Greedfall
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 38 | 42 | 54 |
| 1440p QHD | 41 | 64 | 71 | 90 |
| 1080p Full HD | 59 | 92 | 102 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with Intel Core i7-14700F + Intel Arc B570, In-Depth Analysis
Greedfall on the Intel Core i7-14700F and Intel Arc B570 combination shows a system that is firmly GPU-limited at higher resolutions, with the graphics card becoming the primary bottleneck as pixel count increases. The data indicates that the Arc B570 is capable of delivering smooth frame rates at 1080p and 1440p on medium to high settings, but that the step to 4K requires significant setting compromises to maintain playable performance. This pairing places the system in the lower half of the benchmark database, ranking 2344 out of 2938 tested combos for this title, a position that reflects the GPU's mid-range standing rather than any deficiency from the processor.
Resolution Scaling
The frame rate scaling from 1080p to 4K clearly demonstrates the GPU's workload is the dominant factor in this pairing. At High settings, the average frame rate drops from 92 FPS at 1920x1080 to 64 FPS at 2560x1440, a reduction of approximately 30%, and then falls further to 38 FPS at 3840x2160, which is a 59% decrease from the 1080p result. This steep decline is a classic indicator of pixel-throughput limitation, where the graphics card's 200.0 GPixel/s pixel rate is being saturated as the render target quadruples in size from 1080p to 4K.
The pattern persists across all quality presets. At Low settings, the system delivers 130 FPS at 1080p, 90 FPS at 1440p, and 54 FPS at 4K. The percentage drop from 1080p to 4K is 58%, nearly identical to the High preset's 59% decline. This consistency suggests that even when the game's visual complexity is reduced, the resolution scaling remains the primary limiter, reinforcing that the Arc B570's raw fillrate and memory bandwidth are the constraining resources. The 380.0 GB/s of bandwidth and 10 GB of GDDR6 memory are sufficient for 1080p and 1440p, but the 4K data points show the card struggling to maintain fluid motion.
The scaling behavior indicates that at 1080p, the system has headroom to spare, with the CPU's 20 cores and 28 threads likely having more influence on the 130 FPS Low result. However, the increasing gap between Low and Ultra presets at higher resolutions demonstrates the GPU's workload growing disproportionately. At 1080p, the difference between Low and Ultra is 71 FPS (130 vs 59), while at 4K, this gap narrows to 30 FPS (54 vs 24). This compression indicates that at 4K, even the Low preset is too demanding for the GPU to show meaningful scaling, as the card is already saturated with the base pixel workload.
How This Combo Ranks
The benchmark data places this specific CPU-GPU combination at rank 2344 out of 2938 tested combos for Greedfall, putting it in the 20th percentile of all tested systems. This ranking is notably lower than what the CPU's standalone performance might suggest, as the Intel Core i7-14700F is in the 91st percentile of all CPUs. The discrepancy highlights that the Arc B570 is the limiting factor in this pairing, dragging the overall gaming performance down to a level that is more representative of the GPU's 65th percentile standing among all graphics cards.
The GPU's nearest rivals in the database are the NVIDIA GeForce RTX 3070 Mobile, Intel Arc A750, NVIDIA Quadro M4000M, and AMD Radeon R9 M390X, with average benchmark scores that are within 0.5% of each other. The Arc B570's average score of 20556 is nearly identical to the Intel Arc A750's 20582, a delta of only -0.1%. This indicates that the B570 offers performance parity with its predecessor in the Arc lineup, and the measured FPS data for Greedfall corroborates this equivalence. The RTX 3070 Mobile, with a score of 20534 and a delta of 0.1%, represents the closest mobile competitor, suggesting that desktop users with this combo can expect similar frame rates to a high-end laptop GPU.
Given that this combo ranks in the bottom 20% of all tested systems, it is clear that for Greedfall, this configuration is not optimized for high-refresh-rate or high-resolution play. The position is more indicative of a mid-range system that can handle the game at modest settings, but will not excel at the higher end of the visual spectrum. The data shows that the combo's rank is a direct consequence of the GPU's limits, as the CPU's robust multi-threaded performance, evidenced by a Cinebench R23 multicore score of 35122, cannot overcome the graphics card's constraints in this GPU-bound scenario.
GPU Role
The Intel Arc B570, built on the Xe2-HPG architecture with a 5 nm process, brings 2304 shading units and 80 ROPs to the table. Its core clocks are fixed at a base and boost of 2500 MHz, providing a consistent compute throughput of 11.52 TFLOPS for FP32 operations. The 10 GB of GDDR6 memory on a 160-bit bus yields 380.0 GB/s of bandwidth, which is a moderate figure that explains the card's behavior at 4K, where the pixel rate of 200.0 GPixel/s becomes the limiting factor rather than raw compute.
The measured FPS data shows the GPU's performance ceiling clearly. At 1080p Medium, the card achieves 102 FPS, indicating it has adequate resources for mainstream gaming. However, the jump to Ultra settings at the same resolution drops the average to 59 FPS, showing that the card's 80 ROPs and 144 TMUs are taxed by the increased texture and pixel shading demands. The 3DMark Steel Nomad DX12 score of 2649 and Passmark G3D score of 14195 further contextualize the card as a mid-range performer, which is consistent with its 65th percentile ranking among all GPUs.
The GPU's nearest rival, the NVIDIA GeForce RTX 3070 Mobile, has an average score within 0.1% of the B570, suggesting that in synthetic benchmarks they are effectively interchangeable. In Greedfall, this translates to the B570 being able to maintain playable frame rates at 1440p High with 64 FPS, but the 4K Ultra result of 24 FPS is below the threshold for smooth gameplay. The card's 18 ray tracing cores are present in the specification, but the Greedfall data does not isolate ray tracing effects, so their impact cannot be quantified from the measured rows. The 19,600 million transistors on a 272 mm² die provide a dense design, yet the practical gaming performance remains constrained by the memory subsystem and pixel throughput.
Measured FPS Breakdown
At 1920x1080, the system shows its strongest results. The Low preset delivers an average of 130 FPS, which is exceptionally smooth and indicates that the CPU is capable of feeding the GPU efficiently at this resolution. Medium settings produce 102 FPS with a minimum of 87 FPS and a maximum of 117 FPS, showing a stable frame pacing with only a 15 FPS variance between the minimum and maximum. High settings reduce the average to 92 FPS, while Ultra drops to 59 FPS, which is still playable but approaches the lower boundary for competitive action. The scaling from Low to Ultra at 1080p is a 55% reduction in frame rate, demonstrating the GPU's sensitivity to the game's visual effects.
Moving to 2560x1440, the frame rates decline proportionally with the increased pixel count. Low settings average 90 FPS, which remains smooth and usable. Medium settings yield 71 FPS with a minimum of 60 FPS and a maximum of 81 FPS, providing a playable experience with only minor dips. High settings drop to 64 FPS, which is acceptable for a single-player action RPG, but the Ultra preset falls to 41 FPS, indicating that the card is struggling with the higher resolution and maximum visual fidelity. The variance between minimum and maximum at Medium settings (21 FPS) is larger than at 1080p, suggesting less consistent frame delivery as the GPU becomes more stressed.
At 3840x2160, the results are marginal. Low settings average 54 FPS, which is barely playable, while Medium averages 42 FPS with a minimum of 36 FPS and a maximum of 48 FPS. The 12 FPS variance between the minimum and maximum at 4K Medium indicates significant frame time spikes that would be noticeable during gameplay. High settings drop to 38 FPS, and Ultra falls to 24 FPS, which is not suitable for smooth action. The data shows that 4K resolution is only viable on the Low preset, and even then, the frame rate is below the 60 FPS target that most gamers prefer. The minimum FPS values provided only for the Medium preset at each resolution (87 FPS at 1080p, 60 FPS at 1440p, and 36 FPS at 4K) show that the system's weakest moments scale consistently with the average, reinforcing the GPU-bound nature of the configuration.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread processor from the Raptor Lake Refresh generation, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache, providing ample capacity for game data. The CPU's benchmark scores are robust, with a Cinebench R23 multicore score of 35122 and a single-core score of 4958, indicating strong performance for both multi-threaded and lightly-threaded workloads typical of game logic.
In Greedfall, the CPU's role is secondary to the GPU's, as evidenced by the frame rate scaling. At 1080p Low, the 130 FPS result suggests that the processor is capable of driving the graphics card to its limits, and the 28 threads likely help maintain consistent frame delivery in busy scenes. However, the Passmark single-thread score of 4257 and the Geekbench single-core score of 2429 indicate that the CPU's per-core performance is adequate but not exceptional, which could become a factor in CPU-bound scenarios at lower resolutions. The data does not indicate any CPU bottleneck at 1080p, as the frame rates are high across all settings.
The CPU's multi-threaded capabilities, shown by a Passmark multithread score of 41317, are unlikely to be fully utilized by Greedfall, which is primarily a single-threaded game engine. The measured FPS data shows that the CPU does not become a limiting factor until the GPU is unable to push higher frame rates, which occurs at 4K. The processor's 91st percentile ranking among all CPUs, with an average benchmark score of 53620, places it well above the performance level needed for this game. The nearest rival, the AMD Ryzen 9 7900X, has a score of 53288, a delta of only 0.6%, confirming that the i7-14700F is a high-end processor whose capabilities are not the bottleneck in this configuration.
Settings Recommendations
The measured FPS data provides clear guidance for optimizing the gameplay experience with this combo. For a target of 60 FPS or higher, the only resolution that consistently meets this goal is 1920x1080. At this resolution, the Medium preset with an average of 102 FPS and a minimum of 87 FPS offers the best balance of visual quality and performance, ensuring that the frame rate never dips below the 60 FPS threshold. The High preset at 92 FPS is also viable, providing additional visual fidelity while maintaining a comfortable margin above 60 FPS. The Ultra preset at 59 FPS is borderline, and the data suggests that the slight visual improvement over High is not worth the risk of frame drops in combat scenarios.
At 2560x1440, the Medium preset with an average of 71 FPS and a minimum of 60 FPS is the recommended choice, as it provides a playable experience with only occasional dips to the 60 FPS floor. The High preset at 64 FPS is also acceptable, but the lower minimum FPS for Medium (60 vs the unspecified min for High) suggests that Medium offers more consistent performance. The Low preset at 90 FPS is the best option for competitive play, but the visual downgrade may not be worth the additional frame rate for a single-player RPG. The Ultra preset at 41 FPS should be avoided, as it is below the playable threshold for smooth action.
For 3840x2160, the only recommended setting is Low, which averages 54 FPS. This is below the 60 FPS target but remains playable for a slower-paced RPG. The Medium preset at 42 FPS is not recommended due to the low average and the 36 FPS minimum, which would result in noticeable stuttering. The High and Ultra presets at 38 FPS and 24 FPS, respectively, are not viable for a satisfying experience. Given the data, the best overall experience for this system is 1080p Medium or High, which delivers smooth frame rates with good visual quality. The 1440p Medium setting is a close second for users with higher-resolution monitors who are willing to accept a slightly lower frame rate.
Hardware Specifications
Intel Core i7-14700F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + Intel Arc B570 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 90.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 64.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 102.0 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 59.0 |
Greedfall with ii7-14700F + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with Arc B570 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with ii7-14700F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.