Barony

Barony

AVERAGE FPS
292
excellent

This combination delivers exceptional performance with an average of 292 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 99 134 156 209
1440p QHD 187 258 301 401
1080p Full HD 289 407 470 593

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 209
3840x2160 Medium 156
3840x2160 High 134
3840x2160 Ultra 99
2560x1440 Low 401
2560x1440 Medium 301
2560x1440 High 258
2560x1440 Ultra 187
1920x1080 Low 593
1920x1080 Medium 470
1920x1080 High 407
1920x1080 Ultra 289

Barony with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 5 5600G paired with the NVIDIA GeForce RTX 5080 presents a fascinating study in bottleneck dynamics within Barony. The data shows a 6-core, 12-thread CPU from the Zen 3 architecture driving one of the most powerful consumer GPUs available, and the resulting frame rates reveal a clear division of labor that shifts dramatically depending on resolution and settings. This combination lands at rank 103 out of 1702 tested combos, placing it in the top 6% of all configurations, a strong showing that nonetheless invites scrutiny into where performance is being left on the table.

Resolution Scaling

The FPS progression from 1080p to 4K tells a textbook story of GPU load increasing while CPU headroom remains constant. At 1920x1080 with Low settings, the combo produces 592.9 FPS, a figure so high that it clearly exceeds what the visual output can meaningfully use on most displays. Dropping to 2560x1440 Low yields 400.8 FPS, a reduction of 192.1 FPS, and at 3840x2160 Low the average falls to 209.1 FPS. The scaling between 1080p and 1440p shows a 32.4% performance decrease, while moving from 1440p to 4K costs another 47.8%. These percentages are not uniform, suggesting that the CPU begins to matter less as resolution climbs.

The High preset tells a similar but less extreme story. From 407.1 FPS at 1080p, the frame rate drops to 257.5 FPS at 1440p and finally 134.2 FPS at 4K. The gap between Low and High settings widens at higher resolutions, which points to the GPU becoming the primary limiter as pixel count increases. At 1080p, the difference between Low and High is 185.8 FPS, but at 4K that difference shrinks to 74.9 FPS. This compression indicates that at 4K, the RTX 5080 is working hard enough that settings changes have less proportional impact, while at 1080p the GPU is so underutilized that even modest setting changes produce massive frame rate swings.

The Ultra preset shows the steepest curve, starting at 289.4 FPS at 1080p, falling to 186.8 FPS at 1440p, and reaching 98.8 FPS at 4K. The 4K Ultra result being below 100 FPS is notable, as it represents the only measured configuration that drops into triple-digit territory. This suggests that Barony at maximum settings with this hardware is still comfortably playable, but the margin for error narrows considerably at the highest resolution.

GPU Role

The RTX 5080 brings 16 GB of GDDR7 memory on a 256-bit bus, with bandwidth rated at 960.0 GB/s. The memory clock runs at 1875 MHz, translating to 30 Gbps effective, while the GPU core operates between a 2295 MHz base and a 2617 MHz boost clock. These specifications place the card in the 89th percentile among all GPUs, with an average benchmark score of 59188. The nearest rivals in the data include the Intel Arc A570M at 58239, which trails by 1.6%, and the Intel Arc Pro A60 at 60326, which leads by 1.9%.

Given the frame rates observed, the GPU is clearly not struggling with memory capacity or bandwidth in this title. Barony, being a roguelike, does not typically demand massive texture buffers, so the 16 GB allocation is likely overkill for most scenes. The real question is whether the memory bandwidth of 960.0 GB/s is being fully utilized at 4K Ultra, where the 98.8 FPS result suggests the card is finally being pushed. At lower resolutions, the GPU is almost certainly idling, waiting on the CPU to feed it work.

The boost clock of 2617 MHz is the ceiling this card can reach, and the data implies that at 1080p Low, the GPU is nowhere near that ceiling in terms of utilization. The 592.9 FPS result at that setting is likely bounded by the CPU's ability to issue draw calls and process game logic. The GPU's 10752 shading units and 112 ROPs are more than sufficient for the visual complexity of Barony, which means the performance ceiling at high resolutions is set by raw pixel throughput rather than architectural efficiency.

CPU Role

The Ryzen 5 5600G is a 6-core, 12-thread processor with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. It features 16 MB of L3 cache and supports DDR4 memory with 51.2 GB/s bandwidth. The CPU places in the 78th percentile among all processors, with an average benchmark score of 19983. Its nearest rivals include the Intel Core i7-11600H at 19949, which is 0.2% behind, and the Intel Core i7-11800H at 20024, which is 0.2% ahead.

In Barony, the CPU's role becomes evident when examining the 1080p Low result of 592.9 FPS. This figure is extraordinarily high, but it also represents the practical limit of what this processor can deliver in this game. The gap between the 1080p Low and 1440p Low results is 192.1 FPS, which is a substantial drop, but the gap between 1440p Low and 4K Low is 191.7 FPS, nearly identical. This consistency suggests that the CPU is saturated at 1080p and the GPU only begins to take over as the bottleneck at 1440p and beyond.

The single-thread performance of this CPU, as measured by the 3dmark single-thread score of 872 and the Cinebench R23 single-core score of 2365, is respectable but not elite. Barony, like many roguelikes, likely relies heavily on a single main thread for game logic and world simulation. The data shows that at 4K Ultra, the frame rate drops to 98.8 FPS, which could indicate that neither component is fully saturated but rather that the game's simulation thread is becoming the limiting factor at lower frame rates. The 16 MB L3 cache and 51.2 GB/s memory bandwidth are adequate for the game's data demands, but the 7 nm process node and 65 W TDP suggest this CPU was designed for efficiency rather than extreme multi-threaded throughput.

FAQ

Q: Why does the frame rate drop so much more between 1440p and 4K at Low settings compared to Ultra settings?

A: At Low settings, the 4K result of 209.1 FPS represents a 47.8% drop from the 1440p result of 400.8 FPS. At Ultra settings, the drop from 186.8 FPS to 98.8 FPS is a 47.1% reduction. The percentages are similar, but the absolute differences are 191.7 FPS versus 88.0 FPS, meaning the GPU has more headroom at Low settings to show its scaling limitations.

Q: Is the RTX 5080 the limiting component at 1080p?

A: No, the data suggests otherwise. At 1080p Low, the combo produces 592.9 FPS, and at 1080p Ultra it reaches 289.4 FPS. These figures are so high that they likely exceed the CPU's capability to feed frames, making the Ryzen 5 5600G the bottleneck at this resolution.

Q: What does the 4K Ultra result of 98.8 FPS tell us about the system?

A: This is the lowest measured average across all configurations. It indicates that at maximum settings and highest resolution, the system is still capable of maintaining near-100 FPS, but the margin for error is thin. This result likely reflects a balance where both CPU and GPU are contributing to the limit.

Q: How does this combo compare to its nearest rivals in overall benchmark scores?

A: The GPU scores 59188 on average, with the closest rival being the Intel Arc A570M at 58239, a 1.6% deficit. The CPU scores 19983, with the Intel Core i7-11800H at 20024, a 0.2% lead. Both components sit within 2% of their nearest competitors.

Q: Is the 16 GB of VRAM necessary for Barony?

A: Given that Barony is a roguelike, the 16 GB of GDDR7 memory is likely more than sufficient. The data does not show any memory-related stutters or issues, and the frame rates remain high even at 4K Ultra, suggesting that VRAM capacity is not a limiting factor.

Q: Why does the difference between Low and Ultra settings narrow at 4K?

A: At 1080p, the difference between Low and Ultra is 303.5 FPS, but at 4K it shrinks to 110.3 FPS. This occurs because at 4K, the GPU is working closer to its maximum capacity, leaving less room for settings to impact performance. At 1080p, the GPU is underutilized, so settings changes have a larger proportional effect.

Measured FPS Breakdown

At 1920x1080, the Low preset delivers 592.9 FPS, which is the highest measured result in the entire dataset. Medium follows at 470.4 FPS, High at 407.1 FPS, and Ultra at 289.4 FPS. The progression from Low to Ultra shows a 303.5 FPS drop, a 51.2% reduction from the Low baseline. The gap between Medium and High is 63.3 FPS, while the gap between High and Ultra is 117.7 FPS, indicating that the Ultra preset is significantly more demanding.

At 2560x1440, the Low preset reaches 400.8 FPS, Medium drops to 301.1 FPS, High to 257.5 FPS, and Ultra to 186.8 FPS. The gap between Low and Ultra here is 214.0 FPS, a 53.4% reduction. The scaling from 1080p to 1440p at each preset shows consistent drops: Low falls by 192.1 FPS, Medium by 169.3 FPS, High by 149.6 FPS, and Ultra by 102.6 FPS. The decreasing absolute drops suggest that the GPU is becoming more of a factor as resolution rises.

At 3840x2160, the Low preset produces 209.1 FPS, Medium reaches 156.1 FPS, High achieves 134.2 FPS, and Ultra drops to 98.8 FPS. The gap between Low and Ultra is 110.3 FPS, a 52.8% reduction from the Low baseline. The scaling from 1440p to 4K shows Low falling by 191.7 FPS, Medium by 145.0 FPS, High by 123.3 FPS, and Ultra by 88.0 FPS. The narrowing of these gaps at higher settings reinforces the conclusion that the GPU is the dominant constraint at 4K.

Settings Recommendations

The data suggests that the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p, Medium delivers 470.4 FPS, which is within 122.5 FPS of the Low ceiling but with improved visuals. At 1440p, Medium reaches 301.1 FPS, comfortably above the 144 Hz refresh rate common on high-end monitors. At 4K, Medium produces 156.1 FPS, which is still well above 100 FPS and represents a 57.3 FPS improvement over Ultra.

For players with 1080p displays, the High preset at 407.1 FPS is arguably the sweet spot, as it provides a substantial visual upgrade over Medium while still maintaining frame rates far beyond what any display can show. The Ultra preset at 289.4 FPS is overkill for most 1080p panels, as the visual differences between High and Ultra are unlikely to be perceptible at those frame rates. At 1440p, the High preset at 257.5 FPS is ideal for high-refresh-rate monitors, while Ultra at 186.8 FPS is still excellent for 165 Hz panels.

At 4K, the choice becomes more strategic. The Ultra preset at 98.8 FPS is just below the 100 FPS threshold, making it suitable for 60 Hz displays but not ideal for 120 Hz panels. The High preset at 134.2 FPS is better suited for 120 Hz displays, while Medium at 156.1 FPS provides even more headroom. Given that the visual difference between High and Ultra in a roguelike is likely minimal, the High preset at 4K offers the best compromise, delivering 35.4 FPS more than Ultra while maintaining high image quality.

How This Combo Ranks

This configuration of AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5080 achieves rank 103 out of 1702 tested combos in Barony, placing it in the top 6.1% of all systems. This ranking is impressive given the CPU's position in the 78th percentile, which is notably lower than the GPU's 89th percentile. The disparity suggests that the CPU is the weaker link in this pairing, and that a more powerful processor could potentially push this combo higher in the rankings.

The rank of 103 indicates that there are 102 other combinations that perform better in this game, likely those with stronger CPUs paired with similar or better GPUs. The data does not reveal the specific configurations of those higher-ranked combos, but the CPU's nearest rivals in benchmark scores, such as the Intel Core i7-11800H, suggest that even modest CPU upgrades could yield meaningful gains. The 0.2% difference between the Ryzen 5 5600G and the Intel Core i7-11800H in average benchmark score is small, but in a game that appears CPU-bound at lower resolutions, even a 0.2% improvement could translate to several FPS.

The GPU's position in the 89th percentile, with an average benchmark score of 59188, places it well above most competitors. Its nearest rival, the Intel Arc A570M, trails by 1.6%, which is within a margin that could be influenced by driver optimizations in Barony. The RTX 5080's 16 GB of VRAM and 960.0 GB/s bandwidth are likely overkill for this game, but the high rank of 103 suggests that the overall system is well-balanced for the title, with the CPU being the only notable bottleneck.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5080 in Barony

Resolution Settings Avg FPS
3840x2160 Low 209.1
3840x2160 Medium 156.1
3840x2160 High 134.2
3840x2160 Ultra 98.8
2560x1440 Low 400.8
2560x1440 Medium 301.1
2560x1440 High 257.5
2560x1440 Ultra 186.8
1920x1080 Low 592.9
1920x1080 Medium 470.4
1920x1080 High 407.1
1920x1080 Ultra 289.4

Barony with Ryzen 5 5600G + Other GPUs

See how Barony performs with the same CPU but different graphics cards.

Barony with RTX 5080 + Other CPUs

See how Barony performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RTX 5080

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