Inside
This combination delivers exceptional performance with an average of 213 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 119 | 125 | 200 | 223 |
| 1440p QHD | 189 | 199 | 241 | 261 |
| 1080p Full HD | 220 | 224 | 269 | 291 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
The AMD Ryzen 5 5600G paired with the NVIDIA GeForce RTX 5070 Ti delivers exceptionally high frame rates in Inside, a 2016 puzzle-platformer that is far more forgiving on hardware than modern AAA titles. Across all tested resolutions and settings, the average FPS never drops below 119, indicating that this combination is massively overqualified for the game’s visual demands. The data reveals a system where the GPU’s raw power dominates, while the CPU’s six Zen 3 cores provide ample support for the game’s logic and physics.
Settings Recommendations
For a game like Inside, the measured data supports prioritizing visual fidelity over raw speed, as even the most demanding preset leaves substantial performance headroom. At 1920x1080, the Ultra preset averages 220 FPS, which is only 4 FPS lower than the High preset’s 224 FPS. This negligible 1.8% difference makes Ultra the clear choice for 1080p users, as it provides the best visual quality without any meaningful performance cost. The Medium preset at 1080p offers 269 FPS, but the jump to Ultra sacrifices only 49 FPS (18%) for the maximum graphical settings, a trade-off most players would accept given the starting point of 220 FPS.
Moving to 2560x1440, the pattern repeats. The Ultra preset delivers 189 FPS, while High sits at 199 FPS, a difference of just 10 FPS (5%). With both options comfortably exceeding 144 Hz refresh rates, the Ultra setting is again recommended for the best experience. The Medium preset at 241 FPS is technically faster, but the visual upgrade from Medium to Ultra is substantial in a game with such a distinct, atmospheric art style. The data suggests that the GPU has enough headroom at this resolution to handle the maximum settings without pushing the frame rate below the high refresh rate threshold.
At 3840x2160, the choice becomes slightly more nuanced. The Ultra preset averages 119 FPS, which remains playable but is the only configuration that dips below the 120 FPS mark. The High preset at 125 FPS is nearly identical in performance, offering only a 6 FPS (5%) advantage over Ultra. Given this tiny margin, Ultra is still the recommended setting for 4K, as the visual enhancements outweigh the marginal frame rate loss. The Low preset at 223 FPS shows the game’s scalability, but there is no reason to drop to such minimal settings when High and Ultra both maintain over 119 FPS. For the best balance of visual quality and smoothness, the Ultra preset across all resolutions is the clear winner, with the 4K performance remaining well above console-standard 60 FPS targets.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is the clear performance driver in this pairing, and the data for Inside shows a GPU that is barely challenged by the game’s rendering workload. The card features 16 GB of GDDR7 memory on a 256-bit bus, providing 896.0 GB/s of bandwidth, which is far more than necessary for a game of this era. The measured frame rates at 4K Ultra (119 FPS) versus 1080p Ultra (220 FPS) show an 85% performance drop, indicating that the GPU is scaling with resolution as expected, but the absolute numbers are so high that the card never becomes a bottleneck in any practical sense.
The GPU’s clock speeds—2295 MHz base and 2452 MHz boost—combined with 8960 shading units, deliver 43.94 TFLOPS of FP32 compute. This raw power is what enables the RTX 5070 Ti to push Inside to 223 FPS at 4K Low settings, a figure that would be considered excellent even for modern esports titles. The 16 GB VRAM capacity is particularly notable; while Inside likely uses only a fraction of this memory, the headroom ensures that texture loading and asset streaming are never a concern, even at 4K resolution. The GPU’s 86th percentile ranking among all GPUs, with an average benchmark score of 49957, places it in the upper echelon of graphics cards, and the game’s performance reflects this.
Interestingly, the GPU’s nearest rivals in benchmark scores—the AMD Radeon RX Vega 64 (deltaPct -0.1%) and AMD Radeon RX 6900 XT (deltaPct -2%)—are within 2% of the RTX 5070 Ti’s average score. Yet for Inside, the RTX 5070 Ti’s modern architecture and massive memory bandwidth likely provide a smoother experience at higher resolutions. The data shows that the GPU is the limiting factor only at 4K Ultra, where the frame rate drops to 119 FPS, but even this figure is far above what most games achieve at this setting. The card’s 300 W TDP and PCIe 5.0 x16 interface are more than adequate for the task, and the measured results confirm that the RTX 5070 Ti is a high-end component that makes Inside run at speeds that exceed the refresh rates of most monitors.
FAQ
*Q: What is the highest average FPS recorded for this combo in Inside?*
A: The highest average frame rate is 291 FPS, achieved at 1920x1080 resolution with the Low settings preset.
Q: Does the Ultra preset at 4K maintain a playable frame rate?
A: Yes, the Ultra preset at 3840x2160 averages 119 FPS, which is above the 60 FPS standard and remains smooth for a puzzle-platformer, though it is the lowest recorded average.
Q: How much performance difference is there between High and Ultra at 1440p?
A: At 2560x1440, the High preset averages 199 FPS while Ultra averages 189 FPS, a difference of 10 FPS, which represents a 5% drop for the highest visual settings.
Q: Is the Medium preset at 1080p significantly faster than Ultra?
A: The Medium preset at 1920x1080 averages 269 FPS compared to Ultra’s 220 FPS, making Medium 49 FPS (22%) faster, but the absolute frame rates are both exceptionally high.
Q: What is the lowest frame rate recorded across all tests?
A: The lowest average FPS is 119 at 4K Ultra, but the only minimum FPS recorded is 170 FPS at 4K Medium, indicating that even the most demanding settings do not cause severe frame drops.
*Q: How does this combo’s performance in Inside compare to its overall benchmark ranking?*
A: The combo ranks 841st out of 3716 tested combinations in this game, which is in the top 23% of all combos, while the CPU and GPU individually rank in the 74th and 86th percentiles respectively.
How This Combo Ranks
The combination of the Ryzen 5 5600G and RTX 5070 Ti ranks 841st out of 3716 tested combos in Inside, placing it in the top 22.6% of all systems tested. This ranking is somewhat surprising given the GPU’s individual 86th percentile standing and the CPU’s 74th percentile, suggesting that the game’s low system requirements allow many other, more balanced configurations to achieve similar frame rates. The data indicates that for a 2016 title like Inside, the ranking is less about raw hardware power and more about how the specific combination handles the game’s limited draw calls and simple shaders.
When examining the CPU’s nearest rivals, the Ryzen 5 5600G’s average benchmark score of 21088 is nearly identical to the Intel Core i3-1220P (21066, deltaPct 0.1%) and the Intel Core Ultra 7 256V (21112, deltaPct -0.1%). This tight grouping suggests that the CPU is not a differentiator for Inside’s performance, as even a lower-tier mobile chip like the i3-1220P would likely produce similar frame rates. The GPU’s nearest rivals—the RX Vega 64 and RX 6900 XT—have average scores within 2% of the RTX 5070 Ti, but the RTX 5070 Ti’s modern feature set and driver optimization may give it an edge in maintaining consistent frame times, though the measured FPS data does not include frame time variance.
The combo’s rank of 841 out of 3716 is respectable, but it highlights that Inside is a game where even mid-range hardware from the past decade can deliver high frame rates. The data shows that this high-end GPU is not being fully utilized, as the frame rates at 1080p Low (291 FPS) suggest the CPU or game engine is the limiting factor at lower resolutions. At 4K, the GPU becomes more involved, but the game’s simple visuals mean that the RTX 5070 Ti is still operating well below its maximum potential. This ranking serves as a reminder that game-specific performance can diverge significantly from synthetic benchmarks, and for Inside, the combo’s placement reflects more on the game’s efficiency than on the hardware’s overall capabilities.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals a system that is heavily GPU-limited at higher resolutions but potentially CPU-bound at lower ones. At 1080p Ultra, the combo averages 220 FPS, which drops to 189 FPS at 1440p (a 14% decrease) and then to 119 FPS at 4K (a 46% decrease from 1440p). This scaling pattern is typical for a GPU-intensive workload, where the number of pixels rendered directly impacts performance. However, the jump from 1080p to 1440p is relatively modest, suggesting that the CPU or game engine is starting to cap performance at 1080p, preventing the GPU from fully stretching its legs.
The Low settings preset shows a similar trend: 291 FPS at 1080p, 261 FPS at 1440p (10% drop), and 223 FPS at 4K (15% drop from 1440p). The smaller percentage drops at Low settings compared to Ultra indicate that at lower graphical loads, the bottleneck shifts away from the GPU and toward the CPU. At 1080p Low, the 291 FPS figure is likely close to the maximum the Ryzen 5 5600G can push, given its 6 cores and 12 threads with a boost clock of 4.40 GHz. The CPU’s 16 MB of L3 cache and dual-channel DDR4 memory at 51.2 GB/s bandwidth are sufficient for the game’s physics and logic, but the frame rate ceiling appears to be around 300 FPS.
The Medium preset provides the only minimum FPS data, with 228 FPS at 1080p, 205 FPS at 1440p, and 170 FPS at 4K. These minimums are respectively 85%, 85%, and 85% of the average FPS, indicating that the frame pacing is consistent across resolutions. This consistency suggests that the game is well-optimized, and the limiting component shifts smoothly from CPU at 1080p to GPU at 4K. The data implies that for players with a 144 Hz monitor, 4K Ultra at 119 FPS is slightly below the refresh rate, but 1440p Ultra at 189 FPS provides a perfect match. The resolution scaling analysis confirms that the RTX 5070 Ti is the primary driver of performance at 4K, while the Ryzen 5 5600G holds the system back from exceeding roughly 290 FPS at any resolution.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are 291 for Low, 269 for Medium, 224 for High, and 220 for Ultra. The Medium preset records a minimum FPS of 228 and a maximum of 309, showing a tight range that indicates stable performance. The difference between Low and Ultra is 71 FPS (24%), which is substantial but still leaves the Ultra preset at a very playable 220 FPS. The High preset’s 224 FPS is nearly identical to Ultra, suggesting that the graphical improvements from High to Ultra have a minimal performance cost at this resolution.
At 2560x1440, the averages are 261 FPS for Low, 241 for Medium, 199 for High, and 189 for Ultra. The Medium preset’s minimum and maximum are 205 and 277 FPS, respectively, with a range of 72 FPS. The drop from 1080p to 1440p is most pronounced at High and Ultra, with 25 FPS and 31 FPS decreases respectively, while Low and Medium see smaller drops of 30 FPS and 28 FPS. This pattern shows that the higher settings are more sensitive to resolution increases, as the GPU is doing more per-pixel work.
At 3840x2160, the averages are 223 FPS for Low, 200 for Medium, 125 for High, and 119 for Ultra. The Medium preset has a minimum of 170 FPS and a maximum of 230 FPS, which is a 60 FPS range, the tightest of all Medium presets. The transition from 1440p to 4K is dramatic for High and Ultra, with 74 FPS and 70 FPS drops, respectively, while Low and Medium see 38 FPS and 41 FPS drops. This indicates that the GPU is the clear bottleneck at 4K, as the higher settings demand significantly more pixel processing. The Ultra preset’s 119 FPS is the only configuration that falls below 120 FPS, but it remains well above the 60 FPS that most console games target. Across all resolutions, the data shows a consistent hierarchy where Low > Medium > High > Ultra, with the gaps widening as resolution increases.
CPU Role
The AMD Ryzen 5 5600G, with its 6 cores and 12 threads, plays a supporting role in Inside’s performance, but its influence is visible in the frame rate ceilings at lower resolutions. The CPU’s base clock of 3.90 GHz and boost clock of 4.40 GHz, combined with a 65 W TDP, provide ample single-thread performance for a game that likely relies on a few cores for its physics and entity updates. The 3DMark single-thread score of 872 and Cinebench R23 single-core score of 1409 indicate solid per-core performance, which is crucial for maintaining high frame rates in games that are not heavily multithreaded.
The CPU’s 16 MB of L3 cache and dual-channel DDR4 memory support are adequate for the game’s data needs, and the benchmark results show that the 5600G is a mid-range processor with an average score of 21088, placing it in the 74th percentile of all CPUs. Its nearest rivals, such as the Intel Core i3-1220P (deltaPct 0.1%) and AMD Ryzen 5 7530U (deltaPct -0.2%), have nearly identical average scores, confirming that the 5600G is not a performance outlier. For Inside, the CPU’s role becomes most apparent at 1080p Low, where the 291 FPS average is likely capped by the CPU’s ability to issue draw calls and update game state, rather than the GPU’s rendering speed.
At 4K, the CPU’s impact diminishes, as the GPU becomes the primary bottleneck, but the 5600G still ensures that frame rates do not drop below 119 FPS. The CPU’s integrated Radeon Vega 7 graphics are irrelevant for this test since the discrete RTX 5070 Ti is used, but the 5600G’s architecture (Zen 3, Cezanne) is efficient enough to avoid stuttering. The data for Inside shows that the CPU is rarely the limiting factor, as even the most demanding 4K Ultra setting achieves 119 FPS, but the 1080p results suggest that a more powerful CPU would not yield significantly higher frame rates beyond the ~290 FPS observed. The 5600G’s 12 threads and 4.40 GHz boost clock provide a stable foundation, and the game’s modest CPU requirements mean that this processor is more than sufficient for a smooth experience at all settings and resolutions.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5070 Ti in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 223.0 |
| 3840x2160 | Medium | 200.0 |
| 3840x2160 | High | 125.0 |
| 3840x2160 | Ultra | 119.0 |
| 2560x1440 | Low | 261.0 |
| 2560x1440 | Medium | 241.0 |
| 2560x1440 | High | 199.0 |
| 2560x1440 | Ultra | 189.0 |
| 1920x1080 | Low | 291.0 |
| 1920x1080 | Medium | 269.0 |
| 1920x1080 | High | 224.0 |
| 1920x1080 | Ultra | 220.0 |
Inside with Ryzen 5 5600G + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5070 Ti + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.