Greedfall

Greedfall

AVERAGE FPS
44
playable

This combination offers playable performance with an average of 44 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 25 27 35
1440p QHD 27 42 46 58
1080p Full HD 38 60 66 84

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 35
3840x2160 Medium 27
3840x2160 High 25
3840x2160 Ultra 16
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 High 42
2560x1440 Ultra 27
1920x1080 Low 84
1920x1080 Medium 66
1920x1080 High 60
1920x1080 Ultra 38

Greedfall with Intel Core i3-12100F + Intel Arc B390, In-Depth Analysis

The Intel Core i3-12100F paired with the Intel Arc B390 is a combination that lands near the bottom of the database for Greedfall, ranking 2595 out of 2938 tested combos. This is not a pairing built for high-refresh or high-fidelity gaming at demanding resolutions; it is a setup that will require deliberate settings management to achieve a playable experience. The data indicates a clear story: the GPU is the dominant limiting factor at every resolution, while the CPU provides more than enough headroom for this 2019 Action RPG. What follows is a detailed breakdown of how these components interact with Greedfall’s specific demands, based solely on the measured frame rates and hardware specifications provided.

How This Combo Ranks

The comboRankInGame places this configuration at position 2595 out of 2938 tested combinations. That puts it in the bottom 12% of all systems tested for Greedfall, a position that reflects the Arc B390’s modest graphics capabilities rather than any deficiency in the i3-12100F. To contextualize this rank, consider that 2938 combos represent a wide spectrum of hardware, from entry-level integrated graphics to flagship discrete GPUs. Landing at 2595 means this system is outperformed by roughly 88% of the tested pool, but it is also not the absolute floor—there are 343 combos that score worse. For a player expecting to run Greedfall at high settings and high resolutions, this rank is a warning sign; for someone willing to drop settings and resolution, it still offers a functional experience.

The GPU’s individual percentile versus all GPUs is 9, meaning the Arc B390 sits in the 9th percentile of all tested graphics cards. This is extremely low, and it aligns with its nearest rivals, which are all legacy NVIDIA parts: the GeForce GT 520MX (1.3% faster), the GeForce 800M (1.5% faster), the GeForce GT 625 OEM (2.5% faster), and the GeForce GT 710 (2.7% faster). These are not modern gaming GPUs; they are from an era where 720p or low-detail 1080p was the target. The Arc B390’s 3DMark Steel Nomad DX12 score of 1482 is the only benchmark recorded for it, and that single data point places it in this low tier. In contrast, the CPU’s percentile versus all CPUs is 68, which is above average. The i3-12100F’s average benchmark score of 13494 places it just 0.3% ahead of the Intel Core i5-9500 and statistically tied with the Intel Core 3 N355 (deltaPct 0). This contrast—a mid-pack CPU paired with a bottom-tier GPU—explains why the combo rank is so low: the graphics card cannot keep up with what the processor can deliver.

GPU Role

The Intel Arc B390 is an integrated graphics solution, as indicated by its slot width of "IGP" and bus interface of "IGP." It is built on Intel’s Xe3-LPG architecture, using a 3 nm process node, and is part of the Arc Graphics-M (Panther Lake) generation. Its memory is "System Shared," meaning it draws from the system’s main RAM rather than having dedicated VRAM. This is a critical detail for Greedfall, an open-world Action RPG that loads large environments and many textures; shared memory bandwidth is inherently limited and system-dependent, which directly affects frame rates.

The GPU’s clock speeds are listed as a base of 300 MHz and a boost of 2500 MHz. The boost clock is respectable on paper, but the real-world impact is muted by the memory bottleneck. With 1536 shading units, 48 texture mapping units, and 24 render output units, the Arc B390 has the compute resources of a very low-end discrete card, but its pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are what actually drive frame output. These figures translate into a peak FP32 performance of 7.680 TFLOPS, which sounds capable, but again, the shared memory and lack of dedicated VRAM starve those compute units. The GPU also has 12 ray tracing cores, but Greedfall is not a ray tracing-heavy title, so this feature has little bearing on the measured results.

In Greedfall, the GPU’s role is decisive. At 1080p Low, the combo hits 84 FPS average, but at 1080p Ultra, it falls to 38 FPS. That 46 FPS drop is almost entirely attributable to the GPU’s inability to handle increased shading and texture detail. The data shows that the GPU is the bottleneck at all settings and resolutions: the CPU is never the limiting factor. The Arc B390’s nearest rivals—all GT 700-series or older—reinforce that this is a GPU designed for basic tasks, not modern gaming. Its 3DMark Steel Nomad score of 1482 is a proxy for its DX12 capability, and Greedfall, running on an older engine, does not benefit from any advanced features that might partially compensate for the lack of raw bandwidth.

Resolution Scaling

The measured FPS data shows a clear and predictable scaling pattern as resolution increases from 1080p to 4K. At 1080p Low, the average FPS is 84. Moving to 1440p Low drops that to 58 FPS, a 31% reduction. At 4K Low, the average further falls to 35 FPS, another 40% drop from 1440p. This scaling is typical of a GPU-limited scenario: as pixel count rises, the render output units and memory bandwidth become the binding constraints. The CPU’s performance is invariant to resolution, so the fact that FPS plummets with resolution is direct evidence that the Arc B390 is the choke point.

Looking at High settings, the pattern repeats. 1080p High yields 60 FPS, 1440p High yields 42 FPS (30% drop), and 4K High yields 25 FPS (40% drop from 1440p). The consistency of these percentage drops across settings suggests that the GPU’s fixed hardware limits—its 24 ROPs and system-shared memory—are what govern the outcome, not any software or driver quirk. At Medium settings, 1080p gives 66 FPS, 1440p gives 46 FPS, and 4K gives 27 FPS. The Ultra preset is the most punishing: 38 FPS at 1080p, 27 FPS at 1440p, and 16 FPS at 4K. The 4K Ultra result of 16 FPS is effectively unplayable, and even 1440p Ultra at 27 FPS is borderline.

The implication for the limiting component is unambiguous. If the CPU were the bottleneck, we would expect similar FPS across resolutions, because the CPU’s workload (draw calls, physics, AI) does not change with resolution. Instead, we see FPS nearly halving from 1080p to 4K at every preset, which means the GPU is running out of pixel throughput and memory bandwidth. The Arc B390’s shared system memory is particularly vulnerable here; at 4K, the memory controller is overwhelmed, leading to the severe drop to 16 FPS at Ultra. For a practical user, this means that playing at 1080p is the only viable path to smooth gameplay, and even then, settings must be moderated.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo’s capabilities in Greedfall, with four settings presets (Low, Medium, High, Ultra) across three resolutions (1080p, 1440p, 4K). Starting at 1920x1080, the best result is on Low settings, where the average FPS reaches 84. This is the only configuration that approaches high-refresh territory, and it is smooth enough for most players. Medium at 1080p drops to 66 FPS average, with a minimum of 56 and a maximum of 76, indicating some frame time variance but still a playable experience. High at 1080p is exactly 60 FPS average, which is the classic target for console-like smoothness, though it leaves no headroom for dips in busy scenes. Ultra at 1080p falls to 38 FPS average, which is a significant step down and would be noticeable in combat or while traversing the game’s larger areas.

At 2560x1440, the performance becomes more constrained. Low settings deliver 58 FPS average, which is just below the 60 FPS target and would be acceptable for many, though it lacks the margin of the 1080p Low result. Medium at 1440p averages 46 FPS, with a minimum of 39 and a maximum of 53. This is in the range of "playable but not ideal," especially for an Action RPG where timing matters. High at 1440p drops to 42 FPS average, which is a 30% reduction from 1080p High, and Ultra at 1440p is only 27 FPS average, which is below the threshold for comfortable gameplay. The 1440p results suggest that this resolution is only viable with Low settings, and even then, the frame rate is not rock-solid.

At 3840x2160, the GPU’s limitations are stark. Low settings yield 35 FPS average, which is technically playable but far from smooth. Medium at 4K averages 27 FPS, with a minimum of 23 and a maximum of 32, meaning the experience will frequently drop into the low 20s during demanding moments. High at 4K is 25 FPS average, and Ultra at 4K is 16 FPS average. These numbers are not viable for a game like Greedfall, which involves real-time combat and exploration; anything below 30 FPS will feel sluggish. The only reason to run 4K is if a player prioritizes image clarity over responsiveness, but the data shows that even Low settings at 4K cannot maintain a stable 30 FPS.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor from the Core 12th Gen family, based on the Alder Lake architecture and manufactured on Intel’s 10 nm process. Its base clock is 3.30 GHz, and it boosts to 4.30 GHz. For a game released in 2019, this CPU is more than adequate. Greedfall is not a title that scales heavily with core counts; it was designed for the 4-core consoles of that generation, and the i3-12100F’s 4 cores and 8 threads align well with that design target. The CPU’s 12 MB of shared L3 cache and dual-channel memory support (DDR4 or DDR5) provide sufficient bandwidth for the game’s logic and asset streaming.

The benchmark data for the i3-12100F supports the notion that it is not the bottleneck in this combo. Its Cinebench R23 multicore score is 11860, and its single-core score is 1674. In Greedfall, single-thread performance often matters more than raw multicore throughput, and this CPU’s single-core scores—893 in 3DMark single-thread and 3444 in PassMark single-thread—are strong for a budget part. The CPU’s percentile versus all CPUs is 68, which means it outperforms more than two-thirds of all processors in the database. Its nearest rivals are the Intel Core i5-9500 (0.3% slower), the Intel Core 3 N355 (identical score), and the Intel Core 5 120UL (0.7% faster). These are all capable desktop or mobile parts, and the i3-12100F holds its own.

In practice, the CPU’s role in this combo is to feed the GPU without holding it back. At 1080p Low, the GPU is producing 84 FPS, and the CPU is clearly keeping up. Even at 1080p Ultra, where the GPU drops to 38 FPS, the CPU is likely not the cause; the GPU’s shared memory and limited ROPs are the constraint. The CPU’s 4 cores and 8 threads are sufficient for Greedfall’s AI, physics, and streaming, and its boost clock of 4.30 GHz ensures responsive frame pacing. The lack of integrated graphics on the i3-12100F (its integratedGraphics field is null) means the system relies entirely on the Arc B390, but that is not a CPU limitation. The CPU’s TDP of 58 W is modest, and its Socket 1700 platform is common, but these are not factors in the measured FPS.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo is at 1920x1080 with Low settings, where the average FPS is 84. This is the only configuration that provides a comfortable margin above 60 FPS, ensuring that dips during combat or exploration do not fall below playable thresholds. Low settings in Greedfall reduce shadow quality, texture filtering, and draw distances, but the core gameplay remains intact. For players who prioritize smoothness over visual fidelity, this is the clear choice.

If a player prefers higher visual quality, the next best option is 1080p Medium, which averages 66 FPS with a minimum of 56. This is still above 60 FPS on average and only dips slightly below in the worst cases. The difference between Low and Medium in Greedfall is noticeable in terms of texture detail and ambient occlusion, but the 18 FPS cost (from 84 to 66) is acceptable if the display is 60 Hz. However, for a 144 Hz monitor, 1080p Medium will not fully utilize the refresh rate, and the frame time variance (min 56, max 76) might introduce micro-stutter.

1080p High is a borderline choice. It averages exactly 60 FPS, but with no headroom, any busy scene could push it below 60. The data does not list min/max for High, but given that Medium has a min of 56, High likely dips into the high 40s or low 50s. This is playable but not ideal. 1080p Ultra at 38 FPS is not recommended; the visual gains over High are minimal, and the frame rate is too low for an action game.

At 1440p, the only viable option is Low, which averages 58 FPS. This is close to 60 FPS, but again, no headroom. Medium at 1440p (46 FPS) and High (42 FPS) are playable for casual exploration but will feel sluggish in combat. Ultra at 1440p (27 FPS) is not recommended. At 4K, no settings are recommended for a good experience; even Low averages only 35 FPS, which is below the standard for smooth gameplay. The best advice is to stay at 1080p and use Low or Medium, accepting that this hardware is entry-level and cannot push high resolutions. For a game like Greedfall, which has a rich story and world, playing at 1080p Low with a stable frame rate is far better than playing at 1440p with constant stutters. The data is clear: this combo is a 1080p machine, and that is where it should remain.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + Intel Arc B390 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 35.0
3840x2160 Medium 27.0
3840x2160 High 25.0
3840x2160 Ultra 16.0
2560x1440 Low 58.0
2560x1440 Medium 46.0
2560x1440 High 42.0
2560x1440 Ultra 27.0
1920x1080 Low 84.0
1920x1080 Medium 66.0
1920x1080 High 60.0
1920x1080 Ultra 38.0

Greedfall with ii3-12100F + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with Arc B390 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with ii3-12100F + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.