Inside

Inside

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 74 78 125 156
1440p QHD 118 124 199 230
1080p Full HD 165 173 237 257

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 156
3840x2160 Medium 125
3840x2160 High 78
3840x2160 Ultra 74
2560x1440 Low 230
2560x1440 Medium 199
2560x1440 High 124
2560x1440 Ultra 118
1920x1080 Low 257
1920x1080 Medium 237
1920x1080 High 173
1920x1080 Ultra 165

Inside with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Inside is not a typical GPU stress test. It is a 2D puzzle-platformer with a muted, atmospheric art style, and the measured frame rates for the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 3060 Ti combination reflect that reality. The data reveals a system that is profoundly overqualified for the task, delivering hundreds of frames per second even at maximum settings. The benchmark results suggest that the primary challenge for this hardware is not raw rendering power, but rather the engine's ability to feed frames fast enough to keep up with the GPU's headroom.

Resolution Scaling

The most striking pattern in the measured FPS data is how the average frame rate scales from the 1080p baseline to the 4K ceiling. At 1080p with Ultra settings, the combo produces an average of 165 FPS. Moving to 1440p Ultra, that number drops to 118 FPS, a reduction of 47 FPS (approximately 28%). The transition from 1440p to 4K Ultra is even more severe, with the average falling from 118 FPS to 74 FPS, a 44 FPS drop (approximately 37%). This steep decline as resolution increases suggests that the rendering load is scaling heavily with pixel count, which is expected for a game with detailed lighting and shadow effects.

However, the story changes dramatically when looking at the Low settings rows. At 1080p Low, the system achieves 257 FPS. At 1440p Low, it still manages 230 FPS. Even at 4K Low, the average remains a very high 156 FPS. The delta between 1080p and 4K at Low settings is 101 FPS, which is a large absolute number but represents a smaller percentage drop (about 39%) compared to the jump seen at Ultra settings. This indicates that at lower settings, the game's visual effects are minimized, and the bottleneck shifts away from the GPU's pixel-pushing capabilities.

The data implies a classic GPU-bound scenario at higher resolutions. The RTX 3060 Ti, with its 8 GB of GDDR6 memory and 448.0 GB/s bandwidth, is being tasked with filling more pixels and processing more complex shading at 4K. The frame rate drops are substantial, but the absolute numbers remain high. It is important to note that even the lowest average FPS recorded in the entire dataset—74 FPS at 4K Ultra—is well above the threshold for smooth, playable performance on standard displays. The question this raises is not whether the system can handle the game, but whether the player can perceive the difference between 74 FPS and 257 FPS on their specific monitor.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is the clear workhorse in this pairing for Inside. Its performance is characterized by the PassMark G3D score of 20349, which places it in the 59th percentile of all GPUs. This is a mid-to-high-range card, and the benchmark results confirm that it has ample headroom for this title. The GPU's boost clock is listed at 1665 MHz, with a base clock of 1410 MHz, and while the game's frame rates are high, they do not seem to be limited by the card's raw compute throughput at lower resolutions.

The VRAM allocation is a critical factor to consider. The card has 8 GB of GDDR6 memory on a 256-bit bus. For a game like Inside, which features a relatively simple color palette and 2D perspective, the visual data footprint is likely small. The fact that the system can hit 156 FPS at 4K Low suggests that the 8 GB frame buffer is not exhausted at that resolution and settings level. The bottleneck is more likely the shading and fill rate. The card's pixel rate is listed at 133.2 GPixel/s, and its texture rate is 253.1 GTexel/s. At 4K, the number of pixels to process is over 8.3 million, and with complex shaders, these rates become the limiting factor.

The data suggests that the GPU is the dominant component in determining the FPS at higher resolutions. In the 4K Ultra row, the average FPS plummets to 74, which is less than half of the 156 FPS seen at 4K Low. This significant performance gap is a direct result of the GPU's workload increasing with the quality of effects. The RTX 3060 Ti's 16.20 TFLOPS of FP32 performance is more than sufficient for the game's physics and logic, but the fill rate and memory bandwidth are what dictate the pixel throughput. The measured results show that the card is powerful enough to make the game playable at 4K, but the scaling indicates that it is working much harder to do so.

CPU Role

The AMD Ryzen 5 5600F plays a supporting role in this benchmark, but its capabilities ensure it is never a limiting factor. The CPU has 6 cores and 12 threads, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. Its PassMark single-thread score is 2872, and its multithread score is 19236. These scores are strong, indicating a capable processor for general and gaming workloads. The architecture is Zen 3, built on a 7 nm process, which is known for efficient and high-performance cores.

In a game like Inside, the CPU's job is to handle game logic, physics, and the rendering thread. The data shows that even at 1080p Low, where the GPU is not heavily taxed, the frame rate peaks at 257 FPS. This high number suggests that the CPU is keeping up with the game's demands and not artificially capping the frame rate. If the CPU were the bottleneck, we would expect to see a plateau in FPS across different resolutions at the same settings. Comparing 1080p Low (257 FPS) to 1440p Low (230 FPS), there is still a drop, confirming the GPU is the primary driver of performance changes.

The CPU's high single-thread performance is likely key here, as many game engines rely heavily on a single main thread for render commands. The 5600F's boost clock of 4.00 GHz provides the necessary speed to feed the RTX 3060 Ti. The PassMark data encryption score of 13839 and the floating point math score of 34548 suggest a processor that is well-rounded and capable of handling the varied computational tasks a game presents. The conclusion from the data is that the 5600F is a perfect match for this GPU in this specific game, providing a balanced platform where the GPU is the star of the show.

FAQ

Q: What is the highest average frame rate recorded for this CPU/GPU combo?

A: The highest average frame rate is 257 FPS, which was achieved at 1920x1080 resolution with Low settings.

Q: Can this system handle the game at 4K resolution?

A: Yes, the data shows it is playable. At 3840x2160 with Ultra settings, the average FPS is 74. With High settings, it increases to 78 FPS, and with Medium settings, it reaches 125 FPS.

Q: How does the GPU's performance compare to its nearest rivals in synthetic benchmarks?

A: The RTX 3060 Ti's average benchmark score is 16129. The AMD Radeon RX 9060 is 0.7% slower, while the AMD Radeon Pro 5600M and AMD Radeon RX 5700 XT are both 1.4% faster. The AMD Radeon R9 370X is 1.7% slower.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the average FPS drops from 230 at Low settings to 118 at Ultra settings. This represents a 112 FPS decrease.

Q: Is the 8 GB VRAM of the GPU a limiting factor in this game?

A: The data does not suggest that VRAM capacity is a primary bottleneck. At 4K Low, the system still achieves 156 FPS, indicating the frame buffer is not exhausted. The performance drop at 4K Ultra is more likely due to increased shader and pixel processing demands.

Q: Which component is the bottleneck at 1080p?

A: The data implies the GPU is still the main bottleneck, but the CPU has enough headroom. The FPS drops as settings increase from Low (257 FPS) to Ultra (165 FPS), which is a GPU-driven change, not a CPU limitation.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend entirely on the display's refresh rate and the user's preference for visual fidelity. The data shows that the High preset offers a balanced experience. At 1080p High, the average is 173 FPS, which is a significant jump from the 165 FPS of Ultra. At 1440p High, the average is 124 FPS, which is still very high and offers a substantial improvement over the 118 FPS of Ultra. Moving to 4K High, the average is 78 FPS, which is smoother than the 74 FPS of Ultra.

The data suggests that the High preset is the "sweet spot" for this game and hardware. It provides a meaningful performance uplift over Ultra across all resolutions, while the visual difference between High and Ultra in a game with such a stylized art direction is likely to be minimal. The Medium preset provides even higher frame rates, with 237 FPS at 1080p, 199 FPS at 1440p, and 125 FPS at 4K. This would be the recommended setting for users with high-refresh-rate monitors (such as 144Hz or 240Hz) who prioritize frame smoothness over the last few visual effects.

The Low preset is only recommended for competitive play or for users with monitors that have extremely high refresh rates (above 240Hz). The 257 FPS at 1080p Low is an exceptional number, but the visual compromise is likely to be noticeable, even in a game with a dark aesthetic. For most users, the High or Medium presets offer the best combination of visual quality and performance. The Ultra preset, while playable, offers diminishing returns in terms of visual fidelity for a noticeable cost in frame rate, especially at 4K where the average dips below 80 FPS.

Measured FPS Breakdown

The following breakdown details the exact average frame rates recorded for each configuration.

1920x1080:

  • Low: 257 FPS
  • Medium: 237 FPS (min 201, max 272)
  • High: 173 FPS
  • Ultra: 165 FPS

2560x1440:

  • Low: 230 FPS
  • Medium: 199 FPS (min 169, max 229)
  • High: 124 FPS
  • Ultra: 118 FPS

3840x2160:

  • Low: 156 FPS
  • Medium: 125 FPS (min 106, max 144)
  • High: 78 FPS
  • Ultra: 74 FPS

The data shows a clear and consistent hierarchy. Lower settings yield higher frame rates, and lower resolutions yield higher frame rates. The step from Medium to High is consistently the largest performance penalty. At 1080p, the drop is 64 FPS (from 237 to 173). At 1440p, the drop is 75 FPS (from 199 to 124). At 4K, the drop is 47 FPS (from 125 to 78). This indicates that the High preset introduces a significant increase in rendering complexity compared to Medium. The difference between High and Ultra is much smaller, with a drop of only 8 FPS at 1080p, 6 FPS at 1440p, and 4 FPS at 4K. This suggests that the Ultra preset offers a minimal visual upgrade over High for a small performance cost.

How This Combo Ranks

In the database of tested hardware combinations for Inside, the AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti ranks 1510 out of 2887 tested combos. This places it in the 52nd percentile of all tested systems, meaning it performs better than a slight majority of them. This is a surprisingly modest ranking given the absolute FPS numbers are so high. The ranking is likely influenced by the fact that many other tested combinations may include more powerful CPUs or GPUs, and the ranking reflects the overall performance potential across all games, not just this one.

The rank of 1510 suggests that while this combo is not a top-tier contender, it is far from a weak one. It sits comfortably in the middle of the pack. The CPU's percentile rank is 85, indicating it is better than 85% of all CPUs, and the GPU's percentile is 59, indicating it is better than 59% of all GPUs. The combination of a high-ranking CPU with a mid-high-ranking GPU results in a system that is likely to handle most games well, but may struggle with very demanding AAA titles at maximum settings. In the context of Inside, the performance is excellent, but the combo's overall ranking is dragged down by its performance in more GPU-intensive scenarios in other games. The data confirms that this specific pairing is highly effective for this game, but the global ranking provides a wider context for its capabilities.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti in Inside

Resolution Settings Avg FPS
3840x2160 Low 156.0
3840x2160 Medium 125.0
3840x2160 High 78.0
3840x2160 Ultra 74.0
2560x1440 Low 230.0
2560x1440 Medium 199.0
2560x1440 High 124.0
2560x1440 Ultra 118.0
1920x1080 Low 257.0
1920x1080 Medium 237.0
1920x1080 High 173.0
1920x1080 Ultra 165.0

Inside with Ryzen 5 5600F + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 3060 Ti + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.