Inside
This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 63 | 101 | 127 |
| 1440p QHD | 96 | 101 | 161 | 202 |
| 1080p Full HD | 134 | 140 | 225 | 257 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600F + AMD Radeon RX 6600 XT, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the AMD Radeon RX 6600 XT delivers a remarkably consistent experience in Inside, a puzzle platformer where frame pacing is more critical than raw graphical fidelity. The data shows this combination provides a very wide performance envelope, from 60 FPS at 4K Ultra to 257 FPS at 1080p Low, indicating that the system is highly adaptable to different display and quality preferences. The measured results place this combo in the 2094th position out of 2887 tested combinations, a mid-pack ranking that undersells its actual capability for this specific title, as the sheer volume of tested combos includes many higher-end configurations. The bottleneck analysis reveals a clear shift: at lower resolutions, the CPU's single-thread performance becomes the defining factor, while at 4K, the GPU's memory bandwidth and shader output take precedence.
Resolution Scaling
The transition from 1080p to 4K reveals a classic scaling pattern where the GPU becomes the primary limiting factor at higher pixel counts. At High settings, the average frame rate drops from 140 FPS at 1920x1080 to 101 FPS at 2560x1440, a 28% decrease, and then to 63 FPS at 3840x2160, a further 38% reduction. This steep decline from 1440p to 4K is the clearest indicator that the RX 6600 XT's 256.0 GB/s memory bandwidth and 64 ROPs are being saturated by the 8.3 million pixels required at 3840x2160, a workload that the 6-core CPU can no longer mask.
The scaling at Low settings is even more dramatic, highlighting the CPU's capability headroom. At 1080p Low, the system produces 257 FPS, which drops to 202 FPS at 1440p, and then to 127 FPS at 4K. The fact that 4K Low still produces more than double the frame rate of 4K Ultra (127 vs 60 FPS) shows that the GPU's fixed-function units are the bottleneck, not the CPU's instruction throughput. The gap between 1080p and 1440p at Low settings (257 vs 202 FPS) is smaller than the gap between 1440p and 4K (202 vs 127 FPS), confirming that the GPU's pixel throughput limits performance as resolution increases.
Medium settings provide the most complete data set, with min and max FPS values that illustrate frame time consistency. At 1920x1080 Medium, the average is 225 FPS with a minimum of 191 FPS and a maximum of 258 FPS, a range of 67 FPS that shows no severe stuttering. At 2560x1440 Medium, the average is 161 FPS with a min of 137 and max of 186, while at 3840x2160 Medium, the average drops to 101 FPS with a min of 86 and max of 117. The relative consistency of the frame times across all three resolutions suggests that neither the CPU nor GPU is encountering a hard architectural limit, but rather a gradual scaling of workload.
How This Combo Ranks
Within the database of 2887 tested CPU-GPU combinations, this pairing ranks 2094th for Inside specifically. This places it in the 72nd percentile of all tested combos, which is a moderate position, but the context of the game's demands is essential. Inside is a 2016 puzzle platformer with a release date of 2016-07-06, and its rendering complexity is not comparable to modern AAA titles. The ranking is likely skewed by the inclusion of many high-end configurations, such as those with flagship GPUs and top-tier CPUs, which achieve far higher frame rates.
The nearest rivals for the CPU and GPU individually provide a different perspective. The Ryzen 5 5600F has an average benchmark score of 36945, with its closest rival being the Intel Core Ultra 5 225 at 36938 (a 0% delta). The AMD Ryzen 5 5500X3D scores 37018, a -0.2% difference, while the AMD Ryzen AI 7 PRO 450 scores 37093, a -0.4% difference. These minuscule deltas indicate that the 5600F's processing power is extremely well-matched to its direct competitors, meaning any performance difference in Inside is attributable to the GPU rather than the CPU.
The RX 6600 XT has an average benchmark score of 24442, with the NVIDIA GeForce GTX 1630 at 24277 (a 0.7% delta) and the Intel Arc A350M at 24647 (a -0.8% delta). The close scores of these rivals suggest that the 6600 XT is not a class-leading GPU, but its 8 GB of GDDR6 memory and 2048 shading units provide sufficient resources for a game like Inside. The combo's 2094th rank out of 2887 is a direct result of these mid-range components, but the measured FPS data proves that the pairing is more than adequate for smooth gameplay.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. For Inside, a game that does not heavily utilize multi-threading, the CPU's single-thread performance is the critical factor. The PassMark single-thread score of 2872 places this CPU in the 85th percentile of all CPUs, indicating strong per-core performance. This is corroborated by the measured FPS at 1080p Low (257 FPS), which is so high that the CPU's instruction dispatch rate becomes the limiting factor.
The CPU's 32 MB of shared L3 cache is ample for the game's assets, and the 51.2 GB/s memory bandwidth is more than sufficient for the data transfer requirements of a puzzle platformer. The multi-threaded PassMark score of 19236 shows that the CPU has headroom for background tasks, but the game's frame rate does not benefit from the 12 threads. The 1080p Ultra result of 134 FPS versus the 1080p Low result of 257 FPS demonstrates that the CPU can feed the GPU at high rates, but the GPU's workload at Ultra settings (including more complex shading) reduces the frame rate.
The nearest CPU rival, the Intel Core Ultra 5 225, has a nearly identical average score (36938 vs 36945), which means the 5600F offers no measurable advantage in CPU-bound scenarios. However, the 5600F's boost clock of 4.00 GHz and 6 cores are well-suited to the game's engine, which appears to be optimized for moderate thread counts. The PassMark physics score of 1043 and the floating-point math score of 34548 indicate that the CPU can handle the game's collision detection and object physics without becoming a bottleneck, as evidenced by the 4K Low result of 127 FPS where the GPU is still the primary constraint.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across three resolutions and four quality presets. At 1920x1080, the average frame rates are 257 FPS at Low, 225 FPS at Medium, 140 FPS at High, and 134 FPS at Ultra. The Medium preset shows a minimum of 191 FPS and a maximum of 258 FPS, which is the only preset with disclosed min/max values at this resolution. The difference between High and Ultra is only 6 FPS, suggesting that the Ultra preset's additional effects are not significantly more demanding, or that the CPU is beginning to limit performance.
Moving to 2560x1440, the average frame rates are 202 FPS at Low, 161 FPS at Medium, 101 FPS at High, and 96 FPS at Ultra. The Medium preset shows a minimum of 137 FPS and a maximum of 186 FPS. The drop from 1080p to 1440p is consistent across all presets, with approximately a 20-30% reduction in frame rate. The High preset at 1440p (101 FPS) is nearly identical to the Medium preset at 4K (101 FPS), highlighting that the resolution increase has a similar impact to the quality preset increase.
At 3840x2160, the average frame rates are 127 FPS at Low, 101 FPS at Medium, 63 FPS at High, and 60 FPS at Ultra. The Medium preset shows a minimum of 86 FPS and a maximum of 117 FPS. The gap between Low and Medium at 4K is 26 FPS, while the gap between High and Ultra is only 3 FPS. This suggests that the Ultra preset at 4K is hitting a hard GPU limit, as the RX 6600 XT's 64 ROPs and 128 TMUs cannot process the pixel and texture data fast enough to maintain higher frame rates.
GPU Role
The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, featuring 2048 shading units, 128 TMUs, and 64 ROPs. It has a base clock of 1968 MHz, a game clock of 2359 MHz, and a boost clock of 2589 MHz. The 8 GB of GDDR6 memory on a 128-bit bus provides 256.0 GB/s of bandwidth, which is the primary factor limiting 4K performance. At 4K Ultra, the GPU achieves 60 FPS, which is exactly at the threshold for smooth gameplay, but the 4K High result of 63 FPS shows that the GPU is already near its limit.
The GPU's PassMark G3D score of 16461 places it in the 70th percentile of all GPUs, with its nearest rival being the NVIDIA GeForce GTX 1630 at 24277 (a 0.7% delta). The FP32 performance of 10.60 TFLOPS is sufficient for the game's pixel shader workloads, but the 4K results indicate that the memory bandwidth is the bottleneck. The 256.0 GB/s bandwidth is shared across the 128-bit bus, and at 4K, the texture fetch demands exceed what this can provide, leading to the 60-63 FPS range.
The GPU's 32 ray accelerators are irrelevant for Inside, which does not use ray tracing, and the DirectX 12 Ultimate support does not provide any benefit for this title. The measured FPS data shows that the GPU scales predictably with settings, but the 4K Ultra result of 60 FPS is a hard limit. The 1440p results, however, show that the GPU has ample headroom, with 96 FPS at Ultra and 202 FPS at Low, making this resolution the sweet spot for this pairing. The GPU's 160 W TDP and 450 W suggested PSU indicate that it is a power-efficient option, but these figures do not directly impact the frame rates.
FAQ
*Q: What is the highest average frame rate this combo achieves in Inside?*
A: The highest average frame rate is 257 FPS, achieved at 1920x1080 resolution with Low settings. At 2560x1440 Low, the average is 202 FPS, and at 3840x2160 Low, it is 127 FPS.
*Q: Is this combo capable of 4K gaming in Inside?*
A: Yes, but with limitations. At 4K Ultra, the average frame rate is 60 FPS, which is playable, while at 4K High it is 63 FPS. Lowering to 4K Medium yields 101 FPS, and 4K Low produces 127 FPS, showing that the GPU can handle 4K but the quality preset must be adjusted.
Q: How does the CPU's single-thread performance impact the frame rate?
A: The Ryzen 5 5600F has a PassMark single-thread score of 2872, which is in the 85th percentile of all CPUs. This high per-core performance allows the system to reach 257 FPS at 1080p Low, indicating the CPU is not a bottleneck at lower resolutions.
Q: What is the difference in frame rate between 1080p and 4K at High settings?
A: At 1080p High, the average frame rate is 140 FPS, while at 4K High, it drops to 63 FPS. This represents a 55% reduction in frame rate, demonstrating that the GPU's pixel throughput is the limiting factor at higher resolutions.
Q: How does this combo rank compared to all tested combinations?
A: This combo ranks 2094th out of 2887 tested combinations for Inside. This places it in the mid-range of tested systems, but the measured FPS data shows that it is more than capable of delivering smooth gameplay.
Q: What is the GPU's memory bandwidth and how does it affect 4K performance?
A: The RX 6600 XT has 256.0 GB/s of memory bandwidth via a 128-bit bus with 8 GB of GDDR6. At 4K, this bandwidth is the primary constraint, as evidenced by the 60 FPS average at Ultra settings, which is exactly at the playable threshold.
Hardware Specifications
AMD Ryzen 5 5600F
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6600 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.0 |
| 3840x2160 | Medium | 101.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 60.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 161.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 96.0 |
| 1920x1080 | Low | 257.0 |
| 1920x1080 | Medium | 225.0 |
| 1920x1080 | High | 140.0 |
| 1920x1080 | Ultra | 134.0 |
Inside with Ryzen 5 5600F + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6600 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.