Inside
This combination delivers exceptional performance with an average of 174 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 74 | 78 | 125 | 156 |
| 1440p QHD | 118 | 124 | 199 | 249 |
| 1080p Full HD | 165 | 173 | 277 | 346 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
# Inside: Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3060 Ti
The combination of the Intel Core Ultra 5 225 and the NVIDIA GeForce RTX 3060 Ti produces a wide spread of frame rates in Inside, ranging from 74 FPS at 4K Ultra to 346 FPS at 1080p Low. The measured data shows that this pairing is capable of delivering smooth gameplay across most resolution and settings combinations, with the game's modest rendering demands allowing the GPU to stretch well beyond typical expectations at lower resolutions. This analysis walks through the measured FPS rows, the roles of each component, and how this combo stacks up against the broader database of tested configurations.
Resolution Scaling
The frame rate drop from 1080p to 4K is substantial across all settings, but the pattern reveals where the bottleneck shifts. At Low settings, the average FPS falls from 346 at 1920x1080 to 249 at 2560x1440, then to 156 at 3840x2160. That is a 55% reduction from 1080p to 4K. At High settings, the drop is from 173 to 124 to 78, a 55% decline as well. The consistency of these percentage drops across settings suggests that the GPU is the primary limiting factor even at 1080p, since the CPU is not causing a plateau at higher frame rates.
The Medium preset offers the only complete data set with min and max FPS values. At 1080p Medium, the average is 277 FPS with a minimum of 235 and a maximum of 318. Moving to 1440p Medium, the average drops to 199 FPS with a min of 169 and a max of 229. At 4K Medium, the average is 125 FPS with a min of 106 and a max of 144. The min-to-max spread narrows as resolution increases, from 83 FPS at 1080p to 60 FPS at 1440p to 38 FPS at 4K. This tightening indicates that at higher resolutions, the GPU is working more consistently under load, reducing frame time variance.
The Ultra preset shows the steepest absolute drops: 165 FPS at 1080p, 118 at 1440p, and 74 at 4K. The 4K Ultra result of 74 FPS is the lowest measured value in the entire dataset, yet it remains above the 60 FPS threshold commonly considered playable. The scaling from 1440p to 4K at Ultra is a 37% reduction, which is slightly less severe than the 40% reduction from 1080p to 1440p. This nonlinear scaling suggests that the GPU's memory bandwidth and raw throughput are being taxed more heavily at each step up, but the game's visual complexity does not grow proportionally with pixel count.
The data indicates that at 1080p and even 1440p, the RTX 3060 Ti is never fully saturated by Inside's workload. The 346 FPS Low result at 1080p approaches the practical ceiling for many displays, and the fact that High settings still deliver 173 FPS at 1080p shows headroom remains. Only at 4K does the GPU begin to show meaningful strain, particularly with Ultra settings where the average falls below 80 FPS. The limiting component at lower resolutions is less clear-cut; the CPU's 10 cores and 10 threads are sufficient to keep feeding the GPU, so the bottleneck shifts to the GPU's shading and memory subsystems as resolution climbs.
GPU Role
The RTX 3060 Ti is built on the GA104 chip using Samsung's 8 nm process, with 4,864 shading units, 152 texture mapping units, and 80 ROPs. Its base clock of 1410 MHz boosts to 1665 MHz, and the 8 GB of GDDR6 memory runs at 1750 MHz with a 256-bit bus, yielding 448.0 GB/s of bandwidth. These specifications translate to a PassMark G3D score of 20,349 and a percentile rank of 59 among all GPUs. The nearest rivals in the database are the AMD Radeon RX 9060 with an average score of 16,014 (0.7% behind), the AMD Radeon Pro 5600M at 16,351 (1.4% ahead), and the AMD Radeon RX 5700 XT at 16,361 (1.4% ahead). The R9 370X trails at 15,862 (1.7% behind). This places the 3060 Ti slightly above mid-pack, which aligns with the measured FPS results showing strong 1080p performance but 4K Ultra dipping to 74 FPS.
The VRAM capacity of 8 GB does not appear to be a limiting factor in Inside, given the game's 2016 release date and stylized art direction. The measured FPS at 4K High (78 FPS) versus 4K Ultra (74 FPS) shows only a small penalty for the highest preset, suggesting that memory allocation is not causing a significant performance cliff. If VRAM were exhausted, the delta between High and Ultra would likely be more pronounced as the GPU would resort to slower memory paging. Instead, the 5% difference between these settings points to compute and bandwidth being the binding constraints.
The GPU's 16.20 TFLOPS of FP32 throughput and 253.1 GTexel/s texture rate are more than adequate for Inside's side-scrolling perspective and limited on-screen geometry. The pixel rate of 133.2 GPixel/s becomes relevant at 4K, where the GPU must fill over 8 million pixels per frame. The measured 4K Medium average of 125 FPS indicates that the pixel fill rate is sufficient for medium complexity scenes, but Ultra settings add enough shading work to pull the average down to 74 FPS. The memory clock of 1750 MHz and 14 Gbps effective speed provide the bandwidth needed to sustain these frame rates without obvious stutter, as evidenced by the 4K Medium min FPS of 106 staying well above the average of many less capable GPUs.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor from the Arrow Lake-S architecture, manufactured on TSMC's 3 nm process. It runs at a base clock of 3.30 GHz and boosts to 4.90 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3. This CPU achieves a Cinebench R23 multi-core score of 25,891 and a single-core score of 3,655, with a PassMark single-thread score of 4,412. Its average benchmark score of 36,938 places it in the 85th percentile of all CPUs, with nearest rivals including the AMD Ryzen 5 5600F at 36,945 (0% delta), the AMD Ryzen 5 5500X3D at 37,018 (0.2% ahead), and the AMD Ryzen AI 7 PRO 450 at 37,093 (0.4% ahead).
For Inside, a game that does not demand high core counts, the Ultra 5 225's single-thread performance is the more relevant metric. The 4.90 GHz boost clock and strong single-core Cinebench score of 3,655 ensure that the game's main thread can execute without becoming a bottleneck. The measured FPS at 1080p Low (346 FPS) demonstrates that the CPU can drive frame rates far beyond what most displays can show, and even at 1080p Ultra (165 FPS) there is no sign of CPU-induced frame pacing issues.
The 10 threads are more than sufficient for a puzzle platformer that likely uses only a handful of threads for gameplay logic, physics, and rendering commands. The lack of hyperthreading (10 cores, 10 threads) does not hurt performance here, as Inside's workload is not heavily parallelized. The PassMark multi-thread score of 30,459 and data compression score of 302,811 indicate strong general-purpose throughput, but these are not directly relevant to gaming performance in this title. The CPU's 102.4 GB/s memory bandwidth and DDR5 support ensure that data can feed the GPU without delays, though the game's modest memory footprint means this is rarely taxed.
The nearest rival comparisons show that the Ultra 5 225 is statistically tied with the Ryzen 5 5600F and Ryzen 5 5500X3D in average benchmark scores, with deltas of 0% and -0.2% respectively. This means frame rate differences in Inside would likely be attributable to GPU or other system factors rather than CPU choice, since all three processors sit within a 0.4% band of each other in synthetic testing.
How This Combo Ranks
The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 3060 Ti ranks 1,273 out of 2,887 tested combos for Inside, placing it in the 56th percentile of all configurations. This mid-pack ranking is somewhat surprising given the high FPS numbers, but it reflects the fact that Inside is an older, lighter title where many newer GPUs can achieve extremely high frame rates. The rank suggests that while this combo delivers consistently playable performance across all tested settings, there are many combinations that push 1080p frame rates into the 400+ FPS territory.
The combo's ranking is likely held back by the GPU's 59th percentile standing rather than the CPU's 85th percentile, since the game is more GPU-bound at higher resolutions. The 4K Ultra result of 74 FPS is respectable but not exceptional, and many higher-tier GPUs would exceed this by a wide margin. At 1080p, the combo is more competitive, but the ranking aggregates results across all tested resolutions and settings, which dilutes the strong 1080p showing.
The data shows that this combo is best suited for 1440p gaming, where it delivers between 118 and 249 FPS depending on settings. At 1440p High, the 124 FPS average provides a smooth experience on high-refresh monitors, while 1440p Medium at 199 FPS leaves ample headroom for competitive play. The 4K results are playable but not ideal for high-refresh displays, with only the Low preset (156 FPS) exceeding 120 FPS at that resolution.
FAQ
*Q: What is the highest average FPS this combo achieves in Inside?*
A: The highest measured average FPS is 346 at 1920x1080 with Low settings. The next highest is 277 FPS at 1080p Medium, followed by 249 FPS at 1440p Low.
Q: Can this combo maintain 60 FPS at 4K Ultra settings?
A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 74 FPS, which is above the 60 FPS threshold. The lowest measured minimum FPS across all tested settings is 106 FPS at 4K Medium, so frame dips are unlikely to drop below 60 FPS.
Q: How does the RTX 3060 Ti compare to its nearest GPU rivals?
A: The RTX 3060 Ti has an average benchmark score of 16,129. The AMD Radeon RX 9060 scores 16,014 (0.7% lower), while the AMD Radeon Pro 5600M scores 16,351 (1.4% higher) and the AMD Radeon RX 5700 XT scores 16,361 (1.4% higher). The AMD Radeon R9 370X scores 15,862 (1.7% lower).
Q: What is the FPS difference between High and Ultra settings at 1440p?
A: At 2560x1440, the High preset produces an average of 124 FPS, while Ultra produces 118 FPS. This is a 6 FPS difference, or approximately 5% lower performance for Ultra.
Q: Does the CPU hold back performance at 1080p Low settings?
A: The 346 FPS average at 1080p Low suggests the CPU is not a limiting factor, as this exceeds the refresh rate of virtually all displays. The CPU's single-thread score of 4,412 in PassMark indicates ample headroom for the game's main thread.
Q: What is the combo's rank among all tested configurations?
A: This combo ranks 1,273 out of 2,887 tested combos for Inside, placing it in the middle of the field. The GPU's 59th percentile rank and CPU's 85th percentile rank contribute to this overall standing.
Measured FPS Breakdown
At 1920x1080, the measured results show a clear progression across settings. Low delivers 346 FPS average, Medium delivers 277 FPS (with a minimum of 235 and maximum of 318), High delivers 173 FPS, and Ultra delivers 165 FPS. The jump from Low to Medium is a 20% reduction, while the jump from Medium to High is a 38% reduction. The High to Ultra step is only a 5% drop, indicating diminishing returns from the highest preset.
At 2560x1440, the averages are 249 FPS for Low, 199 FPS for Medium (min 169, max 229), 124 FPS for High, and 118 FPS for Ultra. The scaling from 1080p to 1440p shows reductions of 28% for Low, 28% for Medium, 28% for High, and 28% for Ultra. This consistent percentage drop across all settings confirms that resolution scaling is uniform regardless of preset, reinforcing the GPU-bound nature of the workload.
At 3840x2160, the results are 156 FPS for Low, 125 FPS for Medium (min 106, max 144), 78 FPS for High, and 74 FPS for Ultra. The drop from 1440p to 4K is 37% for Low, 37% for Medium, 37% for High, and 37% for Ultra. The consistency of these percentage drops across resolutions and settings is a notable pattern, suggesting that the game's rendering pipeline scales predictably with pixel count and quality settings.
The Medium preset at each resolution provides the only min/max data, which allows for frame time analysis. At 1080p, the 83 FPS spread between min and max indicates noticeable frame pacing variation, possibly due to scene complexity changes. At 1440p, the spread narrows to 60 FPS, and at 4K it narrows further to 38 FPS. This reduction in variance at higher resolutions suggests that the GPU becomes more consistently utilized, reducing the impact of scene-specific spikes in rendering load.
Settings Recommendations
For 1080p displays, the High preset at 173 FPS offers the best balance of visual quality and performance. Ultra provides only 8 FPS more (165 FPS) but with minimal visual gains, while Medium at 277 FPS is excessive for most 60-144 Hz displays. The data shows that High settings preserve the game's intended visual presentation while maintaining frame rates well above refresh rate thresholds.
For 1440p displays, High settings at 124 FPS are the recommended choice, as they comfortably exceed 60 FPS and approach 120 Hz territory. Ultra at 118 FPS is nearly identical in performance, so users with 120 Hz or higher monitors can choose either preset without significant penalty. Medium at 199 FPS is available for those prioritizing frame rate over visual fidelity, but the jump from Medium to High is only a 38% reduction while providing noticeably better image quality.
For 4K displays, the Medium preset at 125 FPS is the best option, as it provides a smooth experience with a minimum FPS of 106 that never dips below critical thresholds. High at 78 FPS is still playable but leaves less headroom for demanding scenes, while Ultra at 74 FPS is the lowest measured result and should be avoided for 60 Hz displays with strict frame pacing requirements. Low at 156 FPS is viable for competitive play, but the visual downgrade is substantial for a game that relies on atmospheric presentation.
The Ultra preset across all resolutions offers only marginal gains over High (5% or less) and should be considered a minor upgrade rather than a necessary setting. Given that the game's art direction emphasizes moody lighting and silhouettes, the visual difference between High and Ultra is unlikely to be noticeable in normal gameplay. The Medium preset at 4K provides the best safety margin for frame dips, as the measured minimum of 106 FPS is well above the 60 FPS floor, whereas High and Ultra at 4K lack min FPS data and may exhibit larger dips in complex scenes.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3060 Ti in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 156.0 |
| 3840x2160 | Medium | 125.0 |
| 3840x2160 | High | 78.0 |
| 3840x2160 | Ultra | 74.0 |
| 2560x1440 | Low | 249.0 |
| 2560x1440 | Medium | 199.0 |
| 2560x1440 | High | 124.0 |
| 2560x1440 | Ultra | 118.0 |
| 1920x1080 | Low | 346.0 |
| 1920x1080 | Medium | 277.0 |
| 1920x1080 | High | 173.0 |
| 1920x1080 | Ultra | 165.0 |
Inside with iUltra 5 225 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 3060 Ti + Other CPUs
See how Inside performs with the same GPU but different processors.
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