Inside

Inside

AVERAGE FPS
54
playable

This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 25 37 50
1440p QHD 37 38 63 79
1080p Full HD 52 52 85 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 50
3840x2160 Medium 37
3840x2160 High 25
3840x2160 Ultra 21
2560x1440 Low 79
2560x1440 Medium 63
2560x1440 High 38
2560x1440 Ultra 37
1920x1080 Low 108
1920x1080 Medium 85
1920x1080 Ultra 52
1920x1080 High 52

Inside with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Settings Recommendations

The measured frame rate data for Inside with the AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1050 Ti shows a clear trade-off between visual fidelity and smoothness. At 1920x1080, the Low preset delivers an average of 108.1 FPS, which is the highest measured result across all settings and resolutions. Medium drops to 85.1 FPS, while both High and Ultra plateau at 51.8 FPS. Given that this is a puzzle platformer where precise timing matters less than atmospheric consistency, the Medium preset at 1080p offers the best balance: 85.1 FPS is comfortably above the 60 FPS threshold, and the visual upgrade from Low to Medium is typically more noticeable than the jump from Medium to High in this genre.

At 2560x1440, the situation changes. Low produces 79.2 FPS, Medium 63.1 FPS, and both High and Ultra fall to 37.6 and 37.4 FPS respectively. For 1440p gaming, Medium remains the sensible recommendation, as 63.1 FPS is still playable while High’s 37.6 FPS introduces visible judder in a game that relies on smooth side-scrolling motion. At 3840x2160, no preset reaches 60 FPS: Low achieves 49.9 FPS, Medium 36.6 FPS, High 25.2 FPS, and Ultra 20.5 FPS. The data indicates that 4K is only viable on Low, and even then the experience is borderline.

The measured rows suggest that the GTX 1050 Ti’s 4 GB VRAM and 112.1 GB/s memory bandwidth are the limiting factors at higher settings. The gap between Low and Medium at 1080p is 23 FPS, while the gap between Medium and High is 33.3 FPS, implying a steep scaling curve that punishes the highest presets disproportionately. For the best experience per the measured rows, 1080p Medium is the standout choice.

FAQ

*Q: What is the highest average FPS achievable with this CPU-GPU combo in Inside?*

A: The highest measured average FPS is 108.1, achieved at 1920x1080 with the Low preset. This is more than double the 51.8 FPS recorded at both High and Ultra at the same resolution.

*Q: Can this combo handle 4K resolution in Inside?*

A: At 3840x2160, the best result is 49.9 FPS on Low. Medium drops to 36.6 FPS, High to 25.2 FPS, and Ultra to 20.5 FPS. None of these meet a 60 FPS target, so 4K is not recommended for smooth gameplay.

Q: How does the Ultra preset compare to High at 1080p?

A: At 1920x1080, both High and Ultra produce an identical average FPS of 51.8. This suggests that the Ultra preset adds no measurable performance cost over High in this particular test, likely due to a GPU-bound bottleneck that caps both at the same frame rate.

Q: What is the FPS difference between Low and Ultra at 1440p?

A: Low at 2560x1440 averages 79.2 FPS, while Ultra averages 37.4 FPS. The delta is 41.8 FPS, indicating that the Ultra preset nearly halves performance compared to Low at this resolution.

Q: Is the CPU or GPU the primary bottleneck in this configuration?

A: Benchmark results indicate the GPU is the limiting factor. The Ryzen 5 5600 scores 79th percentile among all CPUs, while the GTX 1050 Ti sits at the 30th percentile among all GPUs. The GPU’s average benchmark score of 5316 is nearly matched by rivals like the NVIDIA GeForce 930A (5317), confirming its modest standing relative to the CPU’s capability.

*Q: How does the combo rank among all tested configurations for Inside?*

A: The combo ranks 1663 out of 1671 tested combinations, placing it in the bottom 0.5% of all recorded results. This is consistent with the GTX 1050 Ti’s low percentile ranking and the game’s demands at higher settings.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture part built on a 14 nm process from Samsung, featuring 768 shading units, 48 texture mapping units, and 32 ROPs. Its base clock is 1291 MHz with a boost clock of 1392 MHz, and it carries 4 GB of GDDR5 memory on a 128-bit bus, yielding a bandwidth of 112.1 GB/s. The memory clock is 1752 MHz, translating to 7 Gbps effective. These specifications place the GPU at the 30th percentile among all GPUs, with an average benchmark score of 5316. Its nearest rival in average score is the NVIDIA GeForce 930A at 5317, a deltaPct of 0, meaning the 1050 Ti effectively ties with that part in synthetic tests.

In Inside, the GPU’s role is decisive across all measured resolutions. At 1080p, the FPS drops from 108.1 on Low to 51.8 on Ultra, a 52% reduction that correlates with increased shading and texture loads. The 4 GB VRAM is sufficient for this game’s art style, but the 112.1 GB/s bandwidth appears to bottleneck at higher presets, as evidenced by the steep decline from Medium (85.1 FPS) to High (51.8 FPS). The GPU’s pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s are modest by modern standards, and the data shows that even at 1440p, the GPU cannot maintain 60 FPS on High or Ultra.

The Ryzen 5 5600, by contrast, is a 6-core, 12-thread Zen 3 processor with a boost clock of 4.40 GHz and 32 MB of shared L3 cache. Its Cinebench R23 multi-core score of 18309 and single-core score of 2584 place it well above the GPU in relative performance. In this game, the CPU is never the constraint; the measured FPS scales directly with GPU settings, confirming that the GTX 1050 Ti is the component that determines playability.

How This Combo Ranks

The combo of AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1050 Ti ranks 1663 out of 1671 tested combinations in Inside, placing it in the bottom 8 positions. This rank reflects the GPU’s limitations rather than the CPU’s capabilities. The Ryzen 5 5600 alone sits at the 79th percentile among all CPUs, with an average benchmark score of 21765. Its nearest rivals include the Intel Xeon D-1746TER at 21635 (deltaPct 0.6), the AMD EPYC 9554P at 21899 (deltaPct -0.6), and the Intel Core i7-11700F at 21957 (deltaPct -0.9). These deltas are all within 1%, indicating that the CPU is competitive with far more expensive server and desktop parts.

In contrast, the GTX 1050 Ti’s average benchmark score of 5316 places it near the NVIDIA GeForce 930A (5317, deltaPct 0), the NVIDIA GeForce 940M (5297, deltaPct 0.4), and the AMD Radeon R7 240 (5280, deltaPct 0.7). The GPU is essentially on par with entry-level mobile and low-end desktop parts from several generations ago. When combined, the high-performing CPU and low-performing GPU produce a system that is heavily imbalanced for gaming. The ranking of 1663 out of 1671 underscores that this configuration is near the bottom of all tested combos, meaning that most other pairings—even those with weaker CPUs—would likely deliver better frame rates in Inside due to stronger graphics hardware.

The data shows that the combo’s rank is not a reflection of the CPU’s weakness but rather the GPU’s inability to keep pace. In a game like Inside, which is not CPU-intensive, the Ryzen 5 5600’s 12 threads and high single-thread performance (Cinebench R23 single-core 2584) are largely underutilized, while the GPU is saturated at all but the lowest settings.

Resolution Scaling

The measured FPS data reveals how the GTX 1050 Ti scales with resolution. At Low settings, the average FPS drops from 108.1 at 1080p to 79.2 at 1440p and 49.9 at 4K. This represents a 26.7% reduction from 1080p to 1440p and a 53.8% reduction from 1080p to 4K. At Medium settings, the drop is from 85.1 to 63.1 to 36.6, a 25.8% and 57.0% reduction respectively. High settings fall from 51.8 to 37.6 to 25.2, a 27.4% and 51.4% reduction. Ultra settings go from 51.8 to 37.4 to 20.5, a 27.8% and 60.4% reduction.

The consistency of the 1080p-to-1440p drop (approximately 26-28% across all presets) suggests that the GPU’s fillrate and memory bandwidth are scaling predictably with pixel count. However, the 1440p-to-4K drop is more variable, ranging from 51.4% on High to 60.4% on Ultra. This variability indicates that at 4K, the GPU is increasingly constrained by its 112.1 GB/s bandwidth and 4 GB VRAM capacity, which become more critical as texture and buffer sizes grow.

The limiting component is clearly the GPU. The CPU’s performance is unchanged across resolutions, yet the FPS drops by over half from 1080p to 4K at every preset. If the Ryzen 5 5600 were the bottleneck, the FPS would remain relatively flat as resolution increases, since the CPU would be maxed out at all settings. Instead, the data shows a consistent resolution-dependent decline, which is the hallmark of a GPU-bound scenario. The GTX 1050 Ti’s 2.138 TFLOPS of FP32 performance and 44.54 GPixel/s pixel rate are simply insufficient for 4K at any preset above Low, and even at 1440p, only Low and Medium achieve playable frame rates above 60 FPS.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1050 Ti in Inside

Resolution Settings Avg FPS
3840x2160 Low 49.9
3840x2160 Medium 36.6
3840x2160 High 25.2
3840x2160 Ultra 20.5
2560x1440 Low 79.2
2560x1440 Medium 63.1
2560x1440 High 37.6
2560x1440 Ultra 37.4
1920x1080 Low 108.1
1920x1080 Medium 85.1
1920x1080 Ultra 51.8
1920x1080 High 51.8

Inside with Ryzen 5 5600 + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with GTX 1050 Ti + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.