Inside

Inside

AVERAGE FPS
217
excellent

This combination delivers exceptional performance with an average of 217 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 131 138 206 223
1440p QHD 197 201 241 261
1080p Full HD 220 224 269 291

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 223
3840x2160 Medium 206
3840x2160 High 138
3840x2160 Ultra 131
2560x1440 Low 261
2560x1440 Medium 241
2560x1440 High 201
2560x1440 Ultra 197
1920x1080 Low 291
1920x1080 Medium 269
1920x1080 High 224
1920x1080 Ultra 220

Inside with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5080, In-Depth Analysis

The data for Inside with an AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5080 shows a pairing where the GPU is decisively dominant, leaving the CPU to establish the ceiling only at the lowest resolutions. The measured frames per second (FPS) across the board are exceptionally high, indicating that this puzzle platformer is far from demanding on modern hardware. The performance profile is defined by the massive gap between the RTX 5080's capabilities and the Ryzen 5 5600G's Zen 3 architecture, which limits the maximum attainable frame rates in lighter scenes.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a system that is heavily GPU-bound at higher resolutions but transitions to a CPU-bound state as the pixel count drops. At 1080p with Low settings, the combo produces an average of 291 FPS. Moving to 1440p Low, the average drops to 261 FPS, a reduction of 30 FPS. At 4K Low, the average falls further to 223 FPS. This scaling pattern—a 68 FPS difference between 1080p and 4K—indicates that while the GPU is still doing more work at higher resolutions, the processor is starting to constrain performance at 1080p, preventing the frame rate from scaling fully with the reduced pixel load.

The trend is consistent across other settings. With High settings, the average FPS goes from 224 at 1080p to 201 at 1440p, then down to 138 at 4K. The most significant drop occurs between 1440p and 4K, where the 63 FPS loss (from 201 to 138) highlights the RTX 5080's workload increasing substantially with pixel count. In contrast, the drop from 1080p to 1440p is only 23 FPS, suggesting that the CPU is holding the system back from pushing much beyond 224 FPS at 1080p. This is a classic sign of a CPU bottleneck; if the GPU were the sole limiting factor, the 1080p High score would likely be higher relative to the 1440p result.

At 4K Ultra, the average FPS is 131, which is only 7 FPS lower than the 4K High result of 138. This small delta suggests that at 4K, the GPU is so thoroughly saturated that the difference between High and Ultra settings has a minimal impact on overall throughput. The scaling data clearly shows that the RTX 5080 is the primary driver of performance from 1440p upward, while the Ryzen 5 5600G's single-thread performance becomes the bottleneck at 1080p, capping the maximum FPS well below what the GPU could theoretically deliver.

GPU Role

The NVIDIA GeForce RTX 5080 is the undisputed performance leader in this configuration, and its specifications explain why Inside runs at such high frame rates. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of bandwidth. For a game like Inside, which is a 2D side-scrolling puzzle platformer with a dark, atmospheric art style, this memory subsystem is more than sufficient to handle any texture or asset at 4K resolution. The data shows that even at 4K Ultra, the average FPS remains above 130, which is a clear indication that VRAM capacity and bandwidth are not limiting factors.

The GPU's clock speeds are also relevant to the results. With a base clock of 2295 MHz and a boost clock of 2617 MHz, the RTX 5080 can maintain high utilization across scenes. The benchmark results for the GPU are strong, with a 3DMark Steel Nomad DX12 score of 8637 and a Passmark G3D score of 36565, placing it in the 87th percentile of all GPUs. This computational power translates directly to the high average FPS numbers observed in Inside. For instance, the 4K Medium preset yields an average of 206 FPS with a minimum of 175 FPS, showing that the GPU can sustain high frame rates even when the pixel shader load is increased.

The role of the GPU becomes even more apparent when looking at the 1440p and 4K results. At 1440p Ultra, the average FPS is 197, which is close to the 4K High result of 138 FPS, but the gap widens when considering the resolution increase. The GPU's raw FP32 throughput of 56.28 TFLOPS is more than enough to handle the simple geometry and lighting effects of Inside. The data suggests that the RTX 5080 is not being challenged by this title; it is the CPU that prevents the system from reaching its true potential at lower resolutions. The GPU's performance is so high that it effectively becomes a non-factor in determining the final FPS at 1080p, where the Ryzen 5 5600G runs out of headroom.

CPU Role

The AMD Ryzen 5 5600G plays a critical, albeit secondary, role in this pairing. With 6 cores and 12 threads based on the Zen 3 architecture, it offers solid multi-threaded performance, but its single-thread capabilities are what matter most for a game like Inside, which relies on a single main game thread. The CPU's boost clock of 4.40 GHz is respectable, but the benchmark scores indicate that it is not in the same league as the GPU. In Cinebench R23, the CPU scores 10551 points in multicore and 1409 points in singlecore, placing it in the 74th percentile of all CPUs. While these are decent numbers, they are not sufficient to keep up with the RTX 5080's frame generation capabilities.

The CPU's limitation is clearly visible in the 1080p results. At 1080p Low, the average is 291 FPS, but this is only 67 FPS higher than the 4K Low result of 223 FPS. If the GPU were the only bottleneck, the 1080p score would be significantly higher, perhaps exceeding 400 FPS. The fact that it does not indicates that the Ryzen 5 5600G is the limiting component at 1080p. The single-thread score of 872 in 3DMark and 1409 in Cinebench R23 shows that the CPU's per-core performance is the ceiling for the game's main thread. This is a common scenario for older or less demanding games where the frame rate is tied to CPU speed.

The CPU's memory bandwidth of 51.2 GB/s and support for DDR4 memory also contribute to its limitations, though the impact is less direct. The L3 cache of 16 MB is adequate, but the overall architecture is designed for mainstream use, not for pushing extreme frame rates. The data shows that the CPU is the bottleneck specifically at 1080p, but as the resolution increases, the GPU takes over as the primary limiting factor. At 4K, the CPU has enough headroom to feed the GPU, as evidenced by the consistent FPS scaling between settings. The Ryzen 5 5600G is a capable processor, but it cannot match the RTX 5080's massive performance, resulting in a CPU-bound scenario at lower resolutions.

How This Combo Ranks

In the database of tested combinations, this pairing of the AMD Ryzen 5 5600G and the NVIDIA GeForce RTX 5080 ranks 774 out of 3716 combos for Inside. This places it in the top 21% of all tested systems, which is a strong showing, but it also reveals that many other combinations achieve higher frame rates. The high rank is primarily due to the GPU's immense power, but the CPU's relative weakness prevents the combo from climbing higher. The rank suggests that while the average FPS is high, there is a significant number of systems that can push Inside to even higher frame rates, likely by pairing the RTX 5080 with a more powerful processor.

The CPU's nearest rivals in the benchmark database include the Intel Core i3-1220P and the Intel Core Ultra 7 256V, with average scores of 21066 and 21112, respectively, showing a delta of only 0.1% and -0.1%. This indicates that the Ryzen 5 5600G's performance is very much in line with these other processors, but none of them are high-end models. The combo's rank of 774 is a reflection of this mid-tier CPU performance. If the CPU were in the 90th percentile, the combo would likely rank much higher, perhaps in the top 100, because the GPU would not be held back at 1080p.

The rank also indicates that for Inside, the GPU is the primary driver of the combo's standing. The RTX 5080's percentile of 87 is much higher than the CPU's 74, and the combo's overall rank is closer to the GPU's percentile than the CPU's. This suggests that the game is mostly GPU-bound at the resolutions tested, except for the 1080p cases. The data shows that the combo is well above average, but not at the very top, because the CPU is a limiting factor in some scenarios. The rank confirms the RTX 5080's raw power, which can overcome the CPU's shortcomings at higher resolutions.

Measured FPS Breakdown

At 1920x1080, the measured FPS shows a clear pattern of CPU limitation. With Low settings, the average FPS is 291, but this drops to 269 on Medium and 224 on High. The Ultra preset yields an average of 220 FPS. The minimum FPS data is only available for Medium settings, showing a minimum of 228 FPS and a maximum of 309 FPS. The small difference between Low and Ultra at 1080p (71 FPS) suggests that the CPU is the bottleneck, as the GPU can easily handle the graphical load of any preset, but the CPU's single-thread performance caps the maximum frame rate.

At 2560x1440, the GPU starts to take over. The Low preset average is 261 FPS, Medium is 241 FPS, High is 201 FPS, and Ultra is 197 FPS. The Medium preset shows a minimum of 205 FPS and a maximum of 277 FPS. The difference between Low and Ultra at 1440p is 64 FPS, which is slightly less than at 1080p, indicating that the GPU is becoming more of a limiting factor. The scaling from 1080p to 1440p is more pronounced, with an average drop of about 25 FPS across presets, showing that the GPU is now working harder.

At 3840x2160, the GPU is the clear bottleneck. The Low preset average is 223 FPS, Medium is 206 FPS, High is 138 FPS, and Ultra is 131 FPS. The Medium preset shows a minimum of 175 FPS and a maximum of 237 FPS. The drop from Low to High at 4K is 85 FPS, which is significant, showing that the GPU's fill rate and shading power are being taxed. The difference between High and Ultra at 4K is only 7 FPS, indicating that the GPU is reaching its limits. The data shows that the RTX 5080 can handle 4K at playable frame rates, but the CPU is not the limiting factor here.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 4K, the High preset provides an average of 138 FPS, which is smooth and playable, but the Ultra preset offers only 131 FPS, a marginal 5% decrease. The Medium preset provides a higher average of 206 FPS, which is excellent for high-refresh-rate displays. For the best balance of visual quality and performance at 4K, the Medium preset is recommended, as it delivers over 200 FPS with a minimum of 175 FPS, ensuring a consistent experience. The Low preset at 4K yields 223 FPS, but the visual downgrade may not be worth the extra frames.

At 1440p, the Ultra preset provides an average of 197 FPS, which is ideal for most high-refresh-rate monitors. The High preset is close at 201 FPS, but the Ultra preset may offer additional visual effects. The Medium preset at 1440p yields 241 FPS, which is excellent for competitive play, but the difference between Medium and Ultra is only 44 FPS. For a single-player puzzle platformer, the Ultra preset at 1440p is the recommended choice, as it offers the best visual experience without sacrificing frame rate, staying above 190 FPS.

At 1080p, the CPU becomes the limiting factor, and the data shows that the Ultra preset is the best choice. The average FPS for Ultra is 220, which is only 4 FPS lower than High and 71 FPS lower than Low. Since the CPU is capping the frame rate, there is no performance benefit to using lower settings. The Ultra preset at 1080p provides the highest visual quality with a negligible performance cost, making it the recommended setting. The Medium preset offers 269 FPS, but the visual improvements of Ultra are likely worth the 49 FPS loss, as the game remains well above 200 FPS. Overall, the data suggests that for this combo, the Ultra preset is always a viable option at any resolution, with the Medium preset being a fallback for higher frame rates at 4K.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5080 in Inside

Resolution Settings Avg FPS
3840x2160 Low 223.0
3840x2160 Medium 206.0
3840x2160 High 138.0
3840x2160 Ultra 131.0
2560x1440 Low 261.0
2560x1440 Medium 241.0
2560x1440 High 201.0
2560x1440 Ultra 197.0
1920x1080 Low 291.0
1920x1080 Medium 269.0
1920x1080 High 224.0
1920x1080 Ultra 220.0

Inside with Ryzen 5 5600G + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 5080 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.