High On Life

High On Life

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 41 49 63
1440p QHD 50 67 81 103
1080p Full HD 71 95 115 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 41
3840x2160 Ultra 30
2560x1440 Low 103
2560x1440 Medium 81
2560x1440 High 67
2560x1440 Ultra 50
1920x1080 Low 147
1920x1080 Medium 115
1920x1080 High 95
1920x1080 Ultra 71

High On Life with Intel Core i5-10400F + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 5050 produces a clear and consistent picture in High On Life: this is a 1080p-focused configuration that still delivers playable frame rates at 1440p, but it buckles under the load of 4K Ultra. The benchmark data reveals a system where the GPU’s 8 GB VRAM and the CPU’s six Comet Lake cores interact in predictable ways, creating a distinct performance ceiling at each resolution. The measured FPS rows show a steady progression from a 147 FPS average at 1080p Low down to a 30 FPS average at 4K Ultra, and the gaps between settings at each resolution tell a story about where the bottleneck shifts.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and uneven across settings, which points directly to the RTX 5050 as the primary limiting factor at higher resolutions. At 1080p Low, the combo averages 147 FPS, but moving to 1440p Low drops that to 103 FPS, a 30% reduction. The slide continues to 4K Low at 63 FPS, another 39% decrease. This pattern—where each resolution step costs roughly a third of the remaining performance—is classic GPU-bound behavior. The CPU, with its 6 cores and 12 threads, has enough headroom at these lower settings to feed the GPU, but the RTX 5050’s 320.0 GB/s memory bandwidth and 8 GB GDDR6 capacity start to strain as pixel count climbs.

The scaling becomes more telling when looking at Ultra settings. At 1080p Ultra, the combo hits 71 FPS, which is respectable. At 1440p Ultra, that number falls to 50 FPS, a 30% decline. But at 4K Ultra, the average collapses to 30 FPS, a 40% drop from 1440p. This accelerated decline at the highest resolution suggests the GPU is not just bandwidth-limited but also VRAM-limited. The 8 GB frame buffer is likely being saturated at 4K with Ultra textures, forcing the renderer to swap data more aggressively. The fact that 4K Medium averages 49 FPS while 4K High averages 41 FPS and 4K Low averages 63 FPS indicates that the step from Medium to High costs 16% performance, while stepping from Low to Medium costs 22%—the settings are not linearly taxing the GPU.

What is notable is the consistency of the delta between resolutions when holding settings constant. For High settings, the drops are 95 → 67 → 41 FPS as you move from 1080p to 1440p to 4K. Each step is roughly a 30% reduction. For Medium, the sequence is 115 → 81 → 49 FPS, with the 4K step being a 40% loss. This consistency suggests that the RTX 5050’s compute throughput, rated at 13.17 TFLOPS FP32, scales predictably with resolution, but the VRAM capacity becomes a cliff rather than a slope at 4K. The mean FPS at 4K Ultra being exactly 30 FPS—not 31 or 29—hints at a possible frame pacing cap or a hard limit imposed by memory pressure, though the data does not specify a frame cap.

The implications for the limiting component are clear: at 1080p, the i5-10400F’s single-thread performance (Cinebench R23 single-core score of 1451) is sufficient to keep the GPU fed, as evidenced by the 147 FPS Low average. At 4K, the GPU is unquestionably the bottleneck, as the CPU’s load likely decreases relative to the GPU’s render time. The sweet spot for this combo appears to be 1440p Medium, where the 81 FPS average with a 69 FPS minimum (the only measured min/max pair at that resolution) suggests a balanced workload. Pushing to 4K at any setting except Low (63 FPS) risks dipping below the 60 FPS threshold that most FPS players consider baseline.

FAQ

*Q: What is the highest average FPS this combo achieves in High On Life?*

A: The highest measured average is 147 FPS at 1920x1080 with Low settings. The next best is 115 FPS at 1080p Medium, showing that dropping from Medium to Low yields a 28% performance gain.

*Q: Can this combo handle 4K gaming in High On Life?*

A: Yes, but only at Low settings, where it averages 63 FPS. At Medium, the average drops to 49 FPS, and at Ultra it falls to 30 FPS. The data suggests 4K is only viable with significant settings sacrifices.

Q: How much performance does the Ultra preset cost compared to High?

A: At 1080p, Ultra averages 71 FPS versus High’s 95 FPS, a 25% reduction. At 1440p, the gap widens to 50 FPS versus 67 FPS, a 25% reduction. At 4K, Ultra drops to 30 FPS from High’s 41 FPS, a 27% reduction. The penalty is consistent across resolutions.

Q: Is the CPU or GPU more responsible for the 4K performance drop?

A: The data strongly implicates the GPU. The RTX 5050 has 8 GB VRAM and a 128-bit memory bus, and the 4K Ultra average of 30 FPS suggests memory saturation. The i5-10400F’s multi-thread score (Cinebench R23 10283) is unlikely to be a factor at 4K, as the GPU render time dominates.

Q: What is the best resolution for a smooth 60+ FPS experience?

A: 1080p is the only resolution where all four settings presets exceed 60 FPS, with the lowest average being Ultra at 71 FPS. At 1440p, only Low (103 FPS) and Medium (81 FPS) exceed 60 FPS, while High (67 FPS) barely clears it.

Q: How does the combo rank among all tested configurations?

A: The combo ranks 1795th out of 2958 tested combos for this game, placing it in the 39th percentile. This indicates it is below the median performer, consistent with its mid-range components.

CPU Role

The Intel Core i5-10400F brings 6 cores and 12 threads to the table, running at a base clock of 2.90 GHz and a boost clock of 4.30 GHz. These specifications place it in the 68th percentile of all CPUs in the database, with an average benchmark score of 14185. In the context of High On Life, the CPU’s role is most evident at 1080p, where the frame rates are high enough that the processor’s single-thread performance can become a factor. The Cinebench R23 single-core score of 1451 and the 3DMark single-thread score of 688 suggest modest per-core performance, but the game’s FPS results at 1080p Low (147 FPS) indicate that the boost clock of 4.30 GHz is sufficient to avoid being a hard bottleneck.

The CPU’s multi-threaded capabilities, reflected in a Cinebench R23 multi-core score of 10283 and a 3DMark max-thread score of 4735, are likely underutilized at higher resolutions. As the resolution increases, the GPU’s render time grows, giving the CPU more idle time. The fact that the 1080p Ultra average (71 FPS) is lower than the 1440p Low average (103 FPS) suggests that at 1080p, the CPU is still keeping pace with the GPU’s output. However, the 1440p Medium average of 81 FPS with a 69 FPS minimum shows that the CPU can sustain decent frame pacing when the GPU is not fully saturated.

Comparing to its nearest rivals, the i5-10400F scores within 0.6% of the AMD Ryzen 3 7320C and 0.5% of the AMD EPYC 7552, which are vastly different processors in core count but similar in aggregate benchmark scores. This indicates that raw core count is not the sole driver of performance in this game’s benchmark suite; single-thread efficiency matters. The CPU’s 12 MB of shared L3 cache and dual-channel DDR4 memory support (42.7 GB/s bandwidth) are adequate for feeding the GPU, but the data does not show any scenario where the CPU becomes the primary limiter. At 4K, where the GPU is clearly the bottleneck, the CPU’s role is reduced to maintaining a minimum frame rate, which it does successfully—the 4K Low average of 63 FPS shows no CPU-induced stutter.

How This Combo Ranks

The combo’s rank of 1795 out of 2958 tested combos places it in the bottom 39% of all configurations. This is a notable data point, as it suggests that this pairing is not optimized for High On Life despite being able to hit high frame rates at 1080p. The rank reflects the combination’s overall performance across all resolutions and settings, meaning the 4K Ultra result of 30 FPS drags down its standing. In a game where many combos likely achieve 60+ FPS at 1440p Ultra, this setup falls short.

The percentile position (roughly 39th) is consistent with the GPU’s percentileVsAllGpus of 66 and the CPU’s percentileVsAllCpus of 68. Both components are above the median individually, yet their combined rank is below median, suggesting a synergy issue. This could be due to the GPU’s 8 GB VRAM being insufficient for the game’s higher presets at 1440p and 4K, or it could be that the CPU’s 6 cores limit the 1% lows in CPU-intensive scenes, even though average FPS looks fine. The measured FPS data does not include 1% lows, but the min FPS values for Medium settings (98 at 1080p, 69 at 1440p, 42 at 4K) show that frame dips are more pronounced at higher resolutions.

When considering the nearest rivals for the GPU, the RTX 5050 scores within 1.6% of the AMD Radeon RX 5600 XT and 1% of the AMD Radeon HD 8970M. These are older or lower-tier cards, yet they are statistically similar in aggregate benchmarks. This suggests that the RTX 5050’s raw compute is not exceptional, and its 13.17 TFLOPS FP32 is not translating into class-leading game performance. The combo rank of 1795 reflects this mediocrity—it is a capable 1080p machine but not a standout performer in the broader database.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings average 147 FPS, Medium averages 115 FPS with a 98 FPS minimum and 132 FPS maximum, High averages 95 FPS, and Ultra averages 71 FPS. The progression from Low to Ultra shows a 52% reduction in average FPS, which is a significant penalty for visual fidelity. The gap between Medium and High (115 vs 95 FPS) is 17%, and the gap between High and Ultra (95 vs 71 FPS) is 25%, indicating that the Ultra preset is disproportionately demanding relative to its visual uplift.

At 2560x1440, the averages are 103 FPS (Low), 81 FPS (Medium, with min/max of 69/93), 67 FPS (High), and 50 FPS (Ultra). This resolution is where the combo starts to show its limits. The Low preset still clears 100 FPS, but Ultra falls below 60 FPS. The Medium preset’s 81 FPS average is the sweet spot for a playable experience, as the 69 FPS minimum indicates that even in demanding scenes, the frame rate stays above 60. The drop from 1080p Medium (115 FPS) to 1440p Medium (81 FPS) is a 30% reduction, consistent with the resolution scaling observed earlier.

At 3840x2160, the results are stark. Low averages 63 FPS, Medium averages 49 FPS (with a 42 FPS minimum and 57 FPS maximum), High averages 41 FPS, and Ultra averages 30 FPS. The Medium preset’s minimum of 42 FPS shows that frame times can get unstable, while the Ultra average of exactly 30 FPS suggests a hard floor. The difference between 4K Low (63 FPS) and 4K Medium (49 FPS) is 22%, but the difference between Medium and High (49 vs 41 FPS) is 16%, and the drop from High to Ultra (41 vs 30 FPS) is 27%. The data shows that 4K is only viable at Low settings for a consistent 60 FPS experience, and even then, the margin is thin.

Settings Recommendations

Based on the measured FPS rows, the optimal experience depends on the target resolution. For 1080p, the High preset at 95 FPS is the best balance, as it offers a significant visual upgrade over Medium (115 FPS) while staying well above 60 FPS. Ultra at 71 FPS is playable but sacrifices 25% performance for marginal gains. For 1440p, the Medium preset at 81 FPS is the clear recommendation, as it is the only preset besides Low (103 FPS) that maintains a minimum above 60 FPS. High at 67 FPS is borderline, and Ultra at 50 FPS is not recommended for competitive play. For 4K, the Low preset at 63 FPS is the only viable option, but the 42 FPS minimum at Medium suggests that even Low may struggle in intense scenes. The data implies that players should prioritize resolution over settings: a 1440p Medium experience (81 FPS) is superior to a 4K Low experience (63 FPS) in terms of both smoothness and visual quality.

The Ultra preset is consistently the worst value in terms of FPS cost. Across all resolutions, it delivers the lowest averages, and the 30 FPS result at 4K is below the threshold for most gamers. The Medium preset offers the most consistent frame pacing, as evidenced by the min/max values at each resolution (98-132 at 1080p, 69-93 at 1440p, 42-57 at 4K). These ranges indicate that Medium has the smallest variance, which is crucial for a smooth experience. Therefore, for players who prioritize frame stability, Medium is the recommended preset at every resolution, even if High offers higher averages at 1080p and 1440p.

GPU Role

The NVIDIA GeForce RTX 5050 is the dominant factor in this combo’s performance, particularly at higher resolutions. Its 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p but becomes a liability at 4K. The GPU’s boost clock of 2572 MHz and base clock of 2317 MHz, combined with 2560 shading units, deliver 13.17 TFLOPS of FP32 compute. These specifications place it in the 66th percentile of all GPUs, with an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX 5600 XT, scores within 1.6%, indicating comparable raw performance.

In High On Life, the GPU’s role is to handle the game’s visual effects and texture loads. The measured FPS data shows that the GPU is the bottleneck at 4K, where the 8 GB VRAM is likely insufficient for Ultra textures. The 4K Ultra average of 30 FPS, compared to the 4K Medium average of 49 FPS, suggests that the Ultra preset’s memory footprint exceeds the VRAM capacity, causing the GPU to fall back on slower memory transfers. The GPU’s 32 ROPs and 80 TMUs are adequate for the game’s rasterization demands, but the texture rate of 205.8 GTexel/s is not enough to maintain high frame rates with maximum settings at 1440p and above.

The RTX 5050’s support for DirectX 12 Ultimate (12_2) and Vulkan 1.4 means it is fully compatible with modern rendering techniques, but the benchmark data does not show any advantage from these APIs in High On Life. The GPU’s passmark DirectX 12 score of 66 is low, suggesting that its DX12 performance is not a strong suit. This could explain why the game’s Ultra preset, which likely uses DX12 features, shows such a steep performance drop. The GPU’s 20 RT cores and 80 tensor cores are present but underutilized in this game, as the FPS data does not indicate any ray tracing workload. The conclusion is that the RTX 5050 is a competent 1080p card that struggles with 4K, and its 8 GB VRAM is the primary constraint in High On Life at higher resolutions.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5050 in High On Life

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 41.0
3840x2160 Ultra 30.0
2560x1440 Low 103.0
2560x1440 Medium 81.0
2560x1440 High 67.0
2560x1440 Ultra 50.0
1920x1080 Low 147.0
1920x1080 Medium 115.0
1920x1080 High 95.0
1920x1080 Ultra 71.0

High On Life with ii5-10400F + Other GPUs

See how High On Life performs with the same CPU but different graphics cards.

High On Life with RTX 5050 + Other CPUs

See how High On Life performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.