Hitman 2
This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 26 | 34 | 45 |
| 1440p QHD | 35 | 48 | 64 | 85 |
| 1080p Full HD | 55 | 75 | 99 | 132 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hitman 2 with AMD Ryzen 5 5500 + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 5500 and AMD Radeon RX 6600 combination lands at rank 2895 out of 3711 tested combos for Hitman 2, placing it in the lower-middle segment of the database. This pairing of a six-core Zen 3 processor with an RDNA 2 graphics card delivers playable frame rates at 1080p and 1440p, but struggles to maintain smooth performance at 4K. The data shows a system that is well-balanced for its intended resolution targets, with the GPU acting as the primary performance limiter as resolution climbs.
How This Combo Ranks
At rank 2895 out of 3711 combos, this setup sits in the 22nd percentile of all tested pairings for Hitman 2. That means roughly 78% of the combinations in the database deliver higher average frame rates in this specific title. The ranking reflects the mid-range nature of both components; neither is a top-tier part, but together they form a coherent pairing that handles the game's demands at mainstream resolutions. The Ryzen 5 5500's average benchmark score of 19593 places it in the 73rd percentile among all CPUs, while the RX 6600's average score of 19036 puts it in the 63rd percentile among all GPUs. The combo rank being lower than either component's individual percentile suggests that Hitman 2 is a demanding title that exposes the limits of this hardware pairing, particularly at higher resolutions and settings.
The CPU's nearest rivals in the benchmark database are tightly clustered. The AMD Ryzen AI 5 430 scores 19617, just 0.1% higher, while the Intel Core i5-12500 scores 19668, a 0.4% advantage. The Intel Core i7-10700F trails slightly at 19499, which is 0.5% lower, and the Intel Core i5-11600KF leads the group at 19723, 0.7% above the Ryzen 5 5500. These deltas are minimal, indicating that the Ryzen 5 5500 performs within a narrow band of comparable mid-range processors. For Hitman 2, this means the CPU is unlikely to be the deciding factor in frame rate differences between these similar chips.
On the GPU side, the RX 6600's nearest rivals show an even tighter grouping. The NVIDIA Quadro K6000 matches the RX 6600's average score exactly at 19030, representing a 0% delta. The NVIDIA GeForce RTX 4050 Mobile scores 19049, just 0.1% higher, and the NVIDIA Tesla K20m scores 19089, 0.3% higher. The NVIDIA RTX 2000 Ada Generation sits 0.4% lower at 18954. These near-identical scores indicate that the RX 6600 delivers performance consistent with other mid-range GPUs from various generations and market segments. In Hitman 2, the GPU's role becomes more pronounced as resolution increases, and the measured FPS data confirms this behavior.
CPU Role
The AMD Ryzen 5 5500 is a six-core, twelve-thread processor based on the Zen 3 architecture, built on TSMC's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a 16 MB L3 cache. Memory support is DDR4 with dual-channel configuration, providing 51.2 GB/s of bandwidth. The processor connects via PCIe Gen 3 and uses the AMD Socket AM4 platform.
For Hitman 2, a stealth game that relies on complex AI routines, crowd simulation, and detailed level geometry, the CPU must handle substantial single-threaded and multi-threaded workloads. The Ryzen 5 5500's single-thread performance, evidenced by its 3dmark_single_thread score of 836 and cinebench_r23_singlecore score of 2319, provides the foundation for responsive gameplay. The multi-threaded capabilities, shown in the cinebench_r23_multicore score of 16429 and passmark_multithread score of 19330, help maintain frame rates when the game spawns numerous NPCs and processes environmental interactions.
The CPU's nearest rivals in benchmark scores all fall within 0.7% of its average, meaning the Ryzen 5 5500 should not create a bottleneck that distinguishes it from other processors in its class. The measured FPS data at 1080p Low settings shows 132 average FPS, which is well above the thresholds where CPU limitations typically appear. At 4K Low settings, the average FPS drops to 45, but this decline is more attributable to the GPU's workload than the CPU's capabilities. The processor's 12 threads allow Hitman 2 to distribute its background tasks effectively, preventing stutter in crowded areas where the game's stealth mechanics require consistent frame pacing.
The Ryzen 5 5500's benchmark results across various tests show balanced performance. The 3dmark_16_threads score of 5386 and 3dmark_max_threads score of 5411 indicate that the CPU scales well with additional threads, while the 3dmark_2_threads score of 1645 and 3dmark_4_threads score of 3151 demonstrate reasonable light-threaded performance. The cinebench_r15_multicore score of 1656 and cinebench_r20_multicore score of 6900 reinforce the multi-threaded capability. For a game like Hitman 2, which can utilize multiple cores for physics and AI, this processor provides adequate headroom.
GPU Role
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture using the Navi 23 chip, manufactured on TSMC's 7 nm process. It has 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The GPU operates with a base clock of 1626 MHz, a boost clock of 2491 MHz, and a game clock of 2044 MHz. Memory runs at 1750 MHz, which translates to 14 Gbps effective. The card features 1792 shading units, 112 texture mapping units, and 64 raster operation units, along with 28 ray tracing cores. Its compute capabilities include 8.928 TFLOPS of FP32 performance and 17.86 TFLOPS of FP16 performance.
The RX 6600's memory configuration of 8 GB is a critical factor in Hitman 2's performance at higher resolutions and settings. The game's levels contain numerous textures, lighting effects, and shadow maps that consume video memory. At 4K Ultra settings, the average FPS drops to 19, which is below playable thresholds. The 8 GB VRAM capacity appears sufficient at 1080p across all settings, as the measured data shows the GPU maintaining 55 FPS at Ultra and 75 FPS at High. At 1440p, the Ultra setting produces 35 FPS, indicating the GPU's processing power, not just memory capacity, becomes strained.
The GPU's benchmark scores show its overall capability. The 3dmark_steel_nomad_dx12 score of 1492 and passmark_g3d score of 15096 place it in the mid-range tier. The geekbench_vulkan score of 67623 and geekbench_opencl score of 28850 demonstrate its compute performance. The passmark_directx_11 score of 152 and passmark_directx_12 score of 51 provide additional context for API-specific performance. Compared to its nearest rivals, the RX 6600 matches the NVIDIA Quadro K6000's score exactly, with minimal deviations from the other comparable cards.
In Hitman 2, the GPU's role becomes increasingly dominant as resolution and settings increase. The measured FPS data shows a clear pattern: at 1080p Low, the system achieves 132 FPS, which drops to 99 FPS at Medium and 75 FPS at High. The Ultra setting at 1080p produces 55 FPS. These numbers indicate the GPU handles the game's demands well at this resolution. At 1440p, the same settings produce 85, 64, 48, and 35 FPS respectively, showing a proportionate decline. The 4K results are more dramatic, with Low at 45 FPS, Medium at 34 FPS, High at 26 FPS, and Ultra at 19 FPS, revealing that the RX 6600 lacks the raw throughput for smooth 4K gameplay.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance. The Low preset achieves an average of 132 FPS, which provides a high-refresh-rate experience for competitive or smooth gameplay. The Medium preset produces 99 FPS average, with a minimum of 84 FPS and a maximum of 114 FPS, indicating consistent frame delivery. The High preset drops to 75 FPS average, still comfortably above the 60 FPS threshold. The Ultra preset yields 55 FPS average, which is playable but shows the GPU's limits at maximum settings with this resolution.
Moving to 2560x1440, the performance scales down proportionally. The Low preset maintains 85 FPS average, which remains smooth for most displays. The Medium preset produces 64 FPS average, with a minimum of 54 FPS and a maximum of 73 FPS, showing a wider variance that could cause occasional dips. The High preset delivers 48 FPS average, which is below the 60 FPS target but still playable for a stealth game. The Ultra preset drops to 35 FPS average, making it less desirable for consistent gameplay.
At 3840x2160, the system struggles to maintain playable frame rates. The Low preset achieves 45 FPS average, which is marginal but workable. The Medium preset produces 34 FPS average, with a minimum of 29 FPS and a maximum of 39 FPS, showing significant frame drops. The High preset falls to 26 FPS average, and the Ultra preset bottoms out at 19 FPS average. These numbers indicate that 4K gaming with this combo requires substantial compromises in settings.
The data shows a consistent pattern across all resolutions: the step from Low to Medium incurs a 25% performance penalty at 1080p (132 to 99 FPS), a 24.7% penalty at 1440p (85 to 64 FPS), and a 24.4% penalty at 4K (45 to 34 FPS). The step from Medium to High incurs a 24.2% penalty at 1080p (99 to 75 FPS), a 25% penalty at 1440p (64 to 48 FPS), and a 23.5% penalty at 4K (34 to 26 FPS). The step from High to Ultra incurs a 26.7% penalty at 1080p (75 to 55 FPS), a 27.1% penalty at 1440p (48 to 35 FPS), and a 26.9% penalty at 4K (26 to 19 FPS). These consistent penalties suggest the settings adjustments have similar relative impacts across resolutions.
Resolution Scaling
The FPS drop from 1080p to 4K reveals the GPU-bound nature of this system in Hitman 2. At Low settings, the 1080p average of 132 FPS drops to 85 FPS at 1440p, a 35.6% reduction, then to 45 FPS at 4K, a 47.1% reduction from 1440p. The cumulative drop from 1080p to 4K at Low settings is 65.9%. At Medium settings, the 1080p average of 99 FPS drops to 64 FPS at 1440p (35.4% reduction) and then to 34 FPS at 4K (46.9% reduction), with a cumulative drop of 65.7%. At High settings, the 1080p average of 75 FPS drops to 48 FPS at 1440p (36% reduction) and then to 26 FPS at 4K (45.8% reduction), with a cumulative drop of 65.3%. At Ultra settings, the 1080p average of 55 FPS drops to 35 FPS at 1440p (36.4% reduction) and then to 19 FPS at 4K (45.7% reduction), with a cumulative drop of 65.5%.
The near-identical percentage drops across all settings indicate that resolution scaling follows a consistent pattern, regardless of graphical preset. The GPU's workload increases with pixel count, and the RX 6600's performance scales predictably with this increased demand. The fact that the FPS drops by roughly 35% from 1080p to 1440p and another 46% from 1440p to 4K suggests that the GPU is the limiting component at all resolutions above 1080p.
The 1080p results, particularly at Low and Medium settings, show FPS values that approach or exceed the CPU's potential limits. The 132 FPS at 1080p Low is high enough that the Ryzen 5 5500's single-thread performance may become a factor, though the CPU's benchmark scores suggest it can handle this workload. As resolution increases, the GPU's pixel processing becomes the dominant constraint, and the CPU's role diminishes. This is a classic sign of a balanced mid-range system where neither component is egregiously mismatched.
The resolution scaling data also shows that the RX 6600's 8 GB of VRAM does not cause a disproportionate performance hit at 4K. The FPS drops are consistent with the expected increase in pixel count, rather than showing a sudden collapse that would indicate memory capacity issues. The 224.0 GB/s memory bandwidth is sufficient for the game's data requirements at these resolutions.
Settings Recommendations
For the best experience with this combo, the Medium preset at 1920x1080 offers the most balanced performance. The 99 FPS average, with a minimum of 84 FPS and maximum of 114 FPS, provides smooth gameplay with good visual quality. The minimum FPS of 84 ensures that even in demanding scenes with multiple NPCs or complex lighting, the frame rate stays above 60 FPS. This setting maximizes the hardware's capabilities without pushing into the diminishing returns of higher presets.
At 2560x1440, the Medium preset delivers 64 FPS average, with a minimum of 54 FPS and maximum of 73 FPS. This is the highest setting that maintains an average above 60 FPS at this resolution. The minimum of 54 FPS may cause occasional dips below the 60 FPS target, but for a stealth game where precise timing is less critical than in fast-paced shooters, this is acceptable. The High preset at 48 FPS average would require more compromise, while the Low preset at 85 FPS sacrifices too much visual fidelity for the small gain over Medium.
For 4K play, the Low preset at 45 FPS average is the only viable option. The Medium preset at 34 FPS average is borderline, with a minimum of 29 FPS that could cause noticeable stutter. The High and Ultra presets are not recommended, as their 26 FPS and 19 FPS averages respectively fall below playable thresholds for most users. The 45 FPS at 4K Low provides a playable experience, though the visual quality is significantly reduced compared to higher presets.
The Ultra preset is not recommended at any resolution for this combo. At 1080p, the 55 FPS average is below the 60 FPS target, and the visual improvements over High are marginal. At 1440p, the 35 FPS average is too low for smooth gameplay, and at 4K, the 19 FPS average is unplayable. The High preset at 1080p, producing 75 FPS average, is a reasonable alternative if the user prioritizes visual quality over the higher frame rates of Medium.
The data suggests that users with 1080p displays should use the Medium preset for the best combination of frame rate and visual quality. Users with 1440p displays face a trade-off between the Medium preset's 64 FPS and the High preset's 48 FPS; the Medium preset is generally preferable for maintaining smoother gameplay. Users with 4K displays should accept the Low preset's 45 FPS as the only playable option, or consider lowering the resolution to 1440p for better performance.
Hardware Specifications
AMD Ryzen 5 5500
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 6600 in Hitman 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.0 |
| 3840x2160 | Medium | 34.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 85.0 |
| 2560x1440 | Medium | 64.0 |
| 2560x1440 | High | 48.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 132.0 |
| 1920x1080 | Medium | 99.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 55.0 |
Hitman 2 with Ryzen 5 5500 + Other GPUs
See how Hitman 2 performs with the same CPU but different graphics cards.
Hitman 2 with RX 6600 + Other CPUs
See how Hitman 2 performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.