Hitman 2
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 7 | 15 | 19 | 23 |
| 1440p QHD | 20 | 27 | 31 | 47 |
| 1080p Full HD | 31 | 41 | 52 | 71 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hitman 2 with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce GTX 1650 occupies a position near the bottom of the database for Hitman 2, ranking 1712 out of 1795 tested combinations. This places the combo in the 5th percentile of all recorded systems, which is a poor showing for a stealth title that relies on consistent frame pacing for precise, methodical play. The ranking reflects a fundamental imbalance: the Ryzen 7 5800XT is a high-end desktop processor, while the GTX 1650 is an entry-level GPU from the GeForce 16-series. The data indicates that the graphics card is the overwhelming constraint in this pairing, as the CPU's substantial compute resources are left largely underutilized by the demands of Hitman 2.
When examining the CPU's standalone performance, the Ryzen 7 5800XT sits at the 86th percentile among all processors, with an average benchmark score of 29774. Its nearest rivals include the AMD Ryzen 7 PRO 5755GE (deltaPct 0.1), the AMD Ryzen 7 6800HS (deltaPct -0.3), the AMD Ryzen AI 7 PRO 360 (deltaPct 0.3), and the AMD Ryzen 7 7840H (deltaPct -0.3). These deltas are all within a fraction of a percent, indicating that the 5800XT's compute capabilities are essentially on par with modern mid-range mobile and desktop chips. Yet, in the context of Hitman 2, this CPU strength does nothing to boost the combo's rank because the GTX 1650's performance ceiling is reached long before the processor can exert any influence on frame rates.
The GPU, by contrast, sits at the 43rd percentile among all graphics cards, with an average benchmark score of 8713. Its nearest rivals are the NVIDIA GeForce RTX 3050 A Mobile (deltaPct -0.4), the AMD Radeon 550X (deltaPct -0.4), the NVIDIA Quadro P2200 (deltaPct 0.5), and the AMD Radeon Pro WX 5100 (deltaPct -0.5). This places the GTX 1650 in the lower-middle tier of the GPU hierarchy, far below what would be needed to drive Hitman 2 at high settings on modern displays. The combination of a top-tier CPU with a bottom-tier GPU results in a system that ranks poorly, confirming that the measured FPS data is dictated almost entirely by the graphics subsystem.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the TU117 chip using Turing architecture, fabricated on a 12 nm process at TSMC. It features 896 shading units, 56 texture mapping units, and 32 raster output units, with a base clock of 1485 MHz and a boost clock of 1665 MHz. The memory subsystem consists of 4 GB of GDDR5 on a 128-bit bus, yielding a bandwidth of 128.1 GB/s. The card's pixel rate is 53.28 GPixel/s, its texture rate is 93.24 GTexel/s, and its FP32 throughput is 2.984 TFLOPS. These specifications place it firmly in the entry-level category, and the measured FPS data in Hitman 2 reflects that reality.
In the context of Hitman 2, the GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth are the primary limiting factors. The game's levels feature dense crowds, complex lighting, and expansive environments that demand substantial memory bandwidth and fill rate. At 1080p with Low settings, the card manages an average of 71.2 FPS, which is playable but not smooth for a stealth game where timing matters. As settings increase to Medium (51.7 FPS) and High (40.6 FPS), the frame rate drops steadily, and at Ultra it falls to 30.6 FPS. The trend is linear and predictable, indicating that the GPU is purely bound by its raw compute and memory throughput, with no headroom for higher resolutions or quality presets.
The card's transistor count of 4,700 million and die size of 200 mm², with a transistor density of 23.5M / mm², underscore its modest capabilities. The FP32 rating of 2.984 TFLOPS is insufficient for Hitman 2's more demanding shader work, particularly at higher settings that enable additional post-processing effects and shadow detail. The data shows that the GTX 1650 is only viable for 1080p gaming at Low or Medium presets, and even then, the frame rates are marginal for a smooth experience.
Settings Recommendations
Based on the measured FPS rows, the optimal setting for this combo is 1080p with the Low preset, which yields an average of 71.2 FPS. This is the only configuration in the entire dataset that approaches a comfortable 60+ FPS threshold, and it provides the most headroom for the game's unpredictable moments, such as sudden camera cuts or crowd movements. The Medium preset at 1080p drops to 51.7 FPS, which is playable but leaves little margin for frame dips during intense sequences. High at 1080p (40.6 FPS) and Ultra at 1080p (30.6 FPS) are both below the ideal range for a stealth title, where reaction time is critical.
At 1440p, the Low preset produces 47 FPS, which is technically playable but not recommended for a game that rewards careful observation. Medium at 1440p (30.7 FPS) and High (26.6 FPS) are borderline, while Ultra (19.7 FPS) is well below acceptable levels. At 4K, all presets are unusable, with Low at 23.2 FPS, Medium at 19.1 FPS, High at 15.1 FPS, and Ultra at 7.4 FPS. The data clearly indicates that 4K is out of reach for this GPU, and even 1440p should be reserved for static scenes or screenshots.
The recommendation is unambiguous: for actual gameplay, the 1080p Low preset is the only viable choice. It delivers the highest average FPS and keeps the GPU within its comfort zone. If visual fidelity is a priority over frame rate, 1080p Medium at 51.7 FPS is a secondary option, but the 19.5 FPS drop from Low to Medium is steep, suggesting that the card has limited spare capacity once basic settings are enabled.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are 71.2 for Low, 51.7 for Medium, 40.6 for High, and 30.6 for Ultra. The progression from Low to Ultra shows a consistent decline of roughly 10 FPS per preset step, with the largest single drop being 19.5 FPS between Low and Medium. This suggests that the Low preset disables many of the most demanding effects, while Medium introduces them all at once, creating a steep performance cliff.
At 2560x1440, the averages are 47 FPS for Low, 30.7 FPS for Medium, 26.6 FPS for High, and 19.7 FPS for Ultra. The drop from Low to Medium is 16.3 FPS, again the largest single step, but the overall values are significantly lower than at 1080p. The 1440p results show that the card's bandwidth and fill rate are stretched thin, with even Low settings failing to reach 50 FPS.
At 3840x2160, the averages are 23.2 FPS for Low, 19.1 FPS for Medium, 15.1 FPS for High, and 7.4 FPS for Ultra. These numbers are uniformly poor, and the Ultra preset's 7.4 FPS is effectively a slideshow. The 4K data confirms that the GTX 1650 is not designed for resolutions beyond 1080p, and the 4 GB VRAM is likely causing texture thrashing at these settings.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals the limiting component. At Low settings, the card delivers 71.2 FPS at 1080p, 47 FPS at 1440p, and 23.2 FPS at 4K. This represents a 34% reduction from 1080p to 1440p and a further 51% reduction from 1440p to 4K. The scaling is not linear; the jump from 1440p to 4K is proportionally more severe, indicating that the memory bandwidth and fill rate are exhausted.
At Medium settings, the progression is 51.7 FPS (1080p), 30.7 FPS (1440p), and 19.1 FPS (4K), with drops of 41% and 38% respectively. At High, the numbers are 40.6, 26.6, and 15.1, showing a 35% drop and a 43% drop. At Ultra, the values are 30.6, 19.7, and 7.4, with a 36% drop and a 62% drop. The consistent pattern across all presets is that the GPU is the bottleneck; the CPU's 8 cores and 16 threads at 3.80 GHz base and 4.80 GHz boost have no bearing on these results.
The data indicates that the limiting component is unequivocally the GTX 1650. The Ryzen 7 5800XT, with its 32 MB L3 cache and 51.2 GB/s memory bandwidth, is far more capable than what the game requires at these settings. The FPS scaling is a textbook example of a GPU-bound scenario, where resolution increases directly translate to proportional frame rate losses.
CPU Role
The AMD Ryzen 7 5800XT is a Zen 3 (Vermeer) processor on the AMD Socket AM4, with 8 cores and 16 threads. Its base clock is 3.80 GHz, and it boosts up to 4.80 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of L3. It supports DDR4 memory in dual-channel mode with a bandwidth of 51.2 GB/s, and it has 20 PCIe Gen 4 lanes. The CPU's benchmark results are strong: Cinebench R23 multicore scores 23794, single-core scores 3359, and Passmark multithread scores 27988. These numbers place it in the 86th percentile of all CPUs.
In Hitman 2, the CPU's role is minimal because the game is not heavily threaded, and the GTX 1650 creates a hard bottleneck. The 5800XT's 16 threads are largely idle, as the game's stealth mechanics and AI routines do not scale to fully utilize the available cores. The 3DMark scores show a clear scaling pattern: 1879 for 2 threads, 3603 for 4 threads, 6141 for 8 threads, and 7683 for 16 threads. This indicates good multi-threaded scaling in synthetic tests, but Hitman 2's engine does not benefit from such parallelism at the frame rates produced by this GPU.
The CPU's nearest rivals in synthetic benchmarks—all within 0.3% of its average score—are systems that would likely perform identically in this game, given the GPU constraint. The data suggests that a much weaker CPU could be paired with the GTX 1650 without any measurable difference in Hitman 2 performance. The 5800XT's capabilities are wasted in this configuration, as the GPU's 2.984 TFLOPS and 128.1 GB/s bandwidth set a ceiling that the CPU never approaches.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650 in Hitman 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.2 |
| 3840x2160 | Medium | 19.1 |
| 3840x2160 | High | 15.1 |
| 3840x2160 | Ultra | 7.4 |
| 2560x1440 | Low | 47.0 |
| 2560x1440 | Medium | 30.7 |
| 2560x1440 | High | 26.6 |
| 2560x1440 | Ultra | 19.7 |
| 1920x1080 | Low | 71.2 |
| 1920x1080 | Medium | 51.7 |
| 1920x1080 | High | 40.6 |
| 1920x1080 | Ultra | 30.6 |
Hitman 2 with Ryzen 7 5800XT + Other GPUs
See how Hitman 2 performs with the same CPU but different graphics cards.
Hitman 2 with GTX 1650 + Other CPUs
See how Hitman 2 performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.