Inside

Inside

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 48 75 89
1440p QHD 70 72 115 145
1080p Full HD 93 98 159 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 75
3840x2160 High 48
3840x2160 Ultra 46
2560x1440 Low 145
2560x1440 Medium 115
2560x1440 High 72
2560x1440 Ultra 70
1920x1080 Low 199
1920x1080 Medium 159
1920x1080 High 98
1920x1080 Ultra 93

Inside with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Inside is a 2016 puzzle platformer that, while not demanding in the same way as a modern AAA shooter, still shows distinct scaling behavior across hardware tiers. The combination of the AMD Ryzen 5 4600G and the NVIDIA GeForce RTX 3050 4 GB delivers a playable experience at most settings, but the data reveals a system where the GPU is the primary bottleneck at higher resolutions, while the CPU’s six-core architecture provides a solid foundation for the game’s physics and logic. The measured frame rates indicate that this pairing is well-balanced for the game’s demands, though the 4 GB VRAM of the graphics card becomes a limiting factor when pushing beyond standard settings.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. This configuration is well-suited for a title like Inside, which relies on consistent single-thread performance for game logic and physics, but also benefits from additional cores for background tasks and asset streaming. The CPU’s 8 MB of shared L3 cache helps maintain low latency for frequently accessed data, which is important for the game’s level streaming and object interactions.

In the context of this game’s measured results, the CPU’s performance is not the limiting factor at lower resolutions. At 1080p with Low settings, the system achieves an average of 199.4 FPS, which is well above the refresh rate of most monitors. This suggests the CPU can easily feed the GPU with draw calls and physics updates. The processor’s benchmark scores, such as a Cinebench R23 multicore score of 13593 and a single-core score of 1919, place it in the 75th percentile of all CPUs, indicating it has ample headroom for this title.

Comparing to its nearest rivals, the Ryzen 5 4600G shows a negligible delta of 0.1% against the Intel Core i5-12450H and 0% against the AMD Ryzen 3 PRO 5355GE in average benchmark scores. The data shows that the CPU’s performance is competitive with these parts, which reinforces that the processor is not causing a significant frame rate penalty in Inside. The real constraint emerges when increasing resolution and settings, which shifts the workload more heavily onto the GPU. At 4K Ultra, the average FPS drops to 45.8, a figure that is far below what the CPU’s theoretical limits would suggest, proving the processor is not the primary bottleneck in this scenario.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the maximum average frame rate achievable with this CPU and GPU combination in Inside?

A: The highest average frame rate recorded is 199.4 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the Ryzen 5 4600G’s multicore performance compare to its closest rivals?

A: The Ryzen 5 4600G has an average benchmark score of 17489, which is 0% different from the AMD Ryzen 3 PRO 5355GE (17482) and 0.1% higher than the Intel Core i5-12450H (17475). It is 0.8% slower than the Intel Core i3-14100T and 1% slower than the Intel Core i3-13100F.

Q: At which settings does the 4K resolution become impractical for smooth gameplay?

A: At 3840x2160 with Ultra settings, the average FPS is 45.8, which is below the typical 60 FPS target. High settings at this resolution yield 48.2 FPS, while Medium produces 74.9 FPS, and Low reaches 89.3 FPS.

Q: Is the 4 GB VRAM of the RTX 3050 sufficient for Inside at 1440p?

A: The data shows playable results at 2560x1440. With High settings, the average FPS is 72.3, and with Ultra it is 70.1. This suggests the 4 GB VRAM is not a limiting factor at this resolution for this particular game.

Q: What is the performance gap between the Low and Ultra presets at 1080p?

A: At 1920x1080, the average FPS drops from 199.4 on Low to 92.6 on Ultra, representing a significant 106.8 FPS difference. The Medium preset produces 158.6 FPS, while High yields 98.2 FPS.

Q: How does the system’s overall ranking look for this game?

A: The combination of the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 3050 4 GB ranks 1494 out of 1671 tested combinations for Inside, placing it in the lower-middle portion of the performance spectrum.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured data shows a clear and expected trend: as resolution increases, average frame rates drop substantially, which points to the GPU becoming the dominant limiting factor. At 1080p Low, the system delivers 199.4 FPS. Moving to 1440p Low, the frame rate falls to 144.6 FPS, a reduction of 54.8 FPS. Further scaling to 4K Low yields 89.3 FPS, which is a 110.1 FPS drop from the 1080p baseline. This pattern indicates that the RTX 3050’s rendering capabilities are being saturated as pixel count increases.

At higher settings, the scaling is even more pronounced. For instance, with Ultra settings, the frame rate goes from 92.6 FPS at 1080p to 70.1 FPS at 1440p, and then down to 45.8 FPS at 4K. The percentage drop from 1080p to 4K at Ultra is approximately 50.5%, which is a substantial hit. This behavior is characteristic of a GPU-bound scenario, where the graphics card’s pixel fill rate and memory bandwidth become the primary constraints. The RTX 3050’s 192.0 GB/s of memory bandwidth and 32 ROPs are likely the limiting factors at these higher resolutions.

The data suggests that the CPU is not the bottleneck in this title. The consistent frame rate drops across resolutions, even at Low settings where the CPU workload remains similar, confirm that the GPU is the limiting component. At 1080p Low, the system achieves near 200 FPS, which is a strong indicator that the CPU can handle the game’s logic without issue. It is only when the render resolution increases that the performance degradation becomes evident, solidifying the GPU’s role as the primary bottleneck.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of performance across three resolutions and four quality presets. At 1920x1080, the system performs admirably: Low settings produce an average of 199.4 FPS, Medium drops to 158.6 FPS, High yields 98.2 FPS, and Ultra brings the frame rate down to 92.6 FPS. This shows that even at the highest preset, the game remains very playable at 1080p, with only a 53.5% performance penalty from Low to Ultra.

At 2560x1440, the frame rates are still respectable but show a clear impact from the increased pixel count. Low settings average 144.6 FPS, which is still very smooth. Medium settings produce 115.2 FPS, while High and Ultra drop to 72.3 FPS and 70.1 FPS, respectively. The gap between Medium and High is significant, with a 43.1 FPS difference, suggesting that the higher settings introduce additional GPU load that the RTX 3050 struggles to maintain.

At 3840x2160, the system begins to show its limitations. Low settings still manage an average of 89.3 FPS, which is playable, but Medium drops to 74.9 FPS. High settings produce 48.2 FPS, and Ultra falls to 45.8 FPS. The jump from Medium to High at 4K represents a 26.7 FPS drop, indicating that the game’s visual effects at High and Ultra are too demanding for this GPU at this resolution. The data clearly shows that 4K gaming in Inside is only viable at Low or Medium settings with this hardware combination.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3050 4 GB is an Ampere-architecture GPU with a base clock of 1545 MHz and a boost clock of 1740 MHz. Its memory configuration includes 4 GB of GDDR6 on a 128-bit bus, providing a bandwidth of 192.0 GB/s. This limited VRAM capacity is a notable consideration for modern games, but for Inside, the data suggests it is sufficient at most settings. The GPU’s 2048 shading units and 32 ROPs are responsible for the pixel processing, and its 7.127 TFLOPS of FP32 performance gives it a baseline computational capability.

The GPU’s role in this game is clearly the primary determinant of frame rate at higher resolutions. At 1080p Low, the system achieves 199.4 FPS, which is well within the GPU’s capabilities. However, as the resolution increases to 4K, the frame rate drops to 89.3 FPS at Low settings, demonstrating the GPU’s fill rate limitations. The 4 GB VRAM does not appear to cause a hard bottleneck in this title, as the frame rates do not show sudden dips or stutters that would indicate memory swapping. The game’s art style, which uses a muted color palette and relatively simple textures, likely keeps VRAM usage below the 4 GB threshold.

The boost clock of 1740 MHz helps maintain performance under load, but the GPU’s modest memory bandwidth becomes a constraint at 4K. The measured frame rates at 4K Ultra (45.8 FPS) are below the 60 FPS target, indicating that the GPU is fully saturated. The RTX 3050’s dual-slot design and 90 W TDP suggest it is a low-power solution, which aligns with its performance profile. It is a mid-range part in the 30-series lineup, and its performance in Inside reflects that positioning, delivering playable frame rates at 1080p and 1440p but struggling to maintain high FPS at 4K with higher settings.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3050 4 GB in Inside

Resolution Settings Avg FPS
3840x2160 Low 89.3
3840x2160 Medium 74.9
3840x2160 High 48.2
3840x2160 Ultra 45.8
2560x1440 Low 144.6
2560x1440 Medium 115.2
2560x1440 High 72.3
2560x1440 Ultra 70.1
1920x1080 Low 199.4
1920x1080 Medium 158.6
1920x1080 High 98.2
1920x1080 Ultra 92.6

Inside with RTX 3050 4 GB + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.