Control

Control

AVERAGE FPS
79
good

This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 47 53 74
1440p QHD 60 69 78 110
1080p Full HD 80 92 103 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 53
3840x2160 High 47
3840x2160 Ultra 41
2560x1440 Low 110
2560x1440 Medium 78
2560x1440 High 69
2560x1440 Ultra 60
1920x1080 Low 145
1920x1080 Medium 103
1920x1080 High 92
1920x1080 Ultra 80

Control with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Control pairs the AMD Ryzen 5 5600F with the NVIDIA GeForce RTX 3060 Ti, producing a combination that lands in the 47.9th percentile of all tested configurations for this game, ranking 1384th out of 2888 combos. The RTX 3060 Ti, with its 8 GB GDDR6 memory on a 256-bit bus delivering 448.0 GB/s bandwidth, proves to be the dominant factor in this pairing, as the data shows a clear scaling pattern where frame rates respond more aggressively to resolution changes than to CPU-bound settings. The Ryzen 5 5600F, a 6-core/12-thread Zen 3 part with a 3.00 GHz base and 4.00 GHz boost clock, sits in the 85th percentile of all CPUs, but its influence here is largely secondary to the GPU's workload. This analysis breaks down the measured FPS across three resolutions and four quality presets, examining what the numbers mean for practical play and how this specific hardware stack behaves in Control.

FAQ

Q: What is the best resolution for this combo in Control?

A: Based on the measured data, 1920x1080 is the only resolution where every preset clears the 60 FPS threshold, with Low averaging 145 FPS and even Ultra hitting 80 FPS. At 2560x1440, Ultra averages exactly 60 FPS, while High sits at 69 FPS. At 3840x2160, only Low (74 FPS) and Medium (53 FPS) are playable, with High at 47 FPS and Ultra dropping to 41 FPS.

Q: How does the Ultra preset compare to High at the same resolution?

A: The performance cost of moving from High to Ultra is consistent across all three resolutions. At 1920x1080, High averages 92 FPS and Ultra drops to 80 FPS, a 12 FPS loss. At 2560x1440, the gap narrows slightly: High at 69 FPS versus Ultra at 60 FPS, a 9 FPS difference. At 3840x2160, the delta is only 6 FPS (47 versus 41), suggesting diminishing returns at higher pixel counts.

Q: Is the CPU or GPU the limiting factor in this game?

A: The evidence points to the GPU being the bottleneck. The Ryzen 5 5600F has a PassMark single-thread score of 2872 and a multithread score of 19236, placing it in the 85th percentile of all CPUs. The RTX 3060 Ti, however, sits in the 59th percentile of GPUs with a PassMark G3D score of 20349. The FPS scaling from Low to Ultra at any given resolution shows a range of 65 FPS at 1080p (145 to 80), which is typical of GPU-bound rendering rather than CPU limitation.

Q: What is the minimum FPS behavior at Medium settings?

A: The only preset with recorded minimum and maximum FPS values is Medium. At 3840x2160, the average is 53 FPS with a minimum of 45 and a maximum of 61. At 2560x1440, the average is 78 FPS with a minimum of 66 and a maximum of 90. At 1920x1080, the average is 103 FPS with a minimum of 88 and a maximum of 119. The consistent ~15-16 FPS spread between min and max suggests stable frame pacing rather than erratic spikes.

Q: How does this combo rank against all other tested combinations?

A: The combo ranks 1384th out of 2888 total combinations tested in Control, meaning roughly 48% of all CPU-GPU pairings performed better. This places it in the lower-middle tier of the database, which aligns with the RTX 3060 Ti's 59th percentile GPU ranking, indicating that while this is a competent pairing, it is not optimized for the high-end of this specific game's demands.

Q: What are the GPU's key specifications relevant to this game?

A: The RTX 3060 Ti features 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth, base clock of 1410 MHz, and boost clock of 1665 MHz. It has 4864 shading units, 152 texture mapping units, and 80 ROPs, with 38 RT cores and 152 tensor cores. Its 16.20 TFLOPS FP32 performance and DirectX 12 Ultimate support are directly relevant to Control's rendering workload.

Settings Recommendations

The optimal experience depends heavily on your target resolution and refresh rate. At 1920x1080, the data shows every preset is viable, but the sweet spot is High at 92 FPS average. Low at 145 FPS is excessive for most displays, and Ultra at 80 FPS sacrifices 12 FPS for marginal visual gains over High. Medium at 103 FPS offers a middle ground with a recorded minimum of 88 FPS, which is still smooth on a 144Hz monitor. For 1080p gaming, High provides the best balance of visual fidelity and frame rate headroom.

At 2560x1440, the choice narrows. Low averages 110 FPS, which is excellent for competitive play, but High at 69 FPS is the recommended preset for most users. It maintains a 60+ FPS average while offering substantially better visuals than Low. Ultra at exactly 60 FPS is playable but leaves no headroom for dips; the data shows Medium at 78 FPS with a minimum of 66 FPS, making it the safest choice if you want to avoid any chance of dropping below 60. For 1440p, High is the practical recommendation, with Medium as a fallback if you prefer extra frame rate buffer.

At 3840x2160, the situation is more constrained. Low at 74 FPS is the only preset that comfortably exceeds 60 FPS. Medium at 53 FPS is playable on a 60Hz display, with a minimum of 45 FPS that might cause noticeable stutter in intense scenes. High at 47 FPS and Ultra at 41 FPS are below the 60 FPS threshold and should only be used if you prioritize image quality over smoothness and are tolerant of lower frame rates. For 4K, Low is the recommended preset for consistent performance, with Medium as an option if you have a VRR display that can handle the 45-61 FPS range.

If you have a 144Hz monitor, the data suggests 1080p with Medium or High settings is the most consistent experience. At 1440p, you will be capped below 144 FPS even on Low, so a 144Hz display would not be fully utilized. For 60Hz displays, 1440p High or 4K Low are the best matches, depending on your resolution preference. The measured minimum FPS values at Medium (88 FPS at 1080p, 66 FPS at 1440p, 45 FPS at 4K) provide a useful floor for judging whether your display's refresh rate can be sustained without dips.

GPU Role

The RTX 3060 Ti is the primary driver of frame rates in this pairing. Its 8 GB GDDR6 memory on a 256-bit bus, providing 448.0 GB/s bandwidth, is sufficient for Control's demands at the tested settings. The base clock of 1410 MHz and boost clock of 1665 MHz, combined with 4864 shading units, produce a PassMark G3D score of 20349, which places the GPU in the 59th percentile of all graphics cards. This is a mid-range performer, and the FPS data reflects that positioning.

The GPU's nearest rivals in the benchmark database illustrate its standing. The AMD Radeon RX 9060 scores 16014 on average, which is 0.7% lower than the RTX 3060 Ti's average benchmark score of 16129. The AMD Radeon Pro 5600M and AMD Radeon RX 5700 XT both score 16351 and 16361 respectively, which are 1.4% higher. These close margins indicate that the RTX 3060 Ti is competitive with its direct peers, but not a standout performer.

In Control specifically, the GPU's memory bandwidth appears to be a critical factor. The 448.0 GB/s bandwidth is substantial for an 8 GB card, and the FPS scaling from Low to Ultra at 1080p (145 to 80 FPS) shows a 45% performance drop, which is consistent with a GPU that is filling its shading units but not being starved for memory. At 4K, the drop from Low to Ultra (74 to 41 FPS) is a 45% reduction as well, suggesting the memory subsystem handles resolution scaling efficiently without hitting a bandwidth wall.

The RTX 3060 Ti's 38 RT cores and 152 tensor cores are relevant for Control's ray tracing and DLSS features, but the measured FPS data does not specify whether these features were enabled. Given the card's 16.20 TFLOPS FP32 performance, the raw rasterization throughput is the most likely limiter in standard rendering. The GPU's 200 W TDP and suggested 550 W PSU indicate it is a power-hungry mid-range part, but the performance profile suggests it is best suited for 1080p and 1440p gaming rather than 4K.

How This Combo Ranks

The combo's rank of 1384 out of 2888 total tested combinations places it in the 47.9th percentile of all CPU-GPU pairings in Control. This is a below-average result, but it is important to contextualize this ranking. The RTX 3060 Ti sits in the 59th percentile of all GPUs, while the Ryzen 5 5600F sits in the 85th percentile of all CPUs. The combo's lower rank relative to its components' individual percentiles suggests that the GPU is holding back the pairing in this specific game.

The gap between the CPU's high percentile and the combo's middling rank indicates that Control is not CPU-bound for this configuration. If the CPU were the limiting factor, we would expect the combo rank to be closer to the GPU's 59th percentile. Instead, the 47.9th percentile suggests that the GPU's performance is the bottleneck, and the pairing falls short of what the CPU could potentially support with a stronger graphics card.

Comparing to the nearest rivals, the Ryzen 5 5600F is nearly identical in average benchmark score to several other CPUs. The Intel Core Ultra 5 225 scores 36938, which is 0% different from the 5600F's 36938 average. The AMD Ryzen 5 5500X3D scores 37018, which is 0.2% higher. The AMD Ryzen AI 7 PRO 450 scores 37093, which is 0.4% higher, and the Intel Core i9-12900T scores 37112, which is 0.5% higher. These negligible differences mean that swapping the CPU for any of these rivals would not meaningfully change the combo's rank in Control.

The rank of 1384 suggests that this pairing is in the lower half of the database, which aligns with the GPU's mid-range positioning. For users with this combo, the data indicates that they are getting performance that is typical of a mid-range GPU paired with a strong CPU, but not exceptional. To improve the rank, a GPU upgrade would be more impactful than a CPU upgrade, as the 5600F is already in the 85th percentile.

CPU Role

The Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), manufactured on TSMC's 7 nm process with 4,150 million transistors on a 74 mm² die. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 65 W TDP. Its cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3. The CPU supports DDR4 memory with dual-channel configuration and a memory bandwidth of 51.2 GB/s, and it connects via PCIe Gen 4 with 20 lanes.

The CPU's benchmark results show a PassMark single-thread score of 2872 and a multithread score of 19236, with an average benchmark score of 36945 that places it in the 85th percentile of all CPUs. Its nearest rivals are all within 0.5% of its average score, indicating that it is a solid mid-range performer but not a top-tier part. The CPU's floating point math score of 34548 and integer math score of 59339 suggest strong compute capabilities that are unlikely to bottleneck a mid-range GPU in most games.

In Control, the CPU's role appears to be secondary to the GPU. The FPS data shows that at 1080p Low, the combo achieves 145 FPS, which is well above what a 6-core CPU might typically deliver in a demanding action-adventure game. This suggests that the CPU is keeping up with the GPU's output at lower settings. At 1080p Ultra, the FPS drops to 80, but this is more likely due to GPU load than CPU limitation, as the CPU's single-thread performance is sufficient to drive the game's physics and AI systems.

The CPU's 12 threads are adequate for Control's multithreaded workload, but the game does not appear to scale dramatically beyond 6 cores based on the FPS data. The measured FPS at 1440p and 4K shows a consistent pattern of GPU-bound performance, where lowering resolution from 4K to 1080p at the same settings increases FPS by roughly 75-95% (e.g., 47 to 92 FPS at High). This scaling is characteristic of a GPU bottleneck, not a CPU one, indicating that the 5600F has headroom to spare in this pairing.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest performance across all settings. Low averages 145 FPS, which is the maximum measured value in the entire dataset. Medium averages 103 FPS with a minimum of 88 FPS and a maximum of 119 FPS. High averages 92 FPS, and Ultra averages 80 FPS. The progression from Low to Ultra shows a 65 FPS drop, representing a 45% reduction in frame rate. The Medium setting's 88 FPS minimum is notable because it remains above the 60 FPS threshold, making it a reliable choice for smooth gameplay even during demanding scenes.

At 2560x1440, the performance scales down proportionally. Low averages 110 FPS, which is 24% lower than the 1080p Low result. Medium averages 78 FPS with a minimum of 66 FPS and a maximum of 90 FPS. High averages 69 FPS, and Ultra averages exactly 60 FPS. The drop from Low to Ultra is 50 FPS, a 45% reduction that mirrors the 1080p scaling. The Medium setting's minimum of 66 FPS is still above 60, but the margin is tighter than at 1080p, suggesting that 1440p Medium is the edge of comfortable playability.

At 3840x2160, the combo struggles to maintain high frame rates. Low averages 74 FPS, which is the only preset above 60 FPS. Medium averages 53 FPS with a minimum of 45 FPS and a maximum of 61 FPS. High averages 47 FPS, and Ultra averages 41 FPS. The drop from Low to Ultra is 33 FPS, a 45% reduction that is consistent with the other resolutions. The Medium setting's minimum of 45 FPS is below the 60 FPS threshold, indicating that even Medium at 4K will experience noticeable frame drops in intense gameplay.

Comparing across resolutions at the same settings, the scaling is consistent. At Low, 1080p (145 FPS) to 1440p (110 FPS) is a 24% drop, and 1440p to 4K (74 FPS) is a 33% drop. At High, 1080p (92 FPS) to 1440p (69 FPS) is a 25% drop, and 1440p to 4K (47 FPS) is a 32% drop. At Ultra, 1080p (80 FPS) to 1440p (60 FPS) is a 25% drop, and 1440p to 4K (41 FPS) is a 32% drop. This uniform scaling pattern indicates that the GPU is the limiting factor, as the performance penalty of higher resolutions is consistent regardless of the quality preset.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 53.0
3840x2160 High 47.0
3840x2160 Ultra 41.0
2560x1440 Low 110.0
2560x1440 Medium 78.0
2560x1440 High 69.0
2560x1440 Ultra 60.0
1920x1080 Low 145.0
1920x1080 Medium 103.0
1920x1080 High 92.0
1920x1080 Ultra 80.0

Control with Ryzen 5 5600F + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 3060 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.