Inside
This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 94 | 94 | 147 | 155 |
| 1440p QHD | 141 | 142 | 167 | 181 |
| 1080p Full HD | 153 | 159 | 186 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 2600 + AMD Radeon RX 6800 XT, In-Depth Analysis
Inside is a 2016 puzzle platformer that is not demanding on modern hardware, and the measured results for the AMD Ryzen 5 2600 paired with the AMD Radeon RX 6800 XT confirm this, with all tested configurations producing frame rates well above 90 FPS. The data shows that even at the highest settings and resolution, the combo remains fluid, making the limiting factor of this pairing more about the CPU's age in other workloads than its ability to drive this specific title. The following analysis breaks down the measured FPS data, the role of the processor, and how this combination ranks against others in the database.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen architecture, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. Its L3 cache is 16 MB shared, and it supports DDR4 memory in a dual-channel configuration. In the context of Inside, which is a side-scrolling puzzle platformer, the CPU's workload is primarily about maintaining a stable frame pacing rather than processing complex physics or AI simulations. The benchmark results indicate that this processor is not a bottleneck in this game, as the frame rates scale predictably with resolution and settings changes, which is characteristic of a GPU-bound scenario.
However, the processor's general capabilities are modest by current standards. Its Cinebench R23 multi-core score is 11186, and its single-core score is 1579. The PassMark single-thread score is 2239, which places it in the 77th percentile of all CPUs. Compared to its nearest rivals, the Intel Core i5-1345U has an average score of 19691, which is 0.4% higher, while the AMD Ryzen 5 7530U scores 19508, a 0.6% difference. This shows that the Ryzen 5 2600 is competitive with these processors in synthetic benchmarks, but its older architecture means it lacks the efficiency of newer parts. For Inside, though, the data shows that the CPU's 6 cores and 12 threads are more than sufficient, as even the lowest frame rates observed in the measured data are well above what would be considered playable.
The game's release date in 2016 means it was designed for hardware of that era, so the Ryzen 5 2600, released in 2018, has no trouble keeping up. The processor's 65 W TDP and 12 nm process node are irrelevant to the game's actual performance, but they contextualize its place in the market. What matters for the measured results is that the CPU can feed the GPU with enough draw calls and game state updates to avoid stuttering. The absence of any min or max FPS data in the measured results suggests the testing methodology captured only average frame rates, but the consistency of the averages across settings implies there are no severe CPU-related hitches. In summary, the CPU is a capable partner for the RX 6800 XT in this game, but it is the GPU that primarily defines the performance ceiling.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average frame rate achieved by this combo in Inside?
A: The highest average FPS recorded is 207.7, which occurs at 1920x1080 with Low settings. This represents the peak performance of the pairing, showing that the RX 6800 XT is heavily underutilized at this resolution and preset.
Q: How much of a performance gap exists between Low and Ultra settings at 4K?
A: At 3840x2160, the Low preset delivers an average of 154.8 FPS, while the Ultra preset drops to 93.5 FPS. This is a difference of 61.3 FPS, or roughly 39.6% lower performance at Ultra compared to Low, which highlights the GPU's scaling under increased graphical load.
Q: Does the Ryzen 5 2600 bottleneck the RX 6800 XT in this game?
A: The data does not indicate a CPU bottleneck. At 1080p, the frame rates are exceptionally high, but they still scale with settings, from 207.7 FPS at Low to 153.4 FPS at Ultra. If the CPU were a limiting factor, the frame rates would plateau regardless of resolution, which is not observed.
Q: What is the combo's rank among all tested configurations?
A: The combo ranks 1014 out of 1671 tested combinations, placing it in the lower-middle portion of the database. This ranking is surprising given the high frame rates, but it likely reflects that many other combos include newer CPUs that perform better in other games.
Q: How does the GPU's performance percentile compare to the CPU's?
A: The RX 6800 XT sits in the 87th percentile of all GPUs, while the Ryzen 5 2600 is in the 77th percentile of all CPUs. This indicates the GPU is a stronger component relative to its peers, which aligns with the game's results showing the GPU as the primary driver of performance.
Q: Is there a significant difference between Medium and High settings at 1440p?
A: At 2560x1440, Medium settings yield an average of 166.7 FPS, while High settings produce 142.4 FPS. The difference is 24.3 FPS, or about 14.6% less performance at High, which is a noticeable step but still leaves the game highly playable.
Settings Recommendations — which preset gives the best experience per the measured rows
For this pairing, the choice of settings depends on the target resolution and the user's preference for visual fidelity versus raw frame rate. At 1920x1080, all presets deliver excellent performance, with Low at 207.7 FPS, Medium at 186.4 FPS, High at 158.7 FPS, and Ultra at 153.4 FPS. The jump from Low to Medium is a 21.3 FPS drop, but the visual improvement is significant, making Medium the optimal choice for 1080p as it balances smoothness with enhanced graphics while still staying above 180 FPS. High and Ultra are also viable, but the gains in image quality are marginal for the frame rate cost.
At 2560x1440, the pattern continues, with Low at 180.5 FPS, Medium at 166.7 FPS, High at 142.4 FPS, and Ultra at 141 FPS. Here, Medium is again the recommended preset, as it maintains a frame rate above 160 FPS, which is ideal for high-refresh-rate monitors. The difference between High and Ultra is negligible, with only a 1.4 FPS gap, so users should choose High for a slight edge in stability. At 3840x2160, the frame rates drop more substantially, with Low at 154.8 FPS, Medium at 147 FPS, High at 94 FPS, and Ultra at 93.5 FPS. The gap between Medium and High is 53 FPS, which is a massive reduction. Therefore, Medium is the clear recommendation for 4K, as it offers a 147 FPS experience that is both smooth and visually detailed, while High and Ultra dip below 100 FPS, which is still playable but less optimal for competitive play.
Overall, the data suggests that Medium is the sweet spot for this game, providing a significant visual upgrade over Low with only a modest FPS penalty. At 1080p and 1440p, the frame rates are so high that any preset works, but Medium ensures the best balance. At 4K, Medium is the only preset that keeps the average above 140 FPS, making it the best experience per the measured rows.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 2600 and AMD Radeon RX 6800 XT ranks 1014 out of 1671 tested combos in Inside. This places it in the 60.7th percentile of all combinations, meaning about 60% of tested systems perform better. This ranking is counterintuitive given the high absolute frame rates, but it is important to consider that the database includes many configurations with newer, more powerful CPUs that may achieve even higher average FPS, especially at lower resolutions where CPU overhead matters more. The RX 6800 XT is in the 87th percentile of GPUs, which is strong, but the Ryzen 5 2600's 77th percentile CPU score drags the overall combo down.
In comparison to its nearest GPU rivals, the RX 6800 XT has an average benchmark score of 49982, which is 0.5% higher than the Intel Arc A550M's 49737 and 2.6% higher than the NVIDIA GeForce RTX 4070 Ti SUPER's 48704. This indicates the GPU is competitive with these parts. However, the combo's rank suggests that in Inside, the CPU's performance is a relative weakness. The data shows that the frame rates are not CPU-limited, but the ranking likely reflects that many other combos use CPUs with higher single-thread performance, which can push frame rates even higher in this lightly threaded game. For example, a combo with a newer high-end CPU and a similar GPU might achieve 220+ FPS at 1080p, while this combo tops out at 207.7 FPS.
Despite the mid-pack ranking, the combo is more than capable of delivering a flawless experience in this game. The rank is a relative measure, and the absolute performance is excellent. The takeaway is that for Inside, this pairing is overkill, and users should not be concerned about the rank, as the actual frame rates are far above the threshold for smooth gameplay. The rank primarily reflects the CPU's age, not a failure to perform in this specific title.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear trend of decreasing performance as resolution increases, which is a classic sign of a GPU-bound workload. At High settings, the average frame rate drops from 158.7 FPS at 1920x1080 to 142.4 FPS at 2560x1440, a reduction of 16.3 FPS, or about 10.3%. Moving to 3840x2160, the frame rate falls to 94 FPS, a massive 64.7 FPS drop from 1440p, which is a 45.4% decrease. This steep decline at 4K indicates that the RX 6800 XT is the limiting component, as the pixel count quadruples from 1080p to 4K, and the GPU's fill rate and bandwidth are taxed accordingly.
At Low settings, the same pattern is observed but with higher absolute numbers. The frame rate goes from 207.7 FPS at 1080p to 180.5 FPS at 1440p, a 27.2 FPS drop, and then to 154.8 FPS at 4K, a 25.7 FPS drop. The percentage decline from 1080p to 4K is 25.5%, which is less severe than at High settings, suggesting that at Low settings, the GPU is still the primary bottleneck, but the reduced shading load allows for better scaling. The fact that frame rates do not remain constant across resolutions confirms that the CPU is not the limiting factor; if it were, the frame rates would be similar regardless of resolution, as the CPU's workload does not change with pixel count.
The data also shows that the gap between Low and Ultra settings widens at higher resolutions. At 1080p, the difference between Low and Ultra is 54.3 FPS, while at 4K, the difference is 61.3 FPS. This indicates that the GPU's performance scales with both resolution and settings, and the combination of high resolution and high settings creates the most demanding scenario. Ultimately, the resolution scaling clearly points to the RX 6800 XT as the performance limiter, with the Ryzen 5 2600 providing sufficient headroom to avoid becoming a bottleneck in this game.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS values are as follows: Low settings produce 207.7 FPS, Medium settings produce 186.4 FPS, High settings produce 158.7 FPS, and Ultra settings produce 153.4 FPS. The progression from Low to Ultra shows a steady decline, with the largest single drop occurring from Medium to High, a 27.7 FPS reduction. The total range from best to worst is 54.3 FPS, which demonstrates the GPU's sensitivity to settings at this resolution.
At 2560x1440, the average FPS values are: Low at 180.5 FPS, Medium at 166.7 FPS, High at 142.4 FPS, and Ultra at 141 FPS. The difference between High and Ultra is only 1.4 FPS, indicating that the Ultra preset offers almost no additional visual benefit over High for a negligible performance cost. The drop from Low to Ultra is 39.5 FPS, which is smaller than at 1080p, showing that the GPU is beginning to become more of a limiting factor.
At 3840x2160, the average FPS values are: Low at 154.8 FPS, Medium at 147 FPS, High at 94 FPS, and Ultra at 93.5 FPS. This is where the most dramatic changes occur, with a 53 FPS drop from Medium to High, which is a 36.1% reduction. The difference between High and Ultra is just 0.5 FPS, making them effectively identical in performance. The overall range from Low to Ultra is 61.3 FPS, the largest of any resolution, confirming that 4K places the highest demand on the GPU.
Across all resolutions, the data shows that Low settings always yield the highest FPS, while Ultra always yields the lowest, with Medium and High in between. The consistency of this pattern underscores the GPU-bound nature of the game. The most interesting anomaly is the near-identical performance of High and Ultra at both 1440p and 4K, which suggests that the Ultra preset may include settings that have no measurable impact on this particular game's rendering. For users seeking maximum frame rates, Low at 1080p offers the best absolute performance, but for a balanced experience, Medium at any resolution provides a high frame rate without sacrificing too much visual quality.
Hardware Specifications
AMD Ryzen 5 2600
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 6800 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 154.8 |
| 3840x2160 | Medium | 147.0 |
| 3840x2160 | High | 94.0 |
| 3840x2160 | Ultra | 93.5 |
| 2560x1440 | Low | 180.5 |
| 2560x1440 | Medium | 166.7 |
| 2560x1440 | High | 142.4 |
| 2560x1440 | Ultra | 141.0 |
| 1920x1080 | Low | 207.7 |
| 1920x1080 | Medium | 186.4 |
| 1920x1080 | High | 158.7 |
| 1920x1080 | Ultra | 153.4 |
Inside with Ryzen 5 2600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6800 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.