 40.0
1920x1080 High 36.0
1920x1080 Ultra 31.0

Control with Ryzen 5 5600X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with GTX 1650 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.